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Steam News1 October 20205y ago

Update B0.11.1, Sound Effects and Future Proofing

Darkness and a Crowd has undergone many iterations, some necessary, and some not so much. The recent changes of the game although not terribly important, do make a difference in the feeling and environment of the game.

Full notes

Full Darkness and a Crowd update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
addedRecently we’ve added a new attacking animation. I forgot which video it was that I saw someone mention this, but I was asked, what exactly is the Character doing when he attacks an enemy. It now spawns a quick little animation I made of a dark entity being formed, whipping the enemy and disappearing. Along with this tiny change, we’ve also added some more environmental changes to the game to make it more obvious when an enemy is nearby.
changedThere are also sound effects for a few other things. Jumping through one way walls creates a sound effect of a higher pitched squishy noise repeated, and breaking objects creates a rather loud, satisfying crack.
removedMost if not all sound effects are easily controlled with the sound sliders in the settings menu, which was a process to include but extremely necessary for the easability of others recordings. Speaking of making unique recordings. If you find something cool in the game that you want a simple picture of, feel free to hit the back slash button on your keyboard to toggle the UI. “\”. This is how the trailer is being recorded, and it doesn’t remove too much from the experience strangely enough.
addedOn top of all of this, there was also a new area added above where the bridges were spanning over the wave location. It leads to an empty room that is currently being used to test new objects and enemies before I get working on even more maps, It also loads in a nearly empty location and gives you a sneak peak on it’s name.
changedI hope these updates get you excited for what’s to come. If you haven’t tried out the game in some time, I do encourage you to do so. There have been many changes, most involving around the tutorial of the game, and I find myself getting lost in its gameplay. Please don’t hesitate to record the game to provide feedback for me, and post your recordings or screenshots for the community to view so I can watch it and make any necessary changes to improve the experience.

Darkness and a Crowd changes

addedRecently we’ve added a new attacking animation. I forgot which video it was that I saw someone mention this, but I was asked, what exactly is the Character doing when he attacks an enemy. It now spawns a quick little animation I made of a dark entity being formed, whipping the enemy and disappearing. Along with this tiny change, we’ve also added some more environmental changes to the game to make it more obvious when an enemy is nearby.
changedThere are also sound effects for a few other things. Jumping through one way walls creates a sound effect of a higher pitched squishy noise repeated, and breaking objects creates a rather loud, satisfying crack.
removedMost if not all sound effects are easily controlled with the sound sliders in the settings menu, which was a process to include but extremely necessary for the easability of others recordings. Speaking of making unique recordings. If you find something cool in the game that you want a simple picture of, feel free to hit the back slash button on your keyboard to toggle the UI. “\”. This is how the trailer is being recorded, and it doesn’t remove too much from the experience strangely enough.
addedOn top of all of this, there was also a new area added above where the bridges were spanning over the wave location. It leads to an empty room that is currently being used to test new objects and enemies before I get working on even more maps, It also loads in a nearly empty location and gives you a sneak peak on it’s name.
changedI hope these updates get you excited for what’s to come. If you haven’t tried out the game in some time, I do encourage you to do so. There have been many changes, most involving around the tutorial of the game, and I find myself getting lost in its gameplay. Please don’t hesitate to record the game to provide feedback for me, and post your recordings or screenshots for the community to view so I can watch it and make any necessary changes to improve the experience.

Darkness and a Crowd has undergone many iterations, some necessary, and some not so much. The recent changes of the game although not terribly important, do make a difference in the feeling and environment of the game. Let’s go over a few of those changes.

Recently we’ve added a new attacking animation. I forgot which video it was that I saw someone mention this, but I was asked, what exactly is the Character doing when he attacks an enemy. It now spawns a quick little animation I made of a dark entity being formed, whipping the enemy and disappearing. Along with this tiny change, we’ve also added some more environmental changes to the game to make it more obvious when an enemy is nearby.

Now you will hear slimy squishy jumping noises every time a Spickle jumps. Although not a big change, it’s something that makes me really happy. I spent a solid afternoon just squishing and throwing slime around to get the noise just right.

There are also sound effects for a few other things. Jumping through one way walls creates a sound effect of a higher pitched squishy noise repeated, and breaking objects creates a rather loud, satisfying crack.

Most if not all sound effects are easily controlled with the sound sliders in the settings menu, which was a process to include but extremely necessary for the easability of others recordings. Speaking of making unique recordings. If you find something cool in the game that you want a simple picture of, feel free to hit the back slash button on your keyboard to toggle the UI. “\”. This is how the trailer is being recorded, and it doesn’t remove too much from the experience strangely enough.

On top of all of this, there was also a new area added above where the bridges were spanning over the wave location. It leads to an empty room that is currently being used to test new objects and enemies before I get working on even more maps, It also loads in a nearly empty location and gives you a sneak peak on it’s name.

I hope these updates get you excited for what’s to come. If you haven’t tried out the game in some time, I do encourage you to do so. There have been many changes, most involving around the tutorial of the game, and I find myself getting lost in its gameplay. Please don’t hesitate to record the game to provide feedback for me, and post your recordings or screenshots for the community to view so I can watch it and make any necessary changes to improve the experience.

Thanks so much for reading this, and as always, keep playing Darkness and a Crowd.

  • S

Source

Steam News / 1 October 2020

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