In this update5
Full notes
Full DeathWatchers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Events
- Fixes
DeathWatchers changes
CHANGES
Sprinting
New run animations. You have a run cooldown bar that gets consumed as you run. If the bar gets fully consumed, resetting the sprint takes longer. There's no penalty for fully consuming the sprint bar other than the extra reset time. Walk speed has been lowered a very small as you now run quite a bit faster!
Tablet Buttons
The ritual page button is now where the 'log' button used to be The Log button is now next to the journal button. Cameras & photos have now been moved over to the right once each
Other
Moved the fuse box on fall lane
Bug Fixes
Fixed a major but rare bug, where 'Amount or less' events could have one more occur than is intended
Fixed a major bug causing people to not load in properly when connecting to a lobby
Fixed a major error that would cause the game to stop loading back to lobby when you leave with event loggers greater than tier1
Lobby ready up button alignment fixed
Emf should no work correctly for clients!
When banished, classic entities now play the correct audio again
Event logger now only emits spatial audio (for the entity) when the scan is complete, not at the start
Also the same for the parabolic ^
Fixed an issue in the journal where the event types number would overlap with the event type text
None essential classic lightings will reset after being logged
Event visuals should now never be active while they're being moved/placed in a room
Fixed an error when returning event/parabolic loggers to the player
Male torso event should now correctly fade out
'Object Move' events now work in classic again
Fixed an overlapping issue on the level select board
Fixed various event collision issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
