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Full Death By FrostByte update
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What changed
- Gameplay
- Maps
- UI and audio
- Fixes
Death By FrostByte changes
Hello Survivors,
I would like to take this opportunity to talk about what is currently being worked on in Death By FrostByte! These features and improvements will be available in the next update!
What's New?
Fog Of War
We are currently experimenting with Fog Of War which will hide the entire map except for the starting area. You will be given an "Exploration Drone" which you can use to slowly uncover the map! The drone works by inserting coordinates for it to follow.
The drone will have a light during the night. It will also require time to charge its battery. There will be upgrades available to speed up its exploration time and charge rate. Also, you can't buy land that is completely hidden. Buying land will clear all partial fog of war on it.
Toggling Specific Warnings
The next update will include some new improvements to the warning system. First, the warning panel at the top left side of the screen has gotten a makeover to match the theme of the other panels.
You will now be able to enable each warning type, or even have the option to toggle the entire warning system On or Off.
These are all the new features so far. However, there will be more new content that will be announced in the next Devlog!
Game Improvements / Quality Of Life
Refining the Utility Tool Menu
- Added a new counter which represents how much of the current utility (for example: Power Cables) is available to place. - The Underground Lines and Gates button are hidden until they are unlocked via research. - Moved the button which opens a panel that list all circuits. This "Overview" button is now much easier to find than before.
In-game Tutorial
- If you accidentally leave the in-game tutorial enabled when starting a new game, you are now greeted with an option to "SKIP ALL" tutorials once you are loaded. - All tutorials now have the options to be closed. - Moved the tutorial panels to the bottom left corner of the screen instead of having it in the middle of the screen. - You are no longer forced to interact with a specific element when going through the in-game tutorial. - Fixed one tutorial panel which was assuming the player has already built the coal-generator. - The in-game tutorial is still not completely revised and more improvements are expected to come!
Other Improvements
- The starting area is now 44 tiles larger! It used to be an area of 10x10, now its 12x12. - You are now guaranteed 2 of each resource type when starting a new game. - You can now move items while being paused. - You only get one email a day now for new worker skills. (Before it was one email every time someone obtained a new skill) - You are now alerted when new contracts are available - Both the Wooden Walls and Wind Diverging Walls have better range and wind reduction. - Fixed and issue with the Pinned items displaying an item recipe when starting a new game.
More to come!
Thank you for playing Death by FrostByte and have a great day!
Source
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