Full notes
Full Dead Engine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
- UI and audio
Hello Survivors!
Thank you for your continued support. We read your feedback closely and continue improving the game based on your experience.
QUESTS & PROGRESSION
Fixed the repeating Storage Man quest.
All playable characters are now unlocked from the start.
BALANCE
Increased the damage of all enemies.
Rebalanced health values for all enemies.
Reduced attack cooldowns for all enemies, especially standard enemies.
Reduced Woman Zombie’s attack range and cooldown.
Increased Titan boss’s attack range.
Increased permanent upgrade prices.
CHARACTER CHANGES
Improved Mack’s attack animation.
Reduced Mack’s lifesteal, health, and damage.
Mack can now deflect incoming projectiles.
AUDIO & MUSIC
Improved several sound effects and music tracks.
General audio balancing improvements.
Rebalanced music volume levels.
Fixed the lingering wind effect after the Charger dies.
UI & COUNTDOWN
Fixed the bus indicator. It now always appears on top of the UI.
Bus countdown increased from 60 seconds to 90 seconds.
BUG FIXES & LOCALIZATION
Fixed an issue related to the campfire.
Fixed localization issues for Shuriken, Knife, and Kunai.
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Play Now!
Thanks for playing Dead Engine and for helping us shape the game with your feedback. More improvements are on the way.
Dead Engine Don’t forget to check out our other games! 🎮
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Source
Changelog.gg summarizes and formats this update. How we read updates.
