In this update10
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Full Death By FrostByte update
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Repeated intro
Hello Survivors,
What changed
- Gameplay
- Store
- UI and audio
Death By FrostByte changes
We are excited to announce that the Fog of War (our Biggest update yet!) is now available!
Update Breakdown
New Trailer
Exploration Drone & Fog of War
Improved Crafting
Shipping Depot
Rewarding Objectives
Challenges
Improved Tutorial
Bug Fixes & Other Improvements
New Trailer
You can find our new Fog of War Update Trailer Here!
Exploration Drone & Fog of War
Explore the map and uncover the fog of war with your new Drone! The exploration drone is unlocked by completing objectives. The drone main uses is to find resources outside your starting area. Also, you cannot purchase land tiles that are fully covered by the fog.
The drone has a battery and charges itself with its own solar panels. All you need to do is set waypoints by entering world coordinates.
Improved Crafting
We have completely remade the crafting tool from the ground up! To read more about all the crafting changes, please see the devlog HERE.
Shipping Depot
The Shipping Depot is a new building which you start with which acts as the central place for everything that involves shipping. The Shipping Depot is the new home for Market Orders, Selling items to the market, and completing contracts.
You now get paid out for contracts when the contract is being picked up.
Reward Objectives
The in-game objectives have been remade with new SFX, animations and 13 new objectives to complete. Plus, completing them unlocks tools, money and items as a reward.
Challenges
When starting a game, you now have the option to turn on up to 5 different challenges. These challenges include:
Windy - Wind will never go below 80km/h (49mph)
No Warnings - All warnings are disabled and cannot be enabled.
No Worker Skills - Workers will not be able to increase their skills.
Eco Conscious - Cannot operate Coal Heaters and Coal Generators (you will be given two turbines and a battery at the start of the game)
No Pausing - The pause button is disabled.
Improved Tutorial
The in-game tutorial has been updated to hopefully be less force full and more helpful! There are new short tutorial videos to provide a more visual experience. The skip tutorial option are more obvious and frequent and you are never forced to open a menu because of a tutorial.
Bug Fixes & Other Improvements
Improvements
You can now toggle the visibility of each Warning / Urgent Type
Weekly Targets now only start on Week 2
Additional Loans available in the Payment History Tab
When moving items, you now see outlines and info of where you can insert an item into (for example: inserting an item into Storage or adding Fuel to a Coal Heater)
You will now receive a message at the bottom of the screen which will describe to you the reason you cannot do a certain action. (For example: you cannot craft this item because you are missing this ingredient)
Separated the Bakery into its own building
Manage Food Supply (Limit what workers can consume for plants)
Increase starting area from 10x10 to 12x12
Increased Range and Effectiveness of both Wooden Walls and Wind Diverging Walls
Add Keybinding for the Automation tab
Contracts now display when the next contracts will be available
Keybindings now work when in moving tab
Show keybinding below each tool button
Added separate volume slider for weather SFX
Everyone starts the game with a seed of each plant
Utility Menu now displays the qty
Source
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