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Steam News22 May 20261mo ago

Gameplay Update - 05-22-2026

GENERAL Base HP reduced by 10 for all heroes HP per boon reduced by 3 Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early) Medium neutrals initial spawn time reduced from

In this update7

Full notes

Full Deadlock update

Read the full published notes in a cleaner layout. The original post stays linked below.

At a glance

Hero tuning

Abrams
  • Infernal Resilience T1"+1.5 Health Regen""+200 Max Health"
  • Infernal Resilience T2"200 Max Health""+18% Melee Lifesteal"40% effective vs non-heroes
  • Seismic Impact T2+0.7s Stun Duration+0.8sSeismic Impact T2 increased, buff
  • Seismic Impact T3 Unstoppable duration5s6sSeismic Impact T3 Unstoppable duration increased, buff
Apollo
  • Improved the hero's hitboxes (easier to hit)
  • Base regen21Base regen decreased, nerf
  • Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • Riposte no longer triggers on damage auras (things like Flame Dash)
  • Riposte no longer triggers off of objective damage
  • Flawless Advance hitbox reduced by 10%
Bebop
  • Bullet damage per boon0.1390.115Bullet damage per boon decreased, nerf
  • Exploding Uppercut T2 weapon damage+40%+30%Exploding Uppercut T2 weapon damage decreased, nerf
  • Sticky Bomb T2+75 Damage+85Sticky Bomb T2 increased, buff
Billy
  • Health per boon+48+59Health per boon increased, buff
  • Bullet damage per boon0.1650.142Bullet damage per boon decreased, nerf
  • Rising Ram cooldown30s32sRising Ram cooldown increased, nerf
  • Rising Ram T2+0.3s Duration+0.4sRising Ram T2 increased, buff
  • Rising Ram T3-10s Cooldown-13sRising Ram T3 decreased, nerf
Calico
  • Gloom Bomb T2"+75 DamageBarriers" to "-5% Melee Resist for 5s Per Bomb"stacks
Celeste
  • Improved the hero's hitboxes (easier to hit)
  • Stamina cooldown4.5s5sStamina cooldown increased, nerf
  • Radiant Daggers T2"-18s Cooldown and +70 Damage""-22s Cooldown+80 Damage"
  • Shining Wonder T2+50 Damage+70Shining Wonder T2 increased, buff
Drifter
  • Rend T3 no longer increases scaling by 0.4
  • Rend T3 now also deals Heavy Melee Damage (0.55 scale)
Dynamo
  • Kinetic Pulse T2-18% Bullet Resistance-15%Kinetic Pulse T2 increased, buff
  • Kinetic Pulse spirit scaling1.651.55Kinetic Pulse spirit scaling decreased, nerf
  • Quantum Entanglement T3dispelling non-ult debuffsreducing the duration of non-ult debuffs by 50%
Graves
  • Sprint speed1.62.2Sprint speed increased, buff
  • Grasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1)
  • Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
  • Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • Fixed Deadheads being unable to dash through veils
  • Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • Fixed Deadhead's damage taken from bullets being unaffected by fall-off
  • Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
Grey Talon
  • Rain of Arrows cooldown30s22sRain of Arrows cooldown decreased, buff
  • Rain of Arrows cast delay0.5s0.2sRain of Arrows cast delay decreased, buff
  • Rain of Arrows duration7s4sRain of Arrows duration decreased, nerf
  • Rain of Arrows moving ability in air improved
  • Rain of Arrow stamina distancebeing -9%+25%
  • Rain of Arrows Weapon Damage bonus+4+3Rain of Arrows Weapon Damage bonus decreased, nerf
  • Rain of Arrows T1"-14s Cooldown""+3 Weapon Damage+30% Slow for 1.5s"
  • Rain of Arrows T2"+5 Weapon Damage and +40% Slow for 1.5s""-13s Cooldown"Total CD from 16s to 9s
Haze
  • Fixation T3+0.12+0.14Fixation T3 increased, buff
Holliday
  • Base bullet damage18.819.7Base bullet damage increased, buff
  • Health regen12Health regen increased, buff
Infernus
  • Bullet size34Bullet size increased, buff
  • Concussive Combustion T3+0.75s Stun Duration+0.9sConcussive Combustion T3 increased, buff
Kelvin
  • Frost Grenade damage spirit scaling0.70.6Frost Grenade damage spirit scaling decreased, nerf
  • When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
  • Arctic Beam DPS spirit scaling0.50.38Arctic Beam DPS spirit scaling decreased, nerf
Lash
  • Bullet damage per boon0.3410.31Bullet damage per boon decreased, nerf
  • Ground Strike damage per meter spirit scaling0.03720.04Ground Strike damage per meter spirit scaling increased, buff
  • Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
  • Grapple T3 now also grants +1 Charge
McGinnis
  • Bullet damage per boon0.170.18Bullet damage per boon increased, buff
  • Fixed Heavy Barrage not triggering Diviner's Kevlar
  • Medicinal Specter radius5.5m6mMedicinal Specter radius increased, buff
Mina
  • Innate -8% Debuff Resist
  • Fixed Rake sometimes not working with high ping
  • Love Bites T3-4s Cooldown-5sLove Bites T3 decreased, nerf
  • Love Bites no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
  • Nox Nostra T31% Current HP0.5%Nox Nostra T3 decreased, nerf
Mirage
  • Updated Djinn's Mark visuals
Mo & Krill
  • Getting hit with a melee no longer knocks you up when you are burrowed
  • Sand Blast T3+1s Duration+1.5sSand Blast T3 increased, buff
Paige
  • Bookwyrm T2 improved from -8s Cooldown to -12s
  • Rallying Charge T3+135 Damage+160Rallying Charge T3 increased, buff
  • Rallying Charge now has half cooldown if it hits no allies or enemies
Paradox
  • Time Wall T1 duration+2.5s+3.5sTime Wall T1 duration increased, buff
  • Time Wall T3+1 Charge+2Time Wall T3 increased, buff
  • Time Wall T3 Charge Delay4s2sTime Wall T3 Charge Delay decreased, buff
  • Kinetic Carbine T3+50% Max Damage Scaling+55%Kinetic Carbine T3 increased, buff
  • Paradoxical Swap damage125150Paradoxical Swap damage increased, buff
Pocket
  • Flying Cloak T2 weapon damage duration8s6sFlying Cloak T2 weapon damage duration decreased, nerf
  • Affliction cooldown140s150sAffliction cooldown increased, nerf
Rem
  • Pillow Toss charge time9s8sPillow Toss charge time decreased, buff
  • Pillow Toss T3+90+100 DamagePillow Toss T3 increased, buff
  • Tag Along burst heal now also applies to secondary allies that you jump to
  • Tag Along lingering heal duration3s2sTag Along lingering heal duration decreased, nerfvalues rebalanced to be the same overall heal just faster
  • Tag Along T2 Barrier and Item Duration/Range effectiveness25%35%Tag Along T2 Barrier and Item Duration/Range effectiveness increased, buff
  • Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • Tag Along can now be cast through veils
  • Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
Seven
  • Bullet damage growth0.3740.337Bullet damage growth decreased, nerf
  • Crit reduction35%55%Crit reduction increased, buff
Shiv
  • Slice and Dice T2-8% Spirit Resist-6%Slice and Dice T2 increased, buff
  • Bloodletting Deferred Damage Cleared40%35%Bloodletting Deferred Damage Cleared decreased, nerf
  • Bloodletting T3+45% Deferred Damage Cleared+50%Bloodletting T3 increased, buff
  • Killing Blow cooldown105s125sKilling Blow cooldown increased, nerf
  • Killing Blow full rage damage bonus14%12%Killing Blow full rage damage bonus decreased, nerf
  • Killing Blow T2+8% Full Rage Damage Bonus+10%Killing Blow T2 increased, buff
  • Killing Blow T2 now also reduces cooldown by -30s
Silver
  • Bullet Cycle Time0.9s0.85sBullet Cycle Time decreased, nerfoverall DPS adjusted to remain the same
  • Entangling Bola no longer prevents you from jumping and mantling
  • Entangling Bola T2"+0.75s Duration""-5s Cooldown"
  • Entangling Bola T3"-5s Cooldown and Ricochet2 additional targets" to "+0.75s DurationRicochet to 2 additional targets"
  • Lycan Curse Fire Rate80%65%Lycan Curse Fire Rate decreased, nerf
  • Lycan Curse Fire Rate spirit scaling0.250.45Lycan Curse Fire Rate spirit scaling increased, buff
Venator
  • Health790+43/boon830+48/boonHealth increased, buff
  • Hex-Lined Snap Trap T3+25% Damage Against Revealed Targets+30%Hex-Lined Snap Trap T3 increased, buff
  • Hex-Lined Snap Trap T3 now also grants +1 Charge
Victor
  • Bullet damage13+0.313512+0.26Bullet damage decreased, nerf
  • Jumpstart T3 spirit scaling+0.6+0.9Jumpstart T3 spirit scaling increased, buff
  • Aura of Suffering now does 50% damage to objectives
Viscous
  • Puddle Punch T1 now also increases damage by +20
  • Puddle Punch T2 no longer increases damage by +30
  • Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Vyper
  • Screwjab Dagger T2 bullet resist per stack from -5% to -6%
  • Screwjab Dagger T3 now also increases max stacks by 2
Warden
  • Bullet damage per boon0.380.34Bullet damage per boon decreased, nerf
  • Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast
  • Binding Word T2 no longer increases cast range by +12m
Yamato
  • Power Slash post cast time0.4s0.2sPower Slash post cast time decreased, buff
  • Power Slash spirit scaling1.86s2.1Power Slash spirit scaling increased, buff
  • Flying Slash range25m30mFlying Slash range increased, buff
  • Flying Slash T2 no longer grants +20m Cast Range
  • Flying Slash T3 now also grants +15m Cast Range
  • Flying Slash T3+1 Charge+2Flying Slash T3 increased, buff
  • Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
  • Shadow Transformation T1+5 Weapon Damage+7Shadow Transformation T1 increased, buff

Item changes

Grit
  • Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
Ballistic Enhancement
  • Now upgrades from Mystic Expansion
  • Ability Range+20%+22%Ability Range increased, buff
Sharpshooter
  • Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
  • Long range weapon damage70%60%Long range weapon damage decreased, nerf
  • Now has innate 10% Weapon Damage (from components)
Toxic Bullets
  • No longer builds up from melee attacks
Spiritual Overflow
  • Spirit LifestealActiveInnatereduced from 16% to 13%
  • Now builds from Spirit Lifesteal (gains the innates it has)
Restorative Locket
  • No longer has a minimum of 1 stamina restore
  • Max stamina restored43Max stamina restored decreased, nerf
Spirit Shielding
  • No longer grants +1.75m Move Speed on activation
  • Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
Weapon Shielding
  • No longer grants +1.75m Move Speed on activation
  • Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
Restorative Shot
  • NPC Healing1520NPC Healing increased, buff
Melee Charge
  • Cooldown7s5sCooldown decreased, buff
Active Reload
  • Lifesteal14%16%Lifesteal increased, buff
Weakening Headshot
  • Now works vs NPCs
Fleetfoot
  • Now grants +6% Weapon Damage
  • Active slow resistance35%40%Active slow resistance increased, buff
Opening Rounds
  • Spirit Power+7+4Spirit Power decreased, nerf
Slowing Bullets
  • Dash Distance slow-25%-22%Dash Distance slow increased, buff
Mystic Shot
  • Spirit scaling11.2Spirit scaling increased, buff
Recharging Rush
  • Cooldown24s25sCooldown increased, nerf
Tesla Bullets
  • Proc cooldown0.25s0.2sProc cooldown decreased, buff
Alchemical Fire
  • Damage per Second spirit scaling0.1520.2Damage per Second spirit scaling increased, buff
Weighted Shots
  • Dash Distance slow-25%-22%Dash Distance slow increased, buff
  • Debuff resistance20%22%Debuff resistance increased, buff
Shadow Weave
  • Duration10s13sDuration increased, buff
  • Ambush Fire Rate20%25%Ambush Fire Rate increased, buff
  • Ambush Spirit Power2025Ambush Spirit Power increased, buff
  • Ambush Melee Damage20%25%Ambush Melee Damage increased, buff
Escalating Resilience
  • Max Ammo30%35%Max Ammo increased, buff
  • Weapon Damage15%18%Weapon Damage increased, buff
Heroic Aura
  • Radius30m35mRadius increased, buff
Hunter's Aura
  • Fire Rate reduction-14%-15%Fire Rate reduction decreased, nerf
Cultist Sacrifice
  • Weapon Damage8%10%Weapon Damage increased, buff
  • Weapon Damage boon scaling0.70.8Weapon Damage boon scaling increased, buff
  • Bonus Souls170%180%Bonus Souls increased, buff
Capacitor
  • Proc cooldown0.25s0.2sProc cooldown decreased, buff
Crushing Fists
  • Cooldown7s5sCooldown decreased, buff
  • Melee damage20%22%Melee damage increased, buff
Frenzy
  • Triggered debuff resistance30%40%Triggered debuff resistance increased, buff
Crippling Headshot
  • Now works vs NPCs
Glass Cannon
  • Max Health reduction-15%-13%Max Health reduction increased, buff
Silencer
  • Spirit Resistance15%12%Spirit Resistance decreased, nerf
Spellslinger
  • Cooldown Reduction6%5%Cooldown Reduction decreased, buff
Healing Rite
  • Spirit scaling0.931.1Spirit scaling increased, buff
Extra Regen
  • Regen32.5Regen decreased, nerf
  • Out of Combat regen11.5Out of Combat regen increased, buff
Rebuttal
  • Parry cooldown-2s-1.75sParry cooldown increased, nerf
Debuff Reducer
  • Now grants +90 Health
Return Fire
  • Duration6s6.5sDuration increased, buff
Healing Booster
  • Fixed various abilities and items not being boosted correctly
Reactive Barrier
  • Now grants +1 Out of Combat Regen (from components)
Guardian Ward
  • Barrier200250Barrier increased, buff
  • Cooldown45s60sCooldown increased, nerf
  • Now grants +1.5 Out of Combat Regen (from components)

Systems

Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
Shrines are now invulnerable until one pair of Base Guardians are destroyed
Medic trooper heal duration2s4sMedic trooper heal duration increased, buffsame overall heal amount
When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
Medic Trooper heal12% missing hp13%Medic Trooper heal increased, buff
Spirit Investment Bonus now has a 6.4k line,4.8k/7.2k/9.6k/16k4.8k/6.4k/8k/11.2k/16kbonuses from 38/48/57/66 to 38/45/52/59/66
Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
Fixed a bug where walkers were spinning while lasering.

Modes

Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech

Source notes

General33 changesFull source notes
  • Base HP reduced by 10 for all heroes
  • HP per boon reduced by 3
  • Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
  • Medium neutrals initial spawn time6 minutes5 minutesMedium neutrals initial spawn time decreased, buff
  • Breakables spawn time2 minutes3 minutesBreakables spawn time increased, nerf
  • Shrines are now invulnerable until one pair of Base Guardians are destroyed
  • Backdoor removal linger duration20s14sBackdoor removal linger duration decreased, nerf
  • Knockup durations are now affected by debuff reduction
  • Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
  • Sliding no longer resets sprint speed
  • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
  • Bullet Velocity now stacks additively rather than diminishingly
  • Medic trooper heal duration2s4sMedic trooper heal duration increased, buffsame overall heal amount
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Medic Trooper heal12% missing hp13%Medic Trooper heal increased, buff
  • Fixed Parry FX not always matching state
  • Base Guardian Bullet Resistance10%20%Base Guardian Bullet Resistance increased, buff
  • Shrine Bullet Resistance10%20%Shrine Bullet Resistance increased, buff
  • Tier 2 Bullet Resistance25%35%Tier 2 Bullet Resistance increased, buff
  • Midboss now starts spawned at the beginning of the game
  • Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
  • Movespeed diminish point1112Movespeed diminish point increased, buffvery slightly less aggressive diminishing scaling
  • Weapon Investment Bonus now has a 6.4k line,4.8k/7.2k/9.6k/16k4.8k/6.4k/8k/11.2k/16kbonuses from 46/55/70/85 to 46/54/62/74/86
  • Vitality Investment Bonus now has a 6.4k line,4.8k/7.2k/9.6k/16k4.8k/6.4k/8k/11.2k/16kbonuses from 38/42/46/50 to 38/42/46/50 · final two tiers shifted up by +4
  • Spirit Investment Bonus now has a 6.4k line,4.8k/7.2k/9.6k/16k4.8k/6.4k/8k/11.2k/16kbonuses from 38/48/57/66 to 38/45/52/59/66
  • Fixed various item barrier durations not scaling with duration increases
  • Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
  • Fixed a bug where walkers were spinning while lasering.
  • Smoothed zipline grabbing to fix some jitter
  • Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
  • Removed delay on ziplines when using alternative key binds
  • Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
  • Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor

SOUL URN

  • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.

Primary Rules:

  • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
  • The Urn is now always dropped off on top of the bridge on the middle of the map.
  • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
  • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
  • If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.

Other Details:

  • After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
  • Urn damage is lethal
  • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
  • No longer silences you while carrying. You are still disarmed and movement silenced.
  • No longer grants +30% Bullet and Spirit Resist while carrying it
  • Area around deposting the urn is revealed (urn runner is also revealed as usual)
  • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
  • Souls are all instant after the deposit is complete
  • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
Items115 changesFull source notes
  • Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
  • Restorative Shot: NPC Healing1520Restorative Shot: NPC Healing increased, buff
  • Melee Charge: Cooldown7s5sMelee Charge: Cooldown decreased, buff
  • Active Reload: Lifesteal14%16%Active Reload: Lifesteal increased, buff
  • Weakening Headshot: Now works vs NPCs
  • Fleetfoot: Now grants +6% Weapon Damage
  • Fleetfoot: Active slow resistance35%40%Fleetfoot: Active slow resistance increased, buff
  • Opening Rounds: Spirit Power+7+4Opening Rounds: Spirit Power decreased, nerf
  • Slowing Bullets: Dash Distance slow-25%-22%Slowing Bullets: Dash Distance slow increased, buff
  • Mystic Shot: Spirit scaling11.2Mystic Shot: Spirit scaling increased, buff
  • Recharging Rush: Cooldown24s25sRecharging Rush: Cooldown increased, nerf
  • Tesla Bullets: Proc cooldown0.25s0.2sTesla Bullets: Proc cooldown decreased, buff
  • Alchemical Fire: Damage per Second spirit scaling0.1520.2Alchemical Fire: Damage per Second spirit scaling increased, buff
  • Ballistic Enhancement: Now upgrades from Mystic Expansion
  • Ballistic Enhancement: Ability Range+20%+22%Ballistic Enhancement: Ability Range increased, buff
  • Weighted Shots: Dash Distance slow-25%-22%Weighted Shots: Dash Distance slow increased, buff
  • Weighted Shots: Debuff resistance20%22%Weighted Shots: Debuff resistance increased, buff
  • Shadow Weave: Duration10s13sShadow Weave: Duration increased, buff
  • Shadow Weave: Ambush Fire Rate20%25%Shadow Weave: Ambush Fire Rate increased, buff
  • Shadow Weave: Ambush Spirit Power2025Shadow Weave: Ambush Spirit Power increased, buff
  • Shadow Weave: Ambush Melee Damage20%25%Shadow Weave: Ambush Melee Damage increased, buff
  • Escalating Resilience: Max Ammo30%35%Escalating Resilience: Max Ammo increased, buff
  • Escalating Resilience: Weapon Damage15%18%Escalating Resilience: Weapon Damage increased, buff
  • Heroic Aura: Radius30m35mHeroic Aura: Radius increased, buff
  • Sharpshooter: Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
  • Sharpshooter: Long range weapon damage70%60%Sharpshooter: Long range weapon damage decreased, nerf
  • Sharpshooter: Now has innate 10% Weapon Damage (from components)
  • Hunter's Aura: Fire Rate reduction-14%-15%Hunter's Aura: Fire Rate reduction decreased, nerf
  • Cultist Sacrifice: Weapon Damage8%10%Cultist Sacrifice: Weapon Damage increased, buff
  • Cultist Sacrifice: Weapon Damage boon scaling0.70.8Cultist Sacrifice: Weapon Damage boon scaling increased, buff
  • Cultist Sacrifice: Bonus Souls170%180%Cultist Sacrifice: Bonus Souls increased, buff
  • Toxic Bullets: No longer builds up from melee attacks
  • Capacitor: Proc cooldown0.25s0.2sCapacitor: Proc cooldown decreased, buff
  • Crushing Fists: Cooldown7s5sCrushing Fists: Cooldown decreased, buff
  • Crushing Fists: Melee damage20%22%Crushing Fists: Melee damage increased, buff
  • Frenzy: Triggered debuff resistance30%40%Frenzy: Triggered debuff resistance increased, buff
  • Crippling Headshot: Now works vs NPCs
  • Spiritual Overflow: Spirit LifestealActiveInnatereduced from 16% to 13%
  • Spiritual Overflow: Now builds from Spirit Lifesteal (gains the innates it has)
  • Glass Cannon: Max Health reduction-15%-13%Glass Cannon: Max Health reduction increased, buff
  • Silencer: Spirit Resistance15%12%Silencer: Spirit Resistance decreased, nerf
  • Spellslinger: Cooldown Reduction6%5%Spellslinger: Cooldown Reduction decreased, buff
  • Healing Rite: Spirit scaling0.931.1Healing Rite: Spirit scaling increased, buff
  • Extra Regen: Regen32.5Extra Regen: Regen decreased, nerf
  • Extra Regen: Out of Combat regen11.5Extra Regen: Out of Combat regen increased, buff
  • Rebuttal: Parry cooldown-2s-1.75sRebuttal: Parry cooldown increased, nerf
  • Debuff Reducer: Now grants +90 Health
  • Return Fire: Duration6s6.5sReturn Fire: Duration increased, buff
  • Healing Booster: Fixed various abilities and items not being boosted correctly
  • Restorative Locket: No longer has a minimum of 1 stamina restore
  • Restorative Locket: Max stamina restored43Restorative Locket: Max stamina restored decreased, nerf
  • Reactive Barrier: Now grants +1 Out of Combat Regen (from components)
  • Spirit Shielding: No longer grants +1.75m Move Speed on activation
  • Spirit Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
  • Weapon Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
  • Guardian Ward: Barrier200250Guardian Ward: Barrier increased, buff
  • Guardian Ward: Cooldown45s60sGuardian Ward: Cooldown increased, nerf
  • Guardian Ward: Now grants +1.5 Out of Combat Regen (from components)
  • Bullet Lifesteal: Now grants +6% Weapon Damage
  • Battle Vest: Weapon Damage15%18%Battle Vest: Weapon Damage increased, buff
  • Dispel Magic: Cooldown40s45sDispel Magic: Cooldown increased, nerf
  • Spirit Lifesteal: Bonus Health+70+90Spirit Lifesteal: Bonus Health increased, buff
  • Fury Trance: Active duration6s6.5sFury Trance: Active duration increased, buff
  • Fury Trance: Gains the +6% Weapon Damage (from component)
  • Fury Trance: Fire Rate30%32%Fury Trance: Fire Rate increased, buff
  • Majestic Leap: Now grants +50% air control for the duration of the barrier
  • Majestic Leap: Barrier boon scaling812Majestic Leap: Barrier boon scaling increased, buff
  • Fortitude: Move speed1.25m1.5mFortitude: Move speed increased, buff
  • Veil Walker: Heal per boon68Veil Walker: Heal per boon increased, buff
  • Veil Walker: Invisibility duration7s8sVeil Walker: Invisibility duration increased, buff
  • Counterspell: Spirit Power+8+5Counterspell: Spirit Power decreased, nerf
  • Divine Barrier: Now grants +1.5 Out of Combat Regen (from components)
  • Juggernaut: Fire Rate reduction-36%-40%Juggernaut: Fire Rate reduction decreased, nerf
  • Juggernaut: Move speed bonus+2m+2.5mJuggernaut: Move speed bonus increased, buff
  • Spellbreaker: Now grants +90 Health (from components)
  • Indomitable: Barrier scaling1.82.0Indomitable: Barrier scaling increased, buff
  • Indomitable: Now has +2 Out of Combat Regen (from components)
  • Indomitable: Bullet Resist8%10%Indomitable: Bullet Resist increased, buff
  • Indomitable: Spirit Resist8%10%Indomitable: Spirit Resist increased, buff
  • Witchmail: Spirit Resist20%22%Witchmail: Spirit Resist increased, buff
  • Unstoppable: Cooldown65s60sUnstoppable: Cooldown decreased, buff
  • Infuser: Duration6s7sInfuser: Duration increased, buff
  • Infuser: Gains +6 Spirit Power (from components)
  • Vampiric Burst: Duration4.5s5sVampiric Burst: Duration increased, buff
  • Vampiric Burst: Now grants +6% Weapon Power (from components)
  • Leech: Updated bonus HP to match the components
  • Golden Goose Egg: Permanent buff from every 100 souls to every 80
  • Mystic Regeneration: Regen duration6s7sMystic Regeneration: Regen duration increased, buff
  • Rusted Barrel: Bonus health5060Rusted Barrel: Bonus health increased, buff
  • Cold Front: Radius12m10mCold Front: Radius decreased, nerf
  • Cold Front: Damage height5m7mCold Front: Damage height increased, buff
  • Bullet Resist Shredder: No longer grants +65 Bonus Health
  • Bullet Resist Shredder: Bullet Resist8%9%Bullet Resist Shredder: Bullet Resist increased, buff
  • Bullet Resist Shredder: Now grants +9% Weapon Damage
  • Mystic Slow: Bonus Health+30+50Mystic Slow: Bonus Health increased, buff
  • Arcane Surge: Fixed various interaction bugs with different abilities
  • Surge of Power: Imbued Spirit Power2425Surge of Power: Imbued Spirit Power increased, buff
  • Spirit Snatch: Bonus damage spirit scaling0.7440.84Spirit Snatch: Bonus damage spirit scaling increased, buff
  • Spirit Snatch: Spirit Power Steal2028Spirit Snatch: Spirit Power Steal increased, buff
  • Decay: Cooldown32s30sDecay: Cooldown decreased, buff
  • Disarming Hex: Duration4s4.25sDisarming Hex: Duration increased, buff
  • Torment Pulse: Melee Resist15%18%Torment Pulse: Melee Resist increased, buff
  • Radiant Regeneration: Regen duration6s7sRadiant Regeneration: Regen duration increased, buff
  • Rapid Recharge: Spirit Power for Charged Abilities+10+14Rapid Recharge: Spirit Power for Charged Abilities increased, nerf
  • Magic Carpet: Now innately grants -15% Gravity and Air Control by +25%
  • Arctic Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration
  • Arctic Blast: Radius12m16mArctic Blast: Radius increased, buff
  • Arctic Blast: Damage height5m7mArctic Blast: Damage height increased, buff
  • Arctic Blast: No longer does 15% damage amp
  • Arctic Blast: Immobilize0.75s1sArctic Blast: Immobilize increased, buff
  • Focus Lens: Duration4s4.5sFocus Lens: Duration increased, buff
  • Scourge: Debuff resist15%17%Scourge: Debuff resist increased, buff
  • Mercurial Magnum: Base Bullet Damage spirit scaling0.4650.49Mercurial Magnum: Base Bullet Damage spirit scaling increased, buff
  • Vortex Web: Fixed the debuff losing gravity modification when upgraded from Slowing Hex
Heroes143 changesFull source notes
  • Abrams: Infernal Resilience T1"+1.5 Health Regen""+200 Max Health"
  • Abrams: Infernal Resilience T2"200 Max Health""+18% Melee Lifesteal"40% effective vs non-heroes
  • Abrams: Seismic Impact T2+0.7s Stun Duration+0.8sAbrams: Seismic Impact T2 increased, buff
  • Abrams: Seismic Impact T3 Unstoppable duration5s6sAbrams: Seismic Impact T3 Unstoppable duration increased, buff
  • Apollo: Improved the hero's hitboxes (easier to hit)
  • Apollo: Base regen21Apollo: Base regen decreased, nerf
  • Apollo: Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • Apollo: Riposte no longer triggers on damage auras (things like Flame Dash)
  • Apollo: Riposte no longer triggers off of objective damage
  • Apollo: Flawless Advance hitbox reduced by 10%
  • Bebop: Bullet damage per boon0.1390.115Bebop: Bullet damage per boon decreased, nerf
  • Bebop: Exploding Uppercut T2 weapon damage+40%+30%Bebop: Exploding Uppercut T2 weapon damage decreased, nerf
  • Bebop: Sticky Bomb T2+75 Damage+85Bebop: Sticky Bomb T2 increased, buff
  • Billy: Health per boon+48+59Billy: Health per boon increased, buff
  • Billy: Bullet damage per boon0.1650.142Billy: Bullet damage per boon decreased, nerf
  • Billy: Rising Ram cooldown30s32sBilly: Rising Ram cooldown increased, nerf
  • Billy: Rising Ram T2+0.3s Duration+0.4sBilly: Rising Ram T2 increased, buff
  • Billy: Rising Ram T3-10s Cooldown-13sBilly: Rising Ram T3 decreased, nerf
  • Calico: Gloom Bomb T2"+75 DamageBarriers" to "-5% Melee Resist for 5s Per Bomb"stacks
  • Celeste: Improved the hero's hitboxes (easier to hit)
  • Celeste: Stamina cooldown4.5s5sCeleste: Stamina cooldown increased, nerf
  • Celeste: Radiant Daggers T2"-18s Cooldown and +70 Damage""-22s Cooldown+80 Damage"
  • Celeste: Shining Wonder T2+50 Damage+70Celeste: Shining Wonder T2 increased, buff
  • Doorman: Call Bell radius6m5.5mDoorman: Call Bell radius decreased, nerf
  • Doorman: Call Bell T3 radius+4m+4.5mDoorman: Call Bell T3 radius increased, buff
  • Doorman: Call Bell explosion damage spirit scaling1.41.3Doorman: Call Bell explosion damage spirit scaling decreased, nerf
  • Doorman: Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
  • Doorman: Call Bell inaccuracy debuff-100%-40%Doorman: Call Bell inaccuracy debuff increased, bufflasts the full duration
  • Doorman: Doorways close sub ability now starts on cooldown for 8s
  • Doorman: Doorway is no longer unsilenceable
  • Doorman: Fixed recent bug causing Luggage Cart not being dispelled
  • Drifter: Rend T3 no longer increases scaling by 0.4
  • Drifter: Rend T3 now also deals Heavy Melee Damage (0.55 scale)
  • Dynamo: Kinetic Pulse T2-18% Bullet Resistance-15%Dynamo: Kinetic Pulse T2 increased, buff
  • Dynamo: Kinetic Pulse spirit scaling1.651.55Dynamo: Kinetic Pulse spirit scaling decreased, nerf
  • Dynamo: Quantum Entanglement T3dispelling non-ult debuffsreducing the duration of non-ult debuffs by 50%
  • Graves: Sprint speed1.62.2Graves: Sprint speed increased, buff
  • Graves: Grasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1)
  • Graves: Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
  • Graves: Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • Graves: Fixed Deadheads being unable to dash through veils
  • Graves: Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • Graves: Fixed Deadhead's damage taken from bullets being unaffected by fall-off
  • Graves: Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
  • Graves: Fixed Deadheads becoming inactive if Graves dies while they are following her
  • Graves: Jar of Dead spirit scaling0.350.31Graves: Jar of Dead spirit scaling decreased, nerfthey are better at dealing damage now
  • Graves: Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
  • Graves: Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
  • Graves: Update Grave's melee to also set the dash target for Deadheads
  • Graves: Bullet damage and growth reduced by -10%
  • Grey Talon: Rain of Arrows cooldown30s22sGrey Talon: Rain of Arrows cooldown decreased, buff
  • Grey Talon: Rain of Arrows cast delay0.5s0.2sGrey Talon: Rain of Arrows cast delay decreased, buff
  • Grey Talon: Rain of Arrows duration7s4sGrey Talon: Rain of Arrows duration decreased, nerf
  • Grey Talon: Rain of Arrows moving ability in air improved
  • Grey Talon: Rain of Arrow stamina distancebeing -9%+25%
  • Grey Talon: Rain of Arrows Weapon Damage bonus+4+3Grey Talon: Rain of Arrows Weapon Damage bonus decreased, nerf
  • Grey Talon: Rain of Arrows T1"-14s Cooldown""+3 Weapon Damage+30% Slow for 1.5s"
  • Grey Talon: Rain of Arrows T2"+5 Weapon Damage and +40% Slow for 1.5s""-13s Cooldown"Total CD from 16s to 9s
  • Haze: Fixation T3+0.12+0.14Haze: Fixation T3 increased, buff
  • Holliday: Base bullet damage18.819.7Holliday: Base bullet damage increased, buff
  • Holliday: Health regen12Holliday: Health regen increased, buff
  • Infernus: Bullet size34Infernus: Bullet size increased, buff
  • Infernus: Concussive Combustion T3+0.75s Stun Duration+0.9sInfernus: Concussive Combustion T3 increased, buff
  • Kelvin: Frost Grenade damage spirit scaling0.70.6Kelvin: Frost Grenade damage spirit scaling decreased, nerf
  • Kelvin: When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
  • Kelvin: Arctic Beam DPS spirit scaling0.50.38Kelvin: Arctic Beam DPS spirit scaling decreased, nerf
  • Lash: Bullet damage per boon0.3410.31Lash: Bullet damage per boon decreased, nerf
  • Lash: Ground Strike damage per meter spirit scaling0.03720.04Lash: Ground Strike damage per meter spirit scaling increased, buff
  • Lash: Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
  • Lash: Grapple T3 now also grants +1 Charge
  • McGinnis: Bullet damage per boon0.170.18McGinnis: Bullet damage per boon increased, buff
  • McGinnis: Fixed Heavy Barrage not triggering Diviner's Kevlar
  • McGinnis: Medicinal Specter radius5.5m6mMcGinnis: Medicinal Specter radius increased, buff
  • Mina: Innate -8% Debuff Resist
  • Mina: Fixed Rake sometimes not working with high ping
  • Mina: Love Bites T3-4s Cooldown-5sMina: Love Bites T3 decreased, nerf
  • Mina: Love Bites no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
  • Mina: Nox Nostra T31% Current HP0.5%Mina: Nox Nostra T3 decreased, nerf
  • Mirage: Updated Djinn's Mark visuals
  • Mo & Krill: Getting hit with a melee no longer knocks you up when you are burrowed
  • Mo & Krill: Sand Blast T3+1s Duration+1.5sMo & Krill: Sand Blast T3 increased, buff
  • Paige: Bookwyrm T2 improved from -8s Cooldown to -12s
  • Paige: Rallying Charge T3+135 Damage+160Paige: Rallying Charge T3 increased, buff
  • Paige: Rallying Charge now has half cooldown if it hits no allies or enemies
  • Paradox: Time Wall T1 duration+2.5s+3.5sParadox: Time Wall T1 duration increased, buff
  • Paradox: Time Wall T3+1 Charge+2Paradox: Time Wall T3 increased, buff
  • Paradox: Time Wall T3 Charge Delay4s2sParadox: Time Wall T3 Charge Delay decreased, buff
  • Paradox: Kinetic Carbine T3+50% Max Damage Scaling+55%Paradox: Kinetic Carbine T3 increased, buff
  • Paradox: Paradoxical Swap damage125150Paradox: Paradoxical Swap damage increased, buff
  • Pocket: Flying Cloak T2 weapon damage duration8s6sPocket: Flying Cloak T2 weapon damage duration decreased, nerf
  • Pocket: Affliction cooldown140s150sPocket: Affliction cooldown increased, nerf
  • Rem: Pillow Toss charge time9s8sRem: Pillow Toss charge time decreased, buff
  • Rem: Pillow Toss T3+90+100 DamageRem: Pillow Toss T3 increased, buff
  • Rem: Tag Along burst heal now also applies to secondary allies that you jump to
  • Rem: Tag Along lingering heal duration3s2sRem: Tag Along lingering heal duration decreased, nerfvalues rebalanced to be the same overall heal just faster
  • Rem: Tag Along T2 Barrier and Item Duration/Range effectiveness25%35%Rem: Tag Along T2 Barrier and Item Duration/Range effectiveness increased, buff
  • Rem: Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • Rem: Tag Along can now be cast through veils
  • Rem: Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
  • Rem: Tag Along time to fly to your ally is now 50% faster
  • Rem: Tag Along heal duration is now displayed on the hud as well as the healthbar icon
  • Rem: Tag Along fixed specific abilities/items that could kill Rem while he's napping
  • Rem: Tag Along now allows friendly auras to affect Rem
  • Rem: Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • Rem: Tag Along eject no longer briefly restricts movement abilities and input
  • Rem: Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%)
  • Seven: Bullet damage growth0.3740.337Seven: Bullet damage growth decreased, nerf
  • Seven: Crit reduction35%55%Seven: Crit reduction increased, buff
  • Shiv: Slice and Dice T2-8% Spirit Resist-6%Shiv: Slice and Dice T2 increased, buff
  • Shiv: Bloodletting Deferred Damage Cleared40%35%Shiv: Bloodletting Deferred Damage Cleared decreased, nerf
  • Shiv: Bloodletting T3+45% Deferred Damage Cleared+50%Shiv: Bloodletting T3 increased, buff
  • Shiv: Killing Blow cooldown105s125sShiv: Killing Blow cooldown increased, nerf
  • Shiv: Killing Blow full rage damage bonus14%12%Shiv: Killing Blow full rage damage bonus decreased, nerf
  • Shiv: Killing Blow T2+8% Full Rage Damage Bonus+10%Shiv: Killing Blow T2 increased, buff
  • Shiv: Killing Blow T2 now also reduces cooldown by -30s
  • Silver: Bullet Cycle Time0.9s0.85sSilver: Bullet Cycle Time decreased, nerfoverall DPS adjusted to remain the same
  • Silver: Entangling Bola no longer prevents you from jumping and mantling
  • Silver: Entangling Bola T2"+0.75s Duration""-5s Cooldown"
  • Silver: Entangling Bola T3"-5s Cooldown and Ricochet2 additional targets" to "+0.75s DurationRicochet to 2 additional targets"
  • Silver: Lycan Curse Fire Rate80%65%Silver: Lycan Curse Fire Rate decreased, nerf
  • Silver: Lycan Curse Fire Rate spirit scaling0.250.45Silver: Lycan Curse Fire Rate spirit scaling increased, buff
  • Venator: Health790+43/boon830+48/boonVenator: Health increased, buff
  • Venator: Hex-Lined Snap Trap T3+25% Damage Against Revealed Targets+30%Venator: Hex-Lined Snap Trap T3 increased, buff
  • Venator: Hex-Lined Snap Trap T3 now also grants +1 Charge
  • Victor: Bullet damage13+0.313512+0.26Victor: Bullet damage decreased, nerf
  • Victor: Jumpstart T3 spirit scaling+0.6+0.9Victor: Jumpstart T3 spirit scaling increased, buff
  • Victor: Aura of Suffering now does 50% damage to objectives
  • Viscous: Puddle Punch T1 now also increases damage by +20
  • Viscous: Puddle Punch T2 no longer increases damage by +30
  • Viscous: Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)
  • Vyper: Screwjab Dagger T2 bullet resist per stack from -5% to -6%
  • Vyper: Screwjab Dagger T3 now also increases max stacks by 2
  • Warden: Bullet damage per boon0.380.34Warden: Bullet damage per boon decreased, nerf
  • Warden: Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast
  • Warden: Binding Word T2 no longer increases cast range by +12m
  • Yamato: Power Slash post cast time0.4s0.2sYamato: Power Slash post cast time decreased, buff
  • Yamato: Power Slash spirit scaling1.86s2.1Yamato: Power Slash spirit scaling increased, buff
  • Yamato: Flying Slash range25m30mYamato: Flying Slash range increased, buff
  • Yamato: Flying Slash T2 no longer grants +20m Cast Range
  • Yamato: Flying Slash T3 now also grants +15m Cast Range
  • Yamato: Flying Slash T3+1 Charge+2Yamato: Flying Slash T3 increased, buff
  • Yamato: Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
  • Yamato: Shadow Transformation T1+5 Weapon Damage+7Yamato: Shadow Transformation T1 increased, buff
Street Brawl1 changeFull source notes
  • Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech

Source

Steam News / 22 May 2026

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