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Steam News29 April 20261mo ago

DarkSwitch - Hotfix #5

Shine bright, Arelians! Hotfix #5 Fixed one of the causes of game crashes Improved the combat notification system — unnecessary notifications have been removed Fixed a bug where resources could go into negative values w

Full notes

Full DarkSwitch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes0 additions6 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • Maps
  • Balance
  • UI and audio
fixedHotfix #5Fixed one of the causes of game crashes
changedHotfix #5Improved the combat notification system — unnecessary notifications have been removed
fixedHotfix #5Fixed a bug where resources could go into negative values when dismantling multiple buildings at the same time
changedHotfix #5Improved the pathfinding system
fixedHotfix #5Fixed another bug where using a hero ability could block all abilities
fixedHotfix #5Fixed a trigger in the skyship quest — it now correctly counts the number of skyships

Shine bright, Arelians!

Hotfix #5

  • Fixed one of the causes of game crashes

  • Improved the combat notification system — unnecessary notifications have been removed

  • Fixed a bug where resources could go into negative values when dismantling multiple buildings at the same time

  • Improved the pathfinding system

  • Fixed another bug where using a hero ability could block all abilities

  • Fixed a trigger in the skyship quest — it now correctly counts the number of skyships

  • Fixed a rare bug where researching a exploration point on the local map could break the game

  • Fixed a bug where Walker work efficiency was calculated incorrectly

  • Increased the movement speed of the Luminaris' beam

  • Increased the fog-clearing area when zooming in on fog on the local map

  • Adjusted the timing of the Flameguards and Engineerium construction quests in the prologue

  • Fixed several quests in Chapters 3, 4, and 5 that could block progression

  • Adjusted music and sound volume levels

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Source

Steam News / 29 April 2026

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