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Steam News6 April 20251y ago

Demo Updated to v0.2.3

Changes: Alt fire works differently now — it’s no longer time-bound. Each enemy and power-up drops 20 energy, which can be collected for points and used to switch to alt fire mode.

In this update2

Full notes

Full Decurion update

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What changed

2 fixes4 additions0 changes1 removal
  • Gameplay
  • Events
  • Fixes
removedChanges:Alt fire works differently now — it’s no longer time-bound. Each enemy and power-up drops 20 energy, which can be collected for points and used to switch to alt fire mode. The player can switch to alt fire mode when 100 energy is available. Once activated, each shot consumes 10 energy. When energy reaches 0, the player is automatically switched back to normal fire mode. The player can also return to normal mode at any time, but 100 energy is required to activate alt fire again.
addedChanges:Added the option to buy Lives / Mech AP / Pilot AP between levels.
addedChanges:Added visual feedback when switching to alt fire mode — the weapon now has a distinct visual appearance.
addedChanges:Added feedback for the following events: Attempting to use Mech/Pilot abilities without enough AP Trying to use the Shield while it’s recharging Attempting to shoot while reloading Trying to perform a melee attack when it's not ready
addedMinor Updates:Added a confirmation prompt when exiting to the main menu during a run
fixedMinor Updates:Fixed a bug with double evolve

Decurion changes

removedAlt fire works differently now — it’s no longer time-bound. Each enemy and power-up drops 20 energy, which can be collected for points and used to switch to alt fire mode. The player can switch to alt fire mode when 100 energy is available. Once activated, each shot consumes 10 energy. When energy reaches 0, the player is automatically switched back to normal fire mode. The player can also return to normal mode at any time, but 100 energy is required to activate alt fire again.
addedAdded the option to buy Lives / Mech AP / Pilot AP between levels.
addedAdded visual feedback when switching to alt fire mode — the weapon now has a distinct visual appearance.
addedAdded feedback for the following events: Attempting to use Mech/Pilot abilities without enough AP Trying to use the Shield while it’s recharging Attempting to shoot while reloading Trying to perform a melee attack when it's not ready
addedAdded a confirmation prompt when exiting to the main menu during a run

Changes:

  • Alt fire works differently now — it’s no longer time-bound.

    • Each enemy and power-up drops 20 energy, which can be collected for points and used to switch to alt fire mode.

    • The player can switch to alt fire mode when 100 energy is available.

    • Once activated, each shot consumes 10 energy. When energy reaches 0, the player is automatically switched back to normal fire mode.

    • The player can also return to normal mode at any time, but 100 energy is required to activate alt fire again.

  • Added the option to buy Lives / Mech AP / Pilot AP between levels.

  • Added visual feedback when switching to alt fire mode — the weapon now has a distinct visual appearance.

  • Added feedback for the following events:

    • Attempting to use Mech/Pilot abilities without enough AP

    • Trying to use the Shield while it’s recharging

    • Attempting to shoot while reloading

    • Trying to perform a melee attack when it's not ready

Minor Updates:

  • Added a confirmation prompt when exiting to the main menu during a run

  • Fixed a bug with double evolve

  • Notification text now appears gradually

  • Fixed enemy animation while in Guarding mode

Source

Steam News / 6 April 2025

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