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Steam News22 May 20261mo ago

Patchnote #87 for Dark Hours (v1.0.26838)

Patchnote #87 for Dark Hours (v1.0.26838) - 22/05/2026 Monsters HideBehind Improved speed and rotation while crossing doors. Fixed cases where the HideBehind could get stuck when players were outside the navmesh.

Full notes

Full Dark Hours update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition3 changes1 removal
  • Fixes
  • Gameplay
  • Store
  • UI and audio
fixedMonstersHideBehind Improved speed and rotation while crossing doors. Fixed cases where the HideBehind could get stuck when players were outside the navmesh. Fixed thrown objects colliding with the HideBehind while invisible. Improved catch reliability and fixed Crossdoor cancellation behavior.
fixedMonstersDriftborn Fixed several ability loop issues when players were outside the navmesh. Fixed incorrect mirror counter behavior. Fixed cases where crowbar hits could cause the Driftborn to stop chasing targets.
fixedMonstersGeneral Monster Navigation Improved fallback navigation behavior when monsters search for players. Fixed pathfinding loops caused by invalid threat checks. Fixed monsters getting stuck when players were outside the navmesh or around the Cruise Ship tree.
fixedGameplayMetal Gate Statue Fix : Fixed Metal Gates that were no longer destroying statues.
removedGameplayMetal Gate Navigation Fix : Metal Gates no longer affect navmesh generation.
changedGameplayFrying Pan Update : The Frying Pan is now correctly treated as a metal item.

Patchnote #87 for Dark Hours (v1.0.26838) - 22/05/2026

Monsters

  • HideBehind

    • Improved speed and rotation while crossing doors.

    • Fixed cases where the HideBehind could get stuck when players were outside the navmesh.

    • Fixed thrown objects colliding with the HideBehind while invisible.

    • Improved catch reliability and fixed Crossdoor cancellation behavior.

  • Driftborn

    • Fixed several ability loop issues when players were outside the navmesh.

    • Fixed incorrect mirror counter behavior.

    • Fixed cases where crowbar hits could cause the Driftborn to stop chasing targets.

  • General Monster Navigation

    • Improved fallback navigation behavior when monsters search for players.

    • Fixed pathfinding loops caused by invalid threat checks.

    • Fixed monsters getting stuck when players were outside the navmesh or around the Cruise Ship tree.

Gameplay

  • Metal Gate Statue FixFixed Metal Gates that were no longer destroying statues.
  • Metal Gate Navigation Fix: Metal Gates no longer affect navmesh generation.

  • Frying Pan Update: The Frying Pan is now correctly treated as a metal item.

Level Design

  • Art Exhibit Metal Gate Collider FixFixed collider issues on large Metal Gates in the Art Exhibit.
  • Shelf Material FixFixed a missing shelf material.

UI

  • Crossplay Localisation Fix: Replaced incorrect "Crossplatform" wording with "Crossplay".

  • French Localisation FixFixed French translation for "Enable Crossplay".
  • Contract Difficulty Feedback UpdateImproved contract difficulty visibility and feedback.

General

  • Save File Safety CheckAdded a backup save creation if the main save file cannot be written.

Source

Steam News / 22 May 2026

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