Full notes
Full DeathWatchers update
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What changed
- UI and audio
- Events
- Fixes
- Gameplay
DeathWatchers changes
Journal cross offs now no longer cover the event data
Journal animations should no longer ever be off centre
Clients EMF's can now detect dissappearence events again
Entity speed on UMB fixed
Events not activating on UMB fixed
Classic events now reset once they're logged
Dead players can now see much more clearly
Gear will now always auto return unless you're DeathWatchers multiplier is less than 1.75!
I THINK I've fixed the stupid arms disappearing bug!
Classic entities should now hunt the correct tables!
Hopefully when people join at a similar time, there shouldn't be any issues with peoples characters being invisible anymore!
Fixed a collision issue in the upstairs hallway on Eccleshill
Added some extra info to the level select board, plus some extra warnings
Source
Changelog.gg summarizes and formats this update. How we read updates.
