Full notes
Full Darkness and a Crowd update
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What changed
- Gameplay
- Maps
So what's been going on?
Recently I've been working on some minor behind the scene tweaks and planning for the future. The most visible change would be the change in the camera movement, adding some more slack to it's movement and allowing it to not fall to far from the player by moving almost exponentially depending on how far away the center of the camera is from the player. I've also been working on another method of camera movement that allows you to see ahead of the player in the direction its moving but because this is so buggy, I'm deciding to go against this idea, but in the future I might allow it in the options along with other small tweaks to how the game runs.
The update its pretty minor but with added bug fixes that are hard to elaborate on, there's not much worth mentioning.
Any map changes?
Basically I added a wave system to a future spot on the map that allows you to fight waves of creatures that spawn in general areas. Once you defeat your enemies, the area opens up and a task is completed. This is basically planning for other methods of using this in the future as I'm still coming up with ideas of what I can do for upcoming missions and story progression.
And then?
Outside of all of this, I've invested on some music equipment to possible spice up a bit of the music to stop being my out of tune guitar strumming from the 7th grade. Hope you all enjoy!
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Source
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