Full notes
Full Deadly Cryptids update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
A new version is available for download! First a thank you to all the gamers that posted feedback! Implemented feedback is: 'Weapon Handling'
- realismre-enabled weapon recoil on all weapons
usability: Magazine location now positioned left and right (instead center)
usability: Beretta now has LEFT part of the 'Action' button to release the slider and RIGHT part of the button to release the magazine
realism: Beretta & SCAR can now always shoot when there is a bullet in the chamber, even without a magazine inserted
usability: Magazines are now always visible at the belt
- usabilityShotgun stops spawning a new round when the shotgun is full. You will need this feature when to stop in fast pased reloading!
realism: double handed weapons now have force feedback in both hands
'Adrenaline shot - slow motion'
fun factor: slow-motion is now faster. From previous value of 10% to 15% of normal speed
bug fix: in slow-motion, the slider was back and player was shooting bullets (visually not ok)
'Dialogues'
Improved some dialogues
Your feedback is valuable and will help me to improve the game. Remember: if your heart is not racing after a couple of scenes, you need to increase the difficulty ;-) Spread the word... Greetings, Timothy
Source
Changelog.gg summarizes and formats this update. How we read updates.
