Full notes
Full Dead Beacon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Maps
Dead Beacon changes
1.02 Update
Thank you for all suggestions and reports, they’re slowly being implemented in the game. Votes tab in main menu is now closed. Changelog:
Added Polish localization, thanks to Marcin “Drenz” Swiszcz!
New Achievement - Beacon’s Master: clear the game on hard difficulty without saving.
New Achievement – Time’s Ticking: clear the game on hard difficulty in under 90 minutes.
- New Achievement – Tripletget the triple kill with the rifle in the day zone inside the New Wing.
Nerfed bosses HP in Journey mode by an amount between 30% and 50% of their total health. Also extra skeletons during The Butcher’s fight have a bit less HP in Journey mode.
Nerfed the Spectral Knight’s health in Normal mode just enough so two perfect cycles are enough to beat him. He remains the same in hard skill.
Altered animation & reload speeds for the shotgun, they should sync now better. (Have still to tweak the final bullet reload)
Added a bit more ammunition to final fight.
Fixed a bug which sometimes gave a free candle when loading game in hard.
Placing the sheet note on the piano now plays the first 6 notes of Moonlight Sonata (Requested by some RE lovers)
For the invisible-teleporting maze puzzle room, players no longer need the required visit to that other room depicting the maze’s solution. (It was required before to prevent bruteforcing)
If an enemy dies while grabbing you, you should be released instantly now. Like, a grenade triggering or the ‘perfect-frame’ situation in which you and the enemy hurt each other at the same time.
Fixed an issue in which you can softlock if you skip the flute kitchen’s cutscene. (Thanks to chefff47)
Fixed an issue in which Gargoyle would stay flying around in its arena after defeating it. (Thanks to chefff47 again)
Fixed an issue in which you could get softlocked after opening the Sun Chest inside the Interior Garden. (Thanks to vdyakuin)
Fixed an issue in which you could infinitely keep using the last medipatch over and over as long as you didn’t exit inventory.
Fixed an issue in which bosses health bars would fail to update in hard mode at the start of their fights.
Had reports of footsteps sounds being too spaced away, increased their frequency.
Stairs icons are now marked too in interactive map mode.
Fixed wooden chest’s hit sound.
Moved a zombie that would instantly bite you if you exited from the Spectral Knight’s room.
Source
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