Full notes
Full Dark Light: Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Maps
Dark Light: Survivor changes
Hi everyone,
We have released a quick emergency patch over the weekend.
Fixes and improvements:
Fixed a rare bug where the player could become immortal.
Optimized memory usage.
Unloaded the starting train after leaving it to free up memory.
Unloaded the three character models and their equipped armor from the character selection screen after entering the game to reduce memory usage.
Removed unused textures.
Updated the Steam Deck-related text to “Optimized,” while keeping the Steam Deck login behavior unchanged.
Added a guaranteed first time loading screen tip explaining the basic map flow:
-Loot boxes
-Buy weapons from NPCs
-Upgrade weapons
Improved the map unlock system. Instead of requiring Void Stones to be submitted one by one, players can now freely choose how many to submit.
Important note:
After updating the game, we recommend restarting Steam before launching Dark Light: Survivor. This can help prevent some update related issues.
We are still working on Steam Deck support. This patch is not the final fix yet, but we are making progress.
Thank you everyone for your patience, feedback, and support.
Best,
Mirari
Source
Changelog.gg summarizes and formats this update. How we read updates.
