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Steam News2 December 20232y ago

0.4.2 Brings Gameplay Updates To Improve Balancing

Hey everyone! We just pushed 0.4.2 live, a small update which addresses some gameplay balancing issues. For the KNIGHT, we've increased attack cooldowns and decreased health slightly.

Full notes

Full DAVIGO: VR vs. PC update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes0 additions11 changes2 removals
  • Balance
  • UI and audio
  • Gameplay
  • Workshop
removedWe just pushed 0.4.2 live , a small update which addresses some gameplay balancing issues. For the KNIGHT, we've increased attack cooldowns and decreased health slightly. For the GIANT, we've improved blocking, increased max throw speed, and removed the parry charge.
changedCannons rise more slowly after the button is pressed.
changedReduced Knight parry window.
changedIncreased Knight hammer swing cooldown.
changedDecreased average hits to kill the Knight.
changedIncreased cooldown on Knight rocket launcher.

DAVIGO: VR vs. PC changes

removedWe just pushed 0.4.2 live , a small update which addresses some gameplay balancing issues. For the KNIGHT, we've increased attack cooldowns and decreased health slightly. For the GIANT, we've improved blocking, increased max throw speed, and removed the parry charge.
changedCannons rise more slowly after the button is pressed.
changedReduced Knight parry window.
changedIncreased Knight hammer swing cooldown.
changedDecreased average hits to kill the Knight.

We just pushed 0.4.2 live, a small update which addresses some gameplay balancing issues. For the KNIGHT, we've increased attack cooldowns and decreased health slightly. For the GIANT, we've improved blocking, increased max throw speed, and removed the parry charge.

Here's the full list of changes:

  • Cannons rise more slowly after the button is pressed.

  • Reduced Knight parry window.

  • Increased Knight hammer swing cooldown.

  • Decreased average hits to kill the Knight.

  • Increased cooldown on Knight rocket launcher.

  • Increased the angle at which the Giant can block projectiles; blocking is now slightly easier.

  • Slightly increased maximum speed the Giant can throw.

  • Reduced rocket speed slightly.

  • Parried objects that are blocked by the Giant will no longer grant a charge.

  • Increased rocket boost jump velocity slightly.

Thanks for everyone's feedback so far! We're continuing to work on gameplay balancing and technical issues - check out this Developer Update for a list of what's currently on our radar.

Stay tuned for more updates soon!

-Davigo Studio

Source

Steam News / 2 December 2023

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