With the previous update being B0.3.6, there have been a ton of new updates added to the then already exciting game.
Full notes
Full Darkness and a Crowd update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions0 changes0 removals
Compatibility
UI and audio
Gameplay
addedWith the previous update being B0.3.6, there have been a ton of new updates added to the then already exciting game. If your missing the crazy, yet somewhat relaxing fights that Darkness and a Crowd has to offer, get ready because there has been an overhaul. If your missing the fun small puzzles that you occasionally come across as well, where there's a new system in place that you'll be seeing a lot more of in the future. And if you just simply miss reading my really long paragraphs, get ready because there's even more depth in the updates section after opening up the Beta.
addedI highly recommend when starting out the game again, to start it from a new save with the left click button as its the safest way to start out the game at any giving moment, especially after an update. Finally after a couple weeks of working on this system, the greenlight system is finally put in place for testing. Each button you press will toggle a certain set of switches in certain positions, your goal is to make all of them green. Now although this can be simplistic at first, I promise you when multiplied by even 2 or 3 more lights, it'll be more of a challenge than you'd expect. However for beginners purposes, I'm leaving it simplistic for the ideologies of "everyone wins" in current modern titles. Just wait until you get further in the game. After completing the greenlight system, you'll next be faced up against an even higher leveled Big Spickles and two of its harder minions to face. However don't worry too much, your gained experience both in game and in knowledge should make these creatures much easier. Just don't forget to save.
addedAfter all of that, you'll be placed in front of a generator with a bunch of placeholder graphics, this is the next system I wish to work on. Generators will be made to shut down electrically reinforced locations, whether it be a locked door or a forcefield of some sorts, but there will always be more where those come from. The reason for generators importances while surrounding them with massive amounts of enemies is to give the player more incentive to actually defeat the harder creatures. It's a weird style of gameplay, and it's quite repetitive, but at the very core, the game is a puzzle game. When you get to the end you should get a sense of accomplishment. I got the biggest sigh of relief finishing off the final level 6 Spickle. I want everyone to feel that. Upgrading your character will start to make you feel accomplished and over powered in some areas but worried in others. You can make yourself the strongest creature alive, but I dare you to get hit once by the larger and more leveled spickles. I really hope you all enjoy the game, and by the way, I DID add another achievement, it just doesn't seem to appear after the games already been released, so the achievement hunters have finally won... this time -_-
Darkness and a Crowd changes
addedWith the previous update being B0.3.6, there have been a ton of new updates added to the then already exciting game. If your missing the crazy, yet somewhat relaxing fights that Darkness and a Crowd has to offer, get ready because there has been an overhaul. If your missing the fun small puzzles that you occasionally come across as well, where there's a new system in place that you'll be seeing a lot more of in the future. And if you just simply miss reading my really long paragraphs, get ready because there's even more depth in the updates section after opening up the Beta.
addedI highly recommend when starting out the game again, to start it from a new save with the left click button as its the safest way to start out the game at any giving moment, especially after an update. Finally after a couple weeks of working on this system, the greenlight system is finally put in place for testing. Each button you press will toggle a certain set of switches in certain positions, your goal is to make all of them green. Now although this can be simplistic at first, I promise you when multiplied by even 2 or 3 more lights, it'll be more of a challenge than you'd expect. However for beginners purposes, I'm leaving it simplistic for the ideologies of "everyone wins" in current modern titles. Just wait until you get further in the game. After completing the greenlight system, you'll next be faced up against an even higher leveled Big Spickles and two of its harder minions to face. However don't worry too much, your gained experience both in game and in knowledge should make these creatures much easier. Just don't forget to save.
addedAfter all of that, you'll be placed in front of a generator with a bunch of placeholder graphics, this is the next system I wish to work on. Generators will be made to shut down electrically reinforced locations, whether it be a locked door or a forcefield of some sorts, but there will always be more where those come from. The reason for generators importances while surrounding them with massive amounts of enemies is to give the player more incentive to actually defeat the harder creatures. It's a weird style of gameplay, and it's quite repetitive, but at the very core, the game is a puzzle game. When you get to the end you should get a sense of accomplishment. I got the biggest sigh of relief finishing off the final level 6 Spickle. I want everyone to feel that. Upgrading your character will start to make you feel accomplished and over powered in some areas but worried in others. You can make yourself the strongest creature alive, but I dare you to get hit once by the larger and more leveled spickles. I really hope you all enjoy the game, and by the way, I DID add another achievement, it just doesn't seem to appear after the games already been released, so the achievement hunters have finally won... this time -_-
With the previous update being B0.3.6, there have been a ton of new updates added to the then already exciting game. If your missing the crazy, yet somewhat relaxing fights that Darkness and a Crowd has to offer, get ready because there has been an overhaul. If your missing the fun small puzzles that you occasionally come across as well, where there's a new system in place that you'll be seeing a lot more of in the future. And if you just simply miss reading my really long paragraphs, get ready because there's even more depth in the updates section after opening up the Beta.
I highly recommend when starting out the game again, to start it from a new save with the left click button as its the safest way to start out the game at any giving moment, especially after an update. Finally after a couple weeks of working on this system, the greenlight system is finally put in place for testing. Each button you press will toggle a certain set of switches in certain positions, your goal is to make all of them green. Now although this can be simplistic at first, I promise you when multiplied by even 2 or 3 more lights, it'll be more of a challenge than you'd expect. However for beginners purposes, I'm leaving it simplistic for the ideologies of "everyone wins" in current modern titles. Just wait until you get further in the game. After completing the greenlight system, you'll next be faced up against an even higher leveled Big Spickles and two of its harder minions to face. However don't worry too much, your gained experience both in game and in knowledge should make these creatures much easier. Just don't forget to save.
After all of that, you'll be placed in front of a generator with a bunch of placeholder graphics, this is the next system I wish to work on. Generators will be made to shut down electrically reinforced locations, whether it be a locked door or a forcefield of some sorts, but there will always be more where those come from. The reason for generators importances while surrounding them with massive amounts of enemies is to give the player more incentive to actually defeat the harder creatures. It's a weird style of gameplay, and it's quite repetitive, but at the very core, the game is a puzzle game. When you get to the end you should get a sense of accomplishment. I got the biggest sigh of relief finishing off the final level 6 Spickle. I want everyone to feel that. Upgrading your character will start to make you feel accomplished and over powered in some areas but worried in others. You can make yourself the strongest creature alive, but I dare you to get hit once by the larger and more leveled spickles. I really hope you all enjoy the game, and by the way, I DID add another achievement, it just doesn't seem to appear after the games already been released, so the achievement hunters have finally won... this time -_-
Seriously though, have fun playing the Demo. It's free so there's no reason NOT to download it. And in the long run, no reason to pirate it either :guard: I'm so proud of this and I hope you all see the amount of work going in to this. Good luck and have fun. Be sure to tell me if there's ANY bugs what so ever for me to fix in the discussions or just a simple screenshot. I stalk the pages CONSTANTLY. - Seth Albertus