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Steam News21 June 20264d ago

It Takes a Colony: Another Thank You

I've said I made Dead Reckoning as a "solo developer"; that's not really true. I made it and coded it on my own.

Full notes

Full Dead Reckoning: The Long Drift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition8 changes0 removals
  • Gameplay
  • UI and audio
  • Server
addedThe Genesis — John AyliffNone of this exists without Seedship (which you can buy at the link provided). John Ayliff's little text game about steering a sleeper ship to a new home knocked around in my head (and on my phone) for years before I ever opened a design doc. After reading some forum posts, I got scared I'd crossed the line from "inspired-by" into "copied-from", and I emailed John, expecting to possibly get told off. Instead he was nothing but warm, thoughtful, and kind. He said he'd be honoured by a shout-out, and that he's still "amazed whenever I see people say ... it inspired them to make something."
changedSoundEvery beep, klaxon, and hull groan in the game were created by these people:
changedSoundKenney — the interface bed: clicks, confirms, the UI hum
changedSoundrubberduck — sci-fi SFX: probes, research, alerts
changedSoundinconsequentialist / Unicae Games — the soft typewriter keys
changedSoundBart — the cryo-wake steam release

I've said I made Dead Reckoning as a "solo developer"; that's not really true. I made it and coded it on my own. But a game this size doesn't get built by one person, and every screen you sit in front of is held together by people I've never met — people who were passionate enough to do the work, then put it out, sometimes as Creative Commons to build on. I had a tiny budget, so there are some paid commercial usages, but most of it was free. So before this game releases into Early Access, I want to put the spotlight on them. Support their work, if you can.

The Genesis — John Ayliff

None of this exists without Seedship (which you can buy at the link provided). John Ayliff's little text game about steering a sleeper ship to a new home knocked around in my head (and on my phone) for years before I ever opened a design doc. After reading some forum posts, I got scared I'd crossed the line from "inspired-by" into "copied-from", and I emailed John, expecting to possibly get told off. Instead he was nothing but warm, thoughtful, and kind. He said he'd be honoured by a shout-out, and that he's still "amazed whenever I see people say ... it inspired them to make something."

John makes games as Space Goblin Games now and he's put out a proper successor to Seedship, Beyond the Chiron Gate. If you like what I made here, go play what he made first. I owe many people thanks for being the shoulders that I stood on to start this game, but John is the start. I really appreciate it John, and I hope you know that being called "seedshiplike" is one of the biggest compliments I can receive, because that game is untouchable to me, and it's brought so many people joy over the years.

Music

I can't write a note. These people can, and they let me use theirs.

Sound

Every beep, klaxon, and hull groan in the game were created by these people:

3D models

The ship interiors and the ending scenes lean on models these folks built and shared.

Backgrounds, planets & textures

These are the people that took this ship out into the stars. Thank you again. — Garan Lorn

Source

Steam News / 21 June 2026

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