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Steam News6 March 20264mo ago

Gameplay Update - 03-06-2026

GENERAL Can now jump during slide Dash jump grants a very brief period with increased air control (30% for 0.25s) Shrine is now easier to kill for the first one and harder for the second.

In this update7

Full notes

Full Deadlock update

Read the full published notes in a cleaner layout. The original post stays linked below.

At a glance

83× above typical patch

Hero tuning

Celeste
  • Split Shot: Enabled for Celeste (3 at 70 degrees)
  • Gravity-20%-28%Gravity decreased, nerfless gravity
  • Air Control/Acceleration+50/18%+38/12%Air Control/Acceleration decreased, nerfless air control and acceleration
  • Shining Wonder bounce range17m15mShining Wonder bounce range decreased, nerf
  • Shining Wonder linger duration4.5s3.25sShining Wonder linger duration decreased, nerf
  • Air Control38%44%Air Control increased, buffwas 50% previous patch
  • Light Eater on hit damage2520Light Eater on hit damage decreased, nerf
  • Dazzling Trick barrier spirit scaling1.10.8Dazzling Trick barrier spirit scaling decreased, nerf
Abrams
  • Bullet damage3.86+0.13/boon3.6+0.1/boonBullet damage decreased, nerf
  • Siphon Life DPS2922Siphon Life DPS decreased, nerf
  • Siphon Life range10m7.5mSiphon Life range decreased, nerf
  • Siphon Life is now circular rather than just in front of him
  • Siphon Life range no longer increases with Spirit Power
  • Siphon Life visual range FX fixed to show larger than default radius values
  • Siphon Life Lifesteal against heroes66%80%Siphon Life Lifesteal against heroes increased, buff
  • Siphon Life Lifesteal against non-heroes33%40%Siphon Life Lifesteal against non-heroes increased, buff
Apollo
  • Fixed Riposte not leaving the ground when started on the ground
  • Riposte no longer triggers from trooper or neutral damage
  • Flawless Advance T2 no longer increases Apollo's lunge speed
  • Flawless Advance now gets interrupted by stun and sleep
  • Itani Lo Sahn base damage225190Itani Lo Sahn base damage decreased, nerfspirit scaling increased from 1.6 to 2.3
  • Itani Lo Sahn's hit width no longer scales with radius increases
  • Flawless Advance T3 now also increases Apollo's attacking lunge speed
  • Bullet damage1718.5Bullet damage increased, buff
Bebop
  • Hook can now be canceled
  • Brawl Bebop: Hyper Beam duration from -4s to -5s
Billy
  • Bashdown radius4.5m4mBashdown radius decreased, nerf
  • Bashdown T2"+1.3m Radius""+1 Charge+2m Radius"
  • Bashdown T3 now also reduces charge time by 2s
  • Rising Ram damage5540Rising Ram damage decreased, nerf
  • Rising Ram damage spirit scaling1.71.9Rising Ram damage spirit scaling increased, buff
  • Rising Ram cooldown reduced by 50% on impact
  • Rising Ram charge duration0.51s0.3sRising Ram charge duration decreased, nerf
  • Rising Ram T1"On Impact: -50% Cooldown""On Impact: +25% Weapon Damage for 5s"
Calico
  • Bullets no longer have gravity
  • Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
  • Gloom Bombs changed so the first grenade always lands in the middle
  • Gloom Bombs projectile sticky radius1015Gloom Bombs projectile sticky radius increased, buff
  • Gloom Bombs cast delay0.15s0.1sGloom Bombs cast delay decreased, buff
  • Gloom Bombs T2+16.2 damage+75 bonus damage vs barriersGloom Bombs T2 increased, buff
  • Leaping Slash improved targeting of dash to end early if near enemy heroes
  • Leaping Slash can now dash vertically, even while on the ground
Drifter
  • Rend damage range18m16mRend damage range decreased, nerf
  • Rend cooldown13s16sRend cooldown increased, nerf
  • Rend damage spirit scaling1.41.8Rend damage spirit scaling increased, buff
  • Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
  • Rend T1 bonus damage+32+40Rend T1 bonus damage increased, buff
  • Rend T3"Gain 45% Bullet Lifesteal against affected enemies for 4s""Close range attack now silences enemies for 2.3s"
  • Stalker's Mark duration6s5sStalker's Mark duration decreased, nerf
  • Stalker's Mark T1"+1% Bleed""-8% Bullet Resist"
Dynamo
  • Bullet damage12.2+0.4412.6+0.5Bullet damage increased, buff
  • Kinetic Pulse cooldown22s26sKinetic Pulse cooldown increased, nerf
  • Kinetic Pulse damage90115Kinetic Pulse damage increased, buff
  • Kinetic Pulse range20m16mKinetic Pulse range decreased, nerf
  • Kinetic Pulse range no longer increases with spirit scaling
  • Kinetic Pulse spirit scaling1.72.1Kinetic Pulse spirit scaling increased, buff
  • Kinetic Pulse T1"35% Move Slow and -30% Fire Rate""+1 Charge"
  • Kinetic Pulse T2"+30% Bullet Damage for 8s""Reduces enemy Bullet Resistance by -18%Move Speed by -30% for 4s"
Graves
  • Grasping Hands is now set up to work through proper alternate cast methods and be more responsive
  • Grasping Hands Immobilize duration1.5s1.25sGrasping Hands Immobilize duration decreased, nerf
  • Grasping Hands cooldown38s34sGrasping Hands cooldown decreased, buff
  • Grasping Hands T2"+0.75s Immobilize Duration""+90 Damage+10m Wall Length"
  • Grasping Hands T3"+15m Wall Length and -10s Cooldown""+1s Immobilize Duration-12s Cooldown"
  • Jar of Dead spirit scaling0.250.35Jar of Dead spirit scaling increased, buff
  • Jar of Dead health per boon11.3Jar of Dead health per boon increased, buff
  • Jar of Dead fixed colliding with the world sometimes
Haze
  • Spirit per boon1.10.5Spirit per boon decreased, nerf
  • Sleep Dagger Sleep move speed2m/s1.5m/sSleep Dagger Sleep move speed decreased, nerf
  • Sleep Dagger Wake Up delay no longer increases with spirit scaling
  • Sleep Dagger cooldown26s30sSleep Dagger cooldown increased, nerf
  • Sleep Dagger Sleep duration3s2.75sSleep Dagger Sleep duration decreased, nerf
  • Sleep Dagger T1"Removes 1 Stamina""-8% Bullet Resist Reduction for 6s"
  • Sleep Dagger T2"-12s Cooldown and -60% Stamina for 6s""-15s Cooldown"
  • Sleep Dagger T3"-12% Bullet Resist and -35% Fire Rate for 6s on wakeup""+0.75s Sleep Duration. -50% MoveDash Slow for 2.5s on wakeup"
Infernus
  • Napalm damage4640Napalm damage decreased, nerf
  • Napalm damage spirit scaling0.30.6Napalm damage spirit scaling increased, buff
  • Napalm amplified damage taken20%16%Napalm amplified damage taken decreased, nerf
  • Napalm T2 lifesteal10%15%Napalm T2 lifesteal increased, buff
  • Flame Dash DPS spirit scaling0.81.0Flame Dash DPS spirit scaling increased, buff
  • Flame Dash T1"-25% Fire Rate""-12s Cooldown"
  • Flame Dash T2 DPS+27+20Flame Dash T2 DPS decreased, nerf
  • Flame Dash T2 DPS now also increases trail duration by 1s
Ivy
  • Now has -10% Gravity
  • Bullet damage4.59+0.12/boon4.45+0.06/boonBullet damage decreased, nerf
  • Kudzu Bomb renamed to Entangling Thorns
  • Entangling Thorns Recharge Time8s5sEntangling Thorns Recharge Time decreased, buff
  • Entangling Thorns spirit scaling0.650.55Entangling Thorns spirit scaling decreased, nerf
  • Entangling Thorns T2"+2s Duration""+2m Radiusincreases spirit scaling by +0.5"
  • Entangling Thorns T3"+36 DPS and +2m Radius""Entangles enemies that remain in it for 2s. Lasts 1.6s"
  • Watcher's Covenant renamed to Kudzu Connection
Kelvin
  • Frost Grenade now impacts on Ice Path
  • Frost Grenade radius6.5m6mFrost Grenade radius decreased, nerf
  • Frost Grenade cooldown20s30sFrost Grenade cooldown increased, nerf
  • Frost Grenade now comes with 2 charges
  • Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling)
  • Frost Grenade no longer has -40% Stamina regen reduction
  • Frost Grenade T1"+1 Charge""Increases damageheal by +30"
  • Frost Grenade T2"Provides healing 80+1.5""Freezes stamina regen-10s Cooldown"
Lady Geist
  • Essence Bomb self damage30 + 1.8 scaling30% of the damagebase is 90 + 1.2 scaling
  • Essence Bomb radius9m7mEssence Bomb radius decreased, nerf
  • Essence Bomb cooldown14.5s14sEssence Bomb cooldown decreased, buff
  • Essence Bomb T1-4s-5sEssence Bomb T1 decreased, nerf
  • Essence Bomb T2 also increases radius by +2m
  • Life Drain cooldown30s34sLife Drain cooldown increased, nerf
  • Life Drain break range30m28mLife Drain break range decreased, nerf
  • Life Drain T1 DPS+16.2+18Life Drain T1 DPS increased, buff
Lash
  • Increased Sparkles
  • Fixed Ground Strike against players brought down from mid air not doing damage
  • Grapple T2 weapon damage+6+7Grapple T2 weapon damage increased, buff
  • Grapple T3"+20% Fire Rate""+60% Air Control+1 Stamina on Usage"
  • Flog cooldown24s26sFlog cooldown increased, nerf
  • Flog Attack Angle no longer increases with Spirit Power
  • Flog heal vs heroes60%50%Flog heal vs heroes decreased, nerf
  • Flog T2-12s Cooldown-16sFlog T2 decreased, nerf
McGinnis
  • Stamina speed bucket 3 to 2
  • Bullet damage6.72 + 0.2/boon6.0 + 0.16/boonBullet damage decreased, nerf
  • Mini Turret duration24s35sMini Turret duration increased, buff
  • Mini Turret base health and health growth reduced by 40%
  • Mini Turrets initial fading resist start value60%80%Mini Turrets initial fading resist start value increased, buff
  • Mini Turrets now have 35% melee resist
  • Mini Turret tracking, angle and projectile speeds significantly improved
  • Mini Turret on the minimap now flash/turn red when they are attacking
Mina
  • Stamina cooldown3.9s4.2sStamina cooldown increased, nerf
  • Rake cooldown10s16sRake cooldown increased, nerf
  • Rake hero hit missing health as damage3%5%Rake hero hit missing health as damage increased, buff
  • Rake heal per kill3025Rake heal per kill decreased, nerf
  • Rake heal per kill spirit scaling0.430.3Rake heal per kill spirit scaling decreased, nerf
  • Rake T1"+20 Heal Per Kill""+60 Damage"
  • Rake T2"+54 Damage and +1.0 Heal Per Kill spirit scaling""+30 Heal Per Kill-8s Cooldown"
  • Rake T3 now also provides +1.2 Heal Per Kill spirit scaling
Mirage
  • Bullet damage15.2+0.514.8+0.3Bullet damage decreased, nerf
  • Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability.
  • Fire Scarabs collision and model size increased a bit
  • Fire Scarabs base charges42Fire Scarabs base charges decreased, nerf
  • Fire Scarabs spirit scaling1.00.8Fire Scarabs spirit scaling decreased, nerf
  • Fire Scarabs now immediately steal the health from the target
  • Fire Scarabs Max Health steal4570Fire Scarabs Max Health steal increased, buff
  • Fire Scarabs-8% Bullet Resist+10% Damage Amp on that target from any damage you dealFire Scarabs increased, buff
Mo & Krill
  • Scorn damage5650Scorn damage decreased, nerf
  • Scorn radius10m9mScorn radius decreased, nerf
  • Scorn spirit scaling0.420.75Scorn spirit scaling increased, buff
  • Scorn T1"-3.75s Cooldown""+35 Damage"
  • Scorn T2"+21 Damage""-5s Cooldown+1m Radius"
  • Burrow now lets you enter the tunnels
  • Burrow cooldown37s40sBurrow cooldown increased, nerf
  • Burrow T1"+3s Duration""+50 Spin DPS"
Paige
  • Conjure Dragon renamed to Bookwyrm
  • Bookwyrm fixed initial location not starting where you click it
  • Bookwyrm cooldown30s33sBookwyrm cooldown increased, nerf
  • Bookwyrm T1"-5s Cooldown""+2s Trail Duration+1m Width"
  • Bookwyrm T2"+2s Trail Duration""-8s Cooldown+10m Travel Range"
  • Bookwyrm T3 Damage/DPS104/27100/30Bookwyrm T3 Damage/DPS decreased, nerf
  • Bookwyrm T3 now also grants +1 Charge
  • Defend and Fight! renamed to Plot Armor
Paradox
  • Pulse Grenade radius6m5.5mPulse Grenade radius decreased, nerf
  • Pulse Grenade radius increases by +1m per Pulse
  • Pulse Grenade Amp Per Stack6%4%Pulse Grenade Amp Per Stack decreased, nerf
  • Pulse Grenade cooldown28s32sPulse Grenade cooldown increased, nerf
  • Pulse Grenade spirit scaling0.60.4Pulse Grenade spirit scaling decreased, nerf
  • Pulse Grenade-30% Move Speed for 2s-20% Time Slow for 0.2sPulse Grenade increased, buff
  • Pulse Grenade T1+0.8s Duration-12s CooldownPulse Grenade T1 decreased, nerf
  • Pulse Grenade T2"-8s Cooldown""+20 Pulse Damage+0.5 Spirit Scaling"
Pocket
  • Barrage projectile speed increased by 15%
  • Barrage now lets you use stamina during the ability
  • Barrage now lets you use Flying Cloak during the ability
  • Barrage T1+12.6 Damage Per Projectile+16Barrage T1 increased, buff
  • Barrage T2 cooldown-14s-16sBarrage T2 cooldown decreased, buff
  • Barrage T3+2m Radius+3mBarrage T3 increased, buff
  • Flying Cloak cooldown32s26sFlying Cloak cooldown decreased, buff
  • Flying Cloak damage7060Flying Cloak damage decreased, nerf
Rem
  • Lil Helpers trooper base healing10/s8/s. The delay between heals has been reduced so the frequency of healing is more constant.Lil Helpers trooper base healing decreased, nerfoverall reduction
  • Lil Helpers trooper healing spirit scaling0.1250.14Lil Helpers trooper healing spirit scaling increased, buff
  • Naptime sleep move speed2m/s1.5m/sNaptime sleep move speed decreased, nerf
  • Naptime sleep duration4.25s4sNaptime sleep duration decreased, nerf
  • Naptime radius20m17.0mNaptime radius decreased, nerf
  • Naptime T2"unstoppable and -35% Damage resist while channeling""+0.5s Sleep Duration+3m Radius"
  • Naptime T3 now also grants +50% damage resist while channeling
Seven
  • Move Speed no longer scales with spirit power
  • Sprint speed0.6m1.8mSprint speed increased, buff
  • Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
  • Lightning Ball fixed now doing damage if another ball was already hitting a target
  • Lightning Ball T2 now also increases lifetime by 1s
  • Static Charge damage3835Static Charge damage decreased, nerf
  • Static Charge cast range16m15mStatic Charge cast range decreased, nerf
  • Static Charge cast range no longer increases with spirit power
Shiv
  • Stamina32Stamina decreased, nerf
  • Stamina movement speed6.76.5Stamina movement speed decreased, nerf
  • Bullet damage growth0.1540.165Bullet damage growth increased, buff
  • Serrated Knives no longer has impact damage
  • Serrated Knives Bleed DPS per knife410Serrated Knives Bleed DPS per knife increased, buff
  • Serrated Knives Bleed DPS spirit scaling0.130.15Serrated Knives Bleed DPS spirit scaling increased, buff
  • Serrated Knives T1"+1 Charge""+2s Duration"
  • Serrated Knives T2"+2s Duration""+2 Charges"
Silver
  • Mauling Leap damage scaling1.91.5Mauling Leap damage scaling decreased, nerf
  • Fixed Tail Whack being considered a movement ability
  • Tail Whack disarm duration2.5s2sTail Whack disarm duration decreased, nerf
  • Tail Whack slow duration1.5s2sTail Whack slow duration increased, buff
  • Tail Whack T3"+1s Disarm Duration""1.5s Debuff Duration"
  • Lycan Curse cooldown35s50sLycan Curse cooldown increased, nerf
  • Lycan Curse base health bonus10075Lycan Curse base health bonus decreased, nerf
  • Lycan Curse no longer grants +14% Bullet and Spirit Resistance
Victor
  • Bullet damage12.312.5Bullet damage increased, buff
  • Pain Battery now starts charged
  • Pain Battery range20m28mPain Battery range increased, buff
  • Pain Battery reduced randomness on the projectile paths
  • Pain Battery bolt count from 5 to 7
  • Pain Battery T2+36+50Pain Battery T2 increased, buff
  • Pain Battery T3 now also increases spirit scaling by +0.6
  • Jumpstart cooldown23s30sJumpstart cooldown increased, nerf
Vindicta
  • Fire Rate no longer scales with Spirit Power
  • Bullet damage now scales with spirit power (0.022)
  • Bullet Velocity557660Bullet Velocity increased, buff
  • Stake damage5540Stake damage decreased, nerf
  • Stake damage spirit scaling0.370.5Stake damage spirit scaling increased, buff
  • Stake projectile speed20m/s25m/sStake projectile speed increased, buff
  • Stake T1"-35% Fire Rate""+65 Damage"
  • Stake T3 Tether Duration+0.5s+0.75sStake T3 Tether Duration increased, buff
Viscous
  • Splatter bounces once by default
  • Splatter cooldown30s26Splatter cooldown decreased, buff
  • Splatter spirit scaling1.770.8Splatter spirit scaling decreased, nerf
  • Splatter ground effect now increases slide distance by 60% for you and your allies
  • Splatter multiple hit damage value50%50/38/26%
  • Splatter T1 radius+1m+2mSplatter T1 radius increased, buff
  • Splatter T2 cooldown-12s-14sSplatter T2 cooldown decreased, buff
  • Splatter T3 spirit scaling+0.4+1.3Splatter T3 spirit scaling increased, buff
Warden
  • Bullet growth per boon0.440.38Bullet growth per boon decreased, nerf
  • Alchemical Flask Weapon Damage reduction-30%-25%Alchemical Flask Weapon Damage reduction increased, buff
  • Alchemical Flask T2 damage+36+40Alchemical Flask T2 damage increased, buff
  • Alchemical Flask T2 now also increases Weapon Damage Reduction by -20%
  • Alchemical Flask T2 no longer increases radius by 1m
  • Alchemical Flask T3 cooldown-6.5s-7sAlchemical Flask T3 cooldown decreased, buff
  • Alchemical Flask T3 now also increases radius by 2m
  • Willpower duration7s5sWillpower duration decreased, nerf
Wraith
  • Card Trick cards now have specific suites with special bonuses.
  • Card Trick base charge count12Card Trick base charge count increased, buff
  • Card Trick base damage6045Card Trick base damage decreased, nerf
  • Card Trick spirit scaling1.00.55Card Trick spirit scaling decreased, nerf
  • Card Trick buildup now takes 20% longer
  • Card Trick cooldown0.75s0.5sCard Trick cooldown decreased, buff
  • Card Trick post cast time0.2s0.1Card Trick post cast time decreased, buff
  • Card Trick now highlights the card that will be throw next.
Yamato
  • Power Slash being held down no longer automatically fires it
  • You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
  • Power Slash base ability now has +60% Bullet Resist while channeling
  • Power Slash cooldown10.5s12sPower Slash cooldown increased, nerf
  • Power Slash Slash Length25m22mPower Slash Slash Length decreased, nerf
  • Power Slash T1"+60% Bullet Resist while channeling""40% Slow for 3s"
  • Power Slash T2"-2s Cooldown and 40% slow for 3s""-4s Cooldown"
  • Power Slash T3 now also grants +8m Range

Item changes

Golden Goose Egg
  • Added new T1 Spirit Item: Golden Goose Egg
High-Velocity Rounds
  • No longer grants +5% Fire Rate
  • Now grants +8% Weapon Damage
  • Bullet Velocity+50%+60%Bullet Velocity increased, buffthese changes affect upgrades
Stalker
  • No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
  • No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
Weighted Shots
  • Now builds from Slowing Bullets. Has Slowing Bullets passive
  • No longer grants +16% Spirit Resist
  • Now grants -0.5m Move Speed
  • No longer grants -30% Bullet Velocity
  • Debuff Resist16%18%Debuff Resist increased, buff
  • Weapon Damage35%40%Weapon Damage increased, buff
  • Stamina Reduction-20%-14%Stamina Reduction increased, buff
Blood Tribute
  • No longer has healing reduction
  • Self damage4050Self damage increased, buff
Cheat Death
  • No longer reduces movement speed by -2m during the death immunity phase
Extended Magazine
  • Weapon Damage+6%+8%Weapon Damage increased, buff
Long Range
  • Fall-off Range+4%+8%Fall-off Range increased, buff
Active Reload
  • You can now reload while already full when carrying this item
Opening Rounds
  • Spirit Power+8+10Spirit Power increased, buff
  • Weapon Damage+40%+45%Weapon Damage increased, buff
Swift Striker
  • Fire Rate18%20%Fire Rate increased, buff
Mystic Shot
  • Damage spirit scaling0.81.0Damage spirit scaling increased, buff
Split Shot
  • Cooldown32s24sCooldown decreased, buff
  • Now supports custom count and angles per hero
  • Enabled for Celeste (3 at 70 degrees)
Backstabber
  • Renamed to Stalker
Melee Charge
  • Heavy Melee Bonus damage now works with heavy melee abilities
Spirit Shredder Bullets
  • Spirit Lifesteal8%12%Spirit Lifesteal increased, buff
Weakening Headshot
  • Bonus health+50+60Bonus health increased, buff
Ballistic Enchantment
  • Weapon damage per stack18%20%Weapon damage per stack increased, buff
  • Range30%25%Range decreased, nerf
  • Non-hero weapon damage4%5%Non-hero weapon damage increased, buff
Hunter's Aura
  • Solo hero multiplier3x2xSolo hero multiplier decreased, nerf
  • Bullet Resist Reduction-8%-10%Bullet Resist Reduction decreased, nerf
  • Fire Rate Reduction-11%-14%Fire Rate Reduction decreased, nerf
Express Shot
  • Ammo consumed-30%2 AmmoAmmo consumed increased, buff
Spirit Rend
  • Cooldown2.2s2sCooldown decreased, buff
  • Spirit Lifesteal8%12%Spirit Lifesteal increased, buff
Crushing Fists
  • Heavy Melee Bonus damage now works with heavy melee abilities
Frenzy
  • Base Fire Rate8%10%Base Fire Rate increased, buff
  • Base Spirit Resist10%15%Base Spirit Resist increased, buff
  • Conditional Fire Rate28%25%Conditional Fire Rate decreased, nerf
  • Conditional Spirit Resist30%20%Conditional Spirit Resist decreased, nerf
Spiritual Overflow
  • Spirit Power3040Spirit Power increased, buff
  • Now grants +20% Duration instead of +12% CD Reduction
Extra Health
  • Increased from 185 to 210
Enduring Speed
  • Fixed slow resistance interaction with dash slows
Restorative Locket
  • Range30m35mRange increased, buff
  • Max stamina regen34Max stamina regen increased, buff
  • Now always restores at least 1 stamina
Return Fire
  • Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
  • Bullet Damage Returned60%50%Bullet Damage Returned decreased, nerf
Weapon Shielding
  • Damage threshold150250Damage threshold increased, buff
  • Cooldown45s35sCooldown decreased, buff
Bullet Resilience
  • Low Health threshold40%50%Low Health threshold increased, buff
  • Low Health resistance22%15%Low Health resistance decreased, nerf
Spirit Resilience
  • Low Health threshold40%50%Low Health threshold increased, buff
  • Low Health resistance22%15%Low Health resistance decreased, nerf
Lifestrike
  • Heal on melee hit160100 + 1.5/boonHeal on melee hit decreased, nerf
  • Heal on melee hit percentage50%30% + 0.5%/boonHeal on melee hit percentage decreased, nerf
Majestic Leap
  • Barrier140200Barrier increased, buff
Trophy Collector
  • Souls per minute2225Souls per minute increased, buff
Dispel Magic
  • Cooldown50s40sCooldown decreased, buff
Fortitude
  • Time to regen13s10sTime to regen decreased, nerf
Spellbreaker
  • High instant damage reduction-75%-65%High instant damage reduction increased, buff
Diviner's Kevlar
  • Cooldown64s40sCooldown decreased, buff
Inhibitor
  • Damage Penalty-35%-30%Damage Penalty increased, buff
  • Weapon Damage bonus+22%+25%Weapon Damage bonus increased, buff
Colossus
  • Active now grants you an additional +30% Melee Damage

Systems

Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
Shrines attack no longer hits heroes under the shrine
Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
Guardians bounty10001500Guardians bounty increased, buff
Walkers bounty35004000Walkers bounty increased, buff
Walkers Health6800/9350/119006000/9000/12000Walkers Health decreased, nerf
Walkers armor decay"+75%-50%" to "+65% -> -65%", from over 20min to over 18min

Modes

Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
Unstable Concoction: Now grants you unstoppable during the pre explosion state
Unstable Concoction: Radius18m22mUnstable Concoction: Radius increased, buff
Shadow Strike: Stamina+2+3Shadow Strike: Stamina increased, buff
Shadow Strike: Now grants +350 Health
Shadow Strike: DPS75125Shadow Strike: DPS increased, buff
Shadow Strike: DPS spirit scaling0.20.4Shadow Strike: DPS spirit scaling increased, buff
Shadow Strike: Invis duration2.5s3sShadow Strike: Invis duration increased, buff

Source notes

General31 changesFull source notes
  • Can now jump during slide
  • Dash jump grants a very brief period with increased air control (30% for 0.25s)
  • Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
  • Shrines attack no longer hits heroes under the shrine
  • Super troopers bonus DPS+40%+60%Super troopers bonus DPS increased, buffthe upgraded troopers when Shrine dies
  • Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
  • Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
  • Medic Troopers DPS grows by 3% per minute
  • Troopers now gain 7 HP regen when out of combat
  • Trooper wave intervalevery 25severy 20s starting at 35 minutes
  • Guardians bounty10001500Guardians bounty increased, buff
  • Walkers bounty35004000Walkers bounty increased, buff
  • Walkers Health6800/9350/119006000/9000/12000Walkers Health decreased, nerf
  • Walkers armor decay"+75%-50%" to "+65% -> -65%", from over 20min to over 18min
  • Base Guardians bounty from 750 to 1000
  • Shrines bounty02000Shrines bounty increased, buff
  • Mid Boss base bounty20003000Mid Boss base bounty increased, buff
  • Mid Boss base HP1190013000Mid Boss base HP increased, buff
  • Mid Boss global announcement health threshold70%50%Mid Boss global announcement health threshold decreased, nerf
  • Mid Boss now has 35% Debuff Resistance
  • Rejuv drop duration7s6sRejuv drop duration decreased, nerf
  • Rejuv duration no longer refreshes when hitting a crystal later
  • Minimap now indicates if the Urn is a favored, neutral or unfavored
  • Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
  • Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
  • Added "0 Way" veils underneath the Shrine platforms in each base
  • Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
  • Subsequent CC reduction8%/24%10/30%Subsequent CC reduction increased, buffwindow from 7s to 8s
  • Move speed diminishing ramp now occurs around 11m rather than 10m
  • Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
  • Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes)
Items97 changesFull source notes
  • Added new T1 Spirit Item: Golden Goose Egg
  • Extended Magazine: Weapon Damage+6%+8%Extended Magazine: Weapon Damage increased, buff
  • High-Velocity Rounds: No longer grants +5% Fire Rate
  • High-Velocity Rounds: Now grants +8% Weapon Damage
  • High-Velocity Rounds: Bullet Velocity+50%+60%High-Velocity Rounds: Bullet Velocity increased, buffthese changes affect upgrades
  • Long Range: Fall-off Range+4%+8%Long Range: Fall-off Range increased, buff
  • Active Reload: You can now reload while already full when carrying this item
  • Opening Rounds: Spirit Power+8+10Opening Rounds: Spirit Power increased, buff
  • Opening Rounds: Weapon Damage+40%+45%Opening Rounds: Weapon Damage increased, buff
  • Swift Striker: Fire Rate18%20%Swift Striker: Fire Rate increased, buff
  • Mystic Shot: Damage spirit scaling0.81.0Mystic Shot: Damage spirit scaling increased, buff
  • Split Shot: Cooldown32s24sSplit Shot: Cooldown decreased, buff
  • Split Shot: Now supports custom count and angles per hero
  • Split Shot: Enabled for Celeste (3 at 70 degrees)
  • Backstabber: Renamed to Stalker
  • Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
  • Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
  • Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities
  • Spirit Shredder Bullets: Spirit Lifesteal8%12%Spirit Shredder Bullets: Spirit Lifesteal increased, buff
  • Weakening Headshot: Bonus health+50+60Weakening Headshot: Bonus health increased, buff
  • Ballistic Enchantment: Weapon damage per stack18%20%Ballistic Enchantment: Weapon damage per stack increased, buff
  • Ballistic Enchantment: Range30%25%Ballistic Enchantment: Range decreased, nerf
  • Ballistic Enchantment: Non-hero weapon damage4%5%Ballistic Enchantment: Non-hero weapon damage increased, buff
  • Hunter's Aura: Solo hero multiplier3x2xHunter's Aura: Solo hero multiplier decreased, nerf
  • Hunter's Aura: Bullet Resist Reduction-8%-10%Hunter's Aura: Bullet Resist Reduction decreased, nerf
  • Hunter's Aura: Fire Rate Reduction-11%-14%Hunter's Aura: Fire Rate Reduction decreased, nerf
  • Weighted Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive
  • Weighted Shots: No longer grants +16% Spirit Resist
  • Weighted Shots: Now grants -0.5m Move Speed
  • Weighted Shots: No longer grants -30% Bullet Velocity
  • Weighted Shots: Debuff Resist16%18%Weighted Shots: Debuff Resist increased, buff
  • Weighted Shots: Weapon Damage35%40%Weighted Shots: Weapon Damage increased, buff
  • Weighted Shots: Stamina Reduction-20%-14%Weighted Shots: Stamina Reduction increased, buff
  • Express Shot: Ammo consumed-30%2 AmmoExpress Shot: Ammo consumed increased, buff
  • Blood Tribute: No longer has healing reduction
  • Blood Tribute: Self damage4050Blood Tribute: Self damage increased, buff
  • Spirit Rend: Cooldown2.2s2sSpirit Rend: Cooldown decreased, buff
  • Spirit Rend: Spirit Lifesteal8%12%Spirit Rend: Spirit Lifesteal increased, buff
  • Crushing Fists: Heavy Melee Bonus damage now works with heavy melee abilities
  • Frenzy: Base Fire Rate8%10%Frenzy: Base Fire Rate increased, buff
  • Frenzy: Base Spirit Resist10%15%Frenzy: Base Spirit Resist increased, buff
  • Frenzy: Conditional Fire Rate28%25%Frenzy: Conditional Fire Rate decreased, nerf
  • Frenzy: Conditional Spirit Resist30%20%Frenzy: Conditional Spirit Resist decreased, nerf
  • Spiritual Overflow: Spirit Power3040Spiritual Overflow: Spirit Power increased, buff
  • Spiritual Overflow: Now grants +20% Duration instead of +12% CD Reduction
  • Extra Health:185210Extra Health: increased, buff
  • Enduring Speed: Fixed slow resistance interaction with dash slows
  • Restorative Locket: Range30m35mRestorative Locket: Range increased, buff
  • Restorative Locket: Max stamina regen34Restorative Locket: Max stamina regen increased, buff
  • Restorative Locket: Now always restores at least 1 stamina
  • Return Fire: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
  • Return Fire: Bullet Damage Returned60%50%Return Fire: Bullet Damage Returned decreased, nerf
  • Weapon Shielding: Damage threshold150250Weapon Shielding: Damage threshold increased, buff
  • Weapon Shielding: Cooldown45s35sWeapon Shielding: Cooldown decreased, buff
  • Bullet Resilience: Low Health threshold40%50%Bullet Resilience: Low Health threshold increased, buff
  • Bullet Resilience: Low Health resistance22%15%Bullet Resilience: Low Health resistance decreased, nerf
  • Spirit Resilience: Low Health threshold40%50%Spirit Resilience: Low Health threshold increased, buff
  • Spirit Resilience: Low Health resistance22%15%Spirit Resilience: Low Health resistance decreased, nerf
  • Lifestrike: Heal on melee hit160100 + 1.5/boonLifestrike: Heal on melee hit decreased, nerf
  • Lifestrike: Heal on melee hit percentage50%30% + 0.5%/boonLifestrike: Heal on melee hit percentage decreased, nerf
  • Majestic Leap: Barrier140200Majestic Leap: Barrier increased, buff
  • Trophy Collector: Souls per minute2225Trophy Collector: Souls per minute increased, buff
  • Dispel Magic: Cooldown50s40sDispel Magic: Cooldown decreased, buff
  • Fortitude: Time to regen13s10sFortitude: Time to regen decreased, nerf
  • Spellbreaker: High instant damage reduction-75%-65%Spellbreaker: High instant damage reduction increased, buff
  • Diviner's Kevlar: Cooldown64s40sDiviner's Kevlar: Cooldown decreased, buff
  • Inhibitor: Damage Penalty-35%-30%Inhibitor: Damage Penalty increased, buff
  • Inhibitor: Weapon Damage bonus+22%+25%Inhibitor: Weapon Damage bonus increased, buff
  • Cheat Death: No longer reduces movement speed by -2m during the death immunity phase
  • Colossus: Active now grants you an additional +30% Melee Damage
  • Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
  • Mystic Regeneration: Health bonus+40+50Mystic Regeneration: Health bonus increased, buff
  • Mystic Regeneration: Duration5s6sMystic Regeneration: Duration increased, buff
  • Rusted Barrel: Cooldown20s16sRusted Barrel: Cooldown decreased, buff
  • Arcane Surge: Spirit Power+15+20Arcane Surge: Spirit Power increased, buff
  • Slowing Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
  • Slowing Hex: Projectile speed53m/s80m/sSlowing Hex: Projectile speed increased, buff
  • Slowing Hex: Cooldown30s27sSlowing Hex: Cooldown decreased, buff
  • Suppressor: Debuff duration4s5sSuppressor: Debuff duration increased, buff
  • Spirit Sap: Spirit Power loss-24-30Spirit Sap: Spirit Power loss decreased, nerf
  • Spirit Sap: Cooldown32s18sSpirit Sap: Cooldown decreased, buff
  • Decay: Healing Reduction-45%-50%Decay: Healing Reduction decreased, nerf
  • Silence Wave: Damage spirit scaling0.61.0Silence Wave: Damage spirit scaling increased, buff
  • Silence Wave: Cooldown35s30sSilence Wave: Cooldown decreased, buff
  • Knockdown: Gravity+50%+100% when the stun hits the targetKnockdown: Gravity increased, buffcauses airborne targets to fall faster
  • Radiant Regeneration: Health bonus+65+90Radiant Regeneration: Health bonus increased, buff
  • Radiant Regeneration: Duration5s6sRadiant Regeneration: Duration increased, buff
  • Radiant Regeneration: Healing on Ability Cast boon scaling1.52.0Radiant Regeneration: Healing on Ability Cast boon scaling increased, buff
  • Tankbuster: Current Health Bonus Damage7.5%8%Tankbuster: Current Health Bonus Damage increased, buff
  • Torment Pulse: Damage spirit scaling0.280.25Torment Pulse: Damage spirit scaling decreased, nerf
  • Torment Pulse: No longer hits sleeping enemies to avoid waking them up
  • Disarming Hex: Cooldown20s16sDisarming Hex: Cooldown decreased, buff
  • Magic Carpet: Duration8s12sMagic Carpet: Duration increased, buff
  • Magic Carpet: Bonus health75125Magic Carpet: Bonus health increased, buff
  • Ethereal Shift: Cooldown45s35sEthereal Shift: Cooldown decreased, buff
  • Cursed Relic: Damage penalty-8%-10%Cursed Relic: Damage penalty decreased, nerf
  • Vortex Web: Now has a unit target option where it will vacuum enemies around that target
Heroes751 changesFull source notes
  • Abrams: Bullet damage3.86+0.13/boon3.6+0.1/boonAbrams: Bullet damage decreased, nerf
  • Abrams: Siphon Life DPS2922Abrams: Siphon Life DPS decreased, nerf
  • Abrams: Siphon Life range10m7.5mAbrams: Siphon Life range decreased, nerf
  • Abrams: Siphon Life is now circular rather than just in front of him
  • Abrams: Siphon Life range no longer increases with Spirit Power
  • Abrams: Siphon Life visual range FX fixed to show larger than default radius values
  • Abrams: Siphon Life Lifesteal against heroes66%80%Abrams: Siphon Life Lifesteal against heroes increased, buff
  • Abrams: Siphon Life Lifesteal against non-heroes33%40%Abrams: Siphon Life Lifesteal against non-heroes increased, buff
  • Abrams: Siphon Life DPS spirit scaling0.50.6Abrams: Siphon Life DPS spirit scaling increased, buff
  • Abrams: Siphon Life T1-19s-20sAbrams: Siphon Life T1 decreased, nerf
  • Abrams: Siphon Life T3 now also increases radius by +3.5m
  • Abrams: Siphon Life T3 DPS2018Abrams: Siphon Life T3 DPS decreased, nerf
  • Abrams: Shoulder Charge damage3730Abrams: Shoulder Charge damage decreased, nerf
  • Abrams: Shoulder Charge wall stun duration0.6s0.3sAbrams: Shoulder Charge wall stun duration decreased, nerf
  • Abrams: Should Charge spirit scaling1.91.4Abrams: Should Charge spirit scaling decreased, nerf
  • Abrams: Shoulder Charge T1"+2.2 Weapon Damage for 8s""+40% Slow for 3s"
  • Abrams: Shoulder Charge T2 wall stun duration0.45s0.8sAbrams: Shoulder Charge T2 wall stun duration increased, buff
  • Abrams: Shoulder Charge T3 cooldown-18s-20sAbrams: Shoulder Charge T3 cooldown decreased, buff
  • Abrams: Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s
  • Abrams: Infernal Resilience T2+150 Health+200Abrams: Infernal Resilience T2 increased, buff
  • Abrams: Infernal Resilience T3 now also grants +20% Debuff Resistance
  • Abrams: Seismic Impact is a little faster to target the location when rising
  • Abrams: Seismic Impact damage increase from 75 to 100
  • Abrams: Seismic Impact now allows you to use items during it
  • Abrams: Seismic Impact radius10.5m9mAbrams: Seismic Impact radius decreased, nerf
  • Abrams: Seismic Impact T2"Per Hero Hit: +100 HP and +14% Fire Rate""+0.6s Stun Duration"
  • Abrams: Seismic Impact T3 now also increases radius by 6m
  • Apollo: Fixed Riposte not leaving the ground when started on the ground
  • Apollo: Riposte no longer triggers from trooper or neutral damage
  • Apollo: Flawless Advance T2 no longer increases Apollo's lunge speed
  • Apollo: Flawless Advance now gets interrupted by stun and sleep
  • Apollo: Itani Lo Sahn base damage225190Apollo: Itani Lo Sahn base damage decreased, nerfspirit scaling increased from 1.6 to 2.3
  • Apollo: Itani Lo Sahn's hit width no longer scales with radius increases
  • Bebop: Hook can now be canceled
  • Billy: Bashdown radius4.5m4mBilly: Bashdown radius decreased, nerf
  • Billy: Bashdown T2"+1.3m Radius""+1 Charge+2m Radius"
  • Billy: Bashdown T3 now also reduces charge time by 2s
  • Billy: Rising Ram damage5540Billy: Rising Ram damage decreased, nerf
  • Billy: Rising Ram damage spirit scaling1.71.9Billy: Rising Ram damage spirit scaling increased, buff
  • Billy: Rising Ram cooldown reduced by 50% on impact
  • Billy: Rising Ram charge duration0.51s0.3sBilly: Rising Ram charge duration decreased, nerf
  • Billy: Rising Ram T1"On Impact: -50% Cooldown""On Impact: +25% Weapon Damage for 5s"
  • Billy: Rising Ram T2"On Impact: +35% Weapon Damage for 5s""+0.3s Charge Duration"
  • Billy: Rising Ram T36.5% Max Health8%Billy: Rising Ram T3 increased, buff
  • Billy: Blasted spirit scaling0.80.6Billy: Blasted spirit scaling decreased, nerf
  • Billy: Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
  • Billy: Blasted passive no longer reduces enemy fire rate by -14%
  • Billy: Blasted tooltip simplified
  • Billy: Blasted T3 now also increases spirit scaling by +0.6
  • Billy: Chain Gang radius13m12mBilly: Chain Gang radius decreased, nerf
  • Billy: Chain Gang no longer grants +15% Spirit and Bullet Resist
  • Billy: Chain Gang cooldown125s150sBilly: Chain Gang cooldown increased, nerf
  • Billy: Chain Gang T1"-25s Cooldown""+40% SpiritBullet Resist"
  • Billy: Chain Gang T2"+15% Spirit and Bullet Resist""-50s Cooldown"
  • Billy: Chain Gang T32s Unstoppable+1.3s Unstoppable for each hero pulled inBilly: Chain Gang T3 decreased, nerf
  • Billy: Chain Gang T3 no longer grants +90 damage
  • Billy: Chain Gang T3 now also increases the radius by +5m
  • Calico: Bullets no longer have gravity
  • Calico: Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
  • Calico: Gloom Bombs changed so the first grenade always lands in the middle
  • Calico: Gloom Bombs projectile sticky radius1015Calico: Gloom Bombs projectile sticky radius increased, buff
  • Calico: Gloom Bombs cast delay0.15s0.1sCalico: Gloom Bombs cast delay decreased, buff
  • Calico: Gloom Bombs T2+16.2 damage+75 bonus damage vs barriersCalico: Gloom Bombs T2 increased, buff
  • Calico: Leaping Slash improved targeting of dash to end early if near enemy heroes
  • Calico: Leaping Slash can now dash vertically, even while on the ground
  • Calico: Leaping Slash T2+40 damage+300 souls on hero killCalico: Leaping Slash T2 increased, buff
  • Calico: Leaping Slash T3-50% CDR on hit-50% CDR+60 damage
  • Calico: Leaping Slash radius4.5m4mCalico: Leaping Slash radius decreased, nerf
  • Calico: Ava can no longer manipulate movement if meleeing while midair
  • Calico: Ava now uses healthbar modifier style for duration
  • Calico: Ava fixed camera not being centered around Ava
  • Calico: Ava melee attack delay0.4s0.0sCalico: Ava melee attack delay decreased, buff
  • Calico: Ava melee attack cooldown0.750.85Calico: Ava melee attack cooldown increased, nerf
  • Calico: Ava melee attack now goes the way you are looking
  • Calico: Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
  • Calico: Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
  • Calico: Ava cooldown45s30sCalico: Ava cooldown decreased, buff
  • Calico: Ava duration16s15sCalico: Ava duration decreased, nerf
  • Calico: Ava T1 duration+14s15sCalico: Ava T1 duration increased, buff
  • Calico: Ava T2+45% Speed+45% Speed+15 Health Regen
  • Calico: Ava T3-20s Cooldown and +35 Health Regena growing damage amp the longer you are transformed, up to 20% for 6s
  • Calico: Return To Shadows now allows for some vertical flight movement during channel
  • Calico: Return To Shadows now has new channel bar
  • Calico: Return to Shadows T267.5 Damage65Calico: Return to Shadows T2 decreased, nerf
  • Calico: Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
  • Celeste: Gravity-20%-28%Celeste: Gravity decreased, nerfless gravity
  • Celeste: Air Control/Acceleration+50/18%+38/12%Celeste: Air Control/Acceleration decreased, nerfless air control and acceleration
  • Celeste: Shining Wonder bounce range17m15mCeleste: Shining Wonder bounce range decreased, nerf
  • Celeste: Shining Wonder linger duration4.5s3.25sCeleste: Shining Wonder linger duration decreased, nerf
  • Doorman: Gun now pierces through targets at 50% reduced damage
  • Doorman: Call Bell time between charges4s6sDoorman: Call Bell time between charges increased, buff
  • Doorman: Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
  • Doorman: Call Bell explosion damage5585Doorman: Call Bell explosion damage increased, buff
  • Doorman: Call Bell explosion damage spirit scaling1.71.4Doorman: Call Bell explosion damage spirit scaling decreased, nerf
  • Doorman: Call Bell T1+2m+2.5mDoorman: Call Bell T1 increased, buff
  • Doorman: Call Bell T2 no longer has Impact Damage
  • Doorman: Call Bell T2 Explosion Damage4075Doorman: Call Bell T2 Explosion Damage increased, buff
  • Doorman: Call Bell T2 now increases spirit scaling by +0.6
  • Doorman: Call Bell T3"Impact causes half radius explosions""+1 Charge+22s Lifetime. Causes the radius to continuously apply it's slow"
  • Doorman: Doorway now has a timer icon above the ability
  • Doorman: Doorway T1 duration+10s+15sDoorman: Doorway T1 duration increased, buff
  • Doorman: Doorway T2 barrier duration8s12sDoorman: Doorway T2 barrier duration increased, buff
  • Doorman: Doorway T3 doorway distance now also scales with Spirit Power (0.25)
  • Doorman: Luggage Cart is now 20% larger (20% wider hitbox as well)
  • Doorman: Luggage Cart T1"-8s Cooldown""+60 Damage"
  • Doorman: Luggage Cart T2+15m Cast Range+20mDoorman: Luggage Cart T2 increased, buff
  • Doorman: Luggage Cart T3"+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun""+1.5s Wall Stun-15s Cooldown"
  • Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
  • Doorman: Hotel Guest cast range6m7mDoorman: Hotel Guest cast range increased, buff
  • Doorman: Hotel Guest no longer goes on cooldown if the target dies during the cast
  • Doorman: Hotel Guest fixed enemies not always landing in the correct spot on return
  • Doorman: Hotel Guest now supports instant cast settings
  • Doorman: Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
  • Doorman: Hotel Guest cost of stay damage15075Doorman: Hotel Guest cost of stay damage decreased, nerf
  • Doorman: Hotel Guest failure to check-out damage250125Doorman: Hotel Guest failure to check-out damage decreased, nerf
  • Doorman: Hotel Guest T1"+2m Cast Range""-1 Stamina-25s Cooldown"
  • Doorman: Hotel Guest T2"Unstoppable while channeling""+1.5s Stun On Failure To Checkout150 Damage"
  • Doorman: Hotel Guest T3"-50s Cooldown""Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
  • Drifter: Rend damage range18m16mDrifter: Rend damage range decreased, nerf
  • Drifter: Rend cooldown13s16sDrifter: Rend cooldown increased, nerf
  • Drifter: Rend damage spirit scaling1.41.8Drifter: Rend damage spirit scaling increased, buff
  • Drifter: Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
  • Drifter: Rend T1 bonus damage+32+40Drifter: Rend T1 bonus damage increased, buff
  • Drifter: Rend T3"Gain 45% Bullet Lifesteal against affected enemies for 4s""Close range attack now silences enemies for 2.3s"
  • Drifter: Stalker's Mark duration6s5sDrifter: Stalker's Mark duration decreased, nerf
  • Drifter: Stalker's Mark T1"+1% Bleed""-8% Bullet Resist"
  • Drifter: Stalker's Mark T2"+22% Fire Rate for 6s after ambush""+3s Duration-8s Cooldown"
  • Drifter: Stalker's Mark T3"Enables 2 Charges and +2s Duration""+2% Bleed-40% Healing"
  • Drifter: Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
  • Drifter: Bloodscent permanent bonus weapon damage gained per isolated hero death4%3%Drifter: Bloodscent permanent bonus weapon damage gained per isolated hero death decreased, nerf
  • Drifter: Bloodscent T2"Isolated kill reduces cooldowns by 15s and restores 3 stamina""Isolated death restores 18% Missing Healthrestores 2 stamina"
  • Drifter: Eternal Night now makes the targets be considered as isolated
  • Drifter: Eternal Night Sprint+3m+2mDrifter: Eternal Night Sprint decreased, nerf
  • Drifter: Eternal Night no longer has 7 spirit damage proc
  • Drifter: Eternal Night cooldown120s125sDrifter: Eternal Night cooldown increased, nerf
  • Drifter: Eternal Night duration7s6.5sDrifter: Eternal Night duration decreased, nerf
  • Drifter: Eternal Night T1"+6.3 Spirit Damage Proc""+10m Sprint"kicks in immediately
  • Drifter: Eternal Night T2"-30s Cooldown and +3m/s Sprint""-45s Cooldown"
  • Drifter: Eternal Night T3"+2s Duration and +1 Max Target""+2.5s Duration+1 Max Target"
  • Dynamo: Bullet damage12.2+0.4412.6+0.5Dynamo: Bullet damage increased, buff
  • Dynamo: Kinetic Pulse cooldown22s26sDynamo: Kinetic Pulse cooldown increased, nerf
  • Dynamo: Kinetic Pulse damage90115Dynamo: Kinetic Pulse damage increased, buff
  • Dynamo: Kinetic Pulse range20m16mDynamo: Kinetic Pulse range decreased, nerf
  • Dynamo: Kinetic Pulse range no longer increases with spirit scaling
  • Dynamo: Kinetic Pulse spirit scaling1.72.1Dynamo: Kinetic Pulse spirit scaling increased, buff
  • Dynamo: Kinetic Pulse T1"35% Move Slow and -30% Fire Rate""+1 Charge"
  • Dynamo: Kinetic Pulse T2"+30% Bullet Damage for 8s""Reduces enemy Bullet Resistance by -18%Move Speed by -30% for 4s"
  • Dynamo: Kinetic Pulse T3"+104 Damage and +1 Charge""+135 Damage+16m Cast Range"
  • Dynamo: Quantum Entanglement no longer grants +26% Fire Rate
  • Dynamo: Quantum Entanglement no longer reloads ammo
  • Dynamo: Quantum Entanglement base ability now restores 1 stamina
  • Dynamo: Quantum Entanglement ally distance10m13mDynamo: Quantum Entanglement ally distance increased, buff
  • Dynamo: Quantum Entanglement range9m10mDynamo: Quantum Entanglement range increased, buff
  • Dynamo: Quantum Entanglement T1+4m Range+6mDynamo: Quantum Entanglement T1 increased, buff
  • Dynamo: Quantum Entanglement T2"+22% Fire Rate""-6s Cooldown"
  • Dynamo: Quantum Entanglement T3"-5s Cooldown and +120% Ammo""Dispells non-ult debuffs for youyour allies"
  • Dynamo: Rejuvenating Aurora cooldown45s48sDynamo: Rejuvenating Aurora cooldown increased, nerf
  • Dynamo: Rejuvenating Aurora now has a 1s linger on allies
  • Dynamo: Rejuvenating Aurora now lets you jump while using it
  • Dynamo: Rejuvenating Aurora T1"+4 Move Speed for 8s after full channel""Aura provides +4 Move Speed during channel"
  • Dynamo: Rejuvenating Aurora T2 cooldown from -14s to -20s
  • Dynamo: Rejuvenating Aurora T2 now also increases duration by 1s
  • Dynamo: Singularity no longer does 1.5% Max Health DPS
  • Dynamo: Singularity DPS4075Dynamo: Singularity DPS increased, buff
  • Dynamo: Singularity DPS spirit scaling0.190.28Dynamo: Singularity DPS spirit scaling increased, buff
  • Dynamo: Singularity T34% Max Health DPS5.5%Dynamo: Singularity T3 increased, buff
  • Graves: Grasping Hands is now set up to work through proper alternate cast methods and be more responsive
  • Graves: Grasping Hands Immobilize duration1.5s1.25sGraves: Grasping Hands Immobilize duration decreased, nerf
  • Graves: Grasping Hands cooldown38s34sGraves: Grasping Hands cooldown decreased, buff
  • Graves: Grasping Hands T2"+0.75s Immobilize Duration""+90 Damage+10m Wall Length"
  • Graves: Grasping Hands T3"+15m Wall Length and -10s Cooldown""+1s Immobilize Duration-12s Cooldown"
  • Haze: Spirit per boon1.10.5Haze: Spirit per boon decreased, nerf
  • Haze: Sleep Dagger Sleep move speed2m/s1.5m/sHaze: Sleep Dagger Sleep move speed decreased, nerf
  • Haze: Sleep Dagger Wake Up delay no longer increases with spirit scaling
  • Haze: Sleep Dagger cooldown26s30sHaze: Sleep Dagger cooldown increased, nerf
  • Haze: Sleep Dagger Sleep duration3s2.75sHaze: Sleep Dagger Sleep duration decreased, nerf
  • Haze: Sleep Dagger T1"Removes 1 Stamina""-8% Bullet Resist Reduction for 6s"
  • Haze: Sleep Dagger T2"-12s Cooldown and -60% Stamina for 6s""-15s Cooldown"
  • Haze: Sleep Dagger T3"-12% Bullet Resist and -35% Fire Rate for 6s on wakeup""+0.75s Sleep Duration. -50% MoveDash Slow for 2.5s on wakeup"
  • Haze: Smoke Bomb cooldown30s33sHaze: Smoke Bomb cooldown increased, nerf
  • Haze: Smoke Bomb duration spirit scaling0.180.08Haze: Smoke Bomb duration spirit scaling decreased, nerf
  • Haze: Smoke Bomb no longer has base +2m Invis Sprint Speed
  • Haze: Smoke Bomb T1+5m Invis Sprint Speed+7mHaze: Smoke Bomb T1 increased, buff
  • Haze: Smoke Bomb T2"+10% Bullet Lifesteal""Enables 2 Ability Charges"
  • Haze: Smoke Bomb T3"Enable 2 Charges and Grants +0.5s of Invincibility""Dispels non-ult debuffsgrants 30% Lifesteal for 5s"
  • Haze: Fixation+0.2 Weapon Damage per stack+0.18Haze: Fixation decreased, nerf
  • Haze: Fixation T1 spirit scaling0.370.8Haze: Fixation T1 spirit scaling increased, buff
  • Haze: Fixation T1+50 Spirit Damage+40Haze: Fixation T1 decreased, nerf
  • Haze: Fixation T3+0.12 Weapon Damage+0.14Haze: Fixation T3 increased, buff
  • Haze: Bullet Dance Fire Rate bonus30%20%Haze: Bullet Dance Fire Rate bonus decreased, nerf
  • Haze: Bullet Dance base ability now has 60% Evasion
  • Haze: Bullet Dance duration spirit scaling0.060.08Haze: Bullet Dance duration spirit scaling increased, buff
  • Haze: Bullet Dance Bonus Bullet Damage107Haze: Bullet Dance Bonus Bullet Damage decreased, nerf
  • Haze: Bullet Dance T1+4 Bullet Damage+7Haze: Bullet Dance T1 increased, buff
  • Haze: Bullet Dance T2 now also increases Fire Rate by +10%
  • Haze: Bullet Dance T3 no longer adds 60% Bullet Evasion
  • Haze: Bullet Dance T3 now also fires at an additional target
  • Infernus: Napalm damage4640Infernus: Napalm damage decreased, nerf
  • Infernus: Napalm damage spirit scaling0.30.6Infernus: Napalm damage spirit scaling increased, buff
  • Infernus: Napalm amplified damage taken20%16%Infernus: Napalm amplified damage taken decreased, nerf
  • Infernus: Napalm T2 lifesteal10%15%Infernus: Napalm T2 lifesteal increased, buff
  • Infernus: Flame Dash DPS spirit scaling0.81.0Infernus: Flame Dash DPS spirit scaling increased, buff
  • Infernus: Flame Dash T1"-25% Fire Rate""-12s Cooldown"
  • Infernus: Flame Dash T2 DPS+27+20Infernus: Flame Dash T2 DPS decreased, nerf
  • Infernus: Flame Dash T2 DPS now also increases trail duration by 1s
  • Infernus: Flame Dash T3 no longer reduces cooldown by 15s
  • Infernus: Flame Dash T3 now also grants +1 Charge
  • Infernus: Flame Dash T3 time between charges20s14sInfernus: Flame Dash T3 time between charges decreased, nerf
  • Infernus: Melee can now buildup afterburn (20% for light melee, 35% for heavy)
  • Infernus: Afterburn T1"-20% Spirit Damage""+14 DPS"
  • Infernus: Afterburn T2+1s Burn Duration-35% Spirit DamageInfernus: Afterburn T2 decreased, nerf
  • Infernus: Afterburn T3"+23 DPS""+3s Max Burn Duration"Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base
  • Infernus: Concussive Combustion cast now causes camera to move back a bit
  • Infernus: Concussive Combustion delay3s3.25sInfernus: Concussive Combustion delay increased, nerf
  • Infernus: Concussive Combustion radius13m12mInfernus: Concussive Combustion radius decreased, nerf
  • Infernus: Concussive Combustion cooldown140s165sInfernus: Concussive Combustion cooldown increased, nerf
  • Infernus: Concussive Combustion damage150125Infernus: Concussive Combustion damage decreased, nerf
  • Infernus: Concussive Combustion T1"-35s Cooldown""+100 Damage"
  • Infernus: Concussive Combustion T2"+0.5s Stun and +3m Radius""-65s Cooldown+65% Explosion Heal"
  • Infernus: Concussive Combustion T3"+94 Damage and Heal for 70% damage""+0.75s Stun+10m Radius"
  • Ivy: Now has -10% Gravity
  • Ivy: Bullet damage4.59+0.12/boon4.45+0.06/boonIvy: Bullet damage decreased, nerf
  • Ivy: Kudzu Bomb renamed to Entangling Thorns
  • Ivy: Entangling Thorns Recharge Time8s5sIvy: Entangling Thorns Recharge Time decreased, buff
  • Ivy: Entangling Thorns spirit scaling0.650.55Ivy: Entangling Thorns spirit scaling decreased, nerf
  • Ivy: Entangling Thorns T2"+2s Duration""+2m Radiusincreases spirit scaling by +0.5"
  • Ivy: Entangling Thorns T3"+36 DPS and +2m Radius""Entangles enemies that remain in it for 2s. Lasts 1.6s"
  • Ivy: Watcher's Covenant renamed to Kudzu Connection
  • Ivy: Kudzu Connection Fire Rate spirit scaling0.250.18Ivy: Kudzu Connection Fire Rate spirit scaling decreased, nerf
  • Ivy: Kudzu Connection Bullet Lifesteal spirit scaling0.190.15Ivy: Kudzu Connection Bullet Lifesteal spirit scaling decreased, nerf
  • Ivy: Kudzu Connection T1"+8% Fire Rate""+2m Move Speed bonus"
  • Ivy: Kudzu Connection T2"+2m Move Speed Bonus""+8% Fire Rate+8% Bullet Lifesteal"
  • Ivy: Kudzu Connection T3"+1 Tether Count""Ability is now always active"
  • Ivy: Stone Form cooldown37s40sIvy: Stone Form cooldown increased, nerf
  • Ivy: Stone Form damage spirit scaling1.50.8Ivy: Stone Form damage spirit scaling decreased, nerf
  • Ivy: Stone Form T1"-19s cooldown""+7% Max Health Heal"
  • Ivy: Stone Form T2"+68 Damage and +0.5s Stun""-25s Cooldown"
  • Ivy: Stone Form T3"+13% Max Health Heal""+1s StunIncreased Spirit Scaling (2.0)"
  • Ivy: Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
  • Ivy: Air Drop spirit damage scaling2.31.0Ivy: Air Drop spirit damage scaling decreased, nerf
  • Ivy: Air Drop Cooldown100s65sIvy: Air Drop Cooldown decreased, buff
  • Ivy: Air Drop duration16s21sIvy: Air Drop duration increased, buff
  • Ivy: Air Drop base/max speed11/18m10/22mIvy: Air Drop base/max speed decreased, nerf
  • Ivy: Air Drop bomb radius14m20mIvy: Air Drop bomb radius increased, buff
  • Ivy: Air Drop buff duration12s8sIvy: Air Drop buff duration decreased, nerf
  • Ivy: Air Drop ally cast range14m18mIvy: Air Drop ally cast range increased, buff
  • Ivy: Air Drop now grants you and your ally +20% Outgoing Damage after dropping
  • Ivy: Air Drop bomb no longer has a fast explode expanding behavior
  • Ivy: Air Drop bomb no longer causes a knockup
  • Ivy: Air Drop bomb no longer slows on explode by default
  • Ivy: Air Drop bomb no longer provides barrier by default
  • Ivy: Air Drop T1"-20% Bullet Resist on enemies hit for 8s""Grants youally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s
  • Ivy: Air Drop T2"+200 Barrier and +5m Explode Radius""Explode applies 50% Slow for 3s"
  • Ivy: Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
  • Kelvin: Frost Grenade now impacts on Ice Path
  • Kelvin: Frost Grenade radius6.5m6mKelvin: Frost Grenade radius decreased, nerf
  • Kelvin: Frost Grenade cooldown20s30sKelvin: Frost Grenade cooldown increased, nerf
  • Kelvin: Frost Grenade now comes with 2 charges
  • Kelvin: Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling)
  • Kelvin: Frost Grenade no longer has -40% Stamina regen reduction
  • Kelvin: Frost Grenade T1"+1 Charge""Increases damageheal by +30"
  • Kelvin: Frost Grenade T2"Provides healing 80+1.5""Freezes stamina regen-10s Cooldown"
  • Kelvin: Frost Grenade T3"+144 Damage and -30% Stamina Regen""Increases damageheal spirit scaling by 1.0 and Radius by +2m"
  • Kelvin: Ice Path is now cancelled on Ability Button Press instead of Space
  • Kelvin: Ice Path cooldown46s50sKelvin: Ice Path cooldown increased, nerf
  • Kelvin: Ice Path incline/decline speed increased
  • Kelvin: Ice Path T1"+4 Sprint""+2 Move Speed+35% Bullet Resistance on Ice Path"
  • Kelvin: Ice Path T2-17s Cooldown-20sKelvin: Ice Path T2 decreased, nerf
  • Kelvin: Ice Path T3 now grants you +35% Spirit Power while on Ice Path
  • Kelvin: Arctic Beam visual clarity on VFX improved
  • Kelvin: Arctic Beam now lets you cast Frost Grenade and items while using it
  • Kelvin: Arctic Beam Max Fire Rate Reduction-35%-20%Kelvin: Arctic Beam Max Fire Rate Reduction increased, buff
  • Kelvin: Arctic Beam Max Slow-40%-20%Kelvin: Arctic Beam Max Slow increased, buff
  • Kelvin: Arctic Beam spirit scaling0.80.5Kelvin: Arctic Beam spirit scaling decreased, nerf
  • Kelvin: Arctic Beam cooldown25s28sKelvin: Arctic Beam cooldown increased, nerf
  • Kelvin: Arctic Beam T1"-7s Cooldown""Increases Move SlowFire Rate Reduction by -25%"
  • Kelvin: Arctic Beam T2"+33 DPS""+20 DPS+0.6 Spirit Scaling"
  • Kelvin: Arctic Beam T3 now also reduces cooldown by 13s
  • Kelvin: Frozen Shelter can now be canceled first without canceling Ice Beam
  • Kelvin: Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
  • Kelvin: Frozen Shelter duration5.25s5sKelvin: Frozen Shelter duration decreased, nerf
  • Kelvin: Frozen Shelter T1"-35% Enemy Fire Rate""-25s Cooldown"
  • Kelvin: Frozen Shelter T2+1s+1.5sKelvin: Frozen Shelter T2 increased, buff
  • Kelvin: Frozen Shelter T3 now also dispels non-ult debuffs on cast (affects you and allies)
  • Lady Geist: Essence Bomb self damage30 + 1.8 scaling30% of the damagebase is 90 + 1.2 scaling
  • Lady Geist: Essence Bomb radius9m7mLady Geist: Essence Bomb radius decreased, nerf
  • Lady Geist: Essence Bomb cooldown14.5s14sLady Geist: Essence Bomb cooldown decreased, buff
  • Lady Geist: Essence Bomb T1-4s-5sLady Geist: Essence Bomb T1 decreased, nerf
  • Lady Geist: Essence Bomb T2 also increases radius by +2m
  • Lady Geist: Life Drain cooldown30s34sLady Geist: Life Drain cooldown increased, nerf
  • Lady Geist: Life Drain break range30m28mLady Geist: Life Drain break range decreased, nerf
  • Lady Geist: Life Drain T1 DPS+16.2+18Lady Geist: Life Drain T1 DPS increased, buff
  • Lady Geist: Life Drain T2 duration+2s+2.5sLady Geist: Life Drain T2 duration increased, buff
  • Lady Geist: Life Drain T3 charges+1+2Lady Geist: Life Drain T3 charges increased, buff
  • Lady Geist: Life Drain T3 now also increases spirit scaling by +0.3
  • Lady Geist: Soul Exchange cast time0.2s0.1sLady Geist: Soul Exchange cast time decreased, buff
  • Lady Geist: Soul Exchange post cast hold time0.7s0.2sLady Geist: Soul Exchange post cast hold time decreased, nerf
  • Lady Geist: Soul Exchange T1 cooldown-35s-60sLady Geist: Soul Exchange T1 cooldown decreased, buff
  • Lady Geist: Soul Exchange T2"On Cast: +35% Fire Rate for 8s""Silences enemies within 25m for 3s"
  • Lady Geist: Soul Exchange T3"Silences enemies within 25m for 3s""On Cast: +60 Spirit Power, +40% Fire Rate+50% Spirit Resistance for 8s"
  • Lash: Increased Sparkles
  • Lash: Fixed Ground Strike against players brought down from mid air not doing damage
  • Lash: Grapple T2 weapon damage+6+7Lash: Grapple T2 weapon damage increased, buff
  • Lash: Grapple T3"+20% Fire Rate""+60% Air Control+1 Stamina on Usage"
  • Lash: Flog cooldown24s26sLash: Flog cooldown increased, nerf
  • Lash: Flog Attack Angle no longer increases with Spirit Power
  • Lash: Flog heal vs heroes60%50%Lash: Flog heal vs heroes decreased, nerf
  • Lash: Flog T2-12s Cooldown-16sLash: Flog T2 decreased, nerf
  • Lash: Flog T2 now also reduces Fire Rate by 30%
  • Lash: Flog T3 no longer reduces Fire Rate
  • Lash: Flog T3 damage+86+80Lash: Flog T3 damage decreased, nerf
  • Lash: Flog T3 now also increases Attack Angle by 40 and Heal by +20%
  • Lash: Fixed Death Slam camera sometimes being obstructed
  • Lash: Death Slam throw distance no longer scales with Spirit Power (was 0.3)
  • Lash: Death Slam cooldown145s150sLash: Death Slam cooldown increased, nerf
  • Lash: Death Slam T1 throw distance+8m+12mLash: Death Slam T1 throw distance increased, buff
  • Lash: Death Slam T2 cooldown-25s-40sLash: Death Slam T2 cooldown decreased, buff
  • Lash: Death Slam T3 now also increases cast range by +10m
  • McGinnis: Stamina speed bucket 3 to 2
  • McGinnis: Bullet damage6.72 + 0.2/boon6.0 + 0.16/boonMcGinnis: Bullet damage decreased, nerf
  • McGinnis: Mini Turret duration24s35sMcGinnis: Mini Turret duration increased, buff
  • McGinnis: Mini Turret base health and health growth reduced by 40%
  • McGinnis: Mini Turrets initial fading resist start value60%80%McGinnis: Mini Turrets initial fading resist start value increased, buff
  • McGinnis: Mini Turrets now have 35% melee resist
  • McGinnis: Mini Turret tracking, angle and projectile speeds significantly improved
  • McGinnis: Mini Turret on the minimap now flash/turn red when they are attacking
  • McGinnis: Mini Turret T1"Turrets apply 25% slow""+10m Attack Range+10 DPS"
  • McGinnis: Mini Turret T2"+10m Attack Range and + 10% Fire Rate""+2 Charges"
  • McGinnis: Mini Turret T3"+38 Turret DPS and +14s Turret Lifetime""+30% Turret Fire Rate+12s Turret Lifetime"
  • McGinnis: Medicinal Specter duration no longer scales with spirit power
  • McGinnis: Medicinal Specter radius no longer scales with spirit power
  • McGinnis: Medicinal Specter regen now scales with spirit power (+0.3)
  • McGinnis: Medicinal Specter cooldown48s50sMcGinnis: Medicinal Specter cooldown increased, nerf
  • McGinnis: Medicinal Specter no longer provides +15% Stamina Recovery
  • McGinnis: Medicinal Specter T1"+30% Fire Rate""+40% Spirit Resistance"
  • McGinnis: Medicinal Specter T2-17s Cooldown-20sMcGinnis: Medicinal Specter T2 decreased, nerf
  • McGinnis: Medicinal Specter T2 now also increases Stamina Recovery by +100%
  • McGinnis: Medicinal Specter T3 regen2.5% Max HP2%McGinnis: Medicinal Specter T3 regen decreased, nerf
  • McGinnis: Medicinal Specter T3 now also increases radius by 3m
  • McGinnis: Medicinal Specter T3 now also increases duration by 1s
  • McGinnis: Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
  • McGinnis: Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
  • McGinnis: Spectral Wall min range6m5mMcGinnis: Spectral Wall min range decreased, nerf
  • McGinnis: Spectral Wall applies it's slow to enemies it passes through while being summoned
  • McGinnis: Spectral Wall T1 no longer drains 1 stamina
  • McGinnis: Spectral Wall T1 Damage Amp15%20%McGinnis: Spectral Wall T1 Damage Amp increased, buff
  • McGinnis: Spectral Wall T2 also increases wall duration by +2s
  • McGinnis: Spectral Wall T3"0.75s Stun on Impact""Creates 2 Turrets for 8sincreases slow by 30%" · creates them on the side facing you spread along the wall
  • McGinnis: Heavy Barrage duration13s8sMcGinnis: Heavy Barrage duration decreased, nerf
  • McGinnis: Heavy Barrage minimum range9m8.5mMcGinnis: Heavy Barrage minimum range decreased, nerf
  • McGinnis: Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
  • McGinnis: Heavy Barrage T1 move slow40%30%McGinnis: Heavy Barrage T1 move slow decreased, nerf
  • McGinnis: Heavy Barrage T1 dash slow20%30%McGinnis: Heavy Barrage T1 dash slow increased, buff
  • McGinnis: Heavy Barrage T1 slow duration2s1.5sMcGinnis: Heavy Barrage T1 slow duration decreased, nerf
  • McGinnis: Heavy Barrage T2 cooldown reduction-45s-55sMcGinnis: Heavy Barrage T2 cooldown reduction decreased, buff
  • McGinnis: Heavy Barrage T2 now also increases duration by 6s
  • McGinnis: Heavy Barrage T3 damage+21+25McGinnis: Heavy Barrage T3 damage increased, buff
  • McGinnis: Heavy Barrage T3 spirit scaling from +0.2 to +0.25
  • McGinnis: Heavy Barrage T3 now also increases explosion radius by 2m
  • Mina: Stamina cooldown3.9s4.2sMina: Stamina cooldown increased, nerf
  • Mina: Rake cooldown10s16sMina: Rake cooldown increased, nerf
  • Mina: Rake hero hit missing health as damage3%5%Mina: Rake hero hit missing health as damage increased, buff
  • Mina: Rake heal per kill3025Mina: Rake heal per kill decreased, nerf
  • Mina: Rake heal per kill spirit scaling0.430.3Mina: Rake heal per kill spirit scaling decreased, nerf
  • Mina: Rake T1"+20 Heal Per Kill""+60 Damage"
  • Mina: Rake T2"+54 Damage and +1.0 Heal Per Kill spirit scaling""+30 Heal Per Kill-8s Cooldown"
  • Mina: Rake T3 now also provides +1.2 Heal Per Kill spirit scaling
  • Mina: Sanguine Retreat cast range reduced 10m to 9m
  • Mina: Sanguine Retreat recast window3s3.5sMina: Sanguine Retreat recast window increased, buff
  • Mina: Sanguine Retreat T1"+3m Cast Range""+20% Fire Rate8 Bullets"
  • Mina: Sanguine Retreat T2"+25% Fire Rate and 8 Bullets""-10s Cooldown"
  • Mina: Sanguine Retreat T3"-12s Cooldown""+1 Recast"
  • Mina: Love Bites Cooldown8s10sMina: Love Bites Cooldown increased, nerf
  • Mina: Love Bites damage64Mina: Love Bites damage decreased, nerf
  • Mina: Love Bites damage spirit scaling0.060.09Mina: Love Bites damage spirit scaling increased, buff
  • Mina: Love Bites bonus damage5545Mina: Love Bites bonus damage decreased, nerf
  • Mina: Love Bites bonus damage spirit scaling1.61.85Mina: Love Bites bonus damage spirit scaling increased, buff
  • Mina: Love Bites T1"On Proc: +4 m/s Move Speed for 3s""On Proc: 30% Slow for 3s"
  • Mina: Love Bites T2 Damage/Bonus3.6/503/45Mina: Love Bites T2 Damage/Bonus decreased, nerf
  • Mina: Love Bites T3"On Proc: -1 Stamina and 30% slow for 3s""-4s CooldownOn Proc +25% Fire Rate for 5s"
  • Mina: Nox Nostra cooldown115s130sMina: Nox Nostra cooldown increased, nerf
  • Mina: Nox Nostra damage65.6Mina: Nox Nostra damage decreased, nerf
  • Mina: Nox Nostra T1+1.8+2.2Mina: Nox Nostra T1 increased, buff
  • Mina: Nox Nostra T2 cooldown-40s-55sMina: Nox Nostra T2 cooldown decreased, buff
  • Mirage: Bullet damage15.2+0.514.8+0.3Mirage: Bullet damage decreased, nerf
  • Mirage: Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability.
  • Mirage: Fire Scarabs collision and model size increased a bit
  • Mirage: Fire Scarabs base charges42Mirage: Fire Scarabs base charges decreased, nerf
  • Mirage: Fire Scarabs spirit scaling1.00.8Mirage: Fire Scarabs spirit scaling decreased, nerf
  • Mirage: Fire Scarabs now immediately steal the health from the target
  • Mirage: Fire Scarabs Max Health steal4570Mirage: Fire Scarabs Max Health steal increased, buff
  • Mirage: Fire Scarabs-8% Bullet Resist+10% Damage Amp on that target from any damage you dealMirage: Fire Scarabs increased, buff
  • Mirage: Fire Scarabs cooldown40s45sMirage: Fire Scarabs cooldown increased, nerf
  • Mirage: Fire Scarabs T1"-15s Cooldown""+50 Max Health Steal"
  • Mirage: Fire Scarabs T2"-8% Bullet Resist""+2 Charges"
  • Mirage: Fire Scarabs T3"+63 Max Health Steal""+10% Damage Amp+1.2 Spirit Scaling"
  • Mirage: Fire Scarabs no longer has a reduced effect against non-heroes
  • Mirage: Tornado renamed to Dust Devil
  • Mirage: Dust Devil lift duration1.0s0.4sMirage: Dust Devil lift duration decreased, nerf
  • Mirage: Dust Devil spirit scaling0.70.3Mirage: Dust Devil spirit scaling decreased, nerf
  • Mirage: Dust Devil now slows affected enemies by 30% for 3s
  • Mirage: Dust Devil bullet evasion duration3.5s4sMirage: Dust Devil bullet evasion duration increased, buff
  • Mirage: Dust Devil bullet evasion25%30%Mirage: Dust Devil bullet evasion increased, buff
  • Mirage: Dust Devil T1"+0.4s Lift Duration""+60 Damage"
  • Mirage: Dust Devil T2"-14s Cooldown""-8s Cooldown+30% Evasion"
  • Mirage: Dust Devil T3"+20% Bullet""Can Recast within 5s. Increases spirit scaling by 1.0"
  • Mirage: Djinn's Mark cooldown2.6s3sMirage: Djinn's Mark cooldown increased, nerf
  • Mirage: Djinn's Mark multiplier duration4.5s5sMirage: Djinn's Mark multiplier duration increased, buff
  • Mirage: Djinn's Mark reveal duration3s6sMirage: Djinn's Mark reveal duration increased, buff
  • Mirage: Djinn's Mark tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
  • Mirage: Djinn's Mark T1"60% slow for 0.5s on 2x stack""Fading 60% slow for 0.5s"
  • Mirage: Djinn's Mark T2+8.1 Damage+20Mirage: Djinn's Mark T2 increased, buff
  • Mirage: Djinn's Mark T3 cooldown-0.75s-1sMirage: Djinn's Mark T3 cooldown decreased, buff
  • Mirage: Djinn's Mark T3 now also stuns for 0.5s at max stacks
  • Mirage: Traveler cooldown155s145sMirage: Traveler cooldown decreased, buff
  • Mirage: Traveler can now be cast while on the zipline
  • Mirage: Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
  • Mirage: Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location.
  • Mirage: Traveler no longer grants +2m Move Speed and +26% Fire Rate
  • Mirage: Traveler T1"+2m Move Speed and -35s Cooldown""3m Move Speed for 12s"
  • Mirage: Traveler T2"Grants Traveler BuffsAlly" to "400 Barrierspirit scaling for 12s"
  • Mirage: Traveler T3 "Unstoppable for 3s" to "-80s Cooldown"
  • Mo & Krill: Scorn damage5650Mo & Krill: Scorn damage decreased, nerf
  • Mo & Krill: Scorn radius10m9mMo & Krill: Scorn radius decreased, nerf
  • Mo & Krill: Scorn spirit scaling0.420.75Mo & Krill: Scorn spirit scaling increased, buff
  • Mo & Krill: Scorn T1"-3.75s Cooldown""+35 Damage"
  • Mo & Krill: Scorn T2"+21 Damage""-5s Cooldown+1m Radius"
  • Mo & Krill: Burrow now lets you enter the tunnels
  • Mo & Krill: Burrow cooldown37s40sMo & Krill: Burrow cooldown increased, nerf
  • Mo & Krill: Burrow T1"+3s Duration""+50 Spin DPS"
  • Mo & Krill: Burrow T2"+68 Spin DPS and +2 Radius""+2 Spin Radius+4s Burrow Time"
  • Mo & Krill: Burrow T3+2 m/s Move Speed+4Mo & Krill: Burrow T3 increased, buff
  • Mo & Krill: Burrow T3-19s Cooldown-20sMo & Krill: Burrow T3 decreased, nerf
  • Mo & Krill: Sand Blast cooldown42s40sMo & Krill: Sand Blast cooldown decreased, buff
  • Mo & Krill: Sand Blast duration3s2.5sMo & Krill: Sand Blast duration decreased, nerf
  • Mo & Krill: Sand Blast range35m25mMo & Krill: Sand Blast range decreased, nerf
  • Mo & Krill: Sand Blast T1"+1s""+50 Damage+5m Range"
  • Mo & Krill: Sand Blast T2"-23s Cooldown""Slows targets Move SpeedDash Distance by -25%"
  • Mo & Krill: Sand Blast T3"Slows targets Move Speed and Dash Distance by -40%""+1s Duration-20s Cooldown"
  • Mo & Krill: Combo cooldown90s150sMo & Krill: Combo cooldown increased, nerf
  • Mo & Krill: Combo DPS3560Mo & Krill: Combo DPS increased, buff
  • Mo & Krill: Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
  • Mo & Krill: Combo T2"+0.7s Duration""+60 DPS+50% Bullet Resist"
  • Mo & Krill: Combo T3"+32 DPS and 80% Lifesteal""+0.7s Duration-60s Cooldown"
  • Paige: Conjure Dragon renamed to Bookwyrm
  • Paige: Bookwyrm fixed initial location not starting where you click it
  • Paige: Bookwyrm cooldown30s33sPaige: Bookwyrm cooldown increased, nerf
  • Paige: Bookwyrm T1"-5s Cooldown""+2s Trail Duration+1m Width"
  • Paige: Bookwyrm T2"+2s Trail Duration""-8s Cooldown+10m Travel Range"
  • Paige: Bookwyrm T3 Damage/DPS104/27100/30Paige: Bookwyrm T3 Damage/DPS decreased, nerf
  • Paige: Bookwyrm T3 now also grants +1 Charge
  • Paige: Defend and Fight! renamed to Plot Armor
  • Paige: Plot Armor barrier spirit scaling1.61.3Paige: Plot Armor barrier spirit scaling decreased, nerf
  • Paige: Plot Armor T3 now also increases spirit scaling (+0.3)
  • Paige: Captivating Read height area no longer increases with range bonuses
  • Paige: Captivating Read cooldown25s30sPaige: Captivating Read cooldown increased, nerf
  • Paige: Captivating Read immobilize duration1.25s1sPaige: Captivating Read immobilize duration decreased, nerf
  • Paige: Captivating Read T1 cooldown-6s-11sPaige: Captivating Read T1 cooldown decreased, buff
  • Paige: Captivating Read T2 immobilize duration0.75s1sPaige: Captivating Read T2 immobilize duration increased, buff
  • Paige: Captivating Read T3 now also increases radius by 1m
  • Paige: Rallying Charge T2 now also reduces cooldown by 30s
  • Paige: Rallying Charge T3 now also increases Max Amp from +100% to +150%
  • Paradox: Pulse Grenade radius6m5.5mParadox: Pulse Grenade radius decreased, nerf
  • Paradox: Pulse Grenade radius increases by +1m per Pulse
  • Paradox: Pulse Grenade Amp Per Stack6%4%Paradox: Pulse Grenade Amp Per Stack decreased, nerf
  • Paradox: Pulse Grenade cooldown28s32sParadox: Pulse Grenade cooldown increased, nerf
  • Paradox: Pulse Grenade spirit scaling0.60.4Paradox: Pulse Grenade spirit scaling decreased, nerf
  • Paradox: Pulse Grenade-30% Move Speed for 2s-20% Time Slow for 0.2sParadox: Pulse Grenade increased, buff
  • Paradox: Pulse Grenade T1+0.8s Duration-12s CooldownParadox: Pulse Grenade T1 decreased, nerf
  • Paradox: Pulse Grenade T2"-8s Cooldown""+20 Pulse Damage+0.5 Spirit Scaling"
  • Paradox: Pulse Grenade T3"+36 Pulse Damage and +0.8m Radius per Pulse""+4% Damage Amp Per Stack+1.6s Duration"
  • Paradox: Time Wall duration6s5.5Paradox: Time Wall duration decreased, nerf
  • Paradox: Time Wall no longer damages enemies going through it
  • Paradox: Time Wall now increases allied bullet speeds going through it by 100%
  • Paradox: Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
  • Paradox: Time Wall T1+2m Width+3mParadox: Time Wall T1 increased, buff
  • Paradox: Time Wall T2"+9% Max Health Damage""+2.5s Duration+30% Weapon Damage"
  • Paradox: Time Wall T3silencing enemiesAllowing ChargesGranting +1 Charge · 4s Charge Time
  • Paradox: Kinetic Carbine cooldown27s30sParadox: Kinetic Carbine cooldown increased, nerf
  • Paradox: Kinetic Carbine speed spirit scaling0.090.13Paradox: Kinetic Carbine speed spirit scaling increased, buff
  • Paradox: Kinetic Carbine base damage scale100%125%Paradox: Kinetic Carbine base damage scale increased, buff
  • Paradox: Kinetic Carbine T2"-8s Cooldown and +2s Charge Hold""-12s Cooldown"
  • Paradox: Kinetic Carbine T3 now also increases charge hold by 2s
  • Paradox: Paradoxical Swap cooldown75s95sParadox: Paradoxical Swap cooldown increased, nerf
  • Paradox: Paradoxical Swap no longer has 80% Spirit Lifesteal
  • Paradox: Paradoxical Swap damage115 (0.6 spirit scaling)10% Current HealthParadox: Paradoxical Swap damage decreased, nerf
  • Paradox: Paradoxical Swap T1"-15s Cooldown""+200 Barrier (1.5 Spirit Scaling)"
  • Paradox: Paradoxical Swap T2"+81 Damage""+13m Cast Range-35s Cooldown"
  • Paradox: Paradoxical Swap T3"+15m Cast Range""Swaps additional enemies in 7m radius+10% Current Health Damage"
  • Pocket: Barrage projectile speed increased by 15%
  • Pocket: Barrage now lets you use stamina during the ability
  • Pocket: Barrage now lets you use Flying Cloak during the ability
  • Pocket: Barrage T1+12.6 Damage Per Projectile+16Pocket: Barrage T1 increased, buff
  • Pocket: Barrage T2 cooldown-14s-16sPocket: Barrage T2 cooldown decreased, buff
  • Pocket: Barrage T3+2m Radius+3mPocket: Barrage T3 increased, buff
  • Pocket: Flying Cloak cooldown32s26sPocket: Flying Cloak cooldown decreased, buff
  • Pocket: Flying Cloak damage7060Pocket: Flying Cloak damage decreased, nerf
  • Pocket: Flying Cloak duration3.4s3.8sPocket: Flying Cloak duration increased, bufftravels slower, same total distance
  • Pocket: Flying Cloak T1"-14s Cooldown""+70 Damage"
  • Pocket: Flying Cloak T2"+76 Damage""+5 Weapon Damage upon cast for 8s"
  • Pocket: Flying Cloak T3"+7 Weapon Damage after teleporting for 10s""+1.6s Travel Time-14s Cooldown"
  • Pocket: Enchanter's Satchel spirit scaling0.610.9Pocket: Enchanter's Satchel spirit scaling increased, buff
  • Pocket: Enchanter's Satchel T3 now also reduces movement speed by 40%
  • Pocket: Enchanter's Satchel T3 Fire Rate slow35%40%Pocket: Enchanter's Satchel T3 Fire Rate slow increased, buff
  • Pocket: Enchanter's Satchel T3 Escape duration+0.5s+1.5sPocket: Enchanter's Satchel T3 Escape duration increased, buff
  • Pocket: Enchanter's Satchel T3 now also increases radius by 4m
  • Pocket: Affliction no longer applies 12% Current Health Damage
  • Pocket: Affliction DPS2832Pocket: Affliction DPS increased, buff
  • Pocket: Affliction spirit scaling0.170.2Pocket: Affliction spirit scaling increased, buff
  • Pocket: Affliction cooldown140s150sPocket: Affliction cooldown increased, nerf
  • Pocket: Affliction T1-25s Cooldown-40s CooldownPocket: Affliction T1 decreased, nerf
  • Pocket: Affliction T2 no longer reduces healing by 40%
  • Pocket: Affliction T2 now also increases radius by 4m
  • Pocket: Affliction T3 no longer increases radius by 6m
  • Pocket: Affliction T3 now prevents all healing on targets
  • Pocket: Affliction T3 increases spirit scaling by +0.1
  • Rem: Lil Helpers trooper base healing10/s8/s. The delay between heals has been reduced so the frequency of healing is more constant.Rem: Lil Helpers trooper base healing decreased, nerfoverall reduction
  • Rem: Lil Helpers trooper healing spirit scaling0.1250.14Rem: Lil Helpers trooper healing spirit scaling increased, buff
  • Rem: Naptime sleep move speed2m/s1.5m/sRem: Naptime sleep move speed decreased, nerf
  • Rem: Naptime sleep duration4.25s4sRem: Naptime sleep duration decreased, nerf
  • Rem: Naptime radius20m17.0mRem: Naptime radius decreased, nerf
  • Rem: Naptime T2"unstoppable and -35% Damage resist while channeling""+0.5s Sleep Duration+3m Radius"
  • Rem: Naptime T3 now also grants +50% damage resist while channeling
  • Seven: Move Speed no longer scales with spirit power
  • Seven: Sprint speed0.6m1.8mSeven: Sprint speed increased, buff
  • Seven: Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
  • Seven: Lightning Ball fixed now doing damage if another ball was already hitting a target
  • Seven: Lightning Ball T2 now also increases lifetime by 1s
  • Seven: Static Charge damage3835Seven: Static Charge damage decreased, nerf
  • Seven: Static Charge cast range16m15mSeven: Static Charge cast range decreased, nerf
  • Seven: Static Charge cast range no longer increases with spirit power
  • Seven: Static Charge T1-19s Cooldown-20sSeven: Static Charge T1 decreased, nerf
  • Seven: Static Charge T2 now also increases cast range by +5m
  • Seven: Static Charge T3 now also increases damage by +160
  • Seven: Power Surge duration no longer scales with spirit power
  • Seven: Power Surge cooldown48s50sSeven: Power Surge cooldown increased, nerf
  • Seven: Power Surge max jumps34Seven: Power Surge max jumps increased, buff
  • Seven: Power Surge T1-15s-18sSeven: Power Surge T1 decreased, nerf
  • Seven: Power Surge T2"-10% Spirit Resist for 6s""+3m Move Speed, +8 Damageincreased Spirit Scaling (+0.23)"
  • Seven: Power Surge T3"+11 Shock Damage, scaling and +3 max jumps""-15% Spirit Resist for 8s+12s Duration"
  • Seven: Storm Cloud allows movement in the base ability (1.5m)
  • Seven: Storm Cloud bullet resistance20%0%Seven: Storm Cloud bullet resistance decreased, nerf
  • Seven: Storm Cloud T1 bullet resist35%55%Seven: Storm Cloud T1 bullet resist increased, buff
  • Seven: Storm Cloud T3 increases move speed by +3m (was +3.8m before)
  • Shiv: Stamina32Shiv: Stamina decreased, nerf
  • Shiv: Stamina movement speed6.76.5Shiv: Stamina movement speed decreased, nerf
  • Shiv: Bullet damage growth0.1540.165Shiv: Bullet damage growth increased, buff
  • Shiv: Serrated Knives no longer has impact damage
  • Shiv: Serrated Knives Bleed DPS per knife410Shiv: Serrated Knives Bleed DPS per knife increased, buff
  • Shiv: Serrated Knives Bleed DPS spirit scaling0.130.15Shiv: Serrated Knives Bleed DPS spirit scaling increased, buff
  • Shiv: Serrated Knives T1"+1 Charge""+2s Duration"
  • Shiv: Serrated Knives T2"+2s Duration""+2 Charges"
  • Shiv: Serrated Knives T3 no longer has +30 Impact Damage
  • Shiv: Serrated Knives T3 DPS+5.5+12Shiv: Serrated Knives T3 DPS increased, buff
  • Shiv: Serrated Knives T3 increases spirit scaling by +0.10
  • Shiv: Slice and Dice cooldown15s16sShiv: Slice and Dice cooldown increased, nerf
  • Shiv: Slice and Dice Impact damage7560Shiv: Slice and Dice Impact damage decreased, nerf
  • Shiv: Slice and Dice reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
  • Shiv: Slice and Dice T1-3s Cooldown-6s CooldownShiv: Slice and Dice T1 decreased, nerf
  • Shiv: Slice and Dice T2"+50 Impact Damage""-8% Spirit Resistance+2m Dash Range"
  • Shiv: Slice and Dice T3 now also grants +50 Impact Damage
  • Shiv: Killing Blow is no longer unit targeted, you jump in the direction forward with some small control
  • Shiv: Killing Blow Damage Amp15%14%Shiv: Killing Blow Damage Amp decreased, nerf
  • Shiv: Killing Blow T2"+5% Enemy Health Threshold and +6% Damage Amp""+8% Damage Amp"
  • Shiv: Killing Blow T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
  • Shiv: Killing Blow T3 now also increases enemy health threshold by +5%
  • Silver: Mauling Leap damage scaling1.91.5Silver: Mauling Leap damage scaling decreased, nerf
  • Silver: Fixed Tail Whack being considered a movement ability
  • Silver: Tail Whack disarm duration2.5s2sSilver: Tail Whack disarm duration decreased, nerf
  • Silver: Tail Whack slow duration1.5s2sSilver: Tail Whack slow duration increased, buff
  • Silver: Tail Whack T3"+1s Disarm Duration""1.5s Debuff Duration"
  • Silver: Lycan Curse cooldown35s50sSilver: Lycan Curse cooldown increased, nerf
  • Silver: Lycan Curse base health bonus10075Silver: Lycan Curse base health bonus decreased, nerf
  • Silver: Lycan Curse no longer grants +14% Bullet and Spirit Resistance
  • Silver: Lycan Curse no longer grants +2m Move Speed
  • Silver: Lycan Curse T1 resist+14%+15%Silver: Lycan Curse T1 resist increased, buff
  • Silver: Lycan Curse T2 bonus health125150Silver: Lycan Curse T2 bonus health increased, buff
  • Victor: Bullet damage12.312.5Victor: Bullet damage increased, buff
  • Victor: Pain Battery now starts charged
  • Victor: Pain Battery range20m28mVictor: Pain Battery range increased, buff
  • Victor: Pain Battery reduced randomness on the projectile paths
  • Victor: Pain Battery bolt count from 5 to 7
  • Victor: Pain Battery T2+36+50Victor: Pain Battery T2 increased, buff
  • Victor: Pain Battery T3 now also increases spirit scaling by +0.6
  • Victor: Jumpstart cooldown23s30sVictor: Jumpstart cooldown increased, nerf
  • Victor: Jumpstart Move Speed4m3mVictor: Jumpstart Move Speed decreased, nerf
  • Victor: Jumpstart spirit scaling1.81.2Victor: Jumpstart spirit scaling decreased, nerf
  • Victor: Jumpstart T1+1.5m+3m Move SpeedVictor: Jumpstart T1 increased, buff
  • Victor: Jumpstart T2 now also reduces cooldown by -8s
  • Victor: Jumpstart T3 now also provides +1 Charge
  • Victor: Jumpstart T3 no longer reduces cooldown
  • Victor: Jumpstart T3 now also increases spirit scaling by 0.8
  • Victor: Aura of Suffering time to max DPS10s6sVictor: Aura of Suffering time to max DPS decreased, nerf
  • Victor: Aura of Suffering radius7.7m10mVictor: Aura of Suffering radius increased, buff
  • Victor: Aura of Suffering toggle cooldown2.5s2sVictor: Aura of Suffering toggle cooldown decreased, buff
  • Victor: Aura of Suffering Min DPS1612Victor: Aura of Suffering Min DPS decreased, nerf
  • Victor: Aura of Suffering Min DPS spirit scaling0.180.135Victor: Aura of Suffering Min DPS spirit scaling decreased, nerf
  • Victor: Aura of Suffering Max DPS7054Victor: Aura of Suffering Max DPS decreased, nerf
  • Victor: Aura of Suffering Max DPS spirit scaling0.90.67Victor: Aura of Suffering Max DPS spirit scaling decreased, nerf
  • Victor: Aura of Suffering T2 Min/Max DPS8/366/26Victor: Aura of Suffering T2 Min/Max DPS decreased, nerf
  • Victor: Aura of Suffering Text Progress bar indicates time to Max DPS
  • Victor: Aura of Suffering T3+13% Damage+15%Victor: Aura of Suffering T3 increased, buff
  • Victor: Shocking Reanimation radius13m12mVictor: Shocking Reanimation radius decreased, nerf
  • Victor: Shocking Reanimation rebirth health60%50%Victor: Shocking Reanimation rebirth health decreased, nerf
  • Victor: Shocking Reanimation T1"+3m Radius and +90 Damage""While on Cooldown: +15% Fire Rate+6 Spirit Damage Per Bullet (0.06 scaling)"
  • Victor: Shocking Reanimation T2 rebirth health40%50%Victor: Shocking Reanimation T2 rebirth health increased, buff
  • Victor: Shocking Reanimation T3"While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)""+6m Radius, +1s Stun-50s Cooldown"
  • Vindicta: Fire Rate no longer scales with Spirit Power
  • Vindicta: Bullet damage now scales with spirit power (0.022)
  • Vindcita: Ammo2219Vindcita: Ammo decreased, nerf
  • Vindicta: Bullet Velocity557660Vindicta: Bullet Velocity increased, buff
  • Vindicta: Stake damage5540Vindicta: Stake damage decreased, nerf
  • Vindicta: Stake damage spirit scaling0.370.5Vindicta: Stake damage spirit scaling increased, buff
  • Vindicta: Stake projectile speed20m/s25m/sVindicta: Stake projectile speed increased, buff
  • Vindicta: Stake T1"-35% Fire Rate""+65 Damage"
  • Vindicta: Stake T3 Tether Duration+0.5s+0.75sVindicta: Stake T3 Tether Duration increased, buff
  • Vindicta: Stake T3 capture radius+1m+2mVindicta: Stake T3 capture radius increased, buff
  • Vindicta: Flight now allows you to use melee
  • Vindicta: Flight now allows parry to be used
  • Vindicta: Flight now grants you +50% Item Cast Range
  • Vindicta: Flight spirit damage scaling0.220.18Vindicta: Flight spirit damage scaling decreased, nerf
  • Vindicta: Flight duration15s13sVindicta: Flight duration decreased, nerf
  • Vindicta: Flight T2 duration+8s+10sVindicta: Flight T2 duration increased, buff
  • Vindicta: Flight T3 Spirit Damage Per Bullet12.610Vindicta: Flight T3 Spirit Damage Per Bullet decreased, nerf
  • Vindicta: Flight T3 now increases spirit scaling by 0.1
  • Vindicta: Flight T3 now also refreshes duration on hero kill
  • Vindicta: Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path
  • Vindicta: Crow Familiar debuff duration no longer scales with spirit power
  • Vindicta: Crow Familiar debuff duration4s5sVindicta: Crow Familiar debuff duration increased, buff
  • Vindicta: Crow Familiar bleed damage2.7%2.2%Vindicta: Crow Familiar bleed damage decreased, nerf
  • Vindicta: Crow Familiar damage3740Vindicta: Crow Familiar damage increased, buff
  • Vindcita: Crow Familiar cooldown28s32sVindcita: Crow Familiar cooldown increased, nerf
  • Vindicta: Crow Familiar T1"Ricochet up2 times" to "Reduces healing by -35%"
  • Vindicta: Crow Familiar T2 now also increase bleed damage by +0.5%
  • Vindicta: Crow Familiar T3 now also increases debuff duration by 2s
  • Vindicta: Assassinate while scoped no longer un-scopes when using items
  • Vindicta: Assassinate now has a 4s buffer on impact for bonus credit
  • Vindicta: Assassinate while scoped now plays a sound for you when the it is fully charged
  • Vindicta: Assassinate weapon damage bonus5%6%Vindicta: Assassinate weapon damage bonus increased, buff
  • Viscous: Splatter bounces once by default
  • Viscous: Splatter cooldown30s26Viscous: Splatter cooldown decreased, buff
  • Viscous: Splatter spirit scaling1.770.8Viscous: Splatter spirit scaling decreased, nerf
  • Viscous: Splatter ground effect now increases slide distance by 60% for you and your allies
  • Viscous: Splatter multiple hit damage value50%50/38/26%
  • Viscous: Splatter T1 radius+1m+2mViscous: Splatter T1 radius increased, buff
  • Viscous: Splatter T2 cooldown-12s-14sViscous: Splatter T2 cooldown decreased, buff
  • Viscous: Splatter T3 spirit scaling+0.4+1.3Viscous: Splatter T3 spirit scaling increased, buff
  • Viscous: Splatter T3 still adds 2 bounces
  • Viscous: The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels
  • Viscous: The Cube healing spirit scaling0.140.3Viscous: The Cube healing spirit scaling increased, buff
  • Viscous: The Cube T3-21s Cooldown-25sViscous: The Cube T3 decreased, nerf
  • Viscous: Puddle Punch now grants +30% Air Control when affecting yourself or allies
  • Viscous: Puddle Punch Charge Time1.5s1.7sViscous: Puddle Punch Charge Time increased, nerf
  • Viscous: Puddle Punch Slow15%20%Viscous: Puddle Punch Slow increased, buff
  • Viscous: Puddle Punch now acts as if its close range with respect to item procs (like Point Blank)
  • Viscous: Puddle Punch radius4.5m4mViscous: Puddle Punch radius decreased, nerf
  • Viscous: Puddle Punch T2"+27 Damage and -15% Move Slow""+1.5m Radius+30 Damage"
  • Viscous: Goo Ball no longer can carry Urn
  • Viscous: Goo Ball turn rate improved a bit
  • Viscous: Goo Ball can now use abilities and items (rather than being locked behind T3)
  • Viscous: Goo Ball cooldown115s130sViscous: Goo Ball cooldown increased, nerf
  • Viscous: Goo Ball duration9s10sViscous: Goo Ball duration increased, buff
  • Viscous: Goo Ball Bullet and Spirit resist60%35%Viscous: Goo Ball Bullet and Spirit resist decreased, nerf
  • Viscous: Goo Ball T1"+5s Duration""-30s Cooldown"
  • Viscous: Goo Ball T2+72 Damage+70Viscous: Goo Ball T2 decreased, nerf
  • Viscous: Goo Ball T3"Can now use abilities and items""+6s duration+0.3s Stun Duration"
  • Warden: Bullet growth per boon0.440.38Warden: Bullet growth per boon decreased, nerf
  • Warden: Alchemical Flask Weapon Damage reduction-30%-25%Warden: Alchemical Flask Weapon Damage reduction increased, buff
  • Warden: Alchemical Flask T2 damage+36+40Warden: Alchemical Flask T2 damage increased, buff
  • Warden: Alchemical Flask T2 now also increases Weapon Damage Reduction by -20%
  • Warden: Alchemical Flask T2 no longer increases radius by 1m
  • Warden: Alchemical Flask T3 cooldown-6.5s-7sWarden: Alchemical Flask T3 cooldown decreased, buff
  • Warden: Alchemical Flask T3 now also increases radius by 2m
  • Warden: Willpower duration7s5sWarden: Willpower duration decreased, nerf
  • Warden: Willpower cooldown42s40Warden: Willpower cooldown decreased, buff
  • Warden: Willpower barrier now scales with spirit power in the base ability (+0.5)
  • Warden: Willpower T2 cooldown from -19s to -22s
  • Warden: Willpower T2 now also increases duration by +2s
  • Warden: Willpower T3"+150 Barrier Health and improved scaling (3.7)""+40% Debuff Resistanceimproved scaling (2.5)"
  • Warden: Binding Word cast range20m15mWarden: Binding Word cast range decreased, nerf
  • Warden: Binding Word cooldown37s34sWarden: Binding Word cooldown decreased, buff
  • Warden: Binding Word T1"+1s Immobilize Duration""+20% Bullet Damage to Trapped heroes for 5s"
  • Warden: Binding Word T2"-19s Cooldown""+0.75s Duration+12m Cast Range"
  • Warden: Binding Word T2 now increases trap duration by 0.75s
  • Warden: Binding Word T3"+20% Bullet Damage""-18s CooldownSilences enemies until they escape or are trapped"
  • Warden: Last Stand Channeling bullet and spirit resist30%60%Warden: Last Stand Channeling bullet and spirit resist increased, buff
  • Warden: Last Stand radius13m12mWarden: Last Stand radius decreased, nerf
  • Warden: Last Stand T1+3m Radius+4mWarden: Last Stand T1 increased, buff
  • Warden: Last Stand T3 no longer grants +50% Bullet and Spirit Resist
  • Warden: Last Stand T3 duration+2.5s+3sWarden: Last Stand T3 duration increased, buff
  • Warden: Last Stand T3 now also grants you Unstoppable while channeling
  • Wraith: Card Trick cards now have specific suites with special bonuses.
  • Card Types:
  • Spades: +70% Damage
  • Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
  • Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)
  • Clubs: 30% Slow for 3s
  • Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
  • Wraith: Card Trick base charge count12Wraith: Card Trick base charge count increased, buff
  • Wraith: Card Trick base damage6045Wraith: Card Trick base damage decreased, nerf
  • Wraith: Card Trick spirit scaling1.00.55Wraith: Card Trick spirit scaling decreased, nerf
  • Wraith: Card Trick buildup now takes 20% longer
  • Wraith: Card Trick cooldown0.75s0.5sWraith: Card Trick cooldown decreased, buff
  • Wraith: Card Trick post cast time0.2s0.1Wraith: Card Trick post cast time decreased, buff
  • Wraith: Card Trick now highlights the card that will be throw next.
  • Wraith: Card Trick now has unique sounds for each card suite that is summoned.
  • Wraith: Card Trick T1"+1 Charges""+2 Charges"
  • Wraith: Card Trick T2"+35 Damage""+40 Damageincreased spirit scaling (+0.4)"
  • Wraith: Card Trick T2"+50% Card Summon Rate and 30% slow for 1s""Improves Card Suitesincreased joker chances" · new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance
  • Wraith: Fixed Project Mind interaction with stuns
  • Wraith: Full Auto no longer affects allies (previously gave half fire rate to allies)
  • Wraith: Full Auto duration no longer scales with Spirit Power
  • Wraith: Full Auto cooldown48s45sWraith: Full Auto cooldown decreased, buff
  • Wraith: Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
  • Wraith: Full Auto T1-14s Cooldown-20sWraith: Full Auto T1 decreased, nerf
  • Wraith: Full Auto T2"2.52 Spirit Damage per Bullet""+10% Fire Rate+3s Duration"
  • Wraith: Full Auto T3"+15% Bullet and Spirit Lifesteal and increased spirit scaling""Unlimited Ammoincreased spirit scaling (+0.06)"
  • Wraith: Telekinesis cooldown110s120sWraith: Telekinesis cooldown increased, nerf
  • Wraith: Telekinesis cast range20m14mWraith: Telekinesis cast range decreased, nerf
  • Wraith: Telekinesis cast time0.1s0.3sWraith: Telekinesis cast time increased, nerf
  • Wraith: Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
  • Wraith: Telekinesis T1"-25s Cooldown""+100 Damage"
  • Wraith: Telekinesis T2"+0.75s Silence and Disarm Duration""-50s Cooldown"
  • Wraith: Telekinesis T3"Bouncesnearby target" to "+1.5s Debuff duration+6m Throw and Cast Range
  • Yamato: Power Slash being held down no longer automatically fires it
  • Yamato: You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
  • Yamato: Power Slash base ability now has +60% Bullet Resist while channeling
  • Yamato: Power Slash cooldown10.5s12sYamato: Power Slash cooldown increased, nerf
  • Yamato: Power Slash Slash Length25m22mYamato: Power Slash Slash Length decreased, nerf
  • Yamato: Power Slash T1"+60% Bullet Resist while channeling""40% Slow for 3s"
  • Yamato: Power Slash T2"-2s Cooldown and 40% slow for 3s""-4s Cooldown"
  • Yamato: Power Slash T3 now also grants +8m Range
  • Yamato: Flying Strike renamed to Flying Slash
  • Yamato: Flying Slash is now light melee damage rather than spirit
  • Yamato: Flying Slash slow-30%-50%Yamato: Flying Slash slow decreased, nerf
  • Yamato: Flying Slash cooldown21s36sYamato: Flying Slash cooldown increased, nerf
  • Yamato: Flying Slash range20m25mYamato: Flying Slash range increased, buff
  • Yamato: Flying Slash T1"25% Slow""-18s Cooldown"
  • Yamato: Flying Slash T2"+20m Cast Range""+20m Cast Rangegain +40 Spirit for 6s"
  • Yamato: Flying Slash T3"Can Grappleally heroes+6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
  • Yamato: Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
  • Yamato: Crimson Slash cooldown15s16sYamato: Crimson Slash cooldown increased, nerf
  • Yamato: Crimson Slash Fire Rate reduction-18%-30%Yamato: Crimson Slash Fire Rate reduction decreased, nerf
  • Yamato: Crimson Slash T1"-26% Fire Rate""On Hit: +30% Melee Damage for 4s"
  • Yamato: Crimson Slash T3-9s Cooldown-10sYamato: Crimson Slash T3 decreased, nerf
  • Yamato: Crimson Slash T3 now also increases spirit scaling (+0.6)
  • Yamato: Shadow Transformation cooldown110s130sYamato: Shadow Transformation cooldown increased, nerf
  • Yamato: Shadow Transformation Bullet and Spirit Resist40%30%Yamato: Shadow Transformation Bullet and Spirit Resist decreased, nerf
  • Yamato: Shadow Transformation T1"+14% Fire Rate""+5 Weapon Damage"
  • Yamato: Shadow Transformation T2 now also reduces cooldown by 25s
  • Yamato: Shadow Transformation T3+20% Bullet and Spirit Resist+30%Yamato: Shadow Transformation T3 increased, buff

03-07-2026 Patch:

  • Golden Egg Goose: Souls Per Minute7590Golden Egg Goose: Souls Per Minute increased, buff
  • Torment Pulse: Pulse Damage27+0.2525+0.23Torment Pulse: Pulse Damage decreased, nerf
  • Doorman: Hotel Guest T3 late checkout cooldown10s13sDoorman: Hotel Guest T3 late checkout cooldown increased, nerf
  • Ivy: Entangling Thorns spirit scaling0.550.45Ivy: Entangling Thorns spirit scaling decreased, nerf
  • Paradox: Pulse Grenade spirit scaling0.40.3Paradox: Pulse Grenade spirit scaling decreased, nerf
  • Paradox: Time Wall slow duration1.25s2sParadox: Time Wall slow duration increased, buff
  • Paradox: Time Wall T1 now also increases duration by +2.5s
  • Paradox: Time Wall T2 no longer increases duration by +2.5s
  • Paradox: Time Wall T2 now also silences enemies for 2.3s
  • Paradox: Paradoxical Swap damage10% Current Health125Paradox: Paradoxical Swap damage increased, buff1.1 spirit scaling
  • Paradox: Paradoxical Swap T310% Current Health10% Max Health
  • Paradox: Paradoxical Swap can now be alt casted to swap only a single target with the T3
  • Silver: Lycan Curse base health bonus+75+125Silver: Lycan Curse base health bonus increased, buff
  • Silver: Lycan Curse T2+3m+4mSilver: Lycan Curse T2 increased, buff
  • Viscous: Splatter T3 spirit scaling1.31.1Viscous: Splatter T3 spirit scaling decreased, nerf
  • Viscous: Puddle Punch scaling1.11.0Viscous: Puddle Punch scaling decreased, nerf
  • Wraith: Card Trick Spade+70%+60%Wraith: Card Trick Spade decreased, nerf
  • Wraith: Card Trick Heart scaling1.251.0Wraith: Card Trick Heart scaling decreased, nerf
  • Wraith: Card Trick T3 Heart scaling0.50.75Wraith: Card Trick T3 Heart scaling increased, buff
  • Wraith: Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
  • Wraith: Telekinesis debuff duration3s2.75sWraith: Telekinesis debuff duration decreased, nerf

03-10-2026 Patch:

  • Base Guardians HP55004000Base Guardians HP decreased, nerf
  • Zipline can now be captured a little bit more forward towards the enemy base
  • The minimum always captured zipline distance in your base is now reduced a little bit inwards
  • Super troopers (when a lane shrine is down) now have 15% less bounty
  • Hero base health increased by 40
  • Hero health increased growth by +4 and 8%
  • Vitality investment bonuses increased by 12%
  • Golden Goose Egg: souls per buff improved from every 200 souls to every 150
  • Vortex Web: Will now only unit target when used with alt cast
  • Apollo: Flawless Advance T3 now also increases Apollo's attacking lunge speed
  • Calico: Move speed7.26.8Calico: Move speed decreased, nerf
  • Calico: Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
  • Calico: Leaping Slash scaling1.51.2Calico: Leaping Slash scaling decreased, nerf
  • Calico: Leaping Slash T2300 Souls225Calico: Leaping Slash T2 decreased, nerf
  • Celeste: Gravity from 28% to 25% (was 20% previous patch)
  • Celeste: Air Control38%44%Celeste: Air Control increased, buffwas 50% previous patch
  • Celeste: Light Eater on hit damage2520Celeste: Light Eater on hit damage decreased, nerf
  • Celeste: Dazzling Trick barrier spirit scaling1.10.8Celeste: Dazzling Trick barrier spirit scaling decreased, nerf
  • Celeste: Shining Wonder no longer refunds half cooldown on miss
  • Celeste: Shining Wonder linger time3.25s3sCeleste: Shining Wonder linger time decreased, nerf
  • Doorman: Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
  • Doorman: Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
  • Doorman: Call Bell T3 now also increases slow by 15%
  • Drifter: Fixed Quicksilver Reload dealing bonus multiple times with Rend
  • Ivy: Bullet damage growth0.060.08Ivy: Bullet damage growth increased, buff
  • Ivy: Kudzu Connection now only gives you half the bonus if you aren't connected to an ally
  • Ivy: Air Drop damage spirit scaling10.7Ivy: Air Drop damage spirit scaling decreased, nerf
  • Ivy: Air Drop T1 barrier spirit scaling10.7Ivy: Air Drop T1 barrier spirit scaling decreased, nerf
  • Ivy: Air Drop T2 slow50%40%Ivy: Air Drop T2 slow decreased, nerf
  • Lash: Death Slam throw range12m14mLash: Death Slam throw range increased, buff
  • Lash: Death Slam throw range now scales with spirit power (+0.14)
  • Lash: Death Slam T3 cast range+10m+6mLash: Death Slam T3 cast range decreased, nerf
  • Lash: Death Slam T3 stun1s1.2sLash: Death Slam T3 stun increased, buff
  • McGinnis: Heavy Barrage radius5m4.5mMcGinnis: Heavy Barrage radius decreased, nerf
  • McGinnis: Heavy Barrage T1 slow duration1.5s1sMcGinnis: Heavy Barrage T1 slow duration decreased, nerf
  • McGinnis: Heavy Barrage T3 spirit scaling+0.25+0.2McGinnis: Heavy Barrage T3 spirit scaling decreased, nerf
  • McGinnis: Heavy Barrage T3 damage+25+22McGinnis: Heavy Barrage T3 damage decreased, nerf
  • Mirage: Fire Scarabs cooldown45s35sMirage: Fire Scarabs cooldown decreased, buff
  • Mirage: Traveler T1 now also increases Fire Rate by 20%
  • Mo & Krill: Scorn heal vs non-heroes0.5x0.35xMo & Krill: Scorn heal vs non-heroes decreased, nerf
  • Mo & Krill: Scorn cooldown12.5s13sMo & Krill: Scorn cooldown increased, nerf
  • Mo & Krill: Combo DPS6045Mo & Krill: Combo DPS decreased, nerf
  • Mo & Krill: Combo cooldown150s140sMo & Krill: Combo cooldown decreased, buff
  • Mo & Krill: Combo T2"+60 DPS and +50% Bullet Resist""-35s Cooldown+50% Bullet Resist"
  • Mo & Krill: Combo T3+0.7s Duration and -60s Cooldown""+0.7s Duration+60 Damage"
  • Paradox: Pulse Grenade does half damage to objectives
  • Pocket: Affliction duration12s11sPocket: Affliction duration decreased, nerfoverall total damage is reduced slightly
  • Pocket: Affliction DPS32+0.234+0.22Pocket: Affliction DPS increased, buff
  • Pocket: Affliction T2 duration+4s+3sPocket: Affliction T2 duration decreased, nerf
  • Pocket: Affliction T3 DPS16+0.118+0.11Pocket: Affliction T3 DPS increased, buff
  • Seven: Lightning Ball charge time8s7sSeven: Lightning Ball charge time decreased, buff
  • Seven: Storm Cloud T3 increases speed from +3m to +4m
  • Shiv: Alt fire knockback increased by 10%
  • Shiv: Serrated Knives cooldown16s18sShiv: Serrated Knives cooldown increased, nerf
  • Shiv: Killing Blow range13m18mShiv: Killing Blow range increased, buff
  • Shiv: Killing Blow travel speed increased a bit
  • Silver: Lycan Curse cooldown50s40sSilver: Lycan Curse cooldown decreased, buff
  • Silver: Lycan Curse T115% Resists18%Silver: Lycan Curse T1 increased, buff
  • Victor: Pain Battery T318% Missing Health15%Victor: Pain Battery T3 decreased, nerf
  • Victor: Jumpstart T3 spirit scaling0.80.6Victor: Jumpstart T3 spirit scaling decreased, nerf
  • Victor: Aura of Suffering can now be activated on the zipline
  • Victor: Aura of Suffering radius10m9.5mVictor: Aura of Suffering radius decreased, nerf
  • Victor: Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
  • Victor: Shocking Reanimation cooldown190s210sVictor: Shocking Reanimation cooldown increased, nerf
  • Victor: Shocking Reanimation T3-50s Cooldown-70sVictor: Shocking Reanimation T3 decreased, nerf
  • Vindicta: Fixed not gaining bonus damage if a proc bonus was the killing blow
  • Viscous: Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
  • Viscous: Puddle Punch scaling10.8Viscous: Puddle Punch scaling decreased, nerf
  • Warden: Last Stand Bullet and Spirit Resist while channeling60%50%Warden: Last Stand Bullet and Spirit Resist while channeling decreased, nerf
  • Warden: Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%
  • Wraith: Card Trick cooldown0.5s0.6sWraith: Card Trick cooldown increased, nerf
  • Wraith: Card Trick Joker no longer bounces to other targets
  • Wraith: Card Trick gaining charges (AP or shop) no longer automatically builds them up
  • Wraith: Card Trick can now be alt casted to fire from the inverse order
  • Wraith: Card Trick T3 Spade bonus+50%+40%Wraith: Card Trick T3 Spade bonus decreased, nerf
  • Wraith: Card Trick T3 Heart healing scale+0.75+0.5Wraith: Card Trick T3 Heart healing scale decreased, nerf
  • Wraith: Telekinesis cast range14m13mWraith: Telekinesis cast range decreased, nerf
  • Wraith: Telekinesis throw range14m13mWraith: Telekinesis throw range decreased, nerf
  • Wraith: Telekinesis cast delay0.3s0.35sWraith: Telekinesis cast delay increased, nerf

03-21-2026 Patch:

  • Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
  • Hero health growth increased by +3 and 4%
  • Spirit investment7/11/15/19/38/52/64/76/89/1017/11/15/19/38/48/57/66/75/100
  • Small neutrals spirit resist35%45%Small neutrals spirit resist increased, buff
  • Greater Expansion: Ability Range35%30%Greater Expansion: Ability Range decreased, nerf
  • Guardian Ward: Ability Range10%8%Guardian Ward: Ability Range decreased, nerf
  • Ballistic Enchantment: Ability Range25%20%Ballistic Enchantment: Ability Range decreased, nerf
  • Cultist Sacrifice: Ability Range+15%+12%Cultist Sacrifice: Ability Range decreased, nerf
  • Healing Nova: Ability Range+6%+5%Healing Nova: Ability Range decreased, nerf
  • Rescue Beam: Ability Range+8%+6%Rescue Beam: Ability Range decreased, nerf
  • Knockdown: Ability Range+6%+5%Knockdown: Ability Range decreased, nerf
  • Divine Barrier: Ability Range+15%+10%Divine Barrier: Ability Range decreased, nerf
  • Arcane Surge: Ability Range15%12%Arcane Surge: Ability Range decreased, nerf
  • Echo Shard: No longer grants +5% Ability Range
  • Spirit Burn: Ability Range+8%+6%Spirit Burn: Ability Range decreased, nerf
  • Vortex Web: Ability Range+10%+8%Vortex Web: Ability Range decreased, nerf
  • Weighted Shots: Debuff Resist18%20%Weighted Shots: Debuff Resist increased, buff
  • Burst Fire: Duration3.5s4.5sBurst Fire: Duration increased, buff
  • Burst Fire: Cooldown7s9sBurst Fire: Cooldown increased, nerf
  • Blood Tribute: Spirit Resist10%8%Blood Tribute: Spirit Resist decreased, nerf
  • Enchanter's Emblem: Spirit Resist15%18%Enchanter's Emblem: Spirit Resist increased, buff
  • Restorative Locket: Spirit Resist8%10%Restorative Locket: Spirit Resist increased, buff
  • Metal Skin: Bullet Resist15%12%Metal Skin: Bullet Resist decreased, nerf
  • Counterspell: Bonus Health10075Counterspell: Bonus Health decreased, nerf
  • Golden Goose Egg: Now has a 2 second channel to hatch
  • Boundless Spirit: Constant spirit bonus3530Boundless Spirit: Constant spirit bonus decreased, nerf
  • Abrams: Melee damage per boon increased by 10%
  • Abrams: Siphon Life range7.5m8mAbrams: Siphon Life range increased, buff
  • Abrams: Siphon Life T3 range+3.5m+3mAbrams: Siphon Life T3 range decreased, nerf
  • Abrams: Infernal Resilience T3+7% Damage Regenerated+8%Abrams: Infernal Resilience T3 increased, buff
  • Abrams: Seismic Impact impact height4m6mAbrams: Seismic Impact impact height increased, buff
  • Abrams: Seismic Impact T2+0.6s Stun Duration+0.7sAbrams: Seismic Impact T2 increased, buff
  • Abrams: Seismic Impact T3 Unstoppable duration4s5sAbrams: Seismic Impact T3 Unstoppable duration increased, buff
  • Apollo: Bullet damage1718.5Apollo: Bullet damage increased, buff
  • Apollo: Riposte T2 melee resist reduction-22%-30%Apollo: Riposte T2 melee resist reduction decreased, nerf
  • Apollo: Riposte T3+1.2s Stun+1.6sApollo: Riposte T3 increased, buff
  • Billy: Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Calico: Leaping Slash scaling1.20.8Calico: Leaping Slash scaling decreased, nerf
  • Calico: Leaping Slash cooldown11s13sCalico: Leaping Slash cooldown increased, nerf
  • Calico: Leaping Slash T2"+225s within 4s""+200 within 3s"
  • Calico: Ava is no longer disabled by damage over time abilities (same as zipline rules)
  • Calico: Return to Shadows move speed30%20%Calico: Return to Shadows move speed decreased, nerf
  • Calico: Return to Shadows cooldown90s100sCalico: Return to Shadows cooldown increased, nerf
  • Celeste: Bullet/Melee resistance-6%-8%Celeste: Bullet/Melee resistance decreased, nerf
  • Celeste: Gun now has falloff 22m->60m
  • Celeste: Bullet damage18+0.622+0.7Celeste: Bullet damage increased, buff
  • Celeste: Light Eater spirit scaling0.230.28Celeste: Light Eater spirit scaling increased, buff
  • Celeste: Dazzling Trick no longer grants +1m Move Speed
  • Celeste: Dazzling Trick T1+2.5m Move Speed+3.5mCeleste: Dazzling Trick T1 increased, buff
  • Celeste: Radiant Daggers spirit scaling0.420.56Celeste: Radiant Daggers spirit scaling increased, buff
  • Celeste: Radiant Daggers T2"-15s Cooldown and +60 Damage""-18s Cooldown+70 Damage"
  • Celeste: Radiant Daggers T3 fire rate6%7%Celeste: Radiant Daggers T3 fire rate increased, buff
  • Celeste: Shining Wonder range15m14mCeleste: Shining Wonder range decreased, nerf
  • Celeste: Shining Wonder T3+10 Max Bounces+8Celeste: Shining Wonder T3 decreased, nerf
  • Doorman: Call Bell now continuously emits slow
  • Doorman: Call Bell impact damage spirit scaling10.7Doorman: Call Bell impact damage spirit scaling decreased, nerf
  • Doorman: Call Bell explosion damage spirit scaling1.71.4Doorman: Call Bell explosion damage spirit scaling decreased, nerf
  • Doorman: Call Bell T1"+3m Radius""+1 Charge"
  • Doorman: Call Bell T3 no longer grants +1 Charge
  • Doorman: Call Bell T3 now also grants +4m Radius
  • Doorman: Call Bell T3 duration+22s+26sDoorman: Call Bell T3 duration increased, buff
  • Doorman: Call Bell T3 now also increases spirit scaling by +0.4
  • Doorman: Call Bell T3 no longer increases slow by -15%
  • Doorman: Doorway now shows the range of where the second door can be placed on the minimap.
  • Doorman: Doorway T3 distance spirit scaling0.250.15Doorman: Doorway T3 distance spirit scaling decreased, nerf
  • Doorman: Doorway T3+50m+45mDoorman: Doorway T3 decreased, nerf
  • Doorman: Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
  • Dynamo: Ammo1820Dynamo: Ammo increased, buff
  • Dynamo: Kinetic Pulse spirit scaling2.11.8Dynamo: Kinetic Pulse spirit scaling decreased, nerf
  • Dynamo: Kinetic Pulse width5m5.5mDynamo: Kinetic Pulse width increased, buff
  • Dynamo: Kinetic Pulse T3+16m Range+20mDynamo: Kinetic Pulse T3 increased, buff
  • Dynamo: Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)
  • Dynamo: Singularity T3 Max health as damage5.5%6%Dynamo: Singularity T3 Max health as damage increased, buff
  • Graves: Jar of Dead spirit scaling0.250.35Graves: Jar of Dead spirit scaling increased, buff
  • Graves: Jar of Dead health per boon11.3Graves: Jar of Dead health per boon increased, buff
  • Graves: Jar of Dead fixed colliding with the world sometimes
  • Graves: Jar of Dead T2 now increases duration by +4s
  • Graves: Grasping Hands deploy time0.7s0.6sGraves: Grasping Hands deploy time decreased, nerf
  • Graves: Grasping Hands T3"+1s Immobilize and -12s Cooldown""+1s Immobilize+2 Ghouls Summoned"
  • Graves: Essence Theft T3 fixed to latch onto targets nearby more readily
  • Graves: Borrowed Decree now summons 2 Ghouls on cast
  • Graves: Borrowed Decree T3 no longer summons 3 Ghouls on cast
  • Graves: Borrowed Decree T3+5% Current Health+6%Graves: Borrowed Decree T3 increased, buff
  • Infernus: Reload time2.4912.25Infernus: Reload time decreased, buff
  • Infernus: Flame Dash speed now moves faster by the same amount of speed above your base
  • Infernus: Concussive Combustion T2+65% Explosion Lifesteal+85%Infernus: Concussive Combustion T2 increased, buff
  • Ivy: Stone Form spirit scaling0.80.6Ivy: Stone Form spirit scaling decreased, nerf
  • Ivy: Stone Form T3 spirit scaling+2+1.7Ivy: Stone Form T3 spirit scaling decreased, nerf
  • Ivy: Air Drop ally cast range18m22mIvy: Air Drop ally cast range increased, buff
  • Ivy: Air Drop is no longer disabled by damage over time abilities (same as zipline rules)
  • Ivy: Air Drop cooldown65s85sIvy: Air Drop cooldown increased, nerf
  • Ivy: Air Drop cooldown is reduced by 25% when used on allies
  • Kelvin: Frost Grenade radius6m6.5mKelvin: Frost Grenade radius increased, buff
  • Kelvin: Frost Grenade damage spirit scaling0.9140.8Kelvin: Frost Grenade damage spirit scaling decreased, nerf
  • Kelvin: Frost Grenade T3 damage spirit scaling1.00.9Kelvin: Frost Grenade T3 damage spirit scaling decreased, nerf
  • Kelvin: Ice Path T2-20s Cooldown-25sKelvin: Ice Path T2 decreased, nerf
  • Kelvin: Ice Path T3 now also grants +20 Spirit Power
  • Kelvin: Frozen Shelter T350 Health Regen65Kelvin: Frozen Shelter T3 increased, buff
  • McGinnis: Bullet damage6.0+0.15/boon6.2+0.16/boonMcGinnis: Bullet damage increased, buff
  • McGinnis: Mini Turret attack range25m30mMcGinnis: Mini Turret attack range increased, buff
  • McGinnis: Medicinal Specter radius5m5.5mMcGinnis: Medicinal Specter radius increased, buff
  • McGinnis: Spectral Wall duration4.5s5sMcGinnis: Spectral Wall duration increased, buff
  • McGinnis: Heavy Barrage cooldown165s175sMcGinnis: Heavy Barrage cooldown increased, nerf
  • McGinnis: Heavy Barrage spirit scaling0.230.2McGinnis: Heavy Barrage spirit scaling decreased, nerf
  • McGinnis: Heavy Barrage T3 spirit scaling0.20.16McGinnis: Heavy Barrage T3 spirit scaling decreased, nerf
  • McGinnis: Heavy Barrage T3 DPS2218McGinnis: Heavy Barrage T3 DPS decreased, nerf
  • Mina: Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
  • Mina: Float time with umbrella2.5s4sMina: Float time with umbrella increased, buff
  • Mina: Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
  • Mina: Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
  • Mirage: Fire Scarabs no longer does max health steal
  • Mirage: Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
  • Mirage: Fire Scarabs no longer applies +10% Damage Amp
  • Mirage: Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3)
  • Mirage: Dust Devil radius3.5m4mMirage: Dust Devil radius increased, buff
  • Mirage: Dust Devil T3 window to recast5s6sMirage: Dust Devil T3 window to recast increased, buff
  • Mirage: Djinn's Mark spirit scaling0.510.44Mirage: Djinn's Mark spirit scaling decreased, nerf
  • Mirage: Djinn's Mark debuff visuals improved
  • Mirage: Djinn's Mark T1 slow duration0.5s0.8sMirage: Djinn's Mark T1 slow duration increased, buff
  • Mirage: Djinn's Mark T2 multiplier duration2.5s3sMirage: Djinn's Mark T2 multiplier duration increased, buff
  • Mirage: Traveler no longer gets interrupted by non-hero sources nor DOT damage
  • Mirage: Traveler wait time3s2sMirage: Traveler wait time decreased, nerf
  • Mirage: Traveler interrupt cooldown6s4sMirage: Traveler interrupt cooldown decreased, buff
  • Mirage: Traveler cooldown145s120sMirage: Traveler cooldown decreased, buff
  • Mirage: Traveler can now be manually canceled
  • Mirage: Traveler can now also target units
  • Mo & Krill: Combo range4.8m4mMo & Krill: Combo range decreased, nerf
  • Mo & Krill: Combo DPS4540Mo & Krill: Combo DPS decreased, nerf
  • Mo & Krill: Combo DPS spirit scaling1.20.6Mo & Krill: Combo DPS spirit scaling decreased, nerf
  • Mo & Krill: Combo cooldown140s130sMo & Krill: Combo cooldown decreased, buff
  • Mo & Krill: Combo T3 DPS+60+50Mo & Krill: Combo T3 DPS decreased, nerf
  • Mo & Krill: Combo T3 now also increases spirit scaling +0.4
  • Mo & Krill: Combo health5030 + 1/BoonMo & Krill: Combo health decreased, nerfnot retroactive
  • Shiv: Stamina23Shiv: Stamina increased, buff
  • Shiv: Stamina cooldown4.5s5.5sShiv: Stamina cooldown increased, nerf
  • Shiv: Bloodletting no longer interrupts sliding when cast
  • Shiv: Bloodletting is now affected by healing modifiers
  • Shiv: Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
  • Shiv: Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
  • Silver: Slam Fire Weapon Accuracy-25%-30%Silver: Slam Fire Weapon Accuracy decreased, nerf
  • Silver: Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
  • Silver: Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
  • Silver: Tail Whack spirit scaling11.5Silver: Tail Whack spirit scaling increased, buff
  • Silver: Lycan Curse now grants 1.5m Move Speed
  • Silver: Lycan Curse T1+18% Resists+20%Silver: Lycan Curse T1 increased, buff
  • Silver: Lycan Curse T2+150 Bonus Health+200Silver: Lycan Curse T2 increased, buff
  • Silver: Lycan Curse T3 now has a 1.5s buffer for kill credit
  • Victor: Health per boon4650Victor: Health per boon increased, buff
  • Victor: Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
  • Victor: Shocking Reanimation radius12m18mVictor: Shocking Reanimation radius increased, buff
  • Victor: Shocking Reanimation cooldown210s230sVictor: Shocking Reanimation cooldown increased, nerf
  • Victor: Shocking Reanimation T3 no longer increases radius by 6m
  • Victor: Shocking Reanimation T3 cooldown from -70s to -100s
  • Victor: Shocking Reanimation T3 now also deals +150 Damage
  • Viscous: Puddle Punch scaling0.80.6Viscous: Puddle Punch scaling decreased, nerf
  • Viscous: Puddle Punch now has +20 bonus damage
  • Viscous: Puddle Punch wind up time0.15s0.2sViscous: Puddle Punch wind up time increased, nerf
  • Viscous: Puddle Punch displacement duration0.8s0.6sViscous: Puddle Punch displacement duration decreased, nerf
  • Viscous: Goo Ball stun duration0.7s0.5sViscous: Goo Ball stun duration decreased, nerf
  • Viscous: Goo Ball lockout period from being affected again1.25s1.35sViscous: Goo Ball lockout period from being affected again increased, buff
  • Viscous: Goo Ball duration10s11sViscous: Goo Ball duration increased, buff
  • Wraith: Card Trick heart now only heals for half the amount for secondary targets in the area
  • Wraith: Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
  • Wraith: Project Mind cooldown42s46sWraith: Project Mind cooldown increased, nerf
  • Wraith: Project Mind T3 cooldown-28s-32sWraith: Project Mind T3 cooldown decreased, buff
  • Wraith: Full Auto T3 now interrupts/finishes an ongoing reload
  • Wraith: Telekinesis cast time0.35s0.45sWraith: Telekinesis cast time increased, nerf
  • Wraith: Telekinesis debuff duration2.75s2.25sWraith: Telekinesis debuff duration decreased, nerf
  • Wraith: Telekinesis cast range13m10mWraith: Telekinesis cast range decreased, nerf
  • Wraith: Telekinesis cooldown120s130sWraith: Telekinesis cooldown increased, nerf
  • Yamato: Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
Street Brawl27 changesFull source notes
  • Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
  • Unstable Concoction: Now grants you unstoppable during the pre explosion state
  • Unstable Concoction: Radius18m22mUnstable Concoction: Radius increased, buff
  • Shadow Strike: Stamina+2+3Shadow Strike: Stamina increased, buff
  • Shadow Strike: Now grants +350 Health
  • Shadow Strike: DPS75125Shadow Strike: DPS increased, buff
  • Shadow Strike: DPS spirit scaling0.20.4Shadow Strike: DPS spirit scaling increased, buff
  • Shadow Strike: Invis duration2.5s3sShadow Strike: Invis duration increased, buff
  • Electric Slippers: Damage radius8m12mElectric Slippers: Damage radius increased, buff
  • Electric Slippers: Slide Fire Rate50%60%Electric Slippers: Slide Fire Rate increased, buff
  • Nullification Burst: Radius12m20mNullification Burst: Radius increased, buff
  • Nullification Burst: Now grants +40% Debuff Resistance
  • Celestial Blessing: Cooldown50s30sCelestial Blessing: Cooldown decreased, buff
  • Celestial Blessing: Healup50% of your HP to 60%
  • Celestial Blessing: Heal min300400Celestial Blessing: Heal min increased, buff
  • Runed Gauntlet: Melee distance130%150%Runed Gauntlet: Melee distance increased, buff
  • Runed Gauntlet: Cooldown on hit-12%-16%Runed Gauntlet: Cooldown on hit decreased, buff
  • Runed Gauntlet: Cooldown on hit-3s-4sRuned Gauntlet: Cooldown on hit decreased, buff
  • Seraphim Wings: In Air Damage Reduction-40%-60%Seraphim Wings: In Air Damage Reduction decreased, nerf
  • Seraphim Wings: Additional air dash/jump+1unlimited
  • Cloak of Opportunity: Barrier300500Cloak of Opportunity: Barrier increased, buff
  • Cloak of Opportunity: Cooldown14s12sCloak of Opportunity: Cooldown decreased, buff
  • Infinite Rounds: Fire Rate30%35%Infinite Rounds: Fire Rate increased, buff
  • Mystical Piano: Radius11m12mMystical Piano: Radius increased, buff
  • Shrink Ray: Now grants +20% Fire Rate while shrunk
  • Brawl Victor: Aura of Suffering aura radius reduced by 2m
  • Brawl Bebop: Hyper Beam duration from -4s to -5s

Source

Steam News / 6 March 2026

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