In this update4
Full notes
Full DAVIGO: VR vs. PC update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
DAVIGO: VR vs. PC changes
Version 0.5.0 is live!
KNIGHT Emotes
KNIGHTs can now express themselves with four emotes: wave, point, sit, and dance. Trigger emotes using the number keys 1-4 on keyboard or using the four d-pad directions on gamepad.
Gameplay Balancing
To make the game more forgiving for new GIANTs, cannonballs are now blockable by the GIANT's hand shield, but do not grant the Fist Laser powerup when blocked.
Steam Deck Verified ✅
We did it. We finally got the green checkmark. The game's UI has been scaled to look great on Steam Deck. Now you can play KNIGHT while sitting on the toilet.
Full changelog
New feature: Knight emotes! Use 1-4 on the keyboard, or the d-pad on the gamepad, to wave, point, dance, and even sit!
DAVIGO is now Steam Deck Verified!
Extensive improvements made to gamepad support and readability within the menu.
Cannonballs are now blockable by the Giant's hand shield, but do not grant the Fist Laser powerup when blocked.
Increased aim assist on Giant's throw.
Increased Rocket Ride Boost speed.
Updated art for the Giant's head shield.
Fixed an issue with Dualshock 4 gamepads not working over Bluetooth.
Fixed an issue where tracking would intermittently be lost when using SteamVR.
Fixed an issue where the Knight could take an overwhelming amount of damage when grabbed by a downward swipe from the Giant.
Fixed an issue where the Giant would take damage when moving too quickly.
Fixed a variety of issues causing some effects to not be displayed correctly.
Updated the Dodge step of the Giant tutorial to only register as completed when a proper dodge is performed.
Fixed the voice chat mute button from being unclickable in the in-game pause menu.
Source
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