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Full notes
Full Deadly Days: Roadtrip update
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What changed
- Gameplay
- Balance
- Store
- Performance
- Events
- UI and audio
Deadly Days: Roadtrip changes
Dear Survivors,
Spring is just around the corner, while our next update is already available.
What's new?
The spring update has turned out to be quite extensive; there are lots of new features, as well as some improvements and changes. Feel free to browse through the overview below.
Reminder: Don't forget to leave your feedback—during Early Access, your suggestions and bug reports can make all the difference.
Thanks for your support, and have fun in the Apocalypse!
New Content
New Character: Bushy
A new survivor joins the roster! Bushy's mechanic revolves around Trap Seeds — plant seeds that sprout into deadly traps when enemies get close. Seeds can root enemies in place with a new Rooting status effect, locking them down for you to finish off. Bushy also gains bonus crit chance against rooted enemies. How to Unlock: Complete the "Sharp-Shooter" achievement (kill 1000 zombies with the rifle).
New: Character Item Stickers
Level up your character items in our fresh and reworked character selection screen! Each character's signature item can now be upgraded with modifier tickers that enhance its abilities. Upgrades are purchased with apples and persist across runs.
New: Item Banishing
Tired of seeing items you never use? The new Banishing System in your base lets you permanently remove unwanted items from your loot pool (up to 10 items at highest tier). Banished items won't appear in airdrops, shops, or loot zombie drops. Unlock the Banishing at the workbench.
New: Run History
Track your performance across runs with the new Run History panel, accessible from the base. View detailed stats from your recent runs including:
Backpack contents from each run
Stat trends (enemies killed, items looted, level ups, days reached)
Enemy type breakdowns
Win/loss streaks per character
Steam post imageFind it here, below the leaderboard. (Which you can now browse by season now, by the way.)
New Items
Razor Blade — has a chance to spawn additional razor projectiles. Activates on critical hits.
Nail & Spiked Bat — incl. new "Bleed" status effect. Craft the Spiked Bat ("Lucy") by using a Nail + Bandage.
Bandage — a new healing item. The Medkit has been reworked alongside it.
Propeller — Increases attack speed and movement speed
Steam post imageMay I introduce you? This is Lucy...
New: Luck Stat & Lucky Clover
A new Luck stat has been added to the game. Higher luck improves your chances by rerolling chance checks. Boost your luck with the Lucky Clover item.
New: Wanderer NPCs in Base & Character Welcome Screen
Your base camp now feels more alive! Unlocked survivor characters wander around, visiting POIs and hanging out in tents. When you unlock a new character, you'll now see an animated welcome screen.
New: 4 Incremental Upgrades
We added 4 new incremental upgrades with a new row locking mechanism. They unlock in rows now. This should help you guys progress faster and become a deadly survivor. While we were at it, we also adjusted the prices of existing upgrades down a bit.
Other Changes:
Added & improved
Added: Mouse only control mode
Added: Enemies now listed in encyclopedia
Added: Stash management with sorting and selling features
Added: damage numbers toggle in settings
Improved: Duct tape reward now shown in mission tooltips
Improved: Endlessmode leaderboards in base can now be browsed between different seasons
Performance
Several performance improvements
Improved loading times with faster operations and smoother loading bar
Balancing & Other Changes
Balancing: Energy Drink significantly buffed — much higher regen + 5 sec longer duration
Balancing: Flattened end game curve for incremental upgrades (~20% less total)
Balancing: No more bags drop if all backpack slots are unlocked
- BalancingBad luck protection — seen items get deprioritized and rarity pity counting added
- BalancingAdded: "Minutes in the Night" and "Achievement Unlocked" as run ratables
Balancing: Slightly nerfed super Gem (35% -> 30% chance per orb pickup)
Changed: Clearer main menu button namings
Changed: Item and enemy encyclopedia now tracks kill counts and item wins, with progress contributing to total completion
Fixes
Fixed: Pumpkin Quest triggering at merchant one day before boss defeat
Fixed: Bug report panel not appearing with controller in pause screen
Fixed: Pause input not responding after closing a POI panel
Fixed: Some event UI panels (copy shop, costume shop) not unpausing when closing
Fixed: Rocket launcher explosion not visible
Fixed: Bouncing rocket didn't play explosion VFX on bounce
Fixed: Battery item not triggered multiple times when rocket launcher hits multiple enemies
Fixed: Explosive powerup damaging player after bloater no-damage fix
Fixed: Radial enemy projectiles not doing damage due to player being incorrectly ignored
Fixed: Spikes not doing any damage
Fixed: Melee weapon hits sometimes triggering on-hit effects more than once per hit
Fixed: In rare cases 3 different bags appearing in airdrop (should be max 2)
Fixed: When collecting pumpkin, finishing level, and quitting before managing inventory — pumpkin disappears from stash
Fixed: Leaving the game on 8th day boss kills (16, 24, etc.) in endless mode would wipe the save
Fixed: Crash when returning to menu while run rating sequence is playing
Fixed: Credits panel input blocking popup not disconnected correctly
- FixedWiFi repeater tiles persisting when returning to menu and starting a new game
Fixed: German ß not displayed, now substituting it with SS
Fixed: Death Scythes tooltip not mentioning melee falloff
Fixed: When using manual shoot while airdrop is open and then closing it, weapon orientation breaks
Fixed: Framerate setting upper limit using the monitor with the lowest framerate
Fixed: Sound overload in late game causing audio issues
Fixed: Enemies occasionally spawning in player's sight
Start the game and see for yourself—there's plenty to discover Deadly Days Roadtrip
Outlook
Our next major update will be called SUNSCREAM and launch this summer. But you won’t have to wait that long, because we plan to release Weekly Mode relatively soon, between the two major updates. In addition, we’ll of course be addressing your feedback on the Spring Update—optimizing the balance and, as always, providing hotfixes for bugs that slipped through the cracks during testing.
Updated Roadmap:
Becoming a part of development
Some of you already know this, but here's a reminder for everyone: We use a great tool called Open Decks. Via Discord , you can submit your ideas and feedback directly to our ticket system or vote up existing suggestions.
Our goal is to create the best possible version of “ Deadly Days: Roadtrip ” - Together with you.
Last, but not least: Check out the supporter pack:
Deadly Days Roadtrip Supporter Pack Thanks for your support, feedback and patience <3
Team Pixelsplit
Source
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