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Steam News20 May 20261mo ago

DarkSwitch - Update 1.1.0

Shine bright, Arelians! This update focuses on improving the overall gameplay experience with major UI improvements, bug fixes, better tutorials, and gameplay balance adjustments.

Full notes

Full DarkSwitch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes9 additions13 changes1 removal
  • UI and audio
  • Gameplay
  • Maps
  • Events
  • Fixes
  • Balance
fixedShine bright, Arelians!This update focuses on improving the overall gameplay experience with major UI improvements, bug fixes, better tutorials, and gameplay balance adjustments. We’ve also addressed several technical issues, including corrupted saves, Shroud rendering on AMD/Intel GPUs, and pathfinding problems affecting villagers.
changedUpdate 1.1.0Updated building images in the construction menu
changedUpdate 1.1.0Updated Luminaris beam VFX in Focus Mode
addedUpdate 1.1.0Added markers for quest-related points of interest on the global map
changedUpdate 1.1.0Increased the amount of resources in resource nodes (in existing saves this only applies to unexplored locations)
changedUpdate 1.1.0Reduced Fear accumulation from story events

Shine bright, Arelians!

This update focuses on improving the overall gameplay experience with major UI improvements, bug fixes, better tutorials, and gameplay balance adjustments. We’ve also addressed several technical issues, including corrupted saves, Shroud rendering on AMD/Intel GPUs, and pathfinding problems affecting villagers.

Update 1.1.0

  • Updated building images in the construction menu

  • Updated Luminaris beam VFX in Focus Mode

  • Added markers for quest-related points of interest on the global map

  • Increased the amount of resources in resource nodes (in existing saves this only applies to unexplored locations)

  • Reduced Fear accumulation from story events

  • Increased the amount of wood at the start of the prologue

  • Added tutorials for moving buildings, homeless debuffs, Cherubs, and the Scourge

  • Fixed inconsistencies between the prologue ending text and some player choices

  • Increased the strength and health of scouts (in existing saves, scouting groups must be disbanded for changes to apply)

  • Slightly slowed down the credits and updated concept art shown during them

  • Removed a minor graphical artifact from the company logo

  • Chapter 5 quests that can lead to defeat if failed now display a clear timer

  • Fixed Shroud rendering on AMD and Intel GPUs (the Shroud now also displays correctly on Linux)

  • Added more detailed tooltips to the settlers count panel

  • Added hotkeys for quick access to the Scout Headquarters and Skyship Dockyard

  • Reworked hotkeys — all hotkeys can now be rebound in the settings

  • Added a hotkey for expanding visibility under the fog (default: Z)

  • Added a hotkey for highlighting resources (default: Alt)

  • Improved Fear tooltips with more detailed information

  • Updated the HUD issues panel

  • Changed the behavior of attacked villagers — they will now run to nearby Watchtowers if available

  • Added swarm icons to the issues panel when swarms are present in the home region

  • Added notifications when swarms move to the local map from the Global Map

  • Expanded Shroud-related information in Global Map windows

  • Fixed possible road disconnections between buildings

  • Improved handling of corrupted save loading, including a dedicated warning window

  • UI improvements: resource panel, fog meter, work shift interface, and larger text

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Source

Steam News / 20 May 2026

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