Update log
Full Deadlock update
The complete published notes, normalized for clean reading and source attribution.
Affected heroes
Affected items
Hero tuning
- Split Shot: Enabled for Celeste (3 at 70 degrees)
- Gravity-20%-28%less gravity
- Air Control/Acceleration+50/18%+38/12%less air control and acceleration
- Shining Wonder bounce range17m15m
- Shining Wonder linger duration4.5s3.25s
- Air Control38%44%was 50% previous patch
- Light Eater on hit damage2520
- Dazzling Trick barrier spirit scaling1.10.8
- Bullet damage3.86+0.13/boon3.6+0.1/boon
- Siphon Life DPS2922
- Siphon Life range10m7.5m
- Siphon Life is now circular rather than just in front of him
- Siphon Life range no longer increases with Spirit Power
- Siphon Life visual range FX fixed to show larger than default radius values
- Siphon Life Lifesteal against heroes66%80%
- Siphon Life Lifesteal against non-heroes33%40%
- Fixed Riposte not leaving the ground when started on the ground
- Riposte no longer triggers from trooper or neutral damage
- Flawless Advance T2 no longer increases Apollo's lunge speed
- Flawless Advance now gets interrupted by stun and sleep
- Itani Lo Sahn base damage225190spirit scaling increased from 1.6 to 2.3
- Itani Lo Sahn's hit width no longer scales with radius increases
- Bullet damage1718.5
- Riposte T2 melee resist reduction-22%-30%
- Hook can now be canceled
- Brawl Bebop: Hyper Beam duration from -4s to -5s
- Bashdown radius4.5m4m
- Bashdown T2"+1.3m Radius""+1 Charge+2m Radius"
- Bashdown T3 now also reduces charge time by 2s
- Rising Ram damage5540
- Rising Ram damage spirit scaling1.71.9
- Rising Ram cooldown reduced by 50% on impact
- Rising Ram charge duration0.51s0.3s
- Rising Ram T1"On Impact: -50% Cooldown""On Impact: +25% Weapon Damage for 5s"
- Bullets no longer have gravity
- Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
- Gloom Bombs changed so the first grenade always lands in the middle
- Gloom Bombs projectile sticky radius1015
- Gloom Bombs cast delay0.15s0.1s
- Gloom Bombs T2+16.2 damage+75 bonus damage vs barriers
- Leaping Slash improved targeting of dash to end early if near enemy heroes
- Leaping Slash can now dash vertically, even while on the ground
- Rend damage range18m16m
- Rend cooldown13s16s
- Rend damage spirit scaling1.41.8
- Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
- Rend T1 bonus damage+32+40
- Rend T3"Gain 45% Bullet Lifesteal against affected enemies for 4s""Close range attack now silences enemies for 2.3s"
- Stalker's Mark duration6s5s
- Stalker's Mark T1"+1% Bleed""-8% Bullet Resist"
- Bullet damage12.2+0.4412.6+0.5
- Kinetic Pulse cooldown22s26s
- Kinetic Pulse damage90115
- Kinetic Pulse range20m16m
- Kinetic Pulse range no longer increases with spirit scaling
- Kinetic Pulse spirit scaling1.72.1
- Kinetic Pulse T1"35% Move Slow and -30% Fire Rate""+1 Charge"
- Kinetic Pulse T2"+30% Bullet Damage for 8s""Reduces enemy Bullet Resistance by -18%Move Speed by -30% for 4s"
- Grasping Hands is now set up to work through proper alternate cast methods and be more responsive
- Grasping Hands Immobilize duration1.5s1.25s
- Grasping Hands cooldown38s34s
- Grasping Hands T2"+0.75s Immobilize Duration""+90 Damage+10m Wall Length"
- Grasping Hands T3"+15m Wall Length and -10s Cooldown""+1s Immobilize Duration-12s Cooldown"
- Jar of Dead spirit scaling0.250.35
- Jar of Dead health per boon11.3
- Jar of Dead fixed colliding with the world sometimes
- Spirit per boon1.10.5
- Sleep Dagger Sleep move speed2m/s1.5m/s
- Sleep Dagger Wake Up delay no longer increases with spirit scaling
- Sleep Dagger cooldown26s30s
- Sleep Dagger Sleep duration3s2.75s
- Sleep Dagger T1"Removes 1 Stamina""-8% Bullet Resist Reduction for 6s"
- Sleep Dagger T2"-12s Cooldown and -60% Stamina for 6s""-15s Cooldown"
- Sleep Dagger T3"-12% Bullet Resist and -35% Fire Rate for 6s on wakeup""+0.75s Sleep Duration. -50% MoveDash Slow for 2.5s on wakeup"
- Napalm damage4640
- Napalm damage spirit scaling0.30.6
- Napalm amplified damage taken20%16%
- Napalm T2 lifesteal10%15%
- Flame Dash DPS spirit scaling0.81.0
- Flame Dash T1"-25% Fire Rate""-12s Cooldown"
- Flame Dash T2 DPS+27+20
- Flame Dash T2 DPS now also increases trail duration by 1s
- Now has -10% Gravity
- Bullet damage4.59+0.12/boon4.45+0.06/boon
- Kudzu Bomb renamed to Entangling Thorns
- Entangling Thorns Recharge Time8s5s
- Entangling Thorns spirit scaling0.650.55
- Entangling Thorns T2"+2s Duration""+2m Radiusincreases spirit scaling by +0.5"
- Entangling Thorns T3"+36 DPS and +2m Radius""Entangles enemies that remain in it for 2s. Lasts 1.6s"
- Watcher's Covenant renamed to Kudzu Connection
- Frost Grenade now impacts on Ice Path
- Frost Grenade radius6.5m6m
- Frost Grenade cooldown20s30s
- Frost Grenade now comes with 2 charges
- Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling)
- Frost Grenade no longer has -40% Stamina regen reduction
- Frost Grenade T1"+1 Charge""Increases damageheal by +30"
- Frost Grenade T2"Provides healing 80+1.5""Freezes stamina regen-10s Cooldown"
- Essence Bomb self damage30 + 1.8 scaling30% of the damagebase is 90 + 1.2 scaling
- Essence Bomb radius9m7m
- Essence Bomb cooldown14.5s14s
- Essence Bomb T1-4s-5s
- Essence Bomb T2 also increases radius by +2m
- Life Drain cooldown30s34s
- Life Drain break range30m28m
- Life Drain T1 DPS+16.2+18
- Increased Sparkles
- Fixed Ground Strike against players brought down from mid air not doing damage
- Grapple T2 weapon damage+6+7
- Grapple T3"+20% Fire Rate""+60% Air Control+1 Stamina on Usage"
- Flog cooldown24s26s
- Flog Attack Angle no longer increases with Spirit Power
- Flog heal vs heroes60%50%
- Flog T2-12s Cooldown-16s
- Stamina speed bucket 3 to 2
- Bullet damage6.72 + 0.2/boon6.0 + 0.16/boon
- Mini Turret duration24s35s
- Mini Turret base health and health growth reduced by 40%
- Mini Turrets initial fading resist start value60%80%
- Mini Turrets now have 35% melee resist
- Mini Turret tracking, angle and projectile speeds significantly improved
- Mini Turret on the minimap now flash/turn red when they are attacking
- Stamina cooldown3.9s4.2s
- Rake cooldown10s16s
- Rake hero hit missing health as damage3%5%
- Rake heal per kill3025
- Rake heal per kill spirit scaling0.430.3
- Rake T1"+20 Heal Per Kill""+60 Damage"
- Rake T2"+54 Damage and +1.0 Heal Per Kill spirit scaling""+30 Heal Per Kill-8s Cooldown"
- Rake T3 now also provides +1.2 Heal Per Kill spirit scaling
- Bullet damage15.2+0.514.8+0.3
- Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability.
- Fire Scarabs collision and model size increased a bit
- Fire Scarabs base charges42
- Fire Scarabs spirit scaling1.00.8
- Fire Scarabs now immediately steal the health from the target
- Fire Scarabs Max Health steal4570
- Fire Scarabs-8% Bullet Resist+10% Damage Amp on that target from any damage you deal
- Scorn damage5650
- Scorn radius10m9m
- Scorn spirit scaling0.420.75
- Scorn T1"-3.75s Cooldown""+35 Damage"
- Scorn T2"+21 Damage""-5s Cooldown+1m Radius"
- Burrow now lets you enter the tunnels
- Burrow cooldown37s40s
- Burrow T1"+3s Duration""+50 Spin DPS"
- Conjure Dragon renamed to Bookwyrm
- Bookwyrm fixed initial location not starting where you click it
- Bookwyrm cooldown30s33s
- Bookwyrm T1"-5s Cooldown""+2s Trail Duration+1m Width"
- Bookwyrm T2"+2s Trail Duration""-8s Cooldown+10m Travel Range"
- Bookwyrm T3 Damage/DPS104/27100/30
- Bookwyrm T3 now also grants +1 Charge
- Defend and Fight! renamed to Plot Armor
- Pulse Grenade radius6m5.5m
- Pulse Grenade radius increases by +1m per Pulse
- Pulse Grenade Amp Per Stack6%4%
- Pulse Grenade cooldown28s32s
- Pulse Grenade spirit scaling0.60.4
- Pulse Grenade-30% Move Speed for 2s-20% Time Slow for 0.2s
- Pulse Grenade T1+0.8s Duration-12s Cooldown
- Pulse Grenade T2"-8s Cooldown""+20 Pulse Damage+0.5 Spirit Scaling"
- Barrage projectile speed increased by 15%
- Barrage now lets you use stamina during the ability
- Barrage now lets you use Flying Cloak during the ability
- Barrage T1+12.6 Damage Per Projectile+16
- Barrage T2 cooldown-14s-16s
- Barrage T3+2m Radius+3m
- Flying Cloak cooldown32s26s
- Flying Cloak damage7060
- Lil Helpers trooper base healing10/s8/s. The delay between heals has been reduced so the frequency of healing is more constant.overall reduction
- Lil Helpers trooper healing spirit scaling0.1250.14
- Naptime sleep move speed2m/s1.5m/s
- Naptime sleep duration4.25s4s
- Naptime radius20m17.0m
- Naptime T2"unstoppable and -35% Damage resist while channeling""+0.5s Sleep Duration+3m Radius"
- Naptime T3 now also grants +50% damage resist while channeling
- Move Speed no longer scales with spirit power
- Sprint speed0.6m1.8m
- Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
- Lightning Ball fixed now doing damage if another ball was already hitting a target
- Lightning Ball T2 now also increases lifetime by 1s
- Static Charge damage3835
- Static Charge cast range16m15m
- Static Charge cast range no longer increases with spirit power
- Stamina32
- Stamina movement speed6.76.5
- Bullet damage growth0.1540.165
- Serrated Knives no longer has impact damage
- Serrated Knives Bleed DPS per knife410
- Serrated Knives Bleed DPS spirit scaling0.130.15
- Serrated Knives T1"+1 Charge""+2s Duration"
- Serrated Knives T2"+2s Duration""+2 Charges"
- Mauling Leap damage scaling1.91.5
- Fixed Tail Whack being considered a movement ability
- Tail Whack disarm duration2.5s2s
- Tail Whack slow duration1.5s2s
- Tail Whack T3"+1s Disarm Duration""1.5s Debuff Duration"
- Lycan Curse cooldown35s50s
- Lycan Curse base health bonus10075
- Lycan Curse no longer grants +14% Bullet and Spirit Resistance
- Bullet damage12.312.5
- Pain Battery now starts charged
- Pain Battery range20m28m
- Pain Battery reduced randomness on the projectile paths
- Pain Battery bolt count from 5 to 7
- Pain Battery T2+36+50
- Pain Battery T3 now also increases spirit scaling by +0.6
- Jumpstart cooldown23s30s
- Fire Rate no longer scales with Spirit Power
- Bullet damage now scales with spirit power (0.022)
- Bullet Velocity557660
- Stake damage5540
- Stake damage spirit scaling0.370.5
- Stake projectile speed20m/s25m/s
- Stake T1"-35% Fire Rate""+65 Damage"
- Stake T3 Tether Duration+0.5s+0.75s
- Splatter bounces once by default
- Splatter cooldown30s26
- Splatter spirit scaling1.770.8
- Splatter ground effect now increases slide distance by 60% for you and your allies
- Splatter multiple hit damage value50%50/38/26%
- Splatter T1 radius+1m+2m
- Splatter T2 cooldown-12s-14s
- Splatter T3 spirit scaling+0.4+1.3
- Bullet growth per boon0.440.38
- Alchemical Flask Weapon Damage reduction-30%-25%
- Alchemical Flask T2 damage+36+40
- Alchemical Flask T2 now also increases Weapon Damage Reduction by -20%
- Alchemical Flask T2 no longer increases radius by 1m
- Alchemical Flask T3 cooldown-6.5s-7s
- Alchemical Flask T3 now also increases radius by 2m
- Willpower duration7s5s
- Card Trick cards now have specific suites with special bonuses.
- Card Trick base charge count12
- Card Trick base damage6045
- Card Trick spirit scaling1.00.55
- Card Trick buildup now takes 20% longer
- Card Trick cooldown0.75s0.5s
- Card Trick post cast time0.2s0.1
- Card Trick now highlights the card that will be throw next.
- Power Slash being held down no longer automatically fires it
- You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
- Power Slash base ability now has +60% Bullet Resist while channeling
- Power Slash cooldown10.5s12s
- Power Slash Slash Length25m22m
- Power Slash T1"+60% Bullet Resist while channeling""40% Slow for 3s"
- Power Slash T2"-2s Cooldown and 40% slow for 3s""-4s Cooldown"
- Power Slash T3 now also grants +8m Range
Item changes
- Added new T1 Spirit Item: Golden Goose Egg
- No longer grants +5% Fire Rate
- Now grants +8% Weapon Damage
- Bullet Velocity+50%+60%these changes affect upgrades
- No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
- No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
- Now builds from Slowing Bullets. Has Slowing Bullets passive
- No longer grants +16% Spirit Resist
- Now grants -0.5m Move Speed
- No longer grants -30% Bullet Velocity
- Debuff Resist16%18%
- Weapon Damage35%40%
- Stamina Reduction-20%-14%
- No longer has healing reduction
- Self damage4050
- No longer reduces movement speed by -2m during the death immunity phase
- Weapon Damage+6%+8%
- Fall-off Range+4%+8%
- You can now reload while already full when carrying this item
- Spirit Power+8+10
- Weapon Damage+40%+45%
- Fire Rate18%20%
- Damage spirit scaling0.81.0
- Cooldown32s24s
- Now supports custom count and angles per hero
- Enabled for Celeste (3 at 70 degrees)
- Renamed to Stalker
- Heavy Melee Bonus damage now works with heavy melee abilities
- Spirit Lifesteal8%12%
- Bonus health+50+60
- Weapon damage per stack18%20%
- Range30%25%
- Non-hero weapon damage4%5%
- Solo hero multiplier3x2x
- Bullet Resist Reduction-8%-10%
- Fire Rate Reduction-11%-14%
- Ammo consumed-30%2 Ammo
- Cooldown2.2s2s
- Spirit Lifesteal8%12%
- Heavy Melee Bonus damage now works with heavy melee abilities
- Base Fire Rate8%10%
- Base Spirit Resist10%15%
- Conditional Fire Rate28%25%
- Conditional Spirit Resist30%20%
- Spirit Power3040
- Now grants +20% Duration instead of +12% CD Reduction
- Increased from 185 to 210
- Fixed slow resistance interaction with dash slows
- Range30m35m
- Max stamina regen34
- Now always restores at least 1 stamina
- Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
- Bullet Damage Returned60%50%
- Damage threshold150250
- Cooldown45s35s
- Low Health threshold40%50%
- Low Health resistance22%15%
- Low Health threshold40%50%
- Low Health resistance22%15%
- Heal on melee hit160100 + 1.5/boon
- Heal on melee hit percentage50%30% + 0.5%/boon
- Barrier140200
- Souls per minute2225
- Cooldown50s40s
- Time to regen13s10s
- High instant damage reduction-75%-65%
- Cooldown64s40s
- Damage Penalty-35%-30%
- Weapon Damage bonus+22%+25%
- Active now grants you an additional +30% Melee Damage
Systems
Modes
General
- Can now jump during slide
- Dash jump grants a very brief period with increased air control (30% for 0.25s)
- Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
- Shrines attack no longer hits heroes under the shrine
- Super troopers bonus DPS+40%+60%the upgraded troopers when Shrine dies
- Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
- Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
- Medic Troopers DPS grows by 3% per minute
- Troopers now gain 7 HP regen when out of combat
- Trooper wave intervalevery 25severy 20s starting at 35 minutes
- Guardians bounty10001500
- Walkers bounty35004000
- Walkers Health6800/9350/119006000/9000/12000
- Walkers armor decay"+75%-50%" to "+65% -> -65%", from over 20min to over 18min
- Base Guardians bounty from 750 to 1000
- Shrines bounty02000
- Mid Boss base bounty20003000
- Mid Boss base HP1190013000
- Mid Boss global announcement health threshold70%50%
- Mid Boss now has 35% Debuff Resistance
- Rejuv drop duration7s6s
- Rejuv duration no longer refreshes when hitting a crystal later
- Minimap now indicates if the Urn is a favored, neutral or unfavored
- Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
- Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
- Added "0 Way" veils underneath the Shrine platforms in each base
- Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
- Subsequent CC reduction8%/24%10/30%window from 7s to 8s
- Move speed diminishing ramp now occurs around 11m rather than 10m
- Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
- Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes)
Items
- Added new T1 Spirit Item: Golden Goose Egg
- Extended Magazine: Weapon Damage+6%+8%
- High-Velocity Rounds: No longer grants +5% Fire Rate
- High-Velocity Rounds: Now grants +8% Weapon Damage
- High-Velocity Rounds: Bullet Velocity+50%+60%these changes affect upgrades
- Long Range: Fall-off Range+4%+8%
- Active Reload: You can now reload while already full when carrying this item
- Opening Rounds: Spirit Power+8+10
- Opening Rounds: Weapon Damage+40%+45%
- Swift Striker: Fire Rate18%20%
- Mystic Shot: Damage spirit scaling0.81.0
- Split Shot: Cooldown32s24s
- Split Shot: Now supports custom count and angles per hero
- Split Shot: Enabled for Celeste (3 at 70 degrees)
- Backstabber: Renamed to Stalker
- Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
- Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
- Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities
- Spirit Shredder Bullets: Spirit Lifesteal8%12%
- Weakening Headshot: Bonus health+50+60
- Ballistic Enchantment: Weapon damage per stack18%20%
- Ballistic Enchantment: Range30%25%
- Ballistic Enchantment: Non-hero weapon damage4%5%
- Hunter's Aura: Solo hero multiplier3x2x
- Hunter's Aura: Bullet Resist Reduction-8%-10%
- Hunter's Aura: Fire Rate Reduction-11%-14%
- Weighted Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive
- Weighted Shots: No longer grants +16% Spirit Resist
- Weighted Shots: Now grants -0.5m Move Speed
- Weighted Shots: No longer grants -30% Bullet Velocity
- Weighted Shots: Debuff Resist16%18%
- Weighted Shots: Weapon Damage35%40%
- Weighted Shots: Stamina Reduction-20%-14%
- Express Shot: Ammo consumed-30%2 Ammo
- Blood Tribute: No longer has healing reduction
- Blood Tribute: Self damage4050
- Spirit Rend: Cooldown2.2s2s
- Spirit Rend: Spirit Lifesteal8%12%
- Crushing Fists: Heavy Melee Bonus damage now works with heavy melee abilities
- Frenzy: Base Fire Rate8%10%
- Frenzy: Base Spirit Resist10%15%
- Frenzy: Conditional Fire Rate28%25%
- Frenzy: Conditional Spirit Resist30%20%
- Spiritual Overflow: Spirit Power3040
- Spiritual Overflow: Now grants +20% Duration instead of +12% CD Reduction
- Extra Health:185210
- Enduring Speed: Fixed slow resistance interaction with dash slows
- Restorative Locket: Range30m35m
- Restorative Locket: Max stamina regen34
- Restorative Locket: Now always restores at least 1 stamina
- Return Fire: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
- Return Fire: Bullet Damage Returned60%50%
- Weapon Shielding: Damage threshold150250
- Weapon Shielding: Cooldown45s35s
- Bullet Resilience: Low Health threshold40%50%
- Bullet Resilience: Low Health resistance22%15%
- Spirit Resilience: Low Health threshold40%50%
- Spirit Resilience: Low Health resistance22%15%
- Lifestrike: Heal on melee hit160100 + 1.5/boon
- Lifestrike: Heal on melee hit percentage50%30% + 0.5%/boon
- Majestic Leap: Barrier140200
- Trophy Collector: Souls per minute2225
- Dispel Magic: Cooldown50s40s
- Fortitude: Time to regen13s10s
- Spellbreaker: High instant damage reduction-75%-65%
- Diviner's Kevlar: Cooldown64s40s
- Inhibitor: Damage Penalty-35%-30%
- Inhibitor: Weapon Damage bonus+22%+25%
- Cheat Death: No longer reduces movement speed by -2m during the death immunity phase
- Colossus: Active now grants you an additional +30% Melee Damage
- Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
- Mystic Regeneration: Health bonus+40+50
- Mystic Regeneration: Duration5s6s
- Rusted Barrel: Cooldown20s16s
- Arcane Surge: Spirit Power+15+20
- Slowing Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
- Slowing Hex: Projectile speed53m/s80m/s
- Slowing Hex: Cooldown30s27s
- Suppressor: Debuff duration4s5s
- Spirit Sap: Spirit Power loss-24-30
- Spirit Sap: Cooldown32s18s
- Decay: Healing Reduction-45%-50%
- Silence Wave: Damage spirit scaling0.61.0
- Silence Wave: Cooldown35s30s
- Knockdown: Gravity+50%+100% when the stun hits the targetcauses airborne targets to fall faster
- Radiant Regeneration: Health bonus+65+90
- Radiant Regeneration: Duration5s6s
- Radiant Regeneration: Healing on Ability Cast boon scaling1.52.0
- Tankbuster: Current Health Bonus Damage7.5%8%
- Torment Pulse: Damage spirit scaling0.280.25
- Torment Pulse: No longer hits sleeping enemies to avoid waking them up
- Disarming Hex: Cooldown20s16s
- Magic Carpet: Duration8s12s
- Magic Carpet: Bonus health75125
- Ethereal Shift: Cooldown45s35s
- Cursed Relic: Damage penalty-8%-10%
- Vortex Web: Now has a unit target option where it will vacuum enemies around that target
Heroes
- Abrams: Bullet damage3.86+0.13/boon3.6+0.1/boon
- Abrams: Siphon Life DPS2922
- Abrams: Siphon Life range10m7.5m
- Abrams: Siphon Life is now circular rather than just in front of him
- Abrams: Siphon Life range no longer increases with Spirit Power
- Abrams: Siphon Life visual range FX fixed to show larger than default radius values
- Abrams: Siphon Life Lifesteal against heroes66%80%
- Abrams: Siphon Life Lifesteal against non-heroes33%40%
- Abrams: Siphon Life DPS spirit scaling0.50.6
- Abrams: Siphon Life T1-19s-20s
- Abrams: Siphon Life T3 now also increases radius by +3.5m
- Abrams: Siphon Life T3 DPS2018
- Abrams: Shoulder Charge damage3730
- Abrams: Shoulder Charge wall stun duration0.6s0.3s
- Abrams: Should Charge spirit scaling1.91.4
- Abrams: Shoulder Charge T1"+2.2 Weapon Damage for 8s""+40% Slow for 3s"
- Abrams: Shoulder Charge T2 wall stun duration0.45s0.8s
- Abrams: Shoulder Charge T3 cooldown-18s-20s
- Abrams: Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s
- Abrams: Infernal Resilience T2+150 Health+200
- Abrams: Infernal Resilience T3 now also grants +20% Debuff Resistance
- Abrams: Seismic Impact is a little faster to target the location when rising
- Abrams: Seismic Impact damage increase from 75 to 100
- Abrams: Seismic Impact now allows you to use items during it
- Abrams: Seismic Impact radius10.5m9m
- Abrams: Seismic Impact T2"Per Hero Hit: +100 HP and +14% Fire Rate""+0.6s Stun Duration"
- Abrams: Seismic Impact T3 now also increases radius by 6m
- Apollo: Fixed Riposte not leaving the ground when started on the ground
- Apollo: Riposte no longer triggers from trooper or neutral damage
- Apollo: Flawless Advance T2 no longer increases Apollo's lunge speed
- Apollo: Flawless Advance now gets interrupted by stun and sleep
- Apollo: Itani Lo Sahn base damage225190spirit scaling increased from 1.6 to 2.3
- Apollo: Itani Lo Sahn's hit width no longer scales with radius increases
- Bebop: Hook can now be canceled
- Billy: Bashdown radius4.5m4m
- Billy: Bashdown T2"+1.3m Radius""+1 Charge+2m Radius"
- Billy: Bashdown T3 now also reduces charge time by 2s
- Billy: Rising Ram damage5540
- Billy: Rising Ram damage spirit scaling1.71.9
- Billy: Rising Ram cooldown reduced by 50% on impact
- Billy: Rising Ram charge duration0.51s0.3s
- Billy: Rising Ram T1"On Impact: -50% Cooldown""On Impact: +25% Weapon Damage for 5s"
- Billy: Rising Ram T2"On Impact: +35% Weapon Damage for 5s""+0.3s Charge Duration"
- Billy: Rising Ram T36.5% Max Health8%
- Billy: Blasted spirit scaling0.80.6
- Billy: Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
- Billy: Blasted passive no longer reduces enemy fire rate by -14%
- Billy: Blasted tooltip simplified
- Billy: Blasted T3 now also increases spirit scaling by +0.6
- Billy: Chain Gang radius13m12m
- Billy: Chain Gang no longer grants +15% Spirit and Bullet Resist
- Billy: Chain Gang cooldown125s150s
- Billy: Chain Gang T1"-25s Cooldown""+40% SpiritBullet Resist"
- Billy: Chain Gang T2"+15% Spirit and Bullet Resist""-50s Cooldown"
- Billy: Chain Gang T32s Unstoppable+1.3s Unstoppable for each hero pulled in
- Billy: Chain Gang T3 no longer grants +90 damage
- Billy: Chain Gang T3 now also increases the radius by +5m
- Calico: Bullets no longer have gravity
- Calico: Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
- Calico: Gloom Bombs changed so the first grenade always lands in the middle
- Calico: Gloom Bombs projectile sticky radius1015
- Calico: Gloom Bombs cast delay0.15s0.1s
- Calico: Gloom Bombs T2+16.2 damage+75 bonus damage vs barriers
- Calico: Leaping Slash improved targeting of dash to end early if near enemy heroes
- Calico: Leaping Slash can now dash vertically, even while on the ground
- Calico: Leaping Slash T2+40 damage+300 souls on hero kill
- Calico: Leaping Slash T3-50% CDR on hit-50% CDR+60 damage
- Calico: Leaping Slash radius4.5m4m
- Calico: Ava can no longer manipulate movement if meleeing while midair
- Calico: Ava now uses healthbar modifier style for duration
- Calico: Ava fixed camera not being centered around Ava
- Calico: Ava melee attack delay0.4s0.0s
- Calico: Ava melee attack cooldown0.750.85
- Calico: Ava melee attack now goes the way you are looking
- Calico: Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
- Calico: Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
- Calico: Ava cooldown45s30s
- Calico: Ava duration16s15s
- Calico: Ava T1 duration+14s15s
- Calico: Ava T2+45% Speed+45% Speed+15 Health Regen
- Calico: Ava T3-20s Cooldown and +35 Health Regena growing damage amp the longer you are transformed, up to 20% for 6s
- Calico: Return To Shadows now allows for some vertical flight movement during channel
- Calico: Return To Shadows now has new channel bar
- Calico: Return to Shadows T267.5 Damage65
- Calico: Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
- Celeste: Gravity-20%-28%less gravity
- Celeste: Air Control/Acceleration+50/18%+38/12%less air control and acceleration
- Celeste: Shining Wonder bounce range17m15m
- Celeste: Shining Wonder linger duration4.5s3.25s
- Doorman: Gun now pierces through targets at 50% reduced damage
- Doorman: Call Bell time between charges4s6s
- Doorman: Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
- Doorman: Call Bell explosion damage5585
- Doorman: Call Bell explosion damage spirit scaling1.71.4
- Doorman: Call Bell T1+2m+2.5m
- Doorman: Call Bell T2 no longer has Impact Damage
- Doorman: Call Bell T2 Explosion Damage4075
- Doorman: Call Bell T2 now increases spirit scaling by +0.6
- Doorman: Call Bell T3"Impact causes half radius explosions""+1 Charge+22s Lifetime. Causes the radius to continuously apply it's slow"
- Doorman: Doorway now has a timer icon above the ability
- Doorman: Doorway T1 duration+10s+15s
- Doorman: Doorway T2 barrier duration8s12s
- Doorman: Doorway T3 doorway distance now also scales with Spirit Power (0.25)
- Doorman: Luggage Cart is now 20% larger (20% wider hitbox as well)
- Doorman: Luggage Cart T1"-8s Cooldown""+60 Damage"
- Doorman: Luggage Cart T2+15m Cast Range+20m
- Doorman: Luggage Cart T3"+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun""+1.5s Wall Stun-15s Cooldown"
- Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
- Doorman: Hotel Guest cast range6m7m
- Doorman: Hotel Guest no longer goes on cooldown if the target dies during the cast
- Doorman: Hotel Guest fixed enemies not always landing in the correct spot on return
- Doorman: Hotel Guest now supports instant cast settings
- Doorman: Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
- Doorman: Hotel Guest cost of stay damage15075
- Doorman: Hotel Guest failure to check-out damage250125
- Doorman: Hotel Guest T1"+2m Cast Range""-1 Stamina-25s Cooldown"
- Doorman: Hotel Guest T2"Unstoppable while channeling""+1.5s Stun On Failure To Checkout150 Damage"
- Doorman: Hotel Guest T3"-50s Cooldown""Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
- Drifter: Rend damage range18m16m
- Drifter: Rend cooldown13s16s
- Drifter: Rend damage spirit scaling1.41.8
- Drifter: Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
- Drifter: Rend T1 bonus damage+32+40
- Drifter: Rend T3"Gain 45% Bullet Lifesteal against affected enemies for 4s""Close range attack now silences enemies for 2.3s"
- Drifter: Stalker's Mark duration6s5s
- Drifter: Stalker's Mark T1"+1% Bleed""-8% Bullet Resist"
- Drifter: Stalker's Mark T2"+22% Fire Rate for 6s after ambush""+3s Duration-8s Cooldown"
- Drifter: Stalker's Mark T3"Enables 2 Charges and +2s Duration""+2% Bleed-40% Healing"
- Drifter: Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
- Drifter: Bloodscent permanent bonus weapon damage gained per isolated hero death4%3%
- Drifter: Bloodscent T2"Isolated kill reduces cooldowns by 15s and restores 3 stamina""Isolated death restores 18% Missing Healthrestores 2 stamina"
- Drifter: Eternal Night now makes the targets be considered as isolated
- Drifter: Eternal Night Sprint+3m+2m
- Drifter: Eternal Night no longer has 7 spirit damage proc
- Drifter: Eternal Night cooldown120s125s
- Drifter: Eternal Night duration7s6.5s
- Drifter: Eternal Night T1"+6.3 Spirit Damage Proc""+10m Sprint"kicks in immediately
- Drifter: Eternal Night T2"-30s Cooldown and +3m/s Sprint""-45s Cooldown"
- Drifter: Eternal Night T3"+2s Duration and +1 Max Target""+2.5s Duration+1 Max Target"
- Dynamo: Bullet damage12.2+0.4412.6+0.5
- Dynamo: Kinetic Pulse cooldown22s26s
- Dynamo: Kinetic Pulse damage90115
- Dynamo: Kinetic Pulse range20m16m
- Dynamo: Kinetic Pulse range no longer increases with spirit scaling
- Dynamo: Kinetic Pulse spirit scaling1.72.1
- Dynamo: Kinetic Pulse T1"35% Move Slow and -30% Fire Rate""+1 Charge"
- Dynamo: Kinetic Pulse T2"+30% Bullet Damage for 8s""Reduces enemy Bullet Resistance by -18%Move Speed by -30% for 4s"
- Dynamo: Kinetic Pulse T3"+104 Damage and +1 Charge""+135 Damage+16m Cast Range"
- Dynamo: Quantum Entanglement no longer grants +26% Fire Rate
- Dynamo: Quantum Entanglement no longer reloads ammo
- Dynamo: Quantum Entanglement base ability now restores 1 stamina
- Dynamo: Quantum Entanglement ally distance10m13m
- Dynamo: Quantum Entanglement range9m10m
- Dynamo: Quantum Entanglement T1+4m Range+6m
- Dynamo: Quantum Entanglement T2"+22% Fire Rate""-6s Cooldown"
- Dynamo: Quantum Entanglement T3"-5s Cooldown and +120% Ammo""Dispells non-ult debuffs for youyour allies"
- Dynamo: Rejuvenating Aurora cooldown45s48s
- Dynamo: Rejuvenating Aurora now has a 1s linger on allies
- Dynamo: Rejuvenating Aurora now lets you jump while using it
- Dynamo: Rejuvenating Aurora T1"+4 Move Speed for 8s after full channel""Aura provides +4 Move Speed during channel"
- Dynamo: Rejuvenating Aurora T2 cooldown from -14s to -20s
- Dynamo: Rejuvenating Aurora T2 now also increases duration by 1s
- Dynamo: Singularity no longer does 1.5% Max Health DPS
- Dynamo: Singularity DPS4075
- Dynamo: Singularity DPS spirit scaling0.190.28
- Dynamo: Singularity T34% Max Health DPS5.5%
- Graves: Grasping Hands is now set up to work through proper alternate cast methods and be more responsive
- Graves: Grasping Hands Immobilize duration1.5s1.25s
- Graves: Grasping Hands cooldown38s34s
- Graves: Grasping Hands T2"+0.75s Immobilize Duration""+90 Damage+10m Wall Length"
- Graves: Grasping Hands T3"+15m Wall Length and -10s Cooldown""+1s Immobilize Duration-12s Cooldown"
- Haze: Spirit per boon1.10.5
- Haze: Sleep Dagger Sleep move speed2m/s1.5m/s
- Haze: Sleep Dagger Wake Up delay no longer increases with spirit scaling
- Haze: Sleep Dagger cooldown26s30s
- Haze: Sleep Dagger Sleep duration3s2.75s
- Haze: Sleep Dagger T1"Removes 1 Stamina""-8% Bullet Resist Reduction for 6s"
- Haze: Sleep Dagger T2"-12s Cooldown and -60% Stamina for 6s""-15s Cooldown"
- Haze: Sleep Dagger T3"-12% Bullet Resist and -35% Fire Rate for 6s on wakeup""+0.75s Sleep Duration. -50% MoveDash Slow for 2.5s on wakeup"
- Haze: Smoke Bomb cooldown30s33s
- Haze: Smoke Bomb duration spirit scaling0.180.08
- Haze: Smoke Bomb no longer has base +2m Invis Sprint Speed
- Haze: Smoke Bomb T1+5m Invis Sprint Speed+7m
- Haze: Smoke Bomb T2"+10% Bullet Lifesteal""Enables 2 Ability Charges"
- Haze: Smoke Bomb T3"Enable 2 Charges and Grants +0.5s of Invincibility""Dispels non-ult debuffsgrants 30% Lifesteal for 5s"
- Haze: Fixation+0.2 Weapon Damage per stack+0.18
- Haze: Fixation T1 spirit scaling0.370.8
- Haze: Fixation T1+50 Spirit Damage+40
- Haze: Fixation T3+0.12 Weapon Damage+0.14
- Haze: Bullet Dance Fire Rate bonus30%20%
- Haze: Bullet Dance base ability now has 60% Evasion
- Haze: Bullet Dance duration spirit scaling0.060.08
- Haze: Bullet Dance Bonus Bullet Damage107
- Haze: Bullet Dance T1+4 Bullet Damage+7
- Haze: Bullet Dance T2 now also increases Fire Rate by +10%
- Haze: Bullet Dance T3 no longer adds 60% Bullet Evasion
- Haze: Bullet Dance T3 now also fires at an additional target
- Infernus: Napalm damage4640
- Infernus: Napalm damage spirit scaling0.30.6
- Infernus: Napalm amplified damage taken20%16%
- Infernus: Napalm T2 lifesteal10%15%
- Infernus: Flame Dash DPS spirit scaling0.81.0
- Infernus: Flame Dash T1"-25% Fire Rate""-12s Cooldown"
- Infernus: Flame Dash T2 DPS+27+20
- Infernus: Flame Dash T2 DPS now also increases trail duration by 1s
- Infernus: Flame Dash T3 no longer reduces cooldown by 15s
- Infernus: Flame Dash T3 now also grants +1 Charge
- Infernus: Flame Dash T3 time between charges20s14s
- Infernus: Melee can now buildup afterburn (20% for light melee, 35% for heavy)
- Infernus: Afterburn T1"-20% Spirit Damage""+14 DPS"
- Infernus: Afterburn T2+1s Burn Duration-35% Spirit Damage
- Infernus: Afterburn T3"+23 DPS""+3s Max Burn Duration"Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base
- Infernus: Concussive Combustion cast now causes camera to move back a bit
- Infernus: Concussive Combustion delay3s3.25s
- Infernus: Concussive Combustion radius13m12m
- Infernus: Concussive Combustion cooldown140s165s
- Infernus: Concussive Combustion damage150125
- Infernus: Concussive Combustion T1"-35s Cooldown""+100 Damage"
- Infernus: Concussive Combustion T2"+0.5s Stun and +3m Radius""-65s Cooldown+65% Explosion Heal"
- Infernus: Concussive Combustion T3"+94 Damage and Heal for 70% damage""+0.75s Stun+10m Radius"
- Ivy: Now has -10% Gravity
- Ivy: Bullet damage4.59+0.12/boon4.45+0.06/boon
- Ivy: Kudzu Bomb renamed to Entangling Thorns
- Ivy: Entangling Thorns Recharge Time8s5s
- Ivy: Entangling Thorns spirit scaling0.650.55
- Ivy: Entangling Thorns T2"+2s Duration""+2m Radiusincreases spirit scaling by +0.5"
- Ivy: Entangling Thorns T3"+36 DPS and +2m Radius""Entangles enemies that remain in it for 2s. Lasts 1.6s"
- Ivy: Watcher's Covenant renamed to Kudzu Connection
- Ivy: Kudzu Connection Fire Rate spirit scaling0.250.18
- Ivy: Kudzu Connection Bullet Lifesteal spirit scaling0.190.15
- Ivy: Kudzu Connection T1"+8% Fire Rate""+2m Move Speed bonus"
- Ivy: Kudzu Connection T2"+2m Move Speed Bonus""+8% Fire Rate+8% Bullet Lifesteal"
- Ivy: Kudzu Connection T3"+1 Tether Count""Ability is now always active"
- Ivy: Stone Form cooldown37s40s
- Ivy: Stone Form damage spirit scaling1.50.8
- Ivy: Stone Form T1"-19s cooldown""+7% Max Health Heal"
- Ivy: Stone Form T2"+68 Damage and +0.5s Stun""-25s Cooldown"
- Ivy: Stone Form T3"+13% Max Health Heal""+1s StunIncreased Spirit Scaling (2.0)"
- Ivy: Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
- Ivy: Air Drop spirit damage scaling2.31.0
- Ivy: Air Drop Cooldown100s65s
- Ivy: Air Drop duration16s21s
- Ivy: Air Drop base/max speed11/18m10/22m
- Ivy: Air Drop bomb radius14m20m
- Ivy: Air Drop buff duration12s8s
- Ivy: Air Drop ally cast range14m18m
- Ivy: Air Drop now grants you and your ally +20% Outgoing Damage after dropping
- Ivy: Air Drop bomb no longer has a fast explode expanding behavior
- Ivy: Air Drop bomb no longer causes a knockup
- Ivy: Air Drop bomb no longer slows on explode by default
- Ivy: Air Drop bomb no longer provides barrier by default
- Ivy: Air Drop T1"-20% Bullet Resist on enemies hit for 8s""Grants youally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s
- Ivy: Air Drop T2"+200 Barrier and +5m Explode Radius""Explode applies 50% Slow for 3s"
- Ivy: Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
- Kelvin: Frost Grenade now impacts on Ice Path
- Kelvin: Frost Grenade radius6.5m6m
- Kelvin: Frost Grenade cooldown20s30s
- Kelvin: Frost Grenade now comes with 2 charges
- Kelvin: Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling)
- Kelvin: Frost Grenade no longer has -40% Stamina regen reduction
- Kelvin: Frost Grenade T1"+1 Charge""Increases damageheal by +30"
- Kelvin: Frost Grenade T2"Provides healing 80+1.5""Freezes stamina regen-10s Cooldown"
- Kelvin: Frost Grenade T3"+144 Damage and -30% Stamina Regen""Increases damageheal spirit scaling by 1.0 and Radius by +2m"
- Kelvin: Ice Path is now cancelled on Ability Button Press instead of Space
- Kelvin: Ice Path cooldown46s50s
- Kelvin: Ice Path incline/decline speed increased
- Kelvin: Ice Path T1"+4 Sprint""+2 Move Speed+35% Bullet Resistance on Ice Path"
- Kelvin: Ice Path T2-17s Cooldown-20s
- Kelvin: Ice Path T3 now grants you +35% Spirit Power while on Ice Path
- Kelvin: Arctic Beam visual clarity on VFX improved
- Kelvin: Arctic Beam now lets you cast Frost Grenade and items while using it
- Kelvin: Arctic Beam Max Fire Rate Reduction-35%-20%
- Kelvin: Arctic Beam Max Slow-40%-20%
- Kelvin: Arctic Beam spirit scaling0.80.5
- Kelvin: Arctic Beam cooldown25s28s
- Kelvin: Arctic Beam T1"-7s Cooldown""Increases Move SlowFire Rate Reduction by -25%"
- Kelvin: Arctic Beam T2"+33 DPS""+20 DPS+0.6 Spirit Scaling"
- Kelvin: Arctic Beam T3 now also reduces cooldown by 13s
- Kelvin: Frozen Shelter can now be canceled first without canceling Ice Beam
- Kelvin: Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
- Kelvin: Frozen Shelter duration5.25s5s
- Kelvin: Frozen Shelter T1"-35% Enemy Fire Rate""-25s Cooldown"
- Kelvin: Frozen Shelter T2+1s+1.5s
- Kelvin: Frozen Shelter T3 now also dispels non-ult debuffs on cast (affects you and allies)
- Lady Geist: Essence Bomb self damage30 + 1.8 scaling30% of the damagebase is 90 + 1.2 scaling
- Lady Geist: Essence Bomb radius9m7m
- Lady Geist: Essence Bomb cooldown14.5s14s
- Lady Geist: Essence Bomb T1-4s-5s
- Lady Geist: Essence Bomb T2 also increases radius by +2m
- Lady Geist: Life Drain cooldown30s34s
- Lady Geist: Life Drain break range30m28m
- Lady Geist: Life Drain T1 DPS+16.2+18
- Lady Geist: Life Drain T2 duration+2s+2.5s
- Lady Geist: Life Drain T3 charges+1+2
- Lady Geist: Life Drain T3 now also increases spirit scaling by +0.3
- Lady Geist: Soul Exchange cast time0.2s0.1s
- Lady Geist: Soul Exchange post cast hold time0.7s0.2s
- Lady Geist: Soul Exchange T1 cooldown-35s-60s
- Lady Geist: Soul Exchange T2"On Cast: +35% Fire Rate for 8s""Silences enemies within 25m for 3s"
- Lady Geist: Soul Exchange T3"Silences enemies within 25m for 3s""On Cast: +60 Spirit Power, +40% Fire Rate+50% Spirit Resistance for 8s"
- Lash: Increased Sparkles
- Lash: Fixed Ground Strike against players brought down from mid air not doing damage
- Lash: Grapple T2 weapon damage+6+7
- Lash: Grapple T3"+20% Fire Rate""+60% Air Control+1 Stamina on Usage"
- Lash: Flog cooldown24s26s
- Lash: Flog Attack Angle no longer increases with Spirit Power
- Lash: Flog heal vs heroes60%50%
- Lash: Flog T2-12s Cooldown-16s
- Lash: Flog T2 now also reduces Fire Rate by 30%
- Lash: Flog T3 no longer reduces Fire Rate
- Lash: Flog T3 damage+86+80
- Lash: Flog T3 now also increases Attack Angle by 40 and Heal by +20%
- Lash: Fixed Death Slam camera sometimes being obstructed
- Lash: Death Slam throw distance no longer scales with Spirit Power (was 0.3)
- Lash: Death Slam cooldown145s150s
- Lash: Death Slam T1 throw distance+8m+12m
- Lash: Death Slam T2 cooldown-25s-40s
- Lash: Death Slam T3 now also increases cast range by +10m
- McGinnis: Stamina speed bucket 3 to 2
- McGinnis: Bullet damage6.72 + 0.2/boon6.0 + 0.16/boon
- McGinnis: Mini Turret duration24s35s
- McGinnis: Mini Turret base health and health growth reduced by 40%
- McGinnis: Mini Turrets initial fading resist start value60%80%
- McGinnis: Mini Turrets now have 35% melee resist
- McGinnis: Mini Turret tracking, angle and projectile speeds significantly improved
- McGinnis: Mini Turret on the minimap now flash/turn red when they are attacking
- McGinnis: Mini Turret T1"Turrets apply 25% slow""+10m Attack Range+10 DPS"
- McGinnis: Mini Turret T2"+10m Attack Range and + 10% Fire Rate""+2 Charges"
- McGinnis: Mini Turret T3"+38 Turret DPS and +14s Turret Lifetime""+30% Turret Fire Rate+12s Turret Lifetime"
- McGinnis: Medicinal Specter duration no longer scales with spirit power
- McGinnis: Medicinal Specter radius no longer scales with spirit power
- McGinnis: Medicinal Specter regen now scales with spirit power (+0.3)
- McGinnis: Medicinal Specter cooldown48s50s
- McGinnis: Medicinal Specter no longer provides +15% Stamina Recovery
- McGinnis: Medicinal Specter T1"+30% Fire Rate""+40% Spirit Resistance"
- McGinnis: Medicinal Specter T2-17s Cooldown-20s
- McGinnis: Medicinal Specter T2 now also increases Stamina Recovery by +100%
- McGinnis: Medicinal Specter T3 regen2.5% Max HP2%
- McGinnis: Medicinal Specter T3 now also increases radius by 3m
- McGinnis: Medicinal Specter T3 now also increases duration by 1s
- McGinnis: Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
- McGinnis: Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
- McGinnis: Spectral Wall min range6m5m
- McGinnis: Spectral Wall applies it's slow to enemies it passes through while being summoned
- McGinnis: Spectral Wall T1 no longer drains 1 stamina
- McGinnis: Spectral Wall T1 Damage Amp15%20%
- McGinnis: Spectral Wall T2 also increases wall duration by +2s
- McGinnis: Spectral Wall T3"0.75s Stun on Impact""Creates 2 Turrets for 8sincreases slow by 30%" · creates them on the side facing you spread along the wall
- McGinnis: Heavy Barrage duration13s8s
- McGinnis: Heavy Barrage minimum range9m8.5m
- McGinnis: Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
- McGinnis: Heavy Barrage T1 move slow40%30%
- McGinnis: Heavy Barrage T1 dash slow20%30%
- McGinnis: Heavy Barrage T1 slow duration2s1.5s
- McGinnis: Heavy Barrage T2 cooldown reduction-45s-55s
- McGinnis: Heavy Barrage T2 now also increases duration by 6s
- McGinnis: Heavy Barrage T3 damage+21+25
- McGinnis: Heavy Barrage T3 spirit scaling from +0.2 to +0.25
- McGinnis: Heavy Barrage T3 now also increases explosion radius by 2m
- Mina: Stamina cooldown3.9s4.2s
- Mina: Rake cooldown10s16s
- Mina: Rake hero hit missing health as damage3%5%
- Mina: Rake heal per kill3025
- Mina: Rake heal per kill spirit scaling0.430.3
- Mina: Rake T1"+20 Heal Per Kill""+60 Damage"
- Mina: Rake T2"+54 Damage and +1.0 Heal Per Kill spirit scaling""+30 Heal Per Kill-8s Cooldown"
- Mina: Rake T3 now also provides +1.2 Heal Per Kill spirit scaling
- Mina: Sanguine Retreat cast range reduced 10m to 9m
- Mina: Sanguine Retreat recast window3s3.5s
- Mina: Sanguine Retreat T1"+3m Cast Range""+20% Fire Rate8 Bullets"
- Mina: Sanguine Retreat T2"+25% Fire Rate and 8 Bullets""-10s Cooldown"
- Mina: Sanguine Retreat T3"-12s Cooldown""+1 Recast"
- Mina: Love Bites Cooldown8s10s
- Mina: Love Bites damage64
- Mina: Love Bites damage spirit scaling0.060.09
- Mina: Love Bites bonus damage5545
- Mina: Love Bites bonus damage spirit scaling1.61.85
- Mina: Love Bites T1"On Proc: +4 m/s Move Speed for 3s""On Proc: 30% Slow for 3s"
- Mina: Love Bites T2 Damage/Bonus3.6/503/45
- Mina: Love Bites T3"On Proc: -1 Stamina and 30% slow for 3s""-4s CooldownOn Proc +25% Fire Rate for 5s"
- Mina: Nox Nostra cooldown115s130s
- Mina: Nox Nostra damage65.6
- Mina: Nox Nostra T1+1.8+2.2
- Mina: Nox Nostra T2 cooldown-40s-55s
- Mirage: Bullet damage15.2+0.514.8+0.3
- Mirage: Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability.
- Mirage: Fire Scarabs collision and model size increased a bit
- Mirage: Fire Scarabs base charges42
- Mirage: Fire Scarabs spirit scaling1.00.8
- Mirage: Fire Scarabs now immediately steal the health from the target
- Mirage: Fire Scarabs Max Health steal4570
- Mirage: Fire Scarabs-8% Bullet Resist+10% Damage Amp on that target from any damage you deal
- Mirage: Fire Scarabs cooldown40s45s
- Mirage: Fire Scarabs T1"-15s Cooldown""+50 Max Health Steal"
- Mirage: Fire Scarabs T2"-8% Bullet Resist""+2 Charges"
- Mirage: Fire Scarabs T3"+63 Max Health Steal""+10% Damage Amp+1.2 Spirit Scaling"
- Mirage: Fire Scarabs no longer has a reduced effect against non-heroes
- Mirage: Tornado renamed to Dust Devil
- Mirage: Dust Devil lift duration1.0s0.4s
- Mirage: Dust Devil spirit scaling0.70.3
- Mirage: Dust Devil now slows affected enemies by 30% for 3s
- Mirage: Dust Devil bullet evasion duration3.5s4s
- Mirage: Dust Devil bullet evasion25%30%
- Mirage: Dust Devil T1"+0.4s Lift Duration""+60 Damage"
- Mirage: Dust Devil T2"-14s Cooldown""-8s Cooldown+30% Evasion"
- Mirage: Dust Devil T3"+20% Bullet""Can Recast within 5s. Increases spirit scaling by 1.0"
- Mirage: Djinn's Mark cooldown2.6s3s
- Mirage: Djinn's Mark multiplier duration4.5s5s
- Mirage: Djinn's Mark reveal duration3s6s
- Mirage: Djinn's Mark tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
- Mirage: Djinn's Mark T1"60% slow for 0.5s on 2x stack""Fading 60% slow for 0.5s"
- Mirage: Djinn's Mark T2+8.1 Damage+20
- Mirage: Djinn's Mark T3 cooldown-0.75s-1s
- Mirage: Djinn's Mark T3 now also stuns for 0.5s at max stacks
- Mirage: Traveler cooldown155s145s
- Mirage: Traveler can now be cast while on the zipline
- Mirage: Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
- Mirage: Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location.
- Mirage: Traveler no longer grants +2m Move Speed and +26% Fire Rate
- Mirage: Traveler T1"+2m Move Speed and -35s Cooldown""3m Move Speed for 12s"
- Mirage: Traveler T2"Grants Traveler BuffsAlly" to "400 Barrierspirit scaling for 12s"
- Mirage: Traveler T3 "Unstoppable for 3s" to "-80s Cooldown"
- Mo & Krill: Scorn damage5650
- Mo & Krill: Scorn radius10m9m
- Mo & Krill: Scorn spirit scaling0.420.75
- Mo & Krill: Scorn T1"-3.75s Cooldown""+35 Damage"
- Mo & Krill: Scorn T2"+21 Damage""-5s Cooldown+1m Radius"
- Mo & Krill: Burrow now lets you enter the tunnels
- Mo & Krill: Burrow cooldown37s40s
- Mo & Krill: Burrow T1"+3s Duration""+50 Spin DPS"
- Mo & Krill: Burrow T2"+68 Spin DPS and +2 Radius""+2 Spin Radius+4s Burrow Time"
- Mo & Krill: Burrow T3+2 m/s Move Speed+4
- Mo & Krill: Burrow T3-19s Cooldown-20s
- Mo & Krill: Sand Blast cooldown42s40s
- Mo & Krill: Sand Blast duration3s2.5s
- Mo & Krill: Sand Blast range35m25m
- Mo & Krill: Sand Blast T1"+1s""+50 Damage+5m Range"
- Mo & Krill: Sand Blast T2"-23s Cooldown""Slows targets Move SpeedDash Distance by -25%"
- Mo & Krill: Sand Blast T3"Slows targets Move Speed and Dash Distance by -40%""+1s Duration-20s Cooldown"
- Mo & Krill: Combo cooldown90s150s
- Mo & Krill: Combo DPS3560
- Mo & Krill: Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
- Mo & Krill: Combo T2"+0.7s Duration""+60 DPS+50% Bullet Resist"
- Mo & Krill: Combo T3"+32 DPS and 80% Lifesteal""+0.7s Duration-60s Cooldown"
- Paige: Conjure Dragon renamed to Bookwyrm
- Paige: Bookwyrm fixed initial location not starting where you click it
- Paige: Bookwyrm cooldown30s33s
- Paige: Bookwyrm T1"-5s Cooldown""+2s Trail Duration+1m Width"
- Paige: Bookwyrm T2"+2s Trail Duration""-8s Cooldown+10m Travel Range"
- Paige: Bookwyrm T3 Damage/DPS104/27100/30
- Paige: Bookwyrm T3 now also grants +1 Charge
- Paige: Defend and Fight! renamed to Plot Armor
- Paige: Plot Armor barrier spirit scaling1.61.3
- Paige: Plot Armor T3 now also increases spirit scaling (+0.3)
- Paige: Captivating Read height area no longer increases with range bonuses
- Paige: Captivating Read cooldown25s30s
- Paige: Captivating Read immobilize duration1.25s1s
- Paige: Captivating Read T1 cooldown-6s-11s
- Paige: Captivating Read T2 immobilize duration0.75s1s
- Paige: Captivating Read T3 now also increases radius by 1m
- Paige: Rallying Charge T2 now also reduces cooldown by 30s
- Paige: Rallying Charge T3 now also increases Max Amp from +100% to +150%
- Paradox: Pulse Grenade radius6m5.5m
- Paradox: Pulse Grenade radius increases by +1m per Pulse
- Paradox: Pulse Grenade Amp Per Stack6%4%
- Paradox: Pulse Grenade cooldown28s32s
- Paradox: Pulse Grenade spirit scaling0.60.4
- Paradox: Pulse Grenade-30% Move Speed for 2s-20% Time Slow for 0.2s
- Paradox: Pulse Grenade T1+0.8s Duration-12s Cooldown
- Paradox: Pulse Grenade T2"-8s Cooldown""+20 Pulse Damage+0.5 Spirit Scaling"
- Paradox: Pulse Grenade T3"+36 Pulse Damage and +0.8m Radius per Pulse""+4% Damage Amp Per Stack+1.6s Duration"
- Paradox: Time Wall duration6s5.5
- Paradox: Time Wall no longer damages enemies going through it
- Paradox: Time Wall now increases allied bullet speeds going through it by 100%
- Paradox: Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
- Paradox: Time Wall T1+2m Width+3m
- Paradox: Time Wall T2"+9% Max Health Damage""+2.5s Duration+30% Weapon Damage"
- Paradox: Time Wall T3silencing enemiesAllowing ChargesGranting +1 Charge · 4s Charge Time
- Paradox: Kinetic Carbine cooldown27s30s
- Paradox: Kinetic Carbine speed spirit scaling0.090.13
- Paradox: Kinetic Carbine base damage scale100%125%
- Paradox: Kinetic Carbine T2"-8s Cooldown and +2s Charge Hold""-12s Cooldown"
- Paradox: Kinetic Carbine T3 now also increases charge hold by 2s
- Paradox: Paradoxical Swap cooldown75s95s
- Paradox: Paradoxical Swap no longer has 80% Spirit Lifesteal
- Paradox: Paradoxical Swap damage115 (0.6 spirit scaling)10% Current Health
- Paradox: Paradoxical Swap T1"-15s Cooldown""+200 Barrier (1.5 Spirit Scaling)"
- Paradox: Paradoxical Swap T2"+81 Damage""+13m Cast Range-35s Cooldown"
- Paradox: Paradoxical Swap T3"+15m Cast Range""Swaps additional enemies in 7m radius+10% Current Health Damage"
- Pocket: Barrage projectile speed increased by 15%
- Pocket: Barrage now lets you use stamina during the ability
- Pocket: Barrage now lets you use Flying Cloak during the ability
- Pocket: Barrage T1+12.6 Damage Per Projectile+16
- Pocket: Barrage T2 cooldown-14s-16s
- Pocket: Barrage T3+2m Radius+3m
- Pocket: Flying Cloak cooldown32s26s
- Pocket: Flying Cloak damage7060
- Pocket: Flying Cloak duration3.4s3.8stravels slower, same total distance
- Pocket: Flying Cloak T1"-14s Cooldown""+70 Damage"
- Pocket: Flying Cloak T2"+76 Damage""+5 Weapon Damage upon cast for 8s"
- Pocket: Flying Cloak T3"+7 Weapon Damage after teleporting for 10s""+1.6s Travel Time-14s Cooldown"
- Pocket: Enchanter's Satchel spirit scaling0.610.9
- Pocket: Enchanter's Satchel T3 now also reduces movement speed by 40%
- Pocket: Enchanter's Satchel T3 Fire Rate slow35%40%
- Pocket: Enchanter's Satchel T3 Escape duration+0.5s+1.5s
- Pocket: Enchanter's Satchel T3 now also increases radius by 4m
- Pocket: Affliction no longer applies 12% Current Health Damage
- Pocket: Affliction DPS2832
- Pocket: Affliction spirit scaling0.170.2
- Pocket: Affliction cooldown140s150s
- Pocket: Affliction T1-25s Cooldown-40s Cooldown
- Pocket: Affliction T2 no longer reduces healing by 40%
- Pocket: Affliction T2 now also increases radius by 4m
- Pocket: Affliction T3 no longer increases radius by 6m
- Pocket: Affliction T3 now prevents all healing on targets
- Pocket: Affliction T3 increases spirit scaling by +0.1
- Rem: Lil Helpers trooper base healing10/s8/s. The delay between heals has been reduced so the frequency of healing is more constant.overall reduction
- Rem: Lil Helpers trooper healing spirit scaling0.1250.14
- Rem: Naptime sleep move speed2m/s1.5m/s
- Rem: Naptime sleep duration4.25s4s
- Rem: Naptime radius20m17.0m
- Rem: Naptime T2"unstoppable and -35% Damage resist while channeling""+0.5s Sleep Duration+3m Radius"
- Rem: Naptime T3 now also grants +50% damage resist while channeling
- Seven: Move Speed no longer scales with spirit power
- Seven: Sprint speed0.6m1.8m
- Seven: Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
- Seven: Lightning Ball fixed now doing damage if another ball was already hitting a target
- Seven: Lightning Ball T2 now also increases lifetime by 1s
- Seven: Static Charge damage3835
- Seven: Static Charge cast range16m15m
- Seven: Static Charge cast range no longer increases with spirit power
- Seven: Static Charge T1-19s Cooldown-20s
- Seven: Static Charge T2 now also increases cast range by +5m
- Seven: Static Charge T3 now also increases damage by +160
- Seven: Power Surge duration no longer scales with spirit power
- Seven: Power Surge cooldown48s50s
- Seven: Power Surge max jumps34
- Seven: Power Surge T1-15s-18s
- Seven: Power Surge T2"-10% Spirit Resist for 6s""+3m Move Speed, +8 Damageincreased Spirit Scaling (+0.23)"
- Seven: Power Surge T3"+11 Shock Damage, scaling and +3 max jumps""-15% Spirit Resist for 8s+12s Duration"
- Seven: Storm Cloud allows movement in the base ability (1.5m)
- Seven: Storm Cloud bullet resistance20%0%
- Seven: Storm Cloud T1 bullet resist35%55%
- Seven: Storm Cloud T3 increases move speed by +3m (was +3.8m before)
- Shiv: Stamina32
- Shiv: Stamina movement speed6.76.5
- Shiv: Bullet damage growth0.1540.165
- Shiv: Serrated Knives no longer has impact damage
- Shiv: Serrated Knives Bleed DPS per knife410
- Shiv: Serrated Knives Bleed DPS spirit scaling0.130.15
- Shiv: Serrated Knives T1"+1 Charge""+2s Duration"
- Shiv: Serrated Knives T2"+2s Duration""+2 Charges"
- Shiv: Serrated Knives T3 no longer has +30 Impact Damage
- Shiv: Serrated Knives T3 DPS+5.5+12
- Shiv: Serrated Knives T3 increases spirit scaling by +0.10
- Shiv: Slice and Dice cooldown15s16s
- Shiv: Slice and Dice Impact damage7560
- Shiv: Slice and Dice reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
- Shiv: Slice and Dice T1-3s Cooldown-6s Cooldown
- Shiv: Slice and Dice T2"+50 Impact Damage""-8% Spirit Resistance+2m Dash Range"
- Shiv: Slice and Dice T3 now also grants +50 Impact Damage
- Shiv: Killing Blow is no longer unit targeted, you jump in the direction forward with some small control
- Shiv: Killing Blow Damage Amp15%14%
- Shiv: Killing Blow T2"+5% Enemy Health Threshold and +6% Damage Amp""+8% Damage Amp"
- Shiv: Killing Blow T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
- Shiv: Killing Blow T3 now also increases enemy health threshold by +5%
- Silver: Mauling Leap damage scaling1.91.5
- Silver: Fixed Tail Whack being considered a movement ability
- Silver: Tail Whack disarm duration2.5s2s
- Silver: Tail Whack slow duration1.5s2s
- Silver: Tail Whack T3"+1s Disarm Duration""1.5s Debuff Duration"
- Silver: Lycan Curse cooldown35s50s
- Silver: Lycan Curse base health bonus10075
- Silver: Lycan Curse no longer grants +14% Bullet and Spirit Resistance
- Silver: Lycan Curse no longer grants +2m Move Speed
- Silver: Lycan Curse T1 resist+14%+15%
- Silver: Lycan Curse T2 bonus health125150
- Victor: Bullet damage12.312.5
- Victor: Pain Battery now starts charged
- Victor: Pain Battery range20m28m
- Victor: Pain Battery reduced randomness on the projectile paths
- Victor: Pain Battery bolt count from 5 to 7
- Victor: Pain Battery T2+36+50
- Victor: Pain Battery T3 now also increases spirit scaling by +0.6
- Victor: Jumpstart cooldown23s30s
- Victor: Jumpstart Move Speed4m3m
- Victor: Jumpstart spirit scaling1.81.2
- Victor: Jumpstart T1+1.5m+3m Move Speed
- Victor: Jumpstart T2 now also reduces cooldown by -8s
- Victor: Jumpstart T3 now also provides +1 Charge
- Victor: Jumpstart T3 no longer reduces cooldown
- Victor: Jumpstart T3 now also increases spirit scaling by 0.8
- Victor: Aura of Suffering time to max DPS10s6s
- Victor: Aura of Suffering radius7.7m10m
- Victor: Aura of Suffering toggle cooldown2.5s2s
- Victor: Aura of Suffering Min DPS1612
- Victor: Aura of Suffering Min DPS spirit scaling0.180.135
- Victor: Aura of Suffering Max DPS7054
- Victor: Aura of Suffering Max DPS spirit scaling0.90.67
- Victor: Aura of Suffering T2 Min/Max DPS8/366/26
- Victor: Aura of Suffering Text Progress bar indicates time to Max DPS
- Victor: Aura of Suffering T3+13% Damage+15%
- Victor: Shocking Reanimation radius13m12m
- Victor: Shocking Reanimation rebirth health60%50%
- Victor: Shocking Reanimation T1"+3m Radius and +90 Damage""While on Cooldown: +15% Fire Rate+6 Spirit Damage Per Bullet (0.06 scaling)"
- Victor: Shocking Reanimation T2 rebirth health40%50%
- Victor: Shocking Reanimation T3"While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)""+6m Radius, +1s Stun-50s Cooldown"
- Vindicta: Fire Rate no longer scales with Spirit Power
- Vindicta: Bullet damage now scales with spirit power (0.022)
- Vindcita: Ammo2219
- Vindicta: Bullet Velocity557660
- Vindicta: Stake damage5540
- Vindicta: Stake damage spirit scaling0.370.5
- Vindicta: Stake projectile speed20m/s25m/s
- Vindicta: Stake T1"-35% Fire Rate""+65 Damage"
- Vindicta: Stake T3 Tether Duration+0.5s+0.75s
- Vindicta: Stake T3 capture radius+1m+2m
- Vindicta: Flight now allows you to use melee
- Vindicta: Flight now allows parry to be used
- Vindicta: Flight now grants you +50% Item Cast Range
- Vindicta: Flight spirit damage scaling0.220.18
- Vindicta: Flight duration15s13s
- Vindicta: Flight T2 duration+8s+10s
- Vindicta: Flight T3 Spirit Damage Per Bullet12.610
- Vindicta: Flight T3 now increases spirit scaling by 0.1
- Vindicta: Flight T3 now also refreshes duration on hero kill
- Vindicta: Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path
- Vindicta: Crow Familiar debuff duration no longer scales with spirit power
- Vindicta: Crow Familiar debuff duration4s5s
- Vindicta: Crow Familiar bleed damage2.7%2.2%
- Vindicta: Crow Familiar damage3740
- Vindcita: Crow Familiar cooldown28s32s
- Vindicta: Crow Familiar T1"Ricochet up2 times" to "Reduces healing by -35%"
- Vindicta: Crow Familiar T2 now also increase bleed damage by +0.5%
- Vindicta: Crow Familiar T3 now also increases debuff duration by 2s
- Vindicta: Assassinate while scoped no longer un-scopes when using items
- Vindicta: Assassinate now has a 4s buffer on impact for bonus credit
- Vindicta: Assassinate while scoped now plays a sound for you when the it is fully charged
- Vindicta: Assassinate weapon damage bonus5%6%
- Viscous: Splatter bounces once by default
- Viscous: Splatter cooldown30s26
- Viscous: Splatter spirit scaling1.770.8
- Viscous: Splatter ground effect now increases slide distance by 60% for you and your allies
- Viscous: Splatter multiple hit damage value50%50/38/26%
- Viscous: Splatter T1 radius+1m+2m
- Viscous: Splatter T2 cooldown-12s-14s
- Viscous: Splatter T3 spirit scaling+0.4+1.3
- Viscous: Splatter T3 still adds 2 bounces
- Viscous: The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels
- Viscous: The Cube healing spirit scaling0.140.3
- Viscous: The Cube T3-21s Cooldown-25s
- Viscous: Puddle Punch now grants +30% Air Control when affecting yourself or allies
- Viscous: Puddle Punch Charge Time1.5s1.7s
- Viscous: Puddle Punch Slow15%20%
- Viscous: Puddle Punch now acts as if its close range with respect to item procs (like Point Blank)
- Viscous: Puddle Punch radius4.5m4m
- Viscous: Puddle Punch T2"+27 Damage and -15% Move Slow""+1.5m Radius+30 Damage"
- Viscous: Goo Ball no longer can carry Urn
- Viscous: Goo Ball turn rate improved a bit
- Viscous: Goo Ball can now use abilities and items (rather than being locked behind T3)
- Viscous: Goo Ball cooldown115s130s
- Viscous: Goo Ball duration9s10s
- Viscous: Goo Ball Bullet and Spirit resist60%35%
- Viscous: Goo Ball T1"+5s Duration""-30s Cooldown"
- Viscous: Goo Ball T2+72 Damage+70
- Viscous: Goo Ball T3"Can now use abilities and items""+6s duration+0.3s Stun Duration"
- Warden: Bullet growth per boon0.440.38
- Warden: Alchemical Flask Weapon Damage reduction-30%-25%
- Warden: Alchemical Flask T2 damage+36+40
- Warden: Alchemical Flask T2 now also increases Weapon Damage Reduction by -20%
- Warden: Alchemical Flask T2 no longer increases radius by 1m
- Warden: Alchemical Flask T3 cooldown-6.5s-7s
- Warden: Alchemical Flask T3 now also increases radius by 2m
- Warden: Willpower duration7s5s
- Warden: Willpower cooldown42s40
- Warden: Willpower barrier now scales with spirit power in the base ability (+0.5)
- Warden: Willpower T2 cooldown from -19s to -22s
- Warden: Willpower T2 now also increases duration by +2s
- Warden: Willpower T3"+150 Barrier Health and improved scaling (3.7)""+40% Debuff Resistanceimproved scaling (2.5)"
- Warden: Binding Word cast range20m15m
- Warden: Binding Word cooldown37s34s
- Warden: Binding Word T1"+1s Immobilize Duration""+20% Bullet Damage to Trapped heroes for 5s"
- Warden: Binding Word T2"-19s Cooldown""+0.75s Duration+12m Cast Range"
- Warden: Binding Word T2 now increases trap duration by 0.75s
- Warden: Binding Word T3"+20% Bullet Damage""-18s CooldownSilences enemies until they escape or are trapped"
- Warden: Last Stand Channeling bullet and spirit resist30%60%
- Warden: Last Stand radius13m12m
- Warden: Last Stand T1+3m Radius+4m
- Warden: Last Stand T3 no longer grants +50% Bullet and Spirit Resist
- Warden: Last Stand T3 duration+2.5s+3s
- Warden: Last Stand T3 now also grants you Unstoppable while channeling
- Wraith: Card Trick cards now have specific suites with special bonuses.
- Card Types:
- Spades: +70% Damage
- Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
- Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)
- Clubs: 30% Slow for 3s
- Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
- Wraith: Card Trick base charge count12
- Wraith: Card Trick base damage6045
- Wraith: Card Trick spirit scaling1.00.55
- Wraith: Card Trick buildup now takes 20% longer
- Wraith: Card Trick cooldown0.75s0.5s
- Wraith: Card Trick post cast time0.2s0.1
- Wraith: Card Trick now highlights the card that will be throw next.
- Wraith: Card Trick now has unique sounds for each card suite that is summoned.
- Wraith: Card Trick T1"+1 Charges""+2 Charges"
- Wraith: Card Trick T2"+35 Damage""+40 Damageincreased spirit scaling (+0.4)"
- Wraith: Card Trick T2"+50% Card Summon Rate and 30% slow for 1s""Improves Card Suitesincreased joker chances" · new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance
- Wraith: Fixed Project Mind interaction with stuns
- Wraith: Full Auto no longer affects allies (previously gave half fire rate to allies)
- Wraith: Full Auto duration no longer scales with Spirit Power
- Wraith: Full Auto cooldown48s45s
- Wraith: Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
- Wraith: Full Auto T1-14s Cooldown-20s
- Wraith: Full Auto T2"2.52 Spirit Damage per Bullet""+10% Fire Rate+3s Duration"
- Wraith: Full Auto T3"+15% Bullet and Spirit Lifesteal and increased spirit scaling""Unlimited Ammoincreased spirit scaling (+0.06)"
- Wraith: Telekinesis cooldown110s120s
- Wraith: Telekinesis cast range20m14m
- Wraith: Telekinesis cast time0.1s0.3s
- Wraith: Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
- Wraith: Telekinesis T1"-25s Cooldown""+100 Damage"
- Wraith: Telekinesis T2"+0.75s Silence and Disarm Duration""-50s Cooldown"
- Wraith: Telekinesis T3"Bouncesnearby target" to "+1.5s Debuff duration+6m Throw and Cast Range
- Yamato: Power Slash being held down no longer automatically fires it
- Yamato: You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
- Yamato: Power Slash base ability now has +60% Bullet Resist while channeling
- Yamato: Power Slash cooldown10.5s12s
- Yamato: Power Slash Slash Length25m22m
- Yamato: Power Slash T1"+60% Bullet Resist while channeling""40% Slow for 3s"
- Yamato: Power Slash T2"-2s Cooldown and 40% slow for 3s""-4s Cooldown"
- Yamato: Power Slash T3 now also grants +8m Range
- Yamato: Flying Strike renamed to Flying Slash
- Yamato: Flying Slash is now light melee damage rather than spirit
- Yamato: Flying Slash slow-30%-50%
- Yamato: Flying Slash cooldown21s36s
- Yamato: Flying Slash range20m25m
- Yamato: Flying Slash T1"25% Slow""-18s Cooldown"
- Yamato: Flying Slash T2"+20m Cast Range""+20m Cast Rangegain +40 Spirit for 6s"
- Yamato: Flying Slash T3"Can Grappleally heroes+6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
- Yamato: Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
- Yamato: Crimson Slash cooldown15s16s
- Yamato: Crimson Slash Fire Rate reduction-18%-30%
- Yamato: Crimson Slash T1"-26% Fire Rate""On Hit: +30% Melee Damage for 4s"
- Yamato: Crimson Slash T3-9s Cooldown-10s
- Yamato: Crimson Slash T3 now also increases spirit scaling (+0.6)
- Yamato: Shadow Transformation cooldown110s130s
- Yamato: Shadow Transformation Bullet and Spirit Resist40%30%
- Yamato: Shadow Transformation T1"+14% Fire Rate""+5 Weapon Damage"
- Yamato: Shadow Transformation T2 now also reduces cooldown by 25s
- Yamato: Shadow Transformation T3+20% Bullet and Spirit Resist+30%
03-07-2026 Patch:
- Golden Egg Goose: Souls Per Minute7590
- Torment Pulse: Pulse Damage27+0.2525+0.23
- Doorman: Hotel Guest T3 late checkout cooldown10s13s
- Ivy: Entangling Thorns spirit scaling0.550.45
- Paradox: Pulse Grenade spirit scaling0.40.3
- Paradox: Time Wall slow duration1.25s2s
- Paradox: Time Wall T1 now also increases duration by +2.5s
- Paradox: Time Wall T2 no longer increases duration by +2.5s
- Paradox: Time Wall T2 now also silences enemies for 2.3s
- Paradox: Paradoxical Swap damage10% Current Health1251.1 spirit scaling
- Paradox: Paradoxical Swap T310% Current Health10% Max Health
- Paradox: Paradoxical Swap can now be alt casted to swap only a single target with the T3
- Silver: Lycan Curse base health bonus+75+125
- Silver: Lycan Curse T2+3m+4m
- Viscous: Splatter T3 spirit scaling1.31.1
- Viscous: Puddle Punch scaling1.11.0
- Wraith: Card Trick Spade+70%+60%
- Wraith: Card Trick Heart scaling1.251.0
- Wraith: Card Trick T3 Heart scaling0.50.75
- Wraith: Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
- Wraith: Telekinesis debuff duration3s2.75s
03-10-2026 Patch:
- Base Guardians HP55004000
- Zipline can now be captured a little bit more forward towards the enemy base
- The minimum always captured zipline distance in your base is now reduced a little bit inwards
- Super troopers (when a lane shrine is down) now have 15% less bounty
- Hero base health increased by 40
- Hero health increased growth by +4 and 8%
- Vitality investment bonuses increased by 12%
- Golden Goose Egg: souls per buff improved from every 200 souls to every 150
- Vortex Web: Will now only unit target when used with alt cast
- Apollo: Flawless Advance T3 now also increases Apollo's attacking lunge speed
- Calico: Move speed7.26.8
- Calico: Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
- Calico: Leaping Slash scaling1.51.2
- Calico: Leaping Slash T2300 Souls225
- Celeste: Gravity from 28% to 25% (was 20% previous patch)
- Celeste: Air Control38%44%was 50% previous patch
- Celeste: Light Eater on hit damage2520
- Celeste: Dazzling Trick barrier spirit scaling1.10.8
- Celeste: Shining Wonder no longer refunds half cooldown on miss
- Celeste: Shining Wonder linger time3.25s3s
- Doorman: Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
- Doorman: Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
- Doorman: Call Bell T3 now also increases slow by 15%
- Drifter: Fixed Quicksilver Reload dealing bonus multiple times with Rend
- Ivy: Bullet damage growth0.060.08
- Ivy: Kudzu Connection now only gives you half the bonus if you aren't connected to an ally
- Ivy: Air Drop damage spirit scaling10.7
- Ivy: Air Drop T1 barrier spirit scaling10.7
- Ivy: Air Drop T2 slow50%40%
- Lash: Death Slam throw range12m14m
- Lash: Death Slam throw range now scales with spirit power (+0.14)
- Lash: Death Slam T3 cast range+10m+6m
- Lash: Death Slam T3 stun1s1.2s
- McGinnis: Heavy Barrage radius5m4.5m
- McGinnis: Heavy Barrage T1 slow duration1.5s1s
- McGinnis: Heavy Barrage T3 spirit scaling+0.25+0.2
- McGinnis: Heavy Barrage T3 damage+25+22
- Mirage: Fire Scarabs cooldown45s35s
- Mirage: Traveler T1 now also increases Fire Rate by 20%
- Mo & Krill: Scorn heal vs non-heroes0.5x0.35x
- Mo & Krill: Scorn cooldown12.5s13s
- Mo & Krill: Combo DPS6045
- Mo & Krill: Combo cooldown150s140s
- Mo & Krill: Combo T2"+60 DPS and +50% Bullet Resist""-35s Cooldown+50% Bullet Resist"
- Mo & Krill: Combo T3+0.7s Duration and -60s Cooldown""+0.7s Duration+60 Damage"
- Paradox: Pulse Grenade does half damage to objectives
- Pocket: Affliction duration12s11soverall total damage is reduced slightly
- Pocket: Affliction DPS32+0.234+0.22
- Pocket: Affliction T2 duration+4s+3s
- Pocket: Affliction T3 DPS16+0.118+0.11
- Seven: Lightning Ball charge time8s7s
- Seven: Storm Cloud T3 increases speed from +3m to +4m
- Shiv: Alt fire knockback increased by 10%
- Shiv: Serrated Knives cooldown16s18s
- Shiv: Killing Blow range13m18m
- Shiv: Killing Blow travel speed increased a bit
- Silver: Lycan Curse cooldown50s40s
- Silver: Lycan Curse T115% Resists18%
- Victor: Pain Battery T318% Missing Health15%
- Victor: Jumpstart T3 spirit scaling0.80.6
- Victor: Aura of Suffering can now be activated on the zipline
- Victor: Aura of Suffering radius10m9.5m
- Victor: Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
- Victor: Shocking Reanimation cooldown190s210s
- Victor: Shocking Reanimation T3-50s Cooldown-70s
- Vindicta: Fixed not gaining bonus damage if a proc bonus was the killing blow
- Viscous: Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
- Viscous: Puddle Punch scaling10.8
- Warden: Last Stand Bullet and Spirit Resist while channeling60%50%
- Warden: Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%
- Wraith: Card Trick cooldown0.5s0.6s
- Wraith: Card Trick Joker no longer bounces to other targets
- Wraith: Card Trick gaining charges (AP or shop) no longer automatically builds them up
- Wraith: Card Trick can now be alt casted to fire from the inverse order
- Wraith: Card Trick T3 Spade bonus+50%+40%
- Wraith: Card Trick T3 Heart healing scale+0.75+0.5
- Wraith: Telekinesis cast range14m13m
- Wraith: Telekinesis throw range14m13m
- Wraith: Telekinesis cast delay0.3s0.35s
03-21-2026 Patch:
- Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
- Hero health growth increased by +3 and 4%
- Spirit investment7/11/15/19/38/52/64/76/89/1017/11/15/19/38/48/57/66/75/100
- Small neutrals spirit resist35%45%
- Greater Expansion: Ability Range35%30%
- Guardian Ward: Ability Range10%8%
- Ballistic Enchantment: Ability Range25%20%
- Cultist Sacrifice: Ability Range+15%+12%
- Healing Nova: Ability Range+6%+5%
- Rescue Beam: Ability Range+8%+6%
- Knockdown: Ability Range+6%+5%
- Divine Barrier: Ability Range+15%+10%
- Arcane Surge: Ability Range15%12%
- Echo Shard: No longer grants +5% Ability Range
- Spirit Burn: Ability Range+8%+6%
- Vortex Web: Ability Range+10%+8%
- Weighted Shots: Debuff Resist18%20%
- Burst Fire: Duration3.5s4.5s
- Burst Fire: Cooldown7s9s
- Blood Tribute: Spirit Resist10%8%
- Enchanter's Emblem: Spirit Resist15%18%
- Restorative Locket: Spirit Resist8%10%
- Metal Skin: Bullet Resist15%12%
- Counterspell: Bonus Health10075
- Golden Goose Egg: Now has a 2 second channel to hatch
- Boundless Spirit: Constant spirit bonus3530
- Abrams: Melee damage per boon increased by 10%
- Abrams: Siphon Life range7.5m8m
- Abrams: Siphon Life T3 range+3.5m+3m
- Abrams: Infernal Resilience T3+7% Damage Regenerated+8%
- Abrams: Seismic Impact impact height4m6m
- Abrams: Seismic Impact T2+0.6s Stun Duration+0.7s
- Abrams: Seismic Impact T3 Unstoppable duration4s5s
- Apollo: Bullet damage1718.5
- Apollo: Riposte T2 melee resist reduction-22%-30%
- Apollo: Riposte T3+1.2s Stun+1.6s
- Billy: Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
- Calico: Leaping Slash scaling1.20.8
- Calico: Leaping Slash cooldown11s13s
- Calico: Leaping Slash T2"+225s within 4s""+200 within 3s"
- Calico: Ava is no longer disabled by damage over time abilities (same as zipline rules)
- Calico: Return to Shadows move speed30%20%
- Calico: Return to Shadows cooldown90s100s
- Celeste: Bullet/Melee resistance-6%-8%
- Celeste: Gun now has falloff 22m->60m
- Celeste: Bullet damage18+0.622+0.7
- Celeste: Light Eater spirit scaling0.230.28
- Celeste: Dazzling Trick no longer grants +1m Move Speed
- Celeste: Dazzling Trick T1+2.5m Move Speed+3.5m
- Celeste: Radiant Daggers spirit scaling0.420.56
- Celeste: Radiant Daggers T2"-15s Cooldown and +60 Damage""-18s Cooldown+70 Damage"
- Celeste: Radiant Daggers T3 fire rate6%7%
- Celeste: Shining Wonder range15m14m
- Celeste: Shining Wonder T3+10 Max Bounces+8
- Doorman: Call Bell now continuously emits slow
- Doorman: Call Bell impact damage spirit scaling10.7
- Doorman: Call Bell explosion damage spirit scaling1.71.4
- Doorman: Call Bell T1"+3m Radius""+1 Charge"
- Doorman: Call Bell T3 no longer grants +1 Charge
- Doorman: Call Bell T3 now also grants +4m Radius
- Doorman: Call Bell T3 duration+22s+26s
- Doorman: Call Bell T3 now also increases spirit scaling by +0.4
- Doorman: Call Bell T3 no longer increases slow by -15%
- Doorman: Doorway now shows the range of where the second door can be placed on the minimap.
- Doorman: Doorway T3 distance spirit scaling0.250.15
- Doorman: Doorway T3+50m+45m
- Doorman: Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
- Dynamo: Ammo1820
- Dynamo: Kinetic Pulse spirit scaling2.11.8
- Dynamo: Kinetic Pulse width5m5.5m
- Dynamo: Kinetic Pulse T3+16m Range+20m
- Dynamo: Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)
- Dynamo: Singularity T3 Max health as damage5.5%6%
- Graves: Jar of Dead spirit scaling0.250.35
- Graves: Jar of Dead health per boon11.3
- Graves: Jar of Dead fixed colliding with the world sometimes
- Graves: Jar of Dead T2 now increases duration by +4s
- Graves: Grasping Hands deploy time0.7s0.6s
- Graves: Grasping Hands T3"+1s Immobilize and -12s Cooldown""+1s Immobilize+2 Ghouls Summoned"
- Graves: Essence Theft T3 fixed to latch onto targets nearby more readily
- Graves: Borrowed Decree now summons 2 Ghouls on cast
- Graves: Borrowed Decree T3 no longer summons 3 Ghouls on cast
- Graves: Borrowed Decree T3+5% Current Health+6%
- Infernus: Reload time2.4912.25
- Infernus: Flame Dash speed now moves faster by the same amount of speed above your base
- Infernus: Concussive Combustion T2+65% Explosion Lifesteal+85%
- Ivy: Stone Form spirit scaling0.80.6
- Ivy: Stone Form T3 spirit scaling+2+1.7
- Ivy: Air Drop ally cast range18m22m
- Ivy: Air Drop is no longer disabled by damage over time abilities (same as zipline rules)
- Ivy: Air Drop cooldown65s85s
- Ivy: Air Drop cooldown is reduced by 25% when used on allies
- Kelvin: Frost Grenade radius6m6.5m
- Kelvin: Frost Grenade damage spirit scaling0.9140.8
- Kelvin: Frost Grenade T3 damage spirit scaling1.00.9
- Kelvin: Ice Path T2-20s Cooldown-25s
- Kelvin: Ice Path T3 now also grants +20 Spirit Power
- Kelvin: Frozen Shelter T350 Health Regen65
- McGinnis: Bullet damage6.0+0.15/boon6.2+0.16/boon
- McGinnis: Mini Turret attack range25m30m
- McGinnis: Medicinal Specter radius5m5.5m
- McGinnis: Spectral Wall duration4.5s5s
- McGinnis: Heavy Barrage cooldown165s175s
- McGinnis: Heavy Barrage spirit scaling0.230.2
- McGinnis: Heavy Barrage T3 spirit scaling0.20.16
- McGinnis: Heavy Barrage T3 DPS2218
- Mina: Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
- Mina: Float time with umbrella2.5s4s
- Mina: Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
- Mina: Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
- Mirage: Fire Scarabs no longer does max health steal
- Mirage: Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
- Mirage: Fire Scarabs no longer applies +10% Damage Amp
- Mirage: Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3)
- Mirage: Dust Devil radius3.5m4m
- Mirage: Dust Devil T3 window to recast5s6s
- Mirage: Djinn's Mark spirit scaling0.510.44
- Mirage: Djinn's Mark debuff visuals improved
- Mirage: Djinn's Mark T1 slow duration0.5s0.8s
- Mirage: Djinn's Mark T2 multiplier duration2.5s3s
- Mirage: Traveler no longer gets interrupted by non-hero sources nor DOT damage
- Mirage: Traveler wait time3s2s
- Mirage: Traveler interrupt cooldown6s4s
- Mirage: Traveler cooldown145s120s
- Mirage: Traveler can now be manually canceled
- Mirage: Traveler can now also target units
- Mo & Krill: Combo range4.8m4m
- Mo & Krill: Combo DPS4540
- Mo & Krill: Combo DPS spirit scaling1.20.6
- Mo & Krill: Combo cooldown140s130s
- Mo & Krill: Combo T3 DPS+60+50
- Mo & Krill: Combo T3 now also increases spirit scaling +0.4
- Mo & Krill: Combo health5030 + 1/Boonnot retroactive
- Shiv: Stamina23
- Shiv: Stamina cooldown4.5s5.5s
- Shiv: Bloodletting no longer interrupts sliding when cast
- Shiv: Bloodletting is now affected by healing modifiers
- Shiv: Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
- Shiv: Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
- Silver: Slam Fire Weapon Accuracy-25%-30%
- Silver: Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
- Silver: Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
- Silver: Tail Whack spirit scaling11.5
- Silver: Lycan Curse now grants 1.5m Move Speed
- Silver: Lycan Curse T1+18% Resists+20%
- Silver: Lycan Curse T2+150 Bonus Health+200
- Silver: Lycan Curse T3 now has a 1.5s buffer for kill credit
- Victor: Health per boon4650
- Victor: Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
- Victor: Shocking Reanimation radius12m18m
- Victor: Shocking Reanimation cooldown210s230s
- Victor: Shocking Reanimation T3 no longer increases radius by 6m
- Victor: Shocking Reanimation T3 cooldown from -70s to -100s
- Victor: Shocking Reanimation T3 now also deals +150 Damage
- Viscous: Puddle Punch scaling0.80.6
- Viscous: Puddle Punch now has +20 bonus damage
- Viscous: Puddle Punch wind up time0.15s0.2s
- Viscous: Puddle Punch displacement duration0.8s0.6s
- Viscous: Goo Ball stun duration0.7s0.5s
- Viscous: Goo Ball lockout period from being affected again1.25s1.35s
- Viscous: Goo Ball duration10s11s
- Wraith: Card Trick heart now only heals for half the amount for secondary targets in the area
- Wraith: Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
- Wraith: Project Mind cooldown42s46s
- Wraith: Project Mind T3 cooldown-28s-32s
- Wraith: Full Auto T3 now interrupts/finishes an ongoing reload
- Wraith: Telekinesis cast time0.35s0.45s
- Wraith: Telekinesis debuff duration2.75s2.25s
- Wraith: Telekinesis cast range13m10m
- Wraith: Telekinesis cooldown120s130s
- Yamato: Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
Street Brawl
- Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
- Unstable Concoction: Now grants you unstoppable during the pre explosion state
- Unstable Concoction: Radius18m22m
- Shadow Strike: Stamina+2+3
- Shadow Strike: Now grants +350 Health
- Shadow Strike: DPS75125
- Shadow Strike: DPS spirit scaling0.20.4
- Shadow Strike: Invis duration2.5s3s
- Electric Slippers: Damage radius8m12m
- Electric Slippers: Slide Fire Rate50%60%
- Nullification Burst: Radius12m20m
- Nullification Burst: Now grants +40% Debuff Resistance
- Celestial Blessing: Cooldown50s30s
- Celestial Blessing: Healup50% of your HP to 60%
- Celestial Blessing: Heal min300400
- Runed Gauntlet: Melee distance130%150%
- Runed Gauntlet: Cooldown on hit-12%-16%
- Runed Gauntlet: Cooldown on hit-3s-4s
- Seraphim Wings: In Air Damage Reduction-40%-60%
- Seraphim Wings: Additional air dash/jump+1unlimited
- Cloak of Opportunity: Barrier300500
- Cloak of Opportunity: Cooldown14s12s
- Infinite Rounds: Fire Rate30%35%
- Mystical Piano: Radius11m12m
- Shrink Ray: Now grants +20% Fire Rate while shrunk
- Brawl Victor: Aura of Suffering aura radius reduced by 2m
- Brawl Bebop: Hyper Beam duration from -4s to -5s
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