Full notes
Full DarkSwitch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Maps
- Balance
- Events
Shine bright, Arelians!
This update brings UI improvements and bug fixes that we identified and resolved with the help of our community. Thank you for your feedback!
Update 1.1.2
Key changes:
Slightly updated the UI for building production
Updated the dashboard
Added sound for Hero abilities
Bug Fixes
Fixed an issue where hungry villagers would sometimes stand AFK near the kitchen
Fixed an issue where the progress bar for outposts wouldn't fill when trading (or gathering resources)
Fixed an issue where monster packs wouldn't attack outposts
Fixed an issue where the max button in shift management would overlap with the shift toggle
Fixed an issue where the icon for an unassigned resource would disappear after upgrading warehouses
Restored the functionality of jumping to the "Pack" alert on the global map via the problem panel
Community-reported bug fixes:
Fixed quests freezing when two fleets arrived at the same point of interest simultaneously — both are now registered correctly (also fixed skywalker travel-time display to account for upgrades).
Outposts no longer take fog damage once the light dome is built and active.
Fixed progression stalling where new quests and events stopped appearing.
Fixed Chapter 5 failing to start (no dialogues or quests appearing).
The "Find allies" quest task now shows a proper description instead of the placeholder text "Triggers/CH3Qe7_Task1".
The "Dominion in the skies" quest no longer locks up — fixed a config issue that spawned a regular swarm instead of the required fleet.
Restored the missing final slide of the Sorago refugees event (the "silently order the attack" option).
Fixed citizen pathfinding so people no longer get stuck and starve near building extensions.
Assigned a separate key for Luminaris purification mode so "R" once again only rotates buildings during construction.
The third letter event no longer triggers twice.
Farms no longer show a false resource-depletion warning asking you to designate a new area.
Fixed the building description being hidden behind the work-area button.
Clicking the threatening swarm indicator at the top of the screen now focuses the camera on the swarm.
Removed the erroneous mention of defeating the Ghost in the southernmost (food) point of interest description.
Fixed a game freeze caused by moving/demolishing multiple buildings with roads at once.
Demo saves can no longer be loaded in the full version and vice versa — an incompatibility message is now shown instead (prevents crashes and freezes).
Players experiencing issues loading save files are asked to start the game over or load a previous save file. We apologize for the inconvenience.
Join our Discord to learn more about DarkSwitch! - https://discord.gg/FaP9KBdtq2
Source
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