Full notes
Full debris update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
debris changes
This update took a bit longer, but I'm sure you understand why.
We have new module types, Lights and drillers. For the times when the sun isn't shining, you can now still see things, if you are ok with a little power consumption.
As you fly through the fields, you'll recognize the new gigantic debris, and you'll need a driller to break them down into smaller chunks and be able to grab them. The driller is also handy for other debris that is too large.
The camera is now dynamic, I got bored of the static view, I hope you like it!
This update contains:
New Lighter Module
New Driller Module, to drill larger debris down into smaller debris to be able to pick it up even with just a small grabber
New Gigantic debris, which needs to be drilled before you can pick it up
Many fixes regarding gameplay and playing experience
Reduced Text before initial Gameplay
Camera will now return to default position much slower
Camera is now responding to acceleration and velocity, which improves the sense of speed
Hud-Modules now show a focus outline, to know which module is targeted with keyboard shortcuts
Behind the scenes preparation for the release
Next up:
Improvements to performance
Dust and sound effect for the driller mechanic
Non-"exploding" debris when grabbing it
Further improvements to the onboarding/tutorial
More content for the full release (mainly story)
Source
Changelog.gg summarizes and formats this update. How we read updates.
