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Steam News30 June 20269d ago

Minor Update - 06-30-2026

URN / KING OF THE HILL King of the Hill objective has been rethemed and renamed to "Unstable Rift" Unstable Rift no longer requires an Urn delivery to trigger the start of the event.

In this update4

Full notes

Full Deadlock update

Read the full published notes in a cleaner layout. The original post stays linked below.

At a glance

18× above typical patch

Hero tuning

Abrams
  • Siphon Life T3+3m Radius+2mSiphon Life T3 decreased, nerf
  • Shoulder Charge T3-20s Cooldown-18sShoulder Charge T3 increased, buff
Apollo
  • Riposte T1-7s Cooldown-8sRiposte T1 decreased, nerf
  • Riposte grace window to target after channel+1s+1.3sRiposte grace window to target after channel increased, buff
  • Riposte cast range25m35mRiposte cast range increased, buff
  • Riposte targeting angle7090Riposte targeting angle increased, buff
  • Flawless Advance Heal on hero hit spirit scaling11.3Flawless Advance Heal on hero hit spirit scaling increased, buff
  • Itani Lo Sahn T3+40% Bonus Damage+50%Itani Lo Sahn T3 increased, buff
Billy
  • Bullet damage per boon reduced by 10%
  • Bashdown melee scaling1.10.9Bashdown melee scaling decreased, nerf
  • Bashdown T360% Heavy Melee damage50%Bashdown T3 decreased, nerf
  • Rising Ram T3 Max HP Damage10%8%Rising Ram T3 Max HP Damage decreased, nerf
  • Rising Ram T3 Max HP Damage spirit scaling0.0170.035Rising Ram T3 Max HP Damage spirit scaling increased, buffbreak even at 111 spirit power
Celeste
  • Dazzling Trick cooldown35s32sDazzling Trick cooldown decreased, buff
  • Radiant Daggers buff duration25s30sRadiant Daggers buff duration increased, buff
  • Radiant Daggers spirit scaling0.560.63Radiant Daggers spirit scaling increased, buff
  • Shining Wonder bounce range15.5m16.5mShining Wonder bounce range increased, buff
  • Shining Wonder damage increased by 10%
Drifter
  • Health per boon4143Health per boon increased, buffglobal hp boon reduction is after this
  • Rend cast time0.5s0.4sRend cast time decreased, buff
  • Rend post cast time0.5s0.4sRend post cast time decreased, buff
  • Rend T2-7s Cooldown-8sRend T2 decreased, nerf
  • Bloodscent T1+2m/s while near an isolated enemy+3m/sBloodscent T1 increased, buff
  • Bloodscent T218% missing health heal+24%Bloodscent T2 increased, buff
Dynamo
  • Rejuvenating Aurora regeneration25/s30/sRejuvenating Aurora regeneration increased, buff
Grey Talon
  • Rain of Arrows cooldown23s25sRain of Arrows cooldown increased, nerf
  • Guided Owl permanent spirit bonus108Guided Owl permanent spirit bonus decreased, nerf
Holliday
  • Powder Keg velocity reduced slightly
  • Powder Keg charge delay7s7.5sPowder Keg charge delay increased, nerf
  • Powder Keg spirit scaling1.41.2Powder Keg spirit scaling decreased, nerf
  • Powder Keg T3+100 Damage+80Powder Keg T3 decreased, nerf
Haze
  • Sleep Dagger T1-8% Bullet Resist-10%Sleep Dagger T1 decreased, nerf
  • Sleep Dagger T2-17s Cooldown-18sSleep Dagger T2 decreased, nerf
  • Smoke Bomb T3+40% Bullet Lifesteal+50%Smoke Bomb T3 increased, buff
Ivy
  • Entangling Thorns spirit scaling0.450.55Entangling Thorns spirit scaling increased, buff
  • Kudzu Connection Replicated Healing per boon scale+0.5+0.85Kudzu Connection Replicated Healing per boon scale increased, buff
  • Air Drop cooldown reduction when used on allies-25%-30%Air Drop cooldown reduction when used on allies decreased, buff
Lash
  • Ground Strike cooldown21s18sGround Strike cooldown decreased, buff
  • Flog angle3038Flog angle increased, buff
Mina
  • Rake missing health as damage5%6%Rake missing health as damage increased, buff
  • Sanguine Retreat T3 now also increases range by +3m
  • Nox Nostra damage4.454.6Nox Nostra damage increased, buff
  • Nox Nostra T1 damage+1.74+1.9Nox Nostra T1 damage increased, buff
Mo & Krill
  • Sand Blast T2 slow-25%-30%Sand Blast T2 slow decreased, nerf
  • Sand Blast T3-20s Cooldown-25sSand Blast T3 decreased, nerf
  • Combo bonus max health per kill30+1/boon40+2/boonCombo bonus max health per kill increased, buff
Paige
  • Health per boon2933Health per boon increased, buff
  • Bookwyrm T1"+2s Trail Duration and +1m Radius""-12s Cooldown"
  • Bookwyrm T2"+10m Range and -12s Cooldown""+1 Charge, +1m Radius+2s Trail Duration"
  • Bookworm T3"+100 Damage, +30 DPS and +1 Charge""+100 Damage, +30 DPS+12m Travel Range"
  • Plot Armor T1 fire rate spirit scaling0.130.16Plot Armor T1 fire rate spirit scaling increased, buff
  • Plot Armor T375% Barrier100%Plot Armor T3 increased, buff
  • Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
  • Rallying Charge T3 Max Amp+50%+70%Rallying Charge T3 Max Amp increased, buff
Paradox
  • Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
  • Kinetic Carbine T3affecting Max Damage Scalingaffecting both MinMax Damage Scaling
Pocket
  • Bullet damage per boon0.160.14Bullet damage per boon decreased, nerf
  • Flying Cloak T3-12s Cooldown-11sFlying Cloak T3 increased, buff
Rem
  • Tag Along healing per second spirit scaling0.660.4Tag Along healing per second spirit scaling decreased, nerf
  • Tag Along T3 missing health spirit scaling+0.02+0.016Tag Along T3 missing health spirit scaling decreased, nerf
  • Lil Helpers Spirit Resist15%12%Lil Helpers Spirit Resist decreased, nerf
  • Lil Helpers T1"+1 Helper""+1 Helper+1.5m/s Move Speed"
  • Lil Helpers T2"+8% Spirit Resist and +1.5m/s Move Speed""+1 Helper+15% Trooper Damage and Resist"
  • Lil Helpers T3"+2 Helpers and +20% Trooper Damage and Resist""+1 Helper+15% Spirit Resist"
Seven
  • Lightning Ball charge delay7s6sLightning Ball charge delay decreased, buff
  • Storm Cloud time to expand1.5s3.5sStorm Cloud time to expand increased, buff
  • Storm Cloud damage interval0.25s0.3sStorm Cloud damage interval increased, buffDPS unchanged
  • Storm Cloud T2 now also increases Initial Radius by +5m
Shiv
  • Alt Fire damage now has a custom value per boon (+0.2)
  • Alt Fire ammo consumed per shot35Alt Fire ammo consumed per shot increased, buff
  • Alt Fire knockback movement is now disabled by slowing hex state
  • Serrated Knives cooldown18s16sSerrated Knives cooldown decreased, buff
  • Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage
  • Slice and Dice-6% Spirit Resist+4% Damage AmpSlice and Dice increased, buff
  • Bloodletting T2"+15% Incoming Damage Deferred""+35% Deferred Damage Cleared"
  • Bloodletting T3"+50% Deferred Damage Cleared""+15% Incoming Damage Deferred"
Vindicta
  • Stake T2-20s Cooldown-22sStake T2 decreased, nerf
  • Crow Familiar T2-12s Cooldown-16sCrow Familiar T2 decreased, nerf
  • Crow Familiar collision radius between each crow increased slightly
  • Assassinate Max Bonus Damage spirit scaling22.3Assassinate Max Bonus Damage spirit scaling increased, buff
Viscous
  • Splatter T3 spirit scaling+1.1+1.0Splatter T3 spirit scaling decreased, nerf
  • Puddle Punch T3-12s Cooldown-14sPuddle Punch T3 decreased, nerf
  • Goo Ball T3+6s Duration+7sGoo Ball T3 increased, buff
Vyper
  • Screwjab Dagger T3 now also reduces charge delay from 4s to 2s
  • Slither T3 spirit scaling0.60.8Slither T3 spirit scaling increased, buff
Warden
  • Bullet damage per boon0.340.28Bullet damage per boon decreased, nerf
  • Willpower T2-22s Cooldown-24sWillpower T2 decreased, nerf
  • Willpower T3+2.5 spirit power scaling+2.7Willpower T3 increased, buff

Item changes

Mystic Shot
  • Cooldown8s9sCooldown increased, nerf
Toxic Bullets
  • Bleed damage1.7%1.9%Bleed damage increased, buff
Scourge
  • Max Health DPS3.5%2.6%Max Health DPS decreased, nerf
  • Max Health DPS now scales with spirit power (0.0055)
Cursed Relic
  • Damage Penalty-10%-14%Damage Penalty decreased, nerf

Systems

Minimum unsecured souls allowed to drop15050 + 5/minMinimum unsecured souls allowed to drop decreased, nerf
Street Brawl: No longer locks you out of getting off the zipline in the first few seconds
Street Brawl: Increased item randomness a bit
Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components

Source notes

URN / KING OF THE HILL

  • King of the Hill objective has been rethemed and renamed to "Unstable Rift"
  • Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
  • Unstable Rift spawn intervalevery 6 minutesevery 7 minutes
  • Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
  • The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
  • Rift Troopers drop no souls when killed
  • Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
  • Any players in the Unstable Rift Zone are now revealed on the minimap
  • Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
  • Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
  • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
  • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
  • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
  • Urn runner can no longer parry
  • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
  • Urn is deposited immediately at the drop off point.
  • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
  • Urn runner gets +4 permanent buffs on deposit
  • Urn is now louder when it talks and is easier to hear by nearby enemies
  • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
  • Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.

There are two debug commands you can use to test these out

  • citadel_force_spawn_idol - This spawns the Urn
  • citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
General20 changesFull source notes
  • Reworked Boon reward table
  • Health per boon reduced by 5%
  • All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
  • Rejuv buff duration4 minutes3Rejuv buff duration decreased, nerf
  • Respawn ramp8-30s from 5-19m8-35s from 5-20m
  • Guardian bounty15001250Guardian bounty decreased, nerf
  • Walker bounty40003500Walker bounty decreased, nerf
  • First blood bounty150125First blood bounty decreased, nerf
  • Base kill bounty250200Base kill bounty decreased, nerfmax is still 2200 at 40m
  • Trooper bounty116 + 1.16/m100 + 2/mTrooper bounty decreased, nerfless before 20m, more after
  • Trooper bounty ratio in the deniable flying orb40%50%Trooper bounty ratio in the deniable flying orb increased, buff
  • Minimum unsecured souls allowed to drop15050 + 5/minMinimum unsecured souls allowed to drop decreased, nerf
  • Dash Jump input window0.2s0.25s durationDash Jump input window increased, buffstart time: 0.3s to end time: 0.55s
  • Dash Jump distance18m19mDash Jump distance increased, buff
  • Dash Jump vertical impulse400425Dash Jump vertical impulse increased, buff
  • Jump Pads on top of the double sinner buildings have been removed
  • Hovering an item in the shop now shows you a preview for your investment bars
  • Street Brawl: No longer locks you out of getting off the zipline in the first few seconds
  • Street Brawl: Increased item randomness a bit
  • Street Brawl: Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components
Items5 changesFull source notes
  • Mystic Shot: Cooldown8s9sMystic Shot: Cooldown increased, nerf
  • Toxic Bullets: Bleed damage1.7%1.9%Toxic Bullets: Bleed damage increased, buff
  • Scourge: Max Health DPS3.5%2.6%Scourge: Max Health DPS decreased, nerf
  • Scourge: Max Health DPS now scales with spirit power (0.0055)
  • Cursed Relic: Damage Penalty-10%-14%Cursed Relic: Damage Penalty decreased, nerf
Heroes97 changesFull source notes
  • Abrams: Siphon Life T3+3m Radius+2mAbrams: Siphon Life T3 decreased, nerf
  • Abrams: Shoulder Charge T3-20s Cooldown-18sAbrams: Shoulder Charge T3 increased, buff
  • Apollo: Riposte T1-7s Cooldown-8sApollo: Riposte T1 decreased, nerf
  • Apollo: Riposte grace window to target after channel+1s+1.3sApollo: Riposte grace window to target after channel increased, buff
  • Apollo: Riposte cast range25m35mApollo: Riposte cast range increased, buff
  • Apollo: Riposte targeting angle7090Apollo: Riposte targeting angle increased, buff
  • Apollo: Flawless Advance Heal on hero hit spirit scaling11.3Apollo: Flawless Advance Heal on hero hit spirit scaling increased, buff
  • Apollo: Itani Lo Sahn T3+40% Bonus Damage+50%Apollo: Itani Lo Sahn T3 increased, buff
  • Billy: Bullet damage per boon reduced by 10%
  • Billy: Bashdown melee scaling1.10.9Billy: Bashdown melee scaling decreased, nerf
  • Billy: Bashdown T360% Heavy Melee damage50%Billy: Bashdown T3 decreased, nerf
  • Billy: Rising Ram T3 Max HP Damage10%8%Billy: Rising Ram T3 Max HP Damage decreased, nerf
  • Billy: Rising Ram T3 Max HP Damage spirit scaling0.0170.035Billy: Rising Ram T3 Max HP Damage spirit scaling increased, buffbreak even at 111 spirit power
  • Celeste: Dazzling Trick cooldown35s32sCeleste: Dazzling Trick cooldown decreased, buff
  • Celeste: Radiant Daggers buff duration25s30sCeleste: Radiant Daggers buff duration increased, buff
  • Celeste: Radiant Daggers spirit scaling0.560.63Celeste: Radiant Daggers spirit scaling increased, buff
  • Celeste: Shining Wonder bounce range15.5m16.5mCeleste: Shining Wonder bounce range increased, buff
  • Celeste: Shining Wonder damage increased by 10%
  • Doorman: Doorway cooldown40s45sDoorman: Doorway cooldown increased, nerf
  • Drifter: Health per boon4143Drifter: Health per boon increased, buffglobal hp boon reduction is after this
  • Drifter: Rend cast time0.5s0.4sDrifter: Rend cast time decreased, buff
  • Drifter: Rend post cast time0.5s0.4sDrifter: Rend post cast time decreased, buff
  • Drifter: Rend T2-7s Cooldown-8sDrifter: Rend T2 decreased, nerf
  • Drifter: Bloodscent T1+2m/s while near an isolated enemy+3m/sDrifter: Bloodscent T1 increased, buff
  • Drifter: Bloodscent T218% missing health heal+24%Drifter: Bloodscent T2 increased, buff
  • Dynamo: Rejuvenating Aurora regeneration25/s30/sDynamo: Rejuvenating Aurora regeneration increased, buff
  • Grey Talon: Rain of Arrows cooldown23s25sGrey Talon: Rain of Arrows cooldown increased, nerf
  • Grey Talon: Guided Owl permanent spirit bonus108Grey Talon: Guided Owl permanent spirit bonus decreased, nerf
  • Holliday: Powder Keg velocity reduced slightly
  • Holliday: Powder Keg charge delay7s7.5sHolliday: Powder Keg charge delay increased, nerf
  • Holliday: Powder Keg spirit scaling1.41.2Holliday: Powder Keg spirit scaling decreased, nerf
  • Holliday: Powder Keg T3+100 Damage+80Holliday: Powder Keg T3 decreased, nerf
  • Haze: Sleep Dagger T1-8% Bullet Resist-10%Haze: Sleep Dagger T1 decreased, nerf
  • Haze: Sleep Dagger T2-17s Cooldown-18sHaze: Sleep Dagger T2 decreased, nerf
  • Haze: Smoke Bomb T3+40% Bullet Lifesteal+50%Haze: Smoke Bomb T3 increased, buff
  • Ivy: Entangling Thorns spirit scaling0.450.55Ivy: Entangling Thorns spirit scaling increased, buff
  • Ivy: Kudzu Connection Replicated Healing per boon scale+0.5+0.85Ivy: Kudzu Connection Replicated Healing per boon scale increased, buff
  • Ivy: Air Drop cooldown reduction when used on allies-25%-30%Ivy: Air Drop cooldown reduction when used on allies decreased, buff
  • Lash: Ground Strike cooldown21s18sLash: Ground Strike cooldown decreased, buff
  • Lash: Flog angle3038Lash: Flog angle increased, buff
  • Mina: Rake missing health as damage5%6%Mina: Rake missing health as damage increased, buff
  • Mina: Sanguine Retreat T3 now also increases range by +3m
  • Mina: Nox Nostra damage4.454.6Mina: Nox Nostra damage increased, buff
  • Mina: Nox Nostra T1 damage+1.74+1.9Mina: Nox Nostra T1 damage increased, buff
  • Mo & Krill: Sand Blast T2 slow-25%-30%Mo & Krill: Sand Blast T2 slow decreased, nerf
  • Mo & Krill: Sand Blast T3-20s Cooldown-25sMo & Krill: Sand Blast T3 decreased, nerf
  • Mo & Krill: Combo bonus max health per kill30+1/boon40+2/boonMo & Krill: Combo bonus max health per kill increased, buff
  • Paige: Health per boon2933Paige: Health per boon increased, buff
  • Paige: Bookwyrm T1"+2s Trail Duration and +1m Radius""-12s Cooldown"
  • Paige: Bookwyrm T2"+10m Range and -12s Cooldown""+1 Charge, +1m Radius+2s Trail Duration"
  • Paige: Bookworm T3"+100 Damage, +30 DPS and +1 Charge""+100 Damage, +30 DPS+12m Travel Range"
  • Paige: Plot Armor T1 fire rate spirit scaling0.130.16Paige: Plot Armor T1 fire rate spirit scaling increased, buff
  • Paige: Plot Armor T375% Barrier100%Paige: Plot Armor T3 increased, buff
  • Paige: Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
  • Paige: Rallying Charge T3 Max Amp+50%+70%Paige: Rallying Charge T3 Max Amp increased, buff
  • Paradox: Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
  • Paradox: Kinetic Carbine T3affecting Max Damage Scalingaffecting both MinMax Damage Scaling
  • Pocket: Bullet damage per boon0.160.14Pocket: Bullet damage per boon decreased, nerf
  • Pocket: Flying Cloak T3-12s Cooldown-11sPocket: Flying Cloak T3 increased, buff
  • Rem: Tag Along healing per second spirit scaling0.660.4Rem: Tag Along healing per second spirit scaling decreased, nerf
  • Rem: Tag Along T3 missing health spirit scaling+0.02+0.016Rem: Tag Along T3 missing health spirit scaling decreased, nerf
  • Rem: Lil Helpers Spirit Resist15%12%Rem: Lil Helpers Spirit Resist decreased, nerf
  • Rem: Lil Helpers T1"+1 Helper""+1 Helper+1.5m/s Move Speed"
  • Rem: Lil Helpers T2"+8% Spirit Resist and +1.5m/s Move Speed""+1 Helper+15% Trooper Damage and Resist"
  • Rem: Lil Helpers T3"+2 Helpers and +20% Trooper Damage and Resist""+1 Helper+15% Spirit Resist"
  • Seven: Lightning Ball charge delay7s6sSeven: Lightning Ball charge delay decreased, buff
  • Seven: Storm Cloud time to expand1.5s3.5sSeven: Storm Cloud time to expand increased, buff
  • Seven: Storm Cloud damage interval0.25s0.3sSeven: Storm Cloud damage interval increased, buffDPS unchanged
  • Seven: Storm Cloud T2 now also increases Initial Radius by +5m
  • Shiv: Alt Fire damage now has a custom value per boon (+0.2)
  • Shiv: Alt Fire ammo consumed per shot35Shiv: Alt Fire ammo consumed per shot increased, buff
  • Shiv: Alt Fire knockback movement is now disabled by slowing hex state
  • Shiv: Serrated Knives cooldown18s16sShiv: Serrated Knives cooldown decreased, buff
  • Shiv: Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage
  • Shiv: Slice and Dice-6% Spirit Resist+4% Damage AmpShiv: Slice and Dice increased, buff
  • Shiv: Bloodletting T2"+15% Incoming Damage Deferred""+35% Deferred Damage Cleared"
  • Shiv: Bloodletting T3"+50% Deferred Damage Cleared""+15% Incoming Damage Deferred"
  • Shiv: Killing Blow now deals damage to troopers and neutrals along the way
  • Shiv: Killing Blow executing a hero now instantly fills the rage bar
  • Shiv: Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability
  • Shiv: Killing Blow Full Rage Damage Bonus+12%+8%Shiv: Killing Blow Full Rage Damage Bonus decreased, nerf
  • Shiv: Killing Blow range18m12mShiv: Killing Blow range decreased, nerf
  • Shiv: Killing Blow T1 now also increases range by +6m
  • Shiv: Killing Blow T2+10% Full Rage Bonus Damage+16%Shiv: Killing Blow T2 increased, buff
  • Shiv: Killing Blow T3+5% Enemy health Threshold+10%Shiv: Killing Blow T3 increased, buff
  • Vindicta: Stake T2-20s Cooldown-22sVindicta: Stake T2 decreased, nerf
  • Vindicta: Crow Familiar T2-12s Cooldown-16sVindicta: Crow Familiar T2 decreased, nerf
  • Vindicta: Crow Familiar collision radius between each crow increased slightly
  • Vindicta: Assassinate Max Bonus Damage spirit scaling22.3Vindicta: Assassinate Max Bonus Damage spirit scaling increased, buff
  • Viscous: Splatter T3 spirit scaling+1.1+1.0Viscous: Splatter T3 spirit scaling decreased, nerf
  • Viscous: Puddle Punch T3-12s Cooldown-14sViscous: Puddle Punch T3 decreased, nerf
  • Viscous: Goo Ball T3+6s Duration+7sViscous: Goo Ball T3 increased, buff
  • Vyper: Screwjab Dagger T3 now also reduces charge delay from 4s to 2s
  • Vyper: Slither T3 spirit scaling0.60.8Vyper: Slither T3 spirit scaling increased, buff
  • Warden: Bullet damage per boon0.340.28Warden: Bullet damage per boon decreased, nerf
  • Warden: Willpower T2-22s Cooldown-24sWarden: Willpower T2 decreased, nerf
  • Warden: Willpower T3+2.5 spirit power scaling+2.7Warden: Willpower T3 increased, buff

Source

Steam News / 30 June 2026

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