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Steam News17 April 20262mo ago

DarkSwitch - Hotfix #3

Shine bright, Arelians! Hotfix #3 We’ve fixed an exploration point on the world map that was blocking progress in Chapter 2.

In this update2

Full notes

Full DarkSwitch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes0 additions1 change1 removal
  • Maps
  • Fixes
  • Gameplay
  • UI and audio
fixedHotfix #3We’ve fixed an exploration point on the world map that was blocking progress in Chapter 2. If you’ve encountered this issue, you’ll need to start a new game or load a save from the beginning of the chapter.
fixedHotfix #3We’ve fixed locations that were causing villagers to get stuck. If you’ve encountered this issue, unfortunately, you’ll need to start a new game.
fixedHotfix #3Fixed a bug where guards would get stuck when passing by a Blackmoth on a bonfire.
removedHotfix #3Disabled the invisibility of the Lullaby.
fixedHotfix #3Fixed a bug where a Forest House extension could not be built if the building was oriented in a certain way.
fixedHotfix #3Fixed a bug where the status in the workers window wasn’t translated after changing the game language

DarkSwitch changes

fixedWe’ve fixed an exploration point on the world map that was blocking progress in Chapter 2. If you’ve encountered this issue, you’ll need to start a new game or load a save from the beginning of the chapter.
fixedWe’ve fixed locations that were causing villagers to get stuck. If you’ve encountered this issue, unfortunately, you’ll need to start a new game.
fixedFixed a bug where guards would get stuck when passing by a Blackmoth on a bonfire.
removedDisabled the invisibility of the Lullaby.
fixedFixed a bug where a Forest House extension could not be built if the building was oriented in a certain way.

Shine bright, Arelians!

Hotfix #3

  • We’ve fixed an exploration point on the world map that was blocking progress in Chapter 2. If you’ve encountered this issue, you’ll need to start a new game or load a save from the beginning of the chapter.

  • We’ve fixed locations that were causing villagers to get stuck. If you’ve encountered this issue, unfortunately, you’ll need to start a new game.

  • Fixed a bug where guards would get stuck when passing by a Blackmoth on a bonfire.

  • Disabled the invisibility of the Lullaby.

  • Fixed a bug where a Forest House extension could not be built if the building was oriented in a certain way.

  • Fixed a bug where the status in the workers window wasn’t translated after changing the game language

  • Made the start of building sounds in the window quieter and softer

  • Made UI sounds quieter and softer

  • Reduced the maximum music volume

  • Made wind and background sounds quieter, smoother, and softer

  • Fixed stuttering sounds in certain areas

  • Fixed incorrect resolution selection if the monitor aspect ratio was not 16:9 (Borderless fullscreen is now selected by default on first launch)

  • Fixed text in the cutscene with the Stagspider

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Source

Steam News / 17 April 2026

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