Full notes
Full Dead Reckoning: The Long Drift update
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What changed
- Compatibility
- Gameplay
- Events
Well, it's here.
4 months ago I had a tiny, broken game that I had put on itch. I had started making it as a way to relax from starting a theatre festival from the ground up, never thinking that it would be interesting to anyone. The most I was hoping for was a little feedback. Over the next few months, what I received was something more valuable: a community. This post is a huge thank you to everyone who ever took the time to write a comment, good or bad, harsh or gentle, about this game. Your comments of encouragement helped lift me up when I felt like stopping; your criticisms and suggestions helped me push myself to never say "good enough". Now it's releasing on Steam, arriving much different than when it started, and that's because of each one of you who were passionate enough to say something.
This game is for you, and if it doesn't meet your standards, please continue to say something. I read every post and take in every comment.
To Wombri, Jello, and Kyzarin. Thank you for your constant edge-cases and prompt bug reports on beta testing. It's really improved the launch and taken a weight off my shoulders.
To Shadow Wolf, SC_Reaper, Major_Mood, Caelum, Big Brain time Thanos, LazarusBlack, and Yindiram The Fairie Dragon, SHVAKS, thank you for your detailed write ups and criticisms. I've already incorporated your feedback, tweaked some things, and adapted. I still have my vision, but I really took in your feedback which I felt kept me on track. Thanks again.
Ignition sequence start
Launching a game is pretty daunting for a solo developer. I'm not used to putting things out there, and I'm probably not ready for the deluge of criticism. Some people won't like my game, and that's totally fine. The art, the writing, the gameplay; they all have something that can be incredibly off-putting to most modern gamers.
But for those who think I missed the mark on a great game — I understand, and the only thing I'd ask for is your patience. I'm trying to get there; every day I add another event, work on another spec, fix another bug, and incorporate another idea. I'll be keeping the demo in lockstep with the game, so check in every so often and see if it's gotten any better.
Branching off
Once the game arrives, updates will arrive slower, but I will start up a next/beta branch, where I'll have the work in progress living; you can always check in on the next work, but fair warning: it'll be a work in progress.
Steam Deck compatibility
Steam Deck compatibility is actively being worked on. So far it's 30% of the way there, but I am committed to having it ready by end of July/early August. Ping me if I go off course.
Future localizations
Future localizations are being looked at, and I've already been in discussions with Korean and Chinese localization experts. I don't yet have a timeline as it all depends on budget, but I do hope to have updates very soon. Please comment down below if you'd like to see those translations.
Thanks again to everyone. Here's to a good launch.
— Garan Lorn/Selenodrome
Source
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