Full notes
Full DarkSwitch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Maps
- Balance
- UI and audio
Shine bright, Arelians!
Hotfix #5
Fixed one of the causes of game crashes
Improved the combat notification system — unnecessary notifications have been removed
Fixed a bug where resources could go into negative values when dismantling multiple buildings at the same time
Improved the pathfinding system
Fixed another bug where using a hero ability could block all abilities
Fixed a trigger in the skyship quest — it now correctly counts the number of skyships
Fixed a rare bug where researching a exploration point on the local map could break the game
Fixed a bug where Walker work efficiency was calculated incorrectly
Increased the movement speed of the Luminaris' beam
Increased the fog-clearing area when zooming in on fog on the local map
Adjusted the timing of the Flameguards and Engineerium construction quests in the prologue
Fixed several quests in Chapters 3, 4, and 5 that could block progression
Adjusted music and sound volume levels
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Source
Changelog.gg summarizes and formats this update. How we read updates.
