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Steam News29 April 20261mo ago

Patchnote #84 for Dark Hours (v1.0.26710)

Patchnote #84 for Dark Hours (v1.0.26710) - 29/04/2026 General Map Transition Crash Fix: Fixed a crash that could occur during map transitions, such as when returning to the lobby or ending a mission.

Full notes

Full Dark Hours update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes0 additions4 changes0 removals
  • Maps
  • UI and audio
  • Fixes
  • Gameplay
  • Store
fixedGeneralMap Transition Crash Fix : Fixed a crash that could occur during map transitions, such as when returning to the lobby or ending a mission.
changedGeneralVoice Chat Smoothing : Adjusted voice component settings to reduce crackling sounds during voice chat.
fixedMonstersMonster Pathing Fix : Fixed an issue where monsters could get stuck when navigating around the map.
fixedMonstersBlind Ghoul - Hearing Fix: Fixed an issue where the Blind Ghoul could stop reacting to surrounding sounds. - Repeated Dart Hit Fix: Fixed an issue where dart projectiles had no effect on the Blind Ghoul after the first hit. - Foghorn Counter Fix: Fixed an issue where the Blind Ghoul could target the player using the foghorn after being countered by it. - Wandering Dart Fix: Fixed an issue where the Blind Ghoul could not be slowed down by dart projectiles while wandering through the level.
changedGameplayHeist Timer Start Adjustment : The timer of the heist night now starts when players enter the building, instead of when the contract is selected and the loading screen begins.
fixedGameplayEarmuffs - Earmuffs Audio Fix: Fixed an issue where some sounds could remain inaudible after unequipping the earmuffs. - Audio Filter Update: Updated the audio filter to prevent audio artifacts when playing with the earmuffs on.

Patchnote #84 for Dark Hours (v1.0.26710) - 29/04/2026

General

  • Map Transition Crash FixFixed a crash that could occur during map transitions, such as when returning to the lobby or ending a mission.
  • Voice Chat SmoothingAdjusted voice component settings to reduce crackling sounds during voice chat.

Monsters

  • Monster Pathing FixFixed an issue where monsters could get stuck when navigating around the map.
  • Blind Ghoul - Hearing FixFixed an issue where the Blind Ghoul could stop reacting to surrounding sounds. - Repeated Dart Hit Fix: Fixed an issue where dart projectiles had no effect on the Blind Ghoul after the first hit. - Foghorn Counter Fix: Fixed an issue where the Blind Ghoul could target the player using the foghorn after being countered by it. - Wandering Dart Fix: Fixed an issue where the Blind Ghoul could not be slowed down by dart projectiles while wandering through the level.
  • Voltaic Wraith - Hidden Player Dash: The Voltaic Wraith's dash is now cancelled when the player is hidden, preventing it from attacking players hiding under furniture.

Gameplay

  • Heist Timer Start Adjustment: The timer of the heist night now starts when players enter the building, instead of when the contract is selected and the loading screen begins.

  • Earmuffs - Earmuffs Audio FixFixed an issue where some sounds could remain inaudible after unequipping the earmuffs. - Audio Filter Update: Updated the audio filter to prevent audio artifacts when playing with the earmuffs on.

Level Design

  • Door Frame Gap FixFixed an issue where a visible gap could appear between the wall and the door frame.
  • Cartographers' Lounge Sign FixFixed an issue where the "Cartographers' Lounge" text was overflowing from its door sign.
  • Museum Corridor Lights FixFixed an issue where some lights in the Museum corridor remained on even after shutting down the circuit breaker.
  • Light Switch Synchronization FixFixed an issue where light switches were not properly synchronized, causing some lights to turn on while others turned off when toggling a switch.
  • Egyptian Box Floor Clipping FixFixed an issue where the Egyptian box loot could fall through the floor when dropped.

UI

  • Inventory Highlight FixFixed an issue where item slots could keep their highlight in the inventory even when not equipped, making it appear as if multiple items were selected.
  • Monster Ban List Navigation FixImproved gamepad navigation in the monster ban list.
  • Lobby HUD Desync FixFixed an issue where pressing F1 in the lobby could desynchronize the "ready" status display from the rest of the HUD.
  • Endscreen Failed Heist Score Fix: Objective scores on the endscreen are now set to zero when a heist is failed, to avoid confusion with the score calculation display.

  • Gamepad Focus FixFixed several issues that could cause the gamepad focus to be lost while navigating menus.

Source

Steam News / 29 April 2026

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