Full notes
Full Dead Reckoning: The Long Drift update
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What changed
- Gameplay
- Maps
- UI and audio
- Events
- Performance
Everything new since the last update: a wider star chart, a run that's harder to break, the soundtrack and the typing under your control, and a great deal of writing pared back to the bone. The demo and the full game both update to v0.2.93.
A bigger star map
Set course for distant stars. Past the heliopause you can steer for far-off named stars — centuries-long voyages are allowed, hard-capped at four hundred years. The ship makes one light-year a year, so a four-hundred-light-year world is a four-hundred-year crossing: a real gamble, and one that will almost certainly cost the colony.
Dozens of new real catalogue stars fill the middle distance on every bearing. Anything past your reach shows locked.
The opening leg holds its course out to the heliopause, and habitable worlds no longer turn up right beside Sol — they're rarer overall, a truly green world is rare, and the scarcity scales with the difficulty you chose.
The sound is yours now
Music Player. Under Settings → AUDIO, turn the music off entirely, randomise the running order, or choose which tracks stay in rotation. A SOUND FX on/off switch silences effects outright. Five new ambient tracks have joined the rotation.
Gentler typing sounds. TYPING SOUND now offers SILENCE, CLASSIC, SOFT BLIP or LOW PULSE — two softer ticks for anyone who finds the classic clack grating. All of it is remembered between sessions.
The voyage reads truer
Drier landing and colony writing. The first-season-on-the-ground accounts and the late-voyage decisions were tightened to the game's plain register.
Wider German, French, Italian and Spanish. The founding directives, the landing choices, and the mood-shaded variants of voyage events now read in native language rather than falling back to English.
Fixes that keep a run alive
A softlock is gone — certain crisis and governance decisions could leave the game waiting on a prompt it never showed, blocking the year and even saving. They always clear now.
Cryo-pod failures only claim colonists actually in a pod — never a child or an awake watch-stander.
Quiet years on the ground read as the ground, not as if you were still under way, and the landscape view holds until you dismiss it.
The low-power crackle is now a reactor thrum that spins down as power falls, and vessel names with accents render cleanly.
Make it yours
Name your ship — or let the void pick. A RANDOM button on the title screen draws from a pool of 62 vessel names: colony and community names alongside nods to famous ships from science fiction and the great expeditions.
Under the hood
Achievement pop-ups stay up long enough to read, and no longer vanish when you click.
Smoother landscape pan at planetfall, and the colonist manifest reads exactly 1000 at departure.
Thank you for playing — and for the reports that drove most of this list. — Garan Lorn, Selenodrome
Source
Changelog.gg summarizes and formats this update. How we read updates.
