Full notes
Full Deadly Cryptids update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Deadly Cryptids changes
This release includes improvements taken from feedback of gamers. Thanks!
Realistic Reload - realism: moving slider now releases the bullet in the chamber out of the Beretta, SCAR, AK47 and UZI
- Player - difficultyGrenade self damage reduced to 4m
Player - difficulty: Grenade self damage is now less and uses Bitcoin Difficulty Factor
Improved quality of explosions of grenades, barrels and the start menu
Enemies - audio: Enemies no longer make random sound when player is dead
- Adrenaline - reduce difficultymanual injection now available when dying 2 times at same scene (used to be 4)
- Player - difficultyDamage on hit reduced on NORMAL difficulty
Player - tutorial: Kate now hints that there are soft spots on the cryptids.
- Enemies - audioSmall worms now have more varied sound effects and volume is reduced
Tutorial: Renamed Shoulder buttons to Menu Button
Have fun playing Deadly Cryptids! Shout-out to you who read the whole thing ;-)
Source
Changelog.gg summarizes and formats this update. How we read updates.
