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Steam News2 December 20232y ago

Development Update #1

Hey folks! We're excited that launch is now behind us and we can work with our community to help improve the game in Early Access! Thank you to everyone who has played so far!

Full notes

Full DAVIGO: VR vs. PC update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks!

What changed

0 fixes1 addition9 changes2 removals
  • Gameplay
  • Maps
  • Compatibility
  • UI and audio
  • Balance
  • Performance
addedDefault rulesets make the gameplay feel unbalanced and make the game too hard for new giants.
changedThe giant's hands have a bad habit of getting stuck under some maps.
changedHeadset support improvements, like better control mappings for the Valve Index.
changedLobby improvements, like limiting room size and making ruleset options more clearly accessible.
removedMap design improvements to remove camping spots.
changedAudio and sound design should be improved (we planned this for post-EA).

DAVIGO: VR vs. PC changes

addedDefault rulesets make the gameplay feel unbalanced and make the game too hard for new giants.
changedThe giant's hands have a bad habit of getting stuck under some maps.
changedHeadset support improvements, like better control mappings for the Valve Index.
changedLobby improvements, like limiting room size and making ruleset options more clearly accessible.
removedMap design improvements to remove camping spots.

We're excited that launch is now behind us and we can work with our community to help improve the game in Early Access! Thank you to everyone who has played so far!

While a lot of you are having a good experience, some of you have brought up important issues and suggestions on how to improve the game. We read all of these messages, so thank you for your feedback!

Here's a short list of issues we've heard about. Note that this list is nowhere near exhaustive!

  • Default rulesets make the gameplay feel unbalanced and make the game too hard for new giants.

  • General balancing on all mechanics, as expected.

  • Giant warping interaction needs improvement.

  • The giant's hands have a bad habit of getting stuck under some maps.

  • Headset support improvements, like better control mappings for the Valve Index.

  • Lobby improvements, like limiting room size and making ruleset options more clearly accessible.

  • Map design improvements to remove camping spots.

  • Audio and sound design should be improved (we planned this for post-EA).

  • Ability to join matches in progress as an observer (we removed this last minute before EA due to bugs).

  • Regional pricing issues in various countries.

  • Lots more suggestions and ideas to improve balance and the overall experience.

Known Issues:

  • The game doesn't boot at all on some PCs. (This is due to issues with integrated GPUs. There is more info on this issue here.)

  • A rare bug where everything explodes on match start.

  • Some instances where voice chat broke.

  • Some hosts are finding their lobbies are made in the wrong region (workaround: enable dev tools and select a region other than "Best").

  • Some instances where hosts were unable to make rooms due to a networking system error.

  • Some instances of tremendous input delay for a few seconds on match start.

  • Lag spikes when effects are spawned in for the first time.

  • A number of other rare bugs that we will investigate!

If you're experiencing one of these issues, we know it can be frustrating. But we're working on it! Expect build updates over the next few days and weeks.

Source

Steam News / 2 December 2023

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