Full notes
Full Dark Hours update
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What changed
- Fixes
- Gameplay
- Store
- UI and audio
Patchnote #87 for Dark Hours (v1.0.26838) - 22/05/2026
Monsters
HideBehind
Improved speed and rotation while crossing doors.
Fixed cases where the HideBehind could get stuck when players were outside the navmesh.
Fixed thrown objects colliding with the HideBehind while invisible.
Improved catch reliability and fixed Crossdoor cancellation behavior.
Driftborn
Fixed several ability loop issues when players were outside the navmesh.
Fixed incorrect mirror counter behavior.
Fixed cases where crowbar hits could cause the Driftborn to stop chasing targets.
General Monster Navigation
Improved fallback navigation behavior when monsters search for players.
Fixed pathfinding loops caused by invalid threat checks.
Fixed monsters getting stuck when players were outside the navmesh or around the Cruise Ship tree.
Gameplay
- Metal Gate Statue FixFixed Metal Gates that were no longer destroying statues.
Metal Gate Navigation Fix: Metal Gates no longer affect navmesh generation.
Frying Pan Update: The Frying Pan is now correctly treated as a metal item.
Level Design
- Art Exhibit Metal Gate Collider FixFixed collider issues on large Metal Gates in the Art Exhibit.
- Shelf Material FixFixed a missing shelf material.
UI
Crossplay Localisation Fix: Replaced incorrect "Crossplatform" wording with "Crossplay".
- French Localisation FixFixed French translation for "Enable Crossplay".
- Contract Difficulty Feedback UpdateImproved contract difficulty visibility and feedback.
General
- Save File Safety CheckAdded a backup save creation if the main save file cannot be written.
Source
Changelog.gg summarizes and formats this update. How we read updates.
