In this update10
Full notes
Full Deadline Savior update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
- Balance
- Gameplay
- Maps
- Compatibility
Deadline Savior changes
Thank you all for your patience!
We’re in the final stretch of preparing the demo, and it’s scheduled to launch this August!
Here’s a look at the key development updates from the past two months:
Designed and implemented gear for the Paladin and Ranger classes.
Created combat animations for monsters and player battle items.
Added music and sound effects functionality.
Implemented the item overflow system for post-battle rewards.
You can now expand your inventory and belt capacity using coins.
“Small Chests” and “Food” items can now be used directly in the inventory.
Your journey progress is now displayed clearly at the top as a 2D linear map.
More combat animations and immersive sound effects
We’ve also added a variety of new monster abilities and items, making combat feel more diverse and engaging.
The tactical side of battle has also deepened—scouting enemy types before combat is more important than ever!
We’re planning to gradually add more features that help players better understand enemy information during combat.
Tons of Gear and Items
Right now, only the Paladin and Ranger gear sets are available,
but the total number of obtainable gear and items has already surpassed 500, much more than we initially expected.
We believe this will give players plenty of content to enjoy during the demo!
Also, don’t forget—your character’s Satiety slowly decreases while idle.
Remember to use food from your inventory to keep it topped up!
And now, battles may drop chests and keys, so don’t miss your chance to try your luck!
As you progress and win more battles, you’ll also need more space in your inventory and belt.
No worries—you can easily expand your storage by spending gold!
Even if you forget to expand in time and your inventory gets full,
you’ll still be able to choose which items to keep through the new overflow system.
Core Gameplay Loop Completed – Now in Final Polish Phase
Your journey progress is now visually represented at the top of the screen,
so you can clearly see how far you are from your next destination.
The remaining tasks are mostly support features and visual polish,
such as the tutorial, town scene transitions, and settings menu.
The overall gameplay loop is now fully functional.
Yes—we’re using our own game to save deadlines!
Closed Demo Test Coming Soon
We’re planning to launch a closed beta test around mid-July!
If you’d like to be among the first to experience the demo,
please join our Discord server, where we’ll be sharing more information on how to join the test.
Discord:
That’s all for this devlog!
The demo is expected to launch in August,
so this will be the final development update before release.
See you in the demo! 🎮
Follow Us on Social Media!
https://www.facebook.com/CointinueGames
Threads
https://www.threads.net/@cointinuegames
IG
https://www.instagram.com/cointinuegames
X (Twitter)
Website
Source
Changelog.gg summarizes and formats this update. How we read updates.
