Full notes
Full Days Of Purgatory update
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Repeated intro
Hello everyone!
What changed
- Compatibility
- Gameplay
- Balance
- Maps
- Events
Days Of Purgatory changes
The update is finally ready! In order to access this build, please set you Days of purgatory to Beta/experimental. (in steam, right click days of purgatory -> properties -> Beta -> Experimental)
A0.86 Changes:
(New) Account level system to unlock content. - 28 new playable character models.
Playable character Class system – (System is not fully implement) - 7 New classes: Torchbearer, Doctor, Police Officer, Athlete, Engineer, Explosive expert, Sergeant. - Each class has a unique passive and active.
Down system. - Players now have the chance to resuscitate down teammates.
Death system overhaul. - In coop games, Dead Players are now able to revive. This can either be done by picking from a new character from their character list (which will reset their XP), or using a shovel to resurrect their dead character (without a loss to XP - limited uses).
Day Timer – Changed to a Timer system that increments demon difficulty as time goes on. - Complete overhaul of post Shadwell night waves sacrifice system. - Balance of Demon spawning. - New Map – City. - Map overhaul - Dungeon.
High priority bug
- When transferring to a new map the client may lose their inventory.
Known Large bugs
- Creature grenades (deathmatch) will cause performance issues for the computer hosting the game.
Upcoming patch information
- Completion of class system. - More balance changes. - New map – Abandoned Military Compound. - Items listed in the Long terms goals. (currently undecided)
Long Term Goals: - Conversion of Talent tree to a collectable pickup system. - Modules for Beacon, giving new bonuses. - Shadwell Orb Defense systems – Orbs can be enhanced with bonuses allowing for manual or automated defenses. - Mini Levels – New segregated mini levels with a reward at the end.
-GG
Source
Changelog.gg summarizes and formats this update. How we read updates.
