Full notes
Full Deadly Days: Roadtrip update
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What changed
- Gameplay
- UI and audio
- Fixes
- Events
- Balance
- Performance
Deadly Days: Roadtrip changes
- ImprovedLeaderboards (Endless and Weekly Mode) now always pin your score when available
Balancing: Loot zombie now ignores pushback
Fixed: Broken minigun didn't show tooltip in stash when playing with controller (thus not repairable)
Fixed: Foliage settings not taking effect
Fixed: Loading screen tips missing spaces in some texts
Fixed: Loot zombie not dropping its kill reward
Fixed: Bits of Weekly Mode UI sometimes appearing in the pause menu during non-weekly runs
Fixed: Tooltip rendering underneath the pause menu when opening View Inventory from pause
Fixed: Missing flowers in the base center
Fixed: Recoil could push enemies off the navmesh
Fixed: Rare projectile crash where a delayed impact effect could be tied to the wrong origin item
Fixed: Small memory leak caused by rich text fields
Source
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