In this update2
Full notes
Full DarkSwitch update
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What changed
- Maps
- Fixes
- Gameplay
- UI and audio
DarkSwitch changes
Shine bright, Arelians!
Hotfix #3
We’ve fixed an exploration point on the world map that was blocking progress in Chapter 2. If you’ve encountered this issue, you’ll need to start a new game or load a save from the beginning of the chapter.
We’ve fixed locations that were causing villagers to get stuck. If you’ve encountered this issue, unfortunately, you’ll need to start a new game.
Fixed a bug where guards would get stuck when passing by a Blackmoth on a bonfire.
Disabled the invisibility of the Lullaby.
Fixed a bug where a Forest House extension could not be built if the building was oriented in a certain way.
Fixed a bug where the status in the workers window wasn’t translated after changing the game language
Made the start of building sounds in the window quieter and softer
Made UI sounds quieter and softer
Reduced the maximum music volume
Made wind and background sounds quieter, smoother, and softer
Fixed stuttering sounds in certain areas
Fixed incorrect resolution selection if the monitor aspect ratio was not 16:9 (Borderless fullscreen is now selected by default on first launch)
Fixed text in the cutscene with the Stagspider
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Source
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