In this update7
Full notes
Full Deadline Savior update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Store
- UI and audio
- Gameplay
- Events
- Balance
Deadline Savior changes
First and foremost, I offer my sincerest apologies to all the players looking forward to the game!
This devlog is arriving a bit later than intended.
There were some unexpected personal family matters that the developer (me) had to attend to, which caused the progress to fall behind schedule.
Fortunately, everything has been resolved peacefully, and development is back in full swing!
Below, I’d like to share the progress made on the full version since the demo release in August.
New Classes: "Wizard" and "Rogue"
The game features four main class archetypes. We already have the melee specialists (Paladin, Berserker) and the ranged attackers (Ranger, Gunner).
Now, the base classes for the remaining two archetypes have been designed! They are the magic-based "Wizard" and the stealth-based "Rogue."
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The Wizard specializes in elemental magic, including Fire, Frost, and Lightning. They can also summon elemental companions to assist in battle.
The Rogue excels at using various throwing items, backstabs, and close-quarters combat skills. Additionally, they have the unique ability to reduce the consumption of keys and combat items.
Shop System Complete
The shop in the Demo version was just a placeholder.
In the full version, the shop features a complete trading interface and filtering tools to quickly sell unneeded items.
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We are also planning the Blacksmith and Equipment Enchanting features, so you can expect to see more diverse facilities in the future.
Furthermore, the Tavern is no longer just for restoring satiety; different dishes will now provide a variety of exploration buffs!
More Combat Items
In addition to equipment for the magic and stealth classes, we have added many new combat items and implemented the Summoning System. Future battles will offer much more tactical variety.
Feedback from the Demo Version
The response and feedback from the demo were far more enthusiastic than we imagined—thank you again for all your suggestions!
While we can't update the demo immediately, here is a list of changes confirmed for the full version:
Pomodoro Timer: You can now choose between Count-up (Stopwatch) or Count-down modes.
Mini-Mode: The timer will feature a more intuitive pie-chart progress visual in compact mode.
Rewards: A more direct reward mechanism for focusing and completing tasks.
Audio: A wider variety of BGM options.
- CombatAdded a Combat Replay feature.
Compendium: A more comprehensive Monster Guide (Bestiary).
Balance: Adjustments to inventory space and item stacking values.
Loot: Dropped equipment levels will now scale more closely to the player's current level to prevent unusable loot.
This only lists a portion of the suggestions. All of your ideas are truly excellent, and thank you for providing them. We will do our best to integrate them with the existing version.
If you have any other suggestions, please feel free to use the in-game link to report them with form!
Demo Update Plan
We are planning a major update to the Demo version in Q2–Q3 of next year.
We expect to add the Wizard as a playable character.
Additionally, we will unlock more items and systems, as well as the Desktop Mini-Mode to make long-term play more convenient.
We are working hard on the full version and look forward to meeting you all as soon as possible!
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