Full notes
Full Deadly Days: Roadtrip update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
Deadly Days: Roadtrip changes
Added: Progress counter over memo list in bomb POI / investigation board
Balancing: Rat poison damage now not divided anymore by number of projectiles
Performance: Caching some high cost lookups when some enemy types spawn.
Fixed: No more memos dropped after beating all the bosses
Fixed: A lot of items weren't tracked correctly regarding their kill attribution in the run history
Fixed (potentially): Run history sometimes recording wrong character type
Fixed: Rare crash when changing maps
Fixed: Using mouse to click on a setting in the options menu jumped to the setting instead of toggling it
Fixed: Character sometimes dashed in random directions when using mouse movement controls
Source
Changelog.gg summarizes and formats this update. How we read updates.
