What changed
0 fixes0 additions1 change1 removal
changedFor those who wanted to play the game a tad bit early, the beta page should be open for everyone as of now, however I'm not quite sure how it looks. It should show up somewhere on the right side of the main page... For those who are currently part of the closed beta, that'll be uploaded first before the open beta builds since I really do expect the closed beta to break on numerous occasions. But I want to used closed beta as an even more closed testing grounds before releasing to open beta to get information on what the community thinks of certain ideas, then fix the ideas giving by the community for the closed beta to test before releasing again to the open beta. Just like an infinite loop of PROGRESS. Anyways have fun and tell me what you think of the art style and mechanics.
removedSavingBefore I go, saving is removed from this current build since it broke with the rest of the 3D objects. So as of now I'm quickly going to work out a saving function that goes with quests, leveling up and other common tasks. Using some sort of currency for using your moves and saving throughout the game. I'm thinking spirits. Just try not to die.... I think it might be slightly broken... Or it just might be my end... Who knows? Anyways. Good luck and have fun. Be sure to leave suggestions!!!!
Darkness and a Crowd changes
changedFor those who wanted to play the game a tad bit early, the beta page should be open for everyone as of now, however I'm not quite sure how it looks. It should show up somewhere on the right side of the main page... For those who are currently part of the closed beta, that'll be uploaded first before the open beta builds since I really do expect the closed beta to break on numerous occasions. But I want to used closed beta as an even more closed testing grounds before releasing to open beta to get information on what the community thinks of certain ideas, then fix the ideas giving by the community for the closed beta to test before releasing again to the open beta. Just like an infinite loop of PROGRESS. Anyways have fun and tell me what you think of the art style and mechanics.
removedBefore I go, saving is removed from this current build since it broke with the rest of the 3D objects. So as of now I'm quickly going to work out a saving function that goes with quests, leveling up and other common tasks. Using some sort of currency for using your moves and saving throughout the game. I'm thinking spirits. Just try not to die.... I think it might be slightly broken... Or it just might be my end... Who knows? Anyways. Good luck and have fun. Be sure to leave suggestions!!!!
For those who wanted to play the game a tad bit early, the beta page should be open for everyone as of now, however I'm not quite sure how it looks. It should show up somewhere on the right side of the main page... For those who are currently part of the closed beta, that'll be uploaded first before the open beta builds since I really do expect the closed beta to break on numerous occasions. But I want to used closed beta as an even more closed testing grounds before releasing to open beta to get information on what the community thinks of certain ideas, then fix the ideas giving by the community for the closed beta to test before releasing again to the open beta. Just like an infinite loop of PROGRESS. Anyways have fun and tell me what you think of the art style and mechanics.
Saving
Before I go, saving is removed from this current build since it broke with the rest of the 3D objects. So as of now I'm quickly going to work out a saving function that goes with quests, leveling up and other common tasks. Using some sort of currency for using your moves and saving throughout the game. I'm thinking spirits. Just try not to die.... I think it might be slightly broken... Or it just might be my end... Who knows? Anyways. Good luck and have fun. Be sure to leave suggestions!!!!