Full notes
Full Dead Beacon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Balance
- Gameplay
Implemented a first iteration Arabic localization, thanks to Omar Enezi (Quillcannon). There’s a problem related to lines order which we are trying to solve.
Replaced English strings with a proofreaded version by Omar Enezi (Quillcannon).
Fixed an issue in which players would get slowed down after skipping the Butcher’s flute animation.
The problem in which some enemies push players out of bounds should be moderately mitigated, report if this happens again since I’m tweaking a parameter until an ‘optimal’ value is reached.
Players should now recover their breath instantly when entering a new room.
Adjusted a bit the colliders for the hanging corpses in the Butcher’s room, that way they will block less bullets.
Reduced animations skipping times, I’ve checked all of them and seems all right but please report if this has introduced any undesired malfunction.
Fixed Receive Socketed Gem randomizer option (couldn’t interact with it)
Stoneskin will now flinch when succesfully doing the QTE.
Fixed an issue which prevented randomizer to work on Journey mode.
Fixed an issue that prevented players from getting the replaced item in the Artifact’s Room in the randomizer.
Time now starts counting from the moment the player press Start Game, until now it was from when the boat scene finish loading.
Fixed an issue which made the Stoneskin enemy unkillable (all bulbs would explode but it would keep going)
Solved the issue in which sometimes the player would die twice.
Taking a stamina syringe now fully recovers your stamina, probably only useful in the speedrun route.
Source
Changelog.gg summarizes and formats this update. How we read updates.
