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Steam News1 February 20233y ago

Update 1.05, Randomizer news & speedruns!

Howdy, know that I’m working in a randomizer for the game! I’m testing the first iteration of it right now and will probably be available for players to test during the next update.

Full notes

Full Dead Beacon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes2 additions4 changes0 removals
  • UI and audio
  • Balance
  • Fixes
  • Gameplay
  • Maps
  • Events
addedAdded Ukrainian localization (Thanks to SuNightFox, Zick Fleming, Mykola Pinchuk (СТОЯТИ))
changedBeacon Keeper health recovery rate is now halved in Journey mode.
fixedFixed an issue in the Garden Key’s lamp puzzle where pressing the last lamp too fast would play the solving animation but won’t open the key wardrobe, hence softlocking the game until loading. (Thanks to Emile)
changedMain keys and the trapdoor pole will now be red-crossed on inventory when the game thinks you’re done with them. This should help alliviate some players’ problem with inventory space.
fixedFixed an issue in which quickly changing weapons in the ranges while reloading would sometimes consume ammunition. (Thanks to Gnydsmelt)
fixedFixed wrong player positioning in map in the bridge above the Dance Hall. (Thanks to Gnydsmelt)

Dead Beacon changes

addedAdded Ukrainian localization (Thanks to SuNightFox, Zick Fleming, Mykola Pinchuk (СТОЯТИ))
changedBeacon Keeper health recovery rate is now halved in Journey mode.
fixedFixed an issue in the Garden Key’s lamp puzzle where pressing the last lamp too fast would play the solving animation but won’t open the key wardrobe, hence softlocking the game until loading. (Thanks to Emile)
changedMain keys and the trapdoor pole will now be red-crossed on inventory when the game thinks you’re done with them. This should help alliviate some players’ problem with inventory space.
fixedFixed an issue in which quickly changing weapons in the ranges while reloading would sometimes consume ammunition. (Thanks to Gnydsmelt)

Howdy, know that I’m working in a randomizer for the game! I’m testing the first iteration of it right now and will probably be available for players to test during the next update. More details in a pinned topic inside the forums.

If you are interested in the speedrunning scene, Gnydsmelt (who ran Nightmare of Decay in the last Games Done Quick) has configured the Dead Beacon's page in speedrun.com and did a placeholder run. If you want to contribute feel free to post your thoughts (or your runs!) in the forums' topic Gnydsmelt just posted (it is pinned on top now).

Changelog for 1.05:

  • Added Ukrainian localization (Thanks to SuNightFox, Zick Fleming, Mykola Pinchuk (СТОЯТИ))

  • Beacon Keeper health recovery rate is now halved in Journey mode.

  • Fixed an issue in the Garden Key’s lamp puzzle where pressing the last lamp too fast would play the solving animation but won’t open the key wardrobe, hence softlocking the game until loading. (Thanks to Emile)

  • Main keys and the trapdoor pole will now be red-crossed on inventory when the game thinks you’re done with them. This should help alliviate some players’ problem with inventory space.

  • Fixed an issue in which quickly changing weapons in the ranges while reloading would sometimes consume ammunition. (Thanks to Gnydsmelt)

  • Fixed wrong player positioning in map in the bridge above the Dance Hall. (Thanks to Gnydsmelt)

  • Fixed a small issue in which you could travel from the Crypt into the Maze without lowering the gate first. (Thanks to Gnydsmelt)

  • Fixed the Acid Spitter death animation offset (won’t go into a wall anymore)

  • Fixed the little forward ‘momentum’ when player stops pressing the movement keys.

  • Fixed a giant spider that should only appear in Nightmare difficulty in the New Bedroom. (Thanks to TezlaTower 23 for reporting it in the YT video).

  • Trying to run while reloading shouldn’t consume stamina now.

  • Spectral Knight now uses a different material for its sword, hopefully this helps with new players trying to shoot it as part of this fight's mechanics.

  • Two last rewards for shotgun range are now decreased by 20 points each.

  • Fixed an issue in which you could escape the StoneSkin monster grasp instantly.

  • By popular demand, maximum limit for stackable items is now tripled in Journey difficulty.

  • Fixed Sockected Gem shining to certain items it shouldn’t, like some lategame objects and the door pentagrams. (Report again if you think it shines in any place it shouldn’t)

  • Skill achievements under a certain difficulty are now automatically given. (P.e. beating hard also gives the normal achievement)

  • Fixed a spot in final combat where enemies could ‘visually’ sink.

Source

Steam News / 1 February 2023

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