Update log
Full Darkest Descent update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
hey yall! im back with another patch! sorry this one was kinda late lol
lots of behind the scenes changes with this one, general quality of life stuff as well! progress is going pretty nicely on the next major update so be looking out for that also!!! i dont have much to add here, so im just gonna get straight into the changes!
general changes
settings menu !!! you can now tweak your experience slightly !! how lovely - settings menu contains volume slider, resolution setting and an option to hide player names - button to restart tutorial has been added to this menu
added 2 missing notes, all achievements should now have notes attached
updated hit vfx textures, and sprites now scale with size of the target
increased highlight visibility for targetable actors
added sound effect to indicate ap generation from status effects and at the start of your turn
increased speed of combat, player turns now have less downtime in multiplayer
slightly decreased size of the cursor to increase visual clarity in multiplayer
lots of text formatting changes, there were lots of small tweaks so i might have forgotten some but heres the gist: - added ghostly effect to certain parts of text, mostly used to highlight important information - reduced spacing to create more visual clarity - slightly tweaked the way text runs away from your cursor - frequency of text bouncing has been slightly adjusted - text should display slightly faster
bug fixes
improved a few connectivity fail-safe methods leading to a smoother multiplayer experience
tutorial can now properly be skipped
Source
