Full notes
Full Dark Hours update
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What changed
- Maps
- UI and audio
- Fixes
- Gameplay
- Store
Patchnote #84 for Dark Hours (v1.0.26710) - 29/04/2026
General
- Map Transition Crash FixFixed a crash that could occur during map transitions, such as when returning to the lobby or ending a mission.
- Voice Chat SmoothingAdjusted voice component settings to reduce crackling sounds during voice chat.
Monsters
- Monster Pathing FixFixed an issue where monsters could get stuck when navigating around the map.
- Blind Ghoul - Hearing FixFixed an issue where the Blind Ghoul could stop reacting to surrounding sounds. - Repeated Dart Hit Fix: Fixed an issue where dart projectiles had no effect on the Blind Ghoul after the first hit. - Foghorn Counter Fix: Fixed an issue where the Blind Ghoul could target the player using the foghorn after being countered by it. - Wandering Dart Fix: Fixed an issue where the Blind Ghoul could not be slowed down by dart projectiles while wandering through the level.
Voltaic Wraith - Hidden Player Dash: The Voltaic Wraith's dash is now cancelled when the player is hidden, preventing it from attacking players hiding under furniture.
Gameplay
Heist Timer Start Adjustment: The timer of the heist night now starts when players enter the building, instead of when the contract is selected and the loading screen begins.
- Earmuffs - Earmuffs Audio FixFixed an issue where some sounds could remain inaudible after unequipping the earmuffs. - Audio Filter Update: Updated the audio filter to prevent audio artifacts when playing with the earmuffs on.
Level Design
- Door Frame Gap FixFixed an issue where a visible gap could appear between the wall and the door frame.
- Cartographers' Lounge Sign FixFixed an issue where the "Cartographers' Lounge" text was overflowing from its door sign.
- Museum Corridor Lights FixFixed an issue where some lights in the Museum corridor remained on even after shutting down the circuit breaker.
- Light Switch Synchronization FixFixed an issue where light switches were not properly synchronized, causing some lights to turn on while others turned off when toggling a switch.
- Egyptian Box Floor Clipping FixFixed an issue where the Egyptian box loot could fall through the floor when dropped.
UI
- Inventory Highlight FixFixed an issue where item slots could keep their highlight in the inventory even when not equipped, making it appear as if multiple items were selected.
- Monster Ban List Navigation FixImproved gamepad navigation in the monster ban list.
- Lobby HUD Desync FixFixed an issue where pressing F1 in the lobby could desynchronize the "ready" status display from the rest of the HUD.
Endscreen Failed Heist Score Fix: Objective scores on the endscreen are now set to zero when a heist is failed, to avoid confusion with the score calculation display.
- Gamepad Focus FixFixed several issues that could cause the gamepad focus to be lost while navigating menus.
Source
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