Update log
Full Deadlock update
The complete published notes, normalized for clean reading and source attribution.
Affected heroes
Roster-wide tuning
Hero tuning
- Reduced bullet damage growth by 10%
Bebop
Pocket
Vyper
- Reduced bullet damage growth by 10%
Bebop
Pocket
Vyper - Enchanter's Satchel spirit scaling0.91.1
- Affliction cooldown150s140s
- Reduced bullet damage growth by 10%
Bebop
Pocket
Vyper - Lethal Venom cooldown24s28s
- Lethal Venom T2-8s Cooldown-12s
- Lethal Venom cast range15m10mscales with boons · 0.2
- Fixed Armor Piercing Rounds doing damage through Petrify
- Reduced bullet damage growth by 5%
Victor - Aura of Suffering T2+28 Max DPS+34
- Shocking Reanimation T3-100s Cooldown-130s
- Increased bullet damage growth by 10%
Apollo - Disengaging Sigil base damage10085
- Increased bullet damage growth by 10%
Apollo - Burrow move speed+4+5
- Fixed Alt Fire scaling for Yamato and Viscous not working recently
- Goo Ball lockout period from being affected again1.351.2a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently
- Fixed various locations where Splatter didn't bounce properly
- Fixed Alt Fire scaling for Yamato and Viscous not working recently
- Life Drain heal80%75%
- Siphon Life heal80/40%70/35%
- Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
- Rising Ram T3 now also reduces cooldown by 10s
- Bullet cycle time0.650.58
- Shining Wonder radius14m15.5m
- Shining Wonder damage120135
- Rend T3 now also increases melee scaling (1.2 to 1.6)
- Bloodscent T3+10% Amplified Damage+12%
- Kinetic Pulse spirit scaling1.81.65
- Quantum Entanglement cooldown19s20s
- Restored being able to slide while using Bullet Dance
- Bullet Dance range15m16m
- Bullet Dance now has 30% evasion in the base ability
- Bullet Dance T2"+10% Fire Rate and -45s Cooldown""+10% Fire Rate+3m Move Speed"
- Bullet Dance T3"+60% Evasion and +4m Move Speed""+40% Evasion-75s Cooldown"
- Fixed Rising Ram interrupting Lasso
- Spirit Lasso T1+68 Damage+80
- Spirit Lasso T3-30s Cooldown-50s
- Flame Dash DPS spirit scaling1.00.7
- Flame Dash DPS now does half damage to objective
- Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
- Fixed Mini Turrets being locked on objectives when they were invulnerable
- Medicinal Specter duration6s6.5s
- Nox Nostra DPS reduced by 6%
- Base health regen21.5
- Fire Scarabs duration8s7s
- Stamina23
- Dash speed reduced to slow bucket
- Plot Armor cooldown30s28s
- Bookwyrm recharge timer8s7s
- Kinetic Carbine cooldown30s28s
- Time Wall T2 weapon damage+30%+35%
- Kinetic Carbine now provides +20% Air Dash Distance when charged
- Fixed a bug with Naptime that allowed you to attack while casting it
- Pillow Toss recharge timer10s9s
- Alt fire knockback reduced by 10%
- Serrated Knives spirit scaling0.150.13
- Serrated Knives T3 spirit scaling+0.1+0.09
- Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
- Slam Fire Current Health As Damage4%3%
- Gutshot damage scaling0.80.7
- Gutshot wall hit damage scaling0.90.8
Item changes
- NewT4VitalityUpgrades from
Reactive BarrierCauses the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%.Cooldown55sInnate+8% Bullet Resistance and +8% Spirit Resistance
- Weapon Damage+45%+30%
- Now upgrades from High-Velocity Rounds (includes it's stats)
- Spirit Power+10+7
- Moved from T4 to T3
- Out of Combat Regen105
- Duration18s10s
- Ambush duration8s5s
- Cooldown32s45s
- Spot Radius18m20m
- Ambush Spirit Power3520
- Ambush Fire Rate32%20%
- No longer grants +15% Spirit Lifesteal as base stat
- Now provides +15% Ability Duration
- Activated buff no longer provides +20% Ability Duration
- Activated buff now provides +20% Spirit Lifesteal
- Lifesteal20%16%part of a global adjustment on top of the prior rework to the item
- No longer grants +20% Spirit Resistance when below 50% Health
- No longer grants +15% Base Spirit Resistance
- No longer grants +0.75m Base Move Speed
- Now grants +160 Health
- Base Fire Rate10%15%
- Low HP Move Speed2.54
- Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
- Low HP Fire Rate+25%+40%
- No longer restores 1 stamina on trigger
- No longer grants +6% Spirit Resist
- Now triggers off of Silence (same trigger set as Indomitable)
- Cooldown40s55s
- Barrier spirit scaling2.11.8
- Moved from T3 Item to T2
- Souls per stack2518
- Out of Combat regen42
- Ability Range+1% Per Stack+0.75%
- No longer gives +20 Health per stack
- Now upgrades from Sprint Boots (includes it's stats)
- Bonus Health+175+125
- No longer grants +300 Bonus Health
- Base Health+15%+25%
- No longer grants +50 Bonus Health
- Now grants +8% Bullet Resistance
- No longer grants -4% Cooldown Reduction
- Now grants +15% Debuff Resistance
- Fire Rate+22%+25%
- Lifesteal18%14%
- Max Stacks65
- Weapon Damage per stack10%8%
- Cooldown24s27s
- Spirit Power+8+10
- Cooldown25s22s
- Bullet Resistance aura15%17%
- Now has an innate 8% Debuff Resistance
- Active Debuff Resist40%35%
- Max Stacks2025max stamina restore happens at 25 stacks now
- Heal per stack2016
- Bullet Resistance8%10%
- Bullet Damage Returned60%65%
- Spirit Resistance16%10%
- Now grants +3 Out of Combat Regen
- Now grants +3 Out of Combat Regen
- Cooldown20s23s
- Bonus health+75+50
- Cast range32m35m
- Bonus Health120160the sum of the two components
- Lifesteal30%25%
- Weapon Damage25%10%
- Damage Height3.5m5m
- Spirit Power Steal1520
- Damage Height3.5m5m
- DPS Spirit scaling0.050.06
- Lifesteal16%13%
- Lifesteal16%13%
- Lifesteal12%10%
- Lifesteal12%10%
- Lifesteal18%14%
- Lifesteal16%13%
- Active Lifesteal80%70%
- Lifesteal16%13%
- Lifesteal80%70%
- Lifesteal10%8%
- Imbued Lifesteal27%22%
- Life Drain heal80%75%
- Siphon Life heal80/40%70/35%
Systems
Modes
General
- Base health per boon reduced by 7
- Vitality Investment bonus8/10/13/17/34/39/44/48/52/56%9/12/15/20/38/42/46/50/56/62%
- Weapon Investments bonus7/9/13/20/49/60/80/95/115/135%9/12/15/18/46/55/70/85/100/115%
- Reduced bullet damage growth by 10%
Bebop
Pocket
Vyper - Reduced bullet damage growth by 5%
Victor - Increased bullet damage growth by 10%
Apollo - Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
- Walkers Bullet Resistance15%25%
- Medic Trooper missing health percent heal14%12%
- Medic Trooper fixed regen growth per minute32
- Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
- Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
- Fixed Alt Fire scaling for Yamato and Viscous not working recently
Items
- NewT4VitalityUpgrades from
Reactive BarrierCauses the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%.Cooldown55sInnate+8% Bullet Resistance and +8% Spirit Resistance - Active Reload: Fire Rate+22%+25%
- Opening Rounds: Weapon Damage+45%+30%
- Opening Rounds: Now upgrades from High-Velocity Rounds (includes it's stats)
- Opening Rounds: Spirit Power+10+7
- Split Shot: Max Stacks65
- Split Shot: Weapon Damage per stack10%8%
- Split Shot: Cooldown24s27s
- Shadow Weave:T4T3
- Shadow Weave: Out of Combat Regen105
- Shadow Weave: Duration18s10s
- Shadow Weave: Ambush duration8s5s
- Shadow Weave: Cooldown32s45s
- Shadow Weave: Spot Radius18m20m
- Shadow Weave: Ambush Spirit Power3520
- Shadow Weave: Ambush Fire Rate32%20%
- Shadow Weave: Ambush Melee damage25%20%
- Alchemical Fire: Spirit Power+8+10
- Heroic Aura: Cooldown25s22s
- Heroic Aura: Bullet Resistance aura15%17%
- Blood Tribute: Now has an innate 8% Debuff Resistance
- Blood Tribute: Active Debuff Resist40%35%
- Spiritual Overflow: No longer grants +15% Spirit Lifesteal as base stat
- Spiritual Overflow: Now provides +15% Ability Duration
- Spiritual Overflow: Activated buff no longer provides +20% Ability Duration
- Spiritual Overflow: Activated buff now provides +20% Spirit Lifesteal
- Frenzy: No longer grants +20% Spirit Resistance when below 50% Health
- Frenzy: No longer grants +15% Base Spirit Resistance
- Frenzy: No longer grants +0.75m Base Move Speed
- Frenzy: Now grants +160 Health
- Frenzy: Base Fire Rate10%15%
- Frenzy: Low HP Move Speed2.54
- Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
- Frenzy: Low HP Fire Rate+25%+40%
- Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
- Restorative Locket: Max Stacks2025max stamina restore happens at 25 stacks now
- Restorative Locket: Heal per stack2016
- Return Fire: Bullet Resistance8%10%
- Return Fire: Bullet Damage Returned60%65%
- Reactive Barrier: No longer restores 1 stamina on trigger
- Reactive Barrier: No longer grants +6% Spirit Resist
- Reactive Barrier: Now triggers off of Silence (same trigger set as Indomitable)
- Reactive Barrier: Cooldown40s55s
- Reactive Barrier: Barrier spirit scaling2.11.8
- Trophy Collector:T3 ItemT2
- Trophy Collector: Souls per stack2518
- Trophy Collector: Out of Combat regen42
- Trophy Collector: Ability Range+1% Per Stack+0.75%
- Trophy Collector: No longer gives +20 Health per stack
- Dispel Magic: Spirit Resistance16%10%
- Veil Walker: Now upgrades from Sprint Boots (includes it's stats)
- Veil Walker: Bonus Health+175+125
- Bullet Resilience: Now grants +3 Out of Combat Regen
- Spirit Resilience: Now grants +3 Out of Combat Regen
- Counterspell: Cooldown20s23s
- Counterspell: Bonus health+75+50
- Rescue Beam: Cast range32m35m
- Colossus: No longer grants +300 Bonus Health
- Colossus: Base Health+15%+25%
- Leech: Bonus Health120160the sum of the two components
- Inhibitor: Weapon Damage25%10%
- Suppressor: No longer grants +50 Bonus Health
- Suppressor: Now grants +8% Bullet Resistance
- Cold Front: Damage Height3.5m5m
- Spirit Snatch: Spirit Power Steal1520
- Arctic Blast: Damage Height3.5m5m
- Scourge: No longer grants -4% Cooldown Reduction
- Scourge: Now grants +15% Debuff Resistance
- Spirit Burn: DPS Spirit scaling0.050.06
- Lifesteal Adjustments:
- Active Reload: Lifesteal18%14%
- Bullet Lifesteal: Lifesteal16%13%
- Spirit Lifesteal: Lifesteal16%13%
- Spirit Shredder Bullets: Lifesteal12%10%
- Spirit Rend: Lifesteal12%10%
- Fury Trance: Lifesteal18%14%
- Infuser: Lifesteal16%13%
- Infuser: Active Lifesteal80%70%
- Leech: Lifesteal30%25%
- Vampiric Burst: Lifesteal16%13%
- Vampiric Burst: Lifesteal80%70%
- Mystic Reverb: Lifesteal10%8%
- Mystic Reverb: Imbued Lifesteal27%22%
- Spiritual Overflow: Lifesteal20%16%part of a global adjustment on top of the prior rework to the item
- Lady Geist: Life Drain heal80%75%
- Abrams: Siphon Life heal80/40%70/35%
Heroes
- Abrams: Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
- Apollo: Disengaging Sigil base damage10085
- Billy: Rising Ram T3 now also reduces cooldown by 10s
- Celeste: Bullet cycle time0.650.58
- Celeste: Shining Wonder radius14m15.5m
- Celeste: Shining Wonder damage120135
- Doorman: Fixed a bug that could allow you to bring the Urn through a doorway
- Drifter: Rend T3 now also increases melee scaling (1.2 to 1.6)
- Drifter: Bloodscent T3+10% Amplified Damage+12%
- Dynamo: Kinetic Pulse spirit scaling1.81.65
- Dynamo: Quantum Entanglement cooldown19s20s
- Haze: Restored being able to slide while using Bullet Dance
- Haze: Bullet Dance range15m16m
- Haze: Bullet Dance now has 30% evasion in the base ability
- Haze: Bullet Dance T2"+10% Fire Rate and -45s Cooldown""+10% Fire Rate+3m Move Speed"
- Haze: Bullet Dance T3"+60% Evasion and +4m Move Speed""+40% Evasion-75s Cooldown"
- Holliday: Fixed Rising Ram interrupting Lasso
- Holliday: Spirit Lasso T1+68 Damage+80
- Holliday: Spirit Lasso T3-30s Cooldown-50s
- Infernus: Flame Dash DPS spirit scaling1.00.7
- Infernus: Flame Dash DPS now does half damage to objective
- McGinnis: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
- McGinnis: Fixed Mini Turrets being locked on objectives when they were invulnerable
- McGinnis: Medicinal Specter duration6s6.5s
- Mina: Nox Nostra DPS reduced by 6%
- Mirage: Base health regen21.5
- Mirage: Fire Scarabs duration8s7s
- Mo & Krill: Burrow move speed+4+5
- Paige: Stamina23
- Paige: Dash speed reduced to slow bucket
- Paige: Plot Armor cooldown30s28s
- Paige: Bookwyrm recharge timer8s7s
- Paradox: Kinetic Carbine cooldown30s28s
- Paradox: Time Wall T2 weapon damage+30%+35%
- Paradox: Kinetic Carbine now provides +20% Air Dash Distance when charged
- Pocket: Enchanter's Satchel spirit scaling0.91.1
- Pocket: Affliction cooldown150s140s
- Rem: Fixed a bug with Naptime that allowed you to attack while casting it
- Rem: Pillow Toss recharge timer10s9s
- Shiv: Alt fire knockback reduced by 10%
- Shiv: Serrated Knives spirit scaling0.150.13
- Shiv: Serrated Knives T3 spirit scaling+0.1+0.09
- Silver: Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
- Silver: Slam Fire Current Health As Damage4%3%
- Venator: Gutshot damage scaling0.80.7
- Venator: Gutshot wall hit damage scaling0.90.8
- Victor: Aura of Suffering T2+28 Max DPS+34
- Victor: Shocking Reanimation T3-100s Cooldown-130s
- Viscous: Goo Ball lockout period from being affected again1.351.2a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently
- Viscous: Fixed various locations where Splatter didn't bounce properly
- Vyper: Lethal Venom cooldown24s28s
- Vyper: Lethal Venom T2-8s Cooldown-12s
- Vyper: Lethal Venom cast range15m10mscales with boons · 0.2
- Vyper: Fixed Armor Piercing Rounds doing damage through Petrify
Street Brawl
- Unstable Concoction reduces the players respawn time by 50%
- Seraphim Wings damage reduced while in air60%40%
- The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
- Mystic Expansion Radius bonus+20%+16%
- Greater Expansion Radius bonus+30%+25%
- Enhanced Escalating Exposure: Max Stacks from +8 to +6
- Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
- Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
- Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets
Source
