HomeGamesUpdatesPricingMethodology
Steam News3 May 20251y ago

Lil Patch - 0.90722

[New Stuff] Updated Spanish translation [Changes] Entity hunt roar range has gone from 50-20, should still be heard on all maps at max distance, but should also help you with knowing where the entity starts its hunt Voi

Full notes

Full DeathWatchers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Maps
  • Events
added[New Stuff] Updated Spanish translation
changed[Changes] Entity hunt roar range has gone from 50-20, should still be heard on all maps at max distance, but should also help you with knowing where the entity starts its hunt Voids now last between 2-4 minutes. Instead of 3-6 minutes. Reduced the times between event activations on all difficulties, quite drastically on easier difficulties, this should reduce the length of easier rounds
changed[Fixes] Void events and a few other event types would never be reinserted into the events loop, so that specific event would only ever occur once. This would occasionally cause a problem with the herbs system. I've definitely fixed various elements of the major bug where you can get multiple herbs. I'm hoping I've fixed the whole thing as I simply can not replicate it at all. I tried almost 100 times in a row and can't. If it does occur, please send me screenshots on the discord so I can pinpoint the error further! Hopefully entity sightings will no longer spawn ectoplasm when they shouldn't!

DeathWatchers changes

added[New Stuff] Updated Spanish translation
changed[Changes] Entity hunt roar range has gone from 50-20, should still be heard on all maps at max distance, but should also help you with knowing where the entity starts its hunt Voids now last between 2-4 minutes. Instead of 3-6 minutes. Reduced the times between event activations on all difficulties, quite drastically on easier difficulties, this should reduce the length of easier rounds
changed[Fixes] Void events and a few other event types would never be reinserted into the events loop, so that specific event would only ever occur once. This would occasionally cause a problem with the herbs system. I've definitely fixed various elements of the major bug where you can get multiple herbs. I'm hoping I've fixed the whole thing as I simply can not replicate it at all. I tried almost 100 times in a row and can't. If it does occur, please send me screenshots on the discord so I can pinpoint the error further! Hopefully entity sightings will no longer spawn ectoplasm when they shouldn't!

[New Stuff] Updated Spanish translation

[Changes] Entity hunt roar range has gone from 50-20, should still be heard on all maps at max distance, but should also help you with knowing where the entity starts its hunt Voids now last between 2-4 minutes. Instead of 3-6 minutes. Reduced the times between event activations on all difficulties, quite drastically on easier difficulties, this should reduce the length of easier rounds

[Fixes] Void events and a few other event types would never be reinserted into the events loop, so that specific event would only ever occur once. This would occasionally cause a problem with the herbs system. I've definitely fixed various elements of the major bug where you can get multiple herbs. I'm hoping I've fixed the whole thing as I simply can not replicate it at all. I tried almost 100 times in a row and can't. If it does occur, please send me screenshots on the discord so I can pinpoint the error further! Hopefully entity sightings will no longer spawn ectoplasm when they shouldn't!

Source

Steam News / 3 May 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.