Full notes
Full Deadly Days: Roadtrip update
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What changed
- Gameplay
- Fixes
- Maps
- Balance
Deadly Days: Roadtrip changes
0.21.6 (regression hotfix)
- FixedPenny savegame references not resolved correctly anymore (might still lead to some Penny win upgrade losses if you played between 0.21.5 and 0.21.6)
0.21.5
Fixed: Sometimes no boss would spawn on the Burger map.
Fixed (with strong balancing implications): Our Grunt and Assassin enemies' attacks had far too much range while the player had movement speed buffs. This fix should make the game much easier again in those situations.
Fixed: The research boss sometimes couldn't be killed because it got stuck in an invincible state.
Fixed: Some animations could get stuck in very rare cases (e.g. the burger-destruction dynamite-throwing sequence, or the end boss defeat sequence).
Fixed: The Astronaut's spacesuit armor upgrade didn't apply more than +1 armor.
Fixed: Yodler projectiles and enemy fire trails were incorrectly affected by the visibility settings meant for player projectiles.
Fixed: Enemies were getting stuck more often than in the previous version.
Fixed: The local player's pinned score wasn't shown correctly on the leaderboards.
Fixed: Level-ups weren't displayed correctly in the run history cards for individual runs.
Fixed: The Shady Merchant's speech bubble wasn't positioned correctly.
Fixed: A Santa character item displayed its number values in the wrong order.
Fixed: Penny didn't have her own day-completion stickers assigned.
Source
Changelog.gg summarizes and formats this update. How we read updates.
