What changed
1 fix0 additions0 changes0 removals
fixedFixed a major bug that would potentially cause more than 3 herbs to be correct - Fixed a major bug that would cause a crash when you set custom location settings and then change the location - New more compact tutorial board in the lobby. Covers most of the core mechanics and it's all in one place. - Entity should no longer accidentally hit people really far away - Entity should now be able to melee you when you're super close - Fixed a collision issue on Eccleshill - Fixed a grid issue where the floor grids would be used in DeathWatchers mode - Fixed a grid issue on Fall Lane that would block you on the staircase - Classic mode ghost zapper sound should be a lot quieter now - The previous investigation board now shows deaths & money lost correctly and in the correct order - Classic now works on Cell Block L again - Rooms that aren't used in classic mode, no longer show as a room you can log stuff in - Orbs, Lighting & Entity sightings now work in classic mode again - Main door should no longer be able to get blocked by an event on Fall Lane - Disappearences now return in classic again! - Disappearences, Orbs, Sightings and lighting now get incremented correctly in classic. So the amounts will be correct on the previous investigation board - Fixed a bug with entity sightings in classic mode - Multiplier works correctly in classic now - Parabolic Tier 3 can now correctly be upgraded - Entity sightings should no longer spawn ectoplasm if they've already been logged - Fixed a few issues with the level select board - Returning to main menu from Fall Lane and Cell Block L is now fixed - Pause menu no longer stays open on classic mode when exiting from the pause menu
DeathWatchers changes
fixedFixed a major bug that would potentially cause more than 3 herbs to be correct - Fixed a major bug that would cause a crash when you set custom location settings and then change the location - New more compact tutorial board in the lobby. Covers most of the core mechanics and it's all in one place. - Entity should no longer accidentally hit people really far away - Entity should now be able to melee you when you're super close - Fixed a collision issue on Eccleshill - Fixed a grid issue where the floor grids would be used in DeathWatchers mode - Fixed a grid issue on Fall Lane that would block you on the staircase - Classic mode ghost zapper sound should be a lot quieter now - The previous investigation board now shows deaths & money lost correctly and in the correct order - Classic now works on Cell Block L again - Rooms that aren't used in classic mode, no longer show as a room you can log stuff in - Orbs, Lighting & Entity sightings now work in classic mode again - Main door should no longer be able to get blocked by an event on Fall Lane - Disappearences now return in classic again! - Disappearences, Orbs, Sightings and lighting now get incremented correctly in classic. So the amounts will be correct on the previous investigation board - Fixed a bug with entity sightings in classic mode - Multiplier works correctly in classic now - Parabolic Tier 3 can now correctly be upgraded - Entity sightings should no longer spawn ectoplasm if they've already been logged - Fixed a few issues with the level select board - Returning to main menu from Fall Lane and Cell Block L is now fixed - Pause menu no longer stays open on classic mode when exiting from the pause menu
Sorry this took a bit longer than i was hoping, but there's a lot in this one! Thanks for playing everyone, you're all awesome!
- Fixed a major bug that would potentially cause more than 3 herbs to be correct - Fixed a major bug that would cause a crash when you set custom location settings and then change the location - New more compact tutorial board in the lobby. Covers most of the core mechanics and it's all in one place. - Entity should no longer accidentally hit people really far away - Entity should now be able to melee you when you're super close - Fixed a collision issue on Eccleshill - Fixed a grid issue where the floor grids would be used in DeathWatchers mode - Fixed a grid issue on Fall Lane that would block you on the staircase - Classic mode ghost zapper sound should be a lot quieter now - The previous investigation board now shows deaths & money lost correctly and in the correct order - Classic now works on Cell Block L again - Rooms that aren't used in classic mode, no longer show as a room you can log stuff in - Orbs, Lighting & Entity sightings now work in classic mode again - Main door should no longer be able to get blocked by an event on Fall Lane - Disappearences now return in classic again! - Disappearences, Orbs, Sightings and lighting now get incremented correctly in classic. So the amounts will be correct on the previous investigation board - Fixed a bug with entity sightings in classic mode - Multiplier works correctly in classic now - Parabolic Tier 3 can now correctly be upgraded - Entity sightings should no longer spawn ectoplasm if they've already been logged - Fixed a few issues with the level select board - Returning to main menu from Fall Lane and Cell Block L is now fixed - Pause menu no longer stays open on classic mode when exiting from the pause menu