Full notes
Full DarkSwitch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Events
- Fixes
- Balance
Shine bright, Arelians!
This update focuses on improving the overall gameplay experience with major UI improvements, bug fixes, better tutorials, and gameplay balance adjustments. We’ve also addressed several technical issues, including corrupted saves, Shroud rendering on AMD/Intel GPUs, and pathfinding problems affecting villagers.
Update 1.1.0
Updated building images in the construction menu
Updated Luminaris beam VFX in Focus Mode
Added markers for quest-related points of interest on the global map
Increased the amount of resources in resource nodes (in existing saves this only applies to unexplored locations)
Reduced Fear accumulation from story events
Increased the amount of wood at the start of the prologue
Added tutorials for moving buildings, homeless debuffs, Cherubs, and the Scourge
Fixed inconsistencies between the prologue ending text and some player choices
Increased the strength and health of scouts (in existing saves, scouting groups must be disbanded for changes to apply)
Slightly slowed down the credits and updated concept art shown during them
Removed a minor graphical artifact from the company logo
Chapter 5 quests that can lead to defeat if failed now display a clear timer
Fixed Shroud rendering on AMD and Intel GPUs (the Shroud now also displays correctly on Linux)
Added more detailed tooltips to the settlers count panel
Added hotkeys for quick access to the Scout Headquarters and Skyship Dockyard
Reworked hotkeys — all hotkeys can now be rebound in the settings
Added a hotkey for expanding visibility under the fog (default: Z)
Added a hotkey for highlighting resources (default: Alt)
Improved Fear tooltips with more detailed information
Updated the HUD issues panel
Changed the behavior of attacked villagers — they will now run to nearby Watchtowers if available
Added swarm icons to the issues panel when swarms are present in the home region
Added notifications when swarms move to the local map from the Global Map
Expanded Shroud-related information in Global Map windows
Fixed possible road disconnections between buildings
Improved handling of corrupted save loading, including a dedicated warning window
UI improvements: resource panel, fog meter, work shift interface, and larger text
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Source
Changelog.gg summarizes and formats this update. How we read updates.
