In this update9
Full notes
Full Death By FrostByte update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Maps
- Fixes
Death By FrostByte changes
Hello Survivors
Today we are releasing another update which includes the full soundtrack, many improvements and bug Fixes.
Update Features (v0.15a)
Fahrenheit & MPH
Now you can change the weather measurements to Fahrenheit and MPH in the settings. This is a small addition to the game but will greatly increase your experience if you are accustomed with the imperial measurements. The metric measurements are still the default.
CraftOPedia Redesign
The CraftOPedia has been completely redesigned to give the player more impactful information on each item. You can now see items that are locked by research.
Emails
We have created emails as a way to provide information to the player without it being intrusive. For example, we have removed the Market Recap menu that pops up at the end of the day. Instead, you will receive an email which you can view at any time. You will also receive emails about your workers and other events.
Navigate Through Pinned Crafting Recipes
If you have a complex crafting recipe, instead of pinning each crafting level, you can now navigate up and down each crafting recipe from the crafting tool! This feature was suggested by our steam community!
Events - Phase 1
This update will feature an introduction on game events. You will experience every few days that an item in the Market will have its price skyrocket due to "short supplies".
There will be more events and lore added to the game in the future!
Game Improvements & Balancing
Added about 15 minutes of new music, remastered the existing music tracks
Reduced the item quantity from all contract sizes
Increased the length of most research tasks
Have workers start with less skills, (have max set in one 3)
Workers take longer to earn new skills
Reduced loan payment increase: 2000 > 1000
Reduced cost increase when buying land: 60 > 50
Reduced max cost of land: 40000 > 20000
Saving game now takes much less time
Raised max capacity of a power cable: 16kW > 20kW
Raised max capacity of a heavy duty power cable: 40kW > 50kW
You can now hold the Increase or Decrease amount buttons to speed up the changing number
Expand view around the map borders, you can now have a better view items near the map edge
Allow camera movement (WASD) when in storage transfer
Display max output on Solar Panels
Added more details in the world outside of the playable area
Music track will unique for 8 tracks at a time (used to be 2)
Prioritize the main colony storage unit for random transfers (especially for food items)
Delay the music start when loading into the game
Bug Fixes
Fixed issues with SFX volume (both ingame and in the main menu)
Fixed glitch with inserting coal in another item (Coal Generator) while only having 1kg left
Muted SFX while in the loading game scene
Fixed the land expansion tool glitching out after buying land
Fixed issue where the difficulty would change from its first picked option when loading in a save
Cancel Link Setup when exiting setup
Fixed issue that you could not cancel a link if the placement criteria did not pass
Don't allow items to be deposit into storage unit when frozen
Fixed weekly revenue target showing the wrong amount after loading a save
Fixed issues caused by the UnfreezeCrew
Fixed issue were workers would not get a new item to unfreeze in the Unfreeze Crew
Mining production amount text not automatically updated in Mining Rig
Fixed bug where
Source
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