Full notes
Full Dee-6: Dice Defenders update
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What changed
- UI and audio
Bug fixes: - Fixed missing descriptions of new modules in Chinese and Japanese localizations - Fixed Spanish localization - Fixed wrong UI element on the left side of the screen in some modes - Fixed another bug causing black screen - Fixed the hitbox of the button for summoning threats - Fixed meteorites having visual stasis effect for too long - Fixed "Panic" blocking repairmen on the Dronate ship - Fixed freezing of the modules panel if you scroll the mouse wheel to the left from the "Biotic Lab" - When returning to the deck threat with "protector" property, the protection effect disappeared only at the beginning of the threat phase - In Custom Game, when scanning the threat deck with the Interfector ship, if boss threats were added as normal enemies, they had a boss mark star (although there was no star when they appeared in battle) - Fixed a bug due to which "Panic" would self-destruct immediately after the appearance, if it was called into battle by the threat "Biogen" - Fixed "The Boss is approaching" flashing in cases where the boss spawn was triggered by Threat cards when they attempted to draw a card from the deck - Mimics could turn into cards with effects that did not work correctly - Fixed a number of bugs with damage predictor - Removed wrong note in the battle history "Infection deals 0 damage" - It is no longer possible to "peep" the next card in the deck with call of a new threat and reset the turn after that Balance changes: - Mimics Leader received a Shield base in support Other changes: - Added indicators for the number of remaining unknown cards in Standard, Standard VE and Campaign modes
Source
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