In this update3
Full notes
Full DeadPoly update
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What changed
- Balance
- Gameplay
- Server
- UI and audio
- Fixes
DeadPoly changes
I've always said perfection is the enemy of progress - I can sit here forever fiddling with these numbers until I feel like it's 'good enough' but y'all have been waiting very patiently. We're going live with some pretty inflated loot numbers. None of the drop chances are set up, so basically everything will drop in somewhat equal numbers. The loot tables have been split up so 'normal' items are rolled separately from collectibles. This will make normal items appear much more often, as intended, rather than regular items struggling to appear due to rolling against ultra rare items. Rare items are also pretty, well, not rare right now, so enjoy that while it lasts! -Kamron
Patch 0.4.1
Additions
Loot drops and loot tables have changed drastically (fine tuning of this system will continue in to the foreseeable future)
Set Down items can no longer be picked up by non-owners in PvE and No Raid (you will need to set them down again to set up the ownership, existing items won't have an owner until they are re-set)
FOV adjustment added to in game settings
Base Claims can now display their effective radius and can also update owners
Added long buildable ramps for vehicles to get on to built foundations
Keybinds can now be modified in the main menu rather than only in game
New interiors added to Garden City buildings
Electrical systems added
Generators added (larger generators coming in next update)
Door code locks have been added
New build parts added (Car ramps and gates)
Added camera shake to melee hits
New items added
Dedicated server now logs what is built where by who
The game now saves the direction you are facing when logging out
Players can now directly choose their spawn and respawn points
All built bed items now function as spawn points
Corpse icons added to the map UI
Zombies now sometimes randomly yell
Changes
The default flashlight has been significantly improved (press Z)
Crafting items now stack automatically
Max stacks while crafting has been reduced to the max stack of the item being crafted
Items being picked up from the ground will no long automatically go in to nested containers
Server browser now shows all servers by default, including No Travel servers
In game Escape / Settings menu now matches the rest of the UI
Build cost for basically all items in the Build Menu have been increased
Adjusted drop rates for some of the quest items and added specific loot locations for many of the quest items
Hummer speed and acceleration has been increased
Adjusted foundation stair and ramp collision setup
Networking improvements for doors
The standard color light has been adjusted to be less harsh
Grid mode building should no longer follow the camera rotation at all
Photo Mode now disables the interact popup menu
Bed respawn system has been rewritten completely in order to resolve issues with collision when spawning
Increased build range for Foundations
Player body despawn timer increased to 2 hours from 1 hour
The 'snappyness' of the camera has been adjusted to feel more exact
M24 damage has been increased significantly
Looting a player body may extend the despawn timer in order to not despawn while being looted
Zombie corpse despawn timer increased to 10 minutes from 5 minutes
The popup menu for player built objects now correctly shows if the object will be demolished or picked up
Completely reworked item consumption code to fix multiple issues in large scale multiplayer (report ASAP if bugs occur)
Respawn cooldown on beds increased to 5 minutes from 1 minute
Bug Fixes
Fixed bug that could cause players to be unable to loot player bodies if they fall / slide a long distance
Fixed not being able to loot zombies that are hit with cars and slide a long distance
Fixed some incorrect quest texts
Fixed key rebind menu in the settings not working from the main menu on first load
Brass knuckles now hit as hard as their damage indicates rather than counting as a punch
Roof pieces are now able to be walked on
Fixed bug that could occur after dropping partial stacks of items
Fixed bug with a specific type of bushes not removing when joining multiplayer
Med Kits should no longer fail to heal in multiplayer (report ASAP if bugs occur)
Chosen volume settings now apply automatically instead of only after opening the settings menu
Beds should no longer respawn players stuck inside of them (fingers crossed!)
Source
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