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Steam News28 April 20251y ago

April 2025 Development Log

Thank you all for your patience; for these past two months, we’ve been primarily rushing through battle performances.

Full notes

Full Deadline Savior update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition11 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Events
  • Maps
changedImplementation of skill casting, status effects, and Buff displays in the combat presentation layer.
changedConfiguration and performance of monsters and character skills appearing in the Demo version
changedEvent interface and map interface (functionalities not yet integrated)
changedImplementing Battle PerformancesFor example, a health potion will automatically trigger when health is low and will be consumed upon use. Counterattack items, for instance, will trigger when the player is attacked by an enemy.
changedImplementing Battle PerformancesWin battles to earn experience points and rewards!
addedMore Biome ScenesIn addition, we’ve been gradually adding different ecological scenes. Beyond the original swamp and grasslands, we now have deserts and dungeons.

Thank you all for your patience; for these past two months, we’ve been primarily rushing through battle performances.

Below are the development highlights for these past two months:

  • Player items and skill equipments can effect in the battle system.

  • Continued addition of features to the combat logic layer

  • Implementation of skill casting, status effects, and Buff displays in the combat presentation layer.

  • Configuration and performance of monsters and character skills appearing in the Demo version

  • Event interface and map interface (functionalities not yet integrated)

Implementing Battle Performances

The battle performances look like this:

Players can choose which skills and items to bring into battle. Different skills or items will be automatically triggered under different conditions.

For example, a health potion will automatically trigger when health is low and will be consumed upon use. Counterattack items, for instance, will trigger when the player is attacked by an enemy.

Therefore, it’s important to flexibly adjust your strategy for different enemies!

Win battles to earn experience points and rewards!

More Biome Scenes

In addition, we’ve been gradually adding different ecological scenes. Beyond the original swamp and grasslands, we now have deserts and dungeons.

Map and Events

Players can pre-set the destination they want to move to. During the Pomodoro focus phase, the character will continuously explore the map.

Apart from combat, there will also be numerous random events and story sequences. Depending on the player’s chosen character, skill level, or items held, the outcomes can be completely different!

That’s it for this development log!

We will launch the Demo version this summer, where players can choose between two characters.

Be sure to stay tuned for our latest updates!

P.S. If you’d like to experience the Demo early, you can join our Discord group for announcements about closed testing.

Discord: https://discord.gg/gTHHZRKYTu Follow Us on Social Media! Facebook: https://www.facebook.com/CointinueGames Threads: https://www.threads.net/@cointinuegames IG: https://www.instagram.com/cointinuegames Twitter: https://x.com/CointinueGames Website: https://www.cointinue.games/

Source

Steam News / 28 April 2025

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