Full notes
Full Dead Engine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Fixes
- UI and audio
- Gameplay
Hello Survivors!
Thank you for your continued support. We read your feedback closely.
We are currently reworking the backpack reset between levels.
Controller support is coming very soon. For now, we recommend playing with mouse and keyboard.
GAME FLOW AND BASE
When you win a run, you are now taken directly to the base.
The base area has been scaled down to reduce confusion.
The base camera has been zoomed out for better visibility.
BALANCE CHANGES
Characters & Upgrades
Nerf and Mack damage reduced by 5.
Mack lifesteal reduced from 12% to 5%.
Sam ’s maximum HP increased.
Permanent damage upgrade and HP regeneration values reduced.
Damage, critical chance, and HP regeneration values from cards reduced.
Cards & Drops
Values from Collect Range cards increased.
Drop chances for Common, Rare, Epic, and Legendary cards rebalanced.
Common cards now appear slightly more often.
Enemies
Blitzbreaker (Charger) charge speed increased.
Titan movement speed increased by 0.1.
Speeder and Butcher zombies’ HP increased.
Some enemies’ damage slightly increased.
Enemy projectile speeds slightly increased.
Economy
Scrap gain reduced from 8 to 6.
BUG FIXES
Fixed several issues with the quest system.
Fixed localization issues in some languages.
Join Our Discord!
Join the community for tips, strategies, and discussions about the new mechanics.
Play Now!
Thanks for playing Dead Engine and for helping us shape the game with your feedback. More improvements are on the way.
Dead Engine Don’t forget to check out our other games! 🎮
Gamer Stop Simulator Motorcycle For Sale Simulator Parking Garage Simulator
Source
Changelog.gg summarizes and formats this update. How we read updates.
