Deadlock
Steam News 30 April 202620d ago

Gameplay Update - 04-30-2026

GENERAL Base health per boon reduced by 7 Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62% Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to…

Update log

Full Deadlock update

The complete published notes, normalized for clean reading and source attribution.

Deadlock at a glance

162Changes
4Sections
26Heroes39Items73Notes
Page layout

Roster-wide tuning

Reduced bullet damage growth by 10%BebopPocketVyper
Increased bullet damage growth by 10%Apollo

Hero tuning

Bebop
  • Reduced bullet damage growth by 10%BebopPocketVyper
Pocket
  • Reduced bullet damage growth by 10%BebopPocketVyper
  • Enchanter's Satchel spirit scaling0.91.1
  • Affliction cooldown150s140s
Vyper
  • Reduced bullet damage growth by 10%BebopPocketVyper
  • Lethal Venom cooldown24s28s
  • Lethal Venom T2-8s Cooldown-12s
  • Lethal Venom cast range15m10mscales with boons · 0.2
  • Fixed Armor Piercing Rounds doing damage through Petrify
Victor
  • Reduced bullet damage growth by 5%Victor
  • Aura of Suffering T2+28 Max DPS+34
  • Shocking Reanimation T3-100s Cooldown-130s
Apollo
  • Increased bullet damage growth by 10%Apollo
  • Disengaging Sigil base damage10085
Mo & Krill
  • Increased bullet damage growth by 10%Apollo
  • Burrow move speed+4+5
Viscous
  • Fixed Alt Fire scaling for Yamato and Viscous not working recently
  • Goo Ball lockout period from being affected again1.351.2a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently
  • Fixed various locations where Splatter didn't bounce properly
Yamato
  • Fixed Alt Fire scaling for Yamato and Viscous not working recently
Lady Geist
  • Life Drain heal80%75%
Abrams
  • Siphon Life heal80/40%70/35%
  • Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Billy
  • Rising Ram T3 now also reduces cooldown by 10s
Celeste
  • Bullet cycle time0.650.58
  • Shining Wonder radius14m15.5m
  • Shining Wonder damage120135
Drifter
  • Rend T3 now also increases melee scaling (1.2 to 1.6)
  • Bloodscent T3+10% Amplified Damage+12%
Dynamo
  • Kinetic Pulse spirit scaling1.81.65
  • Quantum Entanglement cooldown19s20s
Haze
  • Restored being able to slide while using Bullet Dance
  • Bullet Dance range15m16m
  • Bullet Dance now has 30% evasion in the base ability
  • Bullet Dance T2"+10% Fire Rate and -45s Cooldown""+10% Fire Rate+3m Move Speed"
  • Bullet Dance T3"+60% Evasion and +4m Move Speed""+40% Evasion-75s Cooldown"
Holliday
  • Fixed Rising Ram interrupting Lasso
  • Spirit Lasso T1+68 Damage+80
  • Spirit Lasso T3-30s Cooldown-50s
Infernus
  • Flame Dash DPS spirit scaling1.00.7
  • Flame Dash DPS now does half damage to objective
McGinnis
  • Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
  • Fixed Mini Turrets being locked on objectives when they were invulnerable
  • Medicinal Specter duration6s6.5s
Mina
  • Nox Nostra DPS reduced by 6%
Mirage
  • Base health regen21.5
  • Fire Scarabs duration8s7s
Paige
  • Stamina23
  • Dash speed reduced to slow bucket
  • Plot Armor cooldown30s28s
  • Bookwyrm recharge timer8s7s
Paradox
  • Kinetic Carbine cooldown30s28s
  • Time Wall T2 weapon damage+30%+35%
  • Kinetic Carbine now provides +20% Air Dash Distance when charged
Rem
  • Fixed a bug with Naptime that allowed you to attack while casting it
  • Pillow Toss recharge timer10s9s
Shiv
  • Alt fire knockback reduced by 10%
  • Serrated Knives spirit scaling0.150.13
  • Serrated Knives T3 spirit scaling+0.1+0.09
Silver
  • Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
  • Slam Fire Current Health As Damage4%3%
Venator
  • Gutshot damage scaling0.80.7
  • Gutshot wall hit damage scaling0.90.8

Item changes

Indomitable
  • NewT4VitalityUpgrades fromReactive BarrierCauses the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%.Cooldown55sInnate+8% Bullet Resistance and +8% Spirit Resistance
Opening Rounds
  • Weapon Damage+45%+30%
  • Now upgrades from High-Velocity Rounds (includes it's stats)
  • Spirit Power+10+7
Shadow Weave
  • Moved from T4 to T3
  • Out of Combat Regen105
  • Duration18s10s
  • Ambush duration8s5s
  • Cooldown32s45s
  • Spot Radius18m20m
  • Ambush Spirit Power3520
  • Ambush Fire Rate32%20%
Spiritual Overflow
  • No longer grants +15% Spirit Lifesteal as base stat
  • Now provides +15% Ability Duration
  • Activated buff no longer provides +20% Ability Duration
  • Activated buff now provides +20% Spirit Lifesteal
  • Lifesteal20%16%part of a global adjustment on top of the prior rework to the item
Frenzy
  • No longer grants +20% Spirit Resistance when below 50% Health
  • No longer grants +15% Base Spirit Resistance
  • No longer grants +0.75m Base Move Speed
  • Now grants +160 Health
  • Base Fire Rate10%15%
  • Low HP Move Speed2.54
  • Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
  • Low HP Fire Rate+25%+40%
Reactive Barrier
  • No longer restores 1 stamina on trigger
  • No longer grants +6% Spirit Resist
  • Now triggers off of Silence (same trigger set as Indomitable)
  • Cooldown40s55s
  • Barrier spirit scaling2.11.8
Trophy Collector
  • Moved from T3 Item to T2
  • Souls per stack2518
  • Out of Combat regen42
  • Ability Range+1% Per Stack+0.75%
  • No longer gives +20 Health per stack
Veil Walker
  • Now upgrades from Sprint Boots (includes it's stats)
  • Bonus Health+175+125
Colossus
  • No longer grants +300 Bonus Health
  • Base Health+15%+25%
Suppressor
  • No longer grants +50 Bonus Health
  • Now grants +8% Bullet Resistance
Scourge
  • No longer grants -4% Cooldown Reduction
  • Now grants +15% Debuff Resistance
Active Reload
  • Fire Rate+22%+25%
  • Lifesteal18%14%
Split Shot
  • Max Stacks65
  • Weapon Damage per stack10%8%
  • Cooldown24s27s
Alchemical Fire
  • Spirit Power+8+10
Heroic Aura
  • Cooldown25s22s
  • Bullet Resistance aura15%17%
Blood Tribute
  • Now has an innate 8% Debuff Resistance
  • Active Debuff Resist40%35%
Restorative Locket
  • Max Stacks2025max stamina restore happens at 25 stacks now
  • Heal per stack2016
Return Fire
  • Bullet Resistance8%10%
  • Bullet Damage Returned60%65%
Dispel Magic
  • Spirit Resistance16%10%
Bullet Resilience
  • Now grants +3 Out of Combat Regen
Spirit Resilience
  • Now grants +3 Out of Combat Regen
Counterspell
  • Cooldown20s23s
  • Bonus health+75+50
Rescue Beam
  • Cast range32m35m
Leech
  • Bonus Health120160the sum of the two components
  • Lifesteal30%25%
Inhibitor
  • Weapon Damage25%10%
Cold Front
  • Damage Height3.5m5m
Spirit Snatch
  • Spirit Power Steal1520
Arctic Blast
  • Damage Height3.5m5m
Spirit Burn
  • DPS Spirit scaling0.050.06
Bullet Lifesteal
  • Lifesteal16%13%
Spirit Lifesteal
  • Lifesteal16%13%
Spirit Shredder Bullets
  • Lifesteal12%10%
Spirit Rend
  • Lifesteal12%10%
Fury Trance
  • Lifesteal18%14%
Infuser
  • Lifesteal16%13%
  • Active Lifesteal80%70%
Vampiric Burst
  • Lifesteal16%13%
  • Lifesteal80%70%
Mystic Reverb
  • Lifesteal10%8%
  • Imbued Lifesteal27%22%
Lady Geist
  • Life Drain heal80%75%
Abrams
  • Siphon Life heal80/40%70/35%

Systems

Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
Walkers Bullet Resistance15%25%
Medic Trooper missing health percent heal14%12%
Medic Trooper fixed regen growth per minute32
Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)

Modes

Unstable Concoction reduces the players respawn time by 50%
Seraphim Wings damage reduced while in air60%40%
The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
Mystic Expansion Radius bonus+20%+16%
Greater Expansion Radius bonus+30%+25%
Enhanced Escalating Exposure: Max Stacks from +8 to +6
Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
General13 changesFull source notes
  • Base health per boon reduced by 7
  • Vitality Investment bonus8/10/13/17/34/39/44/48/52/56%9/12/15/20/38/42/46/50/56/62%
  • Weapon Investments bonus7/9/13/20/49/60/80/95/115/135%9/12/15/18/46/55/70/85/100/115%
  • Reduced bullet damage growth by 10%BebopPocketVyper
  • Reduced bullet damage growth by 5%Victor
  • Increased bullet damage growth by 10%Apollo
  • Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
  • Walkers Bullet Resistance15%25%
  • Medic Trooper missing health percent heal14%12%
  • Medic Trooper fixed regen growth per minute32
  • Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
  • Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
  • Fixed Alt Fire scaling for Yamato and Viscous not working recently
Items86 changesFull source notes
  • NewT4VitalityUpgrades fromReactive BarrierCauses the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%.Cooldown55sInnate+8% Bullet Resistance and +8% Spirit Resistance
  • Active Reload: Fire Rate+22%+25%
  • Opening Rounds: Weapon Damage+45%+30%
  • Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats)
  • Opening Rounds: Spirit Power+10+7
  • Split Shot: Max Stacks65
  • Split Shot: Weapon Damage per stack10%8%
  • Split Shot: Cooldown24s27s
  • Shadow Weave:T4T3
  • Shadow Weave: Out of Combat Regen105
  • Shadow Weave: Duration18s10s
  • Shadow Weave: Ambush duration8s5s
  • Shadow Weave: Cooldown32s45s
  • Shadow Weave: Spot Radius18m20m
  • Shadow Weave: Ambush Spirit Power3520
  • Shadow Weave: Ambush Fire Rate32%20%
  • Shadow Weave: Ambush Melee damage25%20%
  • Alchemical Fire: Spirit Power+8+10
  • Heroic Aura: Cooldown25s22s
  • Heroic Aura: Bullet Resistance aura15%17%
  • Blood Tribute: Now has an innate 8% Debuff Resistance
  • Blood Tribute: Active Debuff Resist40%35%
  • Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat
  • Spiritual Overflow: Now provides +15% Ability Duration
  • Spiritual Overflow: Activated buff no longer provides +20% Ability Duration
  • Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal
  • Frenzy: No longer grants +20% Spirit Resistance when below 50% Health
  • Frenzy: No longer grants +15% Base Spirit Resistance
  • Frenzy: No longer grants +0.75m Base Move Speed
  • Frenzy: Now grants +160 Health
  • Frenzy: Base Fire Rate10%15%
  • Frenzy: Low HP Move Speed2.54
  • Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
  • Frenzy: Low HP Fire Rate+25%+40%
  • Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
  • Restorative Locket: Max Stacks2025max stamina restore happens at 25 stacks now
  • Restorative Locket: Heal per stack2016
  • Return Fire: Bullet Resistance8%10%
  • Return Fire: Bullet Damage Returned60%65%
  • Reactive Barrier: No longer restores 1 stamina on trigger
  • Reactive Barrier: No longer grants +6% Spirit Resist
  • Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)
  • Reactive Barrier: Cooldown40s55s
  • Reactive Barrier: Barrier spirit scaling2.11.8
  • Trophy Collector:T3 ItemT2
  • Trophy Collector: Souls per stack2518
  • Trophy Collector: Out of Combat regen42
  • Trophy Collector: Ability Range+1% Per Stack+0.75%
  • Trophy Collector: No longer gives +20 Health per stack
  • Dispel Magic: Spirit Resistance16%10%
  • Veil Walker: Now upgrades from Sprint Boots (includes it's stats)
  • Veil Walker: Bonus Health+175+125
  • Bullet Resilience: Now grants +3 Out of Combat Regen
  • Spirit Resilience: Now grants +3 Out of Combat Regen
  • Counterspell: Cooldown20s23s
  • Counterspell: Bonus health+75+50
  • Rescue Beam: Cast range32m35m
  • Colossus: No longer grants +300 Bonus Health
  • Colossus: Base Health+15%+25%
  • Leech: Bonus Health120160the sum of the two components
  • Inhibitor: Weapon Damage25%10%
  • Suppressor: No longer grants +50 Bonus Health
  • Suppressor: Now grants +8% Bullet Resistance
  • Cold Front: Damage Height3.5m5m
  • Spirit Snatch: Spirit Power Steal1520
  • Arctic Blast: Damage Height3.5m5m
  • Scourge: No longer grants -4% Cooldown Reduction
  • Scourge: Now grants +15% Debuff Resistance
  • Spirit Burn: DPS Spirit scaling0.050.06
  • Lifesteal Adjustments:
  • Active Reload: Lifesteal18%14%
  • Bullet Lifesteal: Lifesteal16%13%
  • Spirit Lifesteal: Lifesteal16%13%
  • Spirit Shredder Bullets: Lifesteal12%10%
  • Spirit Rend: Lifesteal12%10%
  • Fury Trance: Lifesteal18%14%
  • Infuser: Lifesteal16%13%
  • Infuser: Active Lifesteal80%70%
  • Leech: Lifesteal30%25%
  • Vampiric Burst: Lifesteal16%13%
  • Vampiric Burst: Lifesteal80%70%
  • Mystic Reverb: Lifesteal10%8%
  • Mystic Reverb: Imbued Lifesteal27%22%
  • Spiritual Overflow: Lifesteal20%16%part of a global adjustment on top of the prior rework to the item
  • Lady Geist: Life Drain heal80%75%
  • Abrams: Siphon Life heal80/40%70/35%
Heroes54 changesFull source notes
  • Abrams: Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
  • Apollo: Disengaging Sigil base damage10085
  • Billy: Rising Ram T3 now also reduces cooldown by 10s
  • Celeste: Bullet cycle time0.650.58
  • Celeste: Shining Wonder radius14m15.5m
  • Celeste: Shining Wonder damage120135
  • Doorman: Fixed a bug that could allow you to bring the Urn through a doorway
  • Drifter: Rend T3 now also increases melee scaling (1.2 to 1.6)
  • Drifter: Bloodscent T3+10% Amplified Damage+12%
  • Dynamo: Kinetic Pulse spirit scaling1.81.65
  • Dynamo: Quantum Entanglement cooldown19s20s
  • Haze: Restored being able to slide while using Bullet Dance
  • Haze: Bullet Dance range15m16m
  • Haze: Bullet Dance now has 30% evasion in the base ability
  • Haze: Bullet Dance T2"+10% Fire Rate and -45s Cooldown""+10% Fire Rate+3m Move Speed"
  • Haze: Bullet Dance T3"+60% Evasion and +4m Move Speed""+40% Evasion-75s Cooldown"
  • Holliday: Fixed Rising Ram interrupting Lasso
  • Holliday: Spirit Lasso T1+68 Damage+80
  • Holliday: Spirit Lasso T3-30s Cooldown-50s
  • Infernus: Flame Dash DPS spirit scaling1.00.7
  • Infernus: Flame Dash DPS now does half damage to objective
  • McGinnis: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
  • McGinnis: Fixed Mini Turrets being locked on objectives when they were invulnerable
  • McGinnis: Medicinal Specter duration6s6.5s
  • Mina: Nox Nostra DPS reduced by 6%
  • Mirage: Base health regen21.5
  • Mirage: Fire Scarabs duration8s7s
  • Mo & Krill: Burrow move speed+4+5
  • Paige: Stamina23
  • Paige: Dash speed reduced to slow bucket
  • Paige: Plot Armor cooldown30s28s
  • Paige: Bookwyrm recharge timer8s7s
  • Paradox: Kinetic Carbine cooldown30s28s
  • Paradox: Time Wall T2 weapon damage+30%+35%
  • Paradox: Kinetic Carbine now provides +20% Air Dash Distance when charged
  • Pocket: Enchanter's Satchel spirit scaling0.91.1
  • Pocket: Affliction cooldown150s140s
  • Rem: Fixed a bug with Naptime that allowed you to attack while casting it
  • Rem: Pillow Toss recharge timer10s9s
  • Shiv: Alt fire knockback reduced by 10%
  • Shiv: Serrated Knives spirit scaling0.150.13
  • Shiv: Serrated Knives T3 spirit scaling+0.1+0.09
  • Silver: Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
  • Silver: Slam Fire Current Health As Damage4%3%
  • Venator: Gutshot damage scaling0.80.7
  • Venator: Gutshot wall hit damage scaling0.90.8
  • Victor: Aura of Suffering T2+28 Max DPS+34
  • Victor: Shocking Reanimation T3-100s Cooldown-130s
  • Viscous: Goo Ball lockout period from being affected again1.351.2a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently
  • Viscous: Fixed various locations where Splatter didn't bounce properly
  • Vyper: Lethal Venom cooldown24s28s
  • Vyper: Lethal Venom T2-8s Cooldown-12s
  • Vyper: Lethal Venom cast range15m10mscales with boons · 0.2
  • Vyper: Fixed Armor Piercing Rounds doing damage through Petrify
Street Brawl9 changesFull source notes
  • Unstable Concoction reduces the players respawn time by 50%
  • Seraphim Wings damage reduced while in air60%40%
  • The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
  • Mystic Expansion Radius bonus+20%+16%
  • Greater Expansion Radius bonus+30%+25%
  • Enhanced Escalating Exposure: Max Stacks from +8 to +6
  • Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
  • Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
  • Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets

Source

Steam News / 30 April 2026

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