What changed
1 fix0 additions1 change0 removals
changedHere we go again! More updates, more fixes! - Max character level has been increased from 5->15 allowing 15 perks each day. - Character Sacrifice experience per level has been decreased, but at level 15 will give extra XP. - Shadwell vendor will now only spawn after the first night wave has been completed. - Campaign - Creature density increased per player. - Campaign - Creature spawning radius has been increased (will spawn farther away from players). - Campaign - Normal difficulty: Maps will all start locked. Completing the night wave will now supply the Level Unlocker for the next level. - Outside of Catacombs (Level) now has invisible walls to stop players from leaving the play area. - Players will no longer collide with other players - Lowered distance required to receive fall damage. - Extra Ammo pile has been added to dungeon.
fixedBug Fixes: - Fixed Survival Talent Unlock for increased carry capacity for 7.62 ammunition. - Player can respawn properly if killed during Shdawell night wave. - Many exploit fixes for nav mesh (more to come). - HUD damage indicator should show correct direction. - Client Account unlocks should now function. Allowing access to Orb Mods, Character Classes and Talents. - DM4 nave mesh has been corrected. - Fixed Ammo Icon flashing white in all in game menus. - Collision fixes in DM5, player will no longer get stuck by jumping into the corner. - Fixed Sound attenuation for a specific Soul Cage. - Map Unlockers in graveyard have been removed. - Collision fixed to terrain in Arena of the Gods (Level). - Shadwell - Fixed position of base Defense structure. - Fixed Sound attenuation settings for energy pick ups (Deathmatch). - Curse Altar was not stopping intense weather settings when destroyed. - Specific Soul Cage was not dissolving properly.
Here we go again! More updates, more fixes! - Max character level5→15↑Here we go again! More updates, more fixes! - Max character level increased, buffDays Of Purgatory changes
changedHere we go again! More updates, more fixes! - Max character level has been increased from 5->15 allowing 15 perks each day. - Character Sacrifice experience per level has been decreased, but at level 15 will give extra XP. - Shadwell vendor will now only spawn after the first night wave has been completed. - Campaign - Creature density increased per player. - Campaign - Creature spawning radius has been increased (will spawn farther away from players). - Campaign - Normal difficulty: Maps will all start locked. Completing the night wave will now supply the Level Unlocker for the next level. - Outside of Catacombs (Level) now has invisible walls to stop players from leaving the play area. - Players will no longer collide with other players - Lowered distance required to receive fall damage. - Extra Ammo pile has been added to dungeon.
fixedBug Fixes: - Fixed Survival Talent Unlock for increased carry capacity for 7.62 ammunition. - Player can respawn properly if killed during Shdawell night wave. - Many exploit fixes for nav mesh (more to come). - HUD damage indicator should show correct direction. - Client Account unlocks should now function. Allowing access to Orb Mods, Character Classes and Talents. - DM4 nave mesh has been corrected. - Fixed Ammo Icon flashing white in all in game menus. - Collision fixes in DM5, player will no longer get stuck by jumping into the corner. - Fixed Sound attenuation for a specific Soul Cage. - Map Unlockers in graveyard have been removed. - Collision fixed to terrain in Arena of the Gods (Level). - Shadwell - Fixed position of base Defense structure. - Fixed Sound attenuation settings for energy pick ups (Deathmatch). - Curse Altar was not stopping intense weather settings when destroyed. - Specific Soul Cage was not dissolving properly.
Here we go again! More updates, more fixes! - Max character level has been increased from 5->15 allowing 15 perks each day. - Character Sacrifice experience per level has been decreased, but at level 15 will give extra XP. - Shadwell vendor will now only spawn after the first night wave has been completed. - Campaign - Creature density increased per player. - Campaign - Creature spawning radius has been increased (will spawn farther away from players). - Campaign - Normal difficulty: Maps will all start locked. Completing the night wave will now supply the Level Unlocker for the next level. - Outside of Catacombs (Level) now has invisible walls to stop players from leaving the play area. - Players will no longer collide with other players - Lowered distance required to receive fall damage. - Extra Ammo pile has been added to dungeon.
Bug Fixes: - Fixed Survival Talent Unlock for increased carry capacity for 7.62 ammunition. - Player can respawn properly if killed during Shdawell night wave. - Many exploit fixes for nav mesh (more to come). - HUD damage indicator should show correct direction. - Client Account unlocks should now function. Allowing access to Orb Mods, Character Classes and Talents. - DM4 nave mesh has been corrected. - Fixed Ammo Icon flashing white in all in game menus. - Collision fixes in DM5, player will no longer get stuck by jumping into the corner. - Fixed Sound attenuation for a specific Soul Cage. - Map Unlockers in graveyard have been removed. - Collision fixed to terrain in Arena of the Gods (Level). - Shadwell - Fixed position of base Defense structure. - Fixed Sound attenuation settings for energy pick ups (Deathmatch). - Curse Altar was not stopping intense weather settings when destroyed. - Specific Soul Cage was not dissolving properly.