In this update1
Full notes
Full Dark Light: Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
- UI and audio
Dark Light: Survivor changes
Hi everyone,
We have released a patch to address several reported issues and improve the overall game experience.
Special thanks to the players who reported these issues, including @MoonShepher, @GesPal, @Troy Muni, and many others.
As a small indie team, it is difficult to catch and fix everything in such a short time. We always wish we could solve every issue at lightning speed, but that is not always possible. Your reports, feedback, screenshots, and bug details help us move much faster.
We really appreciate everyone’s support. We will continue improving Dark Light: Survivor and making it a better game throughout Early Access.
Patch Notes
Improved overall optimization for smoother gameplay.
Reduced unnecessary Unity logs, which may have caused stuttering on some computers.
Added Abandon Run, allowing players to return to the Nexus if they need to end the current run or recover from a stuck session.
Updated the Knight active skill Cryo Cleave. It now gains +20 damage per level.
Fixed an issue where the Gunslinger skill Executioner’s Finale could incorrectly execute bosses.
Fixed an issue where the Gunslinger skill Bullet Time could fail to end properly.
Fixed an issue where the Shooter collision box could sometimes fail to activate.
Fixed an issue where the Mage could not cast skills after equipping the Greatsword artifact.
Fixed an issue where the reload button could become stuck during the boss death scene.
Fixed an issue where the reload button could become stuck if the player died while the reload icon was displayed.
Fixed an issue where the unlock condition “Survive 10 minutes while below 50% Life in a single run” was not unlocking the related weapon correctly.
Fixed an immortality issue affecting the Infested Soldier.
NPC dialogue panels can now be skipped faster.
Temporarily removed the current NPC VO until we can find a better solution.
Visuals and VO Clarification
We also want to clarify a few concerns around the game’s visuals and voice-over.
Dark Light: Survivor is created through a hand crafted art process, with artwork and assets made by our artists, freelancers, and contributors using tools such as Photoshop, ZBrush, 3D modeling, traditional art techniques, and layered visual effects.
Some artwork may have different styles because parts of the game were created by different artists. We are continuing to review, polish, and improve the game’s visual consistency during Early Access.
The current VO is not an AI clone or a fully AI generated voice. The recordings were provided by several friends and contributors who helped us during development, then heavily processed through audio software. That processing may be why some players feel the VO sounds synthetic.
To avoid further confusion, we have temporarily removed the current VO until we can find a better solution.
We understand the concern around AI style visuals and audio. Some manually created digital art, especially Photoshop or vector style work, can sometimes be mistaken for AI generated content because AI tools often imitate similar digital art styles. We are reviewing these areas carefully and will continue updating the game’s graphics and audio through future patches.
We respect player feedback and criticism, but we also want to be fair to the artists and contributors who have worked hard on the project.
You can view some of our NPC portrait and UI WIP here:
NPC portraits:
UI elements:
Thanks again for your support. We will keep improving Dark Light: Survivor throughout Early Access.
Best,
Mirari
Source
Changelog.gg summarizes and formats this update. How we read updates.
